And what I said about the skills thing just gets ignored, except by the 1 person who gave me a like.
well i mean like, we have already talked about how there probably is not going to be any more official abilllity scores, and the same is equally true of skills. Adding these new skills and having to introduce them to every new character sheet is not happening, if they do it will most likely be an variant rule, and in that case you might as well use the skill variant rules already in the dmg
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And what I said about the skills thing just gets ignored, except by the 1 person who gave me a like.
well i mean like, we have already talked about how there probably is not going to be any more official abilllity scores, and the same is equally true of skills. Adding these new skills and having to introduce them to every new character sheet is not happening, if they do it will most likely be an variant rule, and in that case you might as well use the skill variant rules already in the dmg
The skill variant rules talk about how can you go without skills at all, and not adding in new ones like the Ability Score section. Other than that, I see your point, but I would have preferred being told this than getting no response whatsoever.
And what I said about the skills thing just gets ignored, except by the 1 person who gave me a like.
well i mean like, we have already talked about how there probably is not going to be any more official abilllity scores, and the same is equally true of skills. Adding these new skills and having to introduce them to every new character sheet is not happening, if they do it will most likely be an variant rule, and in that case you might as well use the skill variant rules already in the dmg
The skill variant rules talk about how can you go without skills at all, and not adding in new ones like the Ability Score section. Other than that, I see your point, but I would have preferred being told this than getting no response whatsoever.
I honestly didn't see that post when I posted my question about any other suggestions.
I do agree with ArtificeMeal with this. We're absolutely never getting more skills in this edition of D&D, and probably not any new ones in the next version of D&D. I think they've found the perfect amount and type of skills, and we don't really need more. There are exceptions to this, like Skill checks with Tools, but in general, we're fine with the amount of skills we have.
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Assuming there is a Planescape book coming up, then perhaps we might see a UA for planar vehicles similarly to how we saw ships for the Saltmarsh book?
yes especially mind flayer Nautiloids would be fun to see in the game, and maybe some kind of hellish boat that those boat captain yugoloths would use, more vehicles is fun
I don't think we'll get Nautiloids in a Planescape book, I'd expect them in a Spelljammer book. Maybe both, maybe I'm just completely wrong with this assumption. I could possibly see a boat for the Merenoloth, but I tend to think of them like Rowboats. Maybe some other options would be avaliable, but I doubt that they'll be in the Planescape book, and probably not in the UA. Like ArtificeMeal said, they never playtest stat blocks. I think they did with the boats for Ghosts of Saltmarsh, but none of the others were ever playtested.
Also if we go planescape then summoning yugoloths will be nessesary, and adding find vehicle from that modern magic unearthed arcana article would be fun.
Yeah, Yugoloth summoning will be pretty much required. Maybe a general Summon Fiend spell that can summon Hell Hounds, Night Hags, and other fiends, but I'm not sure if they'd do this.
They have never put an monster stat block in an unearthed arcana article, but maybe they will add monsters designed to be summoned by players that would be neat,
I don't think they'll ever playtest a monster statblock in UA. That just doesn't happen.
special eldritch invocations for warlocks that just like eldrich smite and tomb of levistus uses warlock spell slots to cast things that are not spells, but instead they allow an warlock to summon creatures that they normally cannot summon with their spells like succubi/ incubi, night hags, those werid CR 13 orcus minions made from demons that are not demons, spectators, modrons, high CR angels and other extraplanar entities supposed to be summonable yet that players cannot, perhaps even an invocation that lets an aspiring warlock necromancer turn the corpse of any creature from an fiend to an fey to an ogre into a zombie by applying an template to them (within an CR limit of course)
extra powerful invocations with extra powerful drawbacks like gaining exhaustion levels whenever you use it to reducing your hit point maximum temporarily when you use them, these sort of high risk high reward type of things would also be neat
More eldritch invocations are always a good idea. They're also the kind of thing that needs playtesting.
increasingly weird warlock patrons, from it being the elemental planes yourself to an, to an extraplanar library full of knowledge, to an special type of pact for hags, pacts made with primus and the plane of law mechanus giving you powers, an psionic swarm of ants, an time traveler, the being that guides people to the afterlife etc etc, i wand wizards of the coast to kinda go ham if this upcomming sourcebook is supposed to have an extraplanar theme
tieflings based on diffrent types of devil or fiend, like an rakshasa tiefling who is resistant to magic or an chain devil tiefling with an big chain gimmi
I would like some more Warlock patrons. No matter how many we have, if feels like we could use more. I don't think we'll get an Elemental Planes patron, we have the Noble Genie, and I doubt we'll ever get anything from the elemental planes besides the genies. I don't think we'd get a library of knowledge patron, as there are gods that are focused on knowledge that you can worship as a cleric, or you could just reflavor Celestial Tomelock, as this would seem like a celestial patron. Hags can be represented by the Fey or Fiend patron. I would not mind a Primus patron, but I really don't see the swarm of ants happening. I would love a Future You patron in canon, but I don't think that's likely. An afterlife patron does seem either like a Celestial or Hexblade warlock, or Undying, so we're probably not getting that.
tieflings based on diffrent types of devil or fiend, like an rakshasa tiefling who is resistant to magic or an chain devil tiefling with an big chain gimmic
I don't think we need any more tiefling options, we already have a ton. I mean, I have nothing against tieflings, but there are a ton.
The only thing I could say is that Animal Handling is fairly niche...I think a basic Wisdom check would suffice.
Other than that I think you are right. We are unlikely to see more skills.
Yeah, Animal Handling is 100% a niche skill, but as there are 2 classes and multiple subclasses based around nature and animals, I think it has earned its place as a skill.
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Well, I don't think it's very unlikely for us to get more artificer options in a future book, but in an upcoming UA? I'm not so sure. We have the Armorer and Archivist that can make their way into the Planescape/Xanathar's 2.0 book, and I don't see them adding more than 2 subclasses to the new class.
They will have new spells in Xanathar's 2.0 most likely, so they should add some artificer exclusive spells.
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(Also, the next UA will probably come out some time next week. It's been about 3 weeks since the last one, and they seem to be releasing these ones about once a month.)
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Well, I don't think it's very unlikely for us to get more artificer options in a future book, but in an upcoming UA? I'm not so sure. We have the Armorer and Archivist that can make their way into the Planescape/Xanathar's 2.0 book, and I don't see them adding more than 2 subclasses to the new class.
They will have new spells in Xanathar's 2.0 most likely, so they should add some artificer exclusive spells.
i wonder how AL would handle artificer stuff not in ebberon, perhaps they will just re-relase the artificer or change the rules to make it possible
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They could revamp the old skill feats, I'm not sure why they didn't make it mayhaps someone will bring them back in one form or another.
There is also the possibility of two artificer subclasses in the to be book, so that it's 5 in total to rival the other classes. Tattoos to match the UA items, a conjurer type to match the UA spells mayhaps with some planar theme like limbo or far planes?
There would be a wizard one, if it's a book to come. It could be a horizon walker type where it's planejumping as a whole as a theme, or it could be one plane as a theme. Limbo would be one I'd be happy for. They could also look into the older books for inspiration aswell.
Could be a another list of spells? Could be some magic items? Feats? Feat chains?
There is also the possibility of two artificer subclasses in the to be book, so that it's 5 in total to rival the other classes. Tattoos to match the UA items, a conjurer type to match the UA spells mayhaps with some planar theme like limbo or far planes?
i want to know how you came up with that number, an tatoo artificer can be cool, an conjuration artificer even cooler if we get an conjure spirit style spell that creates constructs availabke only to the artificer
Could be a another list of spells? Could be some magic items? Feats? Feat chains?
i do not think we will ever see an feat chain make it into 5th edition since unlike previous editions, you must forgo one of your ASI's to get it, like one can pick magic initiate and use that to access spell sniper or something else, or wild talent to get the other psionic feats, but forcing you to pick feats in a certain order just feels mean and unessesary
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There is also the possibility of two artificer subclasses in the to be book, so that it's 5 in total to rival the other classes. Tattoos to match the UA items, a conjurer type to match the UA spells mayhaps with some planar theme like limbo or far planes?
Yes, artificer should get at least 2 more subclasses. 1 seems like too little, 3 seems like too much, as the book they were published in only had 3, so 2 seems like the perfect amount.
There would be a wizard one, if it's a book to come. It could be a horizon walker type where it's planejumping as a whole as a theme, or it could be one plane as a theme. Limbo would be one I'd be happy for. They could also look into the older books for inspiration aswell.
I think they'll just have 1 wizard subclass in the book, the Ounomancer. Xanathar's only had 1 wizard subclass, the SCAG also only had one, Wildemount had 2, but each earned its place. I think it's entirely likely that we will only get 1 subclass for the wizard in the book, as there are a lot already.
Could be a another list of spells? Could be some magic items? Feats? Feat chains?
They're going to have to do another list of spells in a Xanathar's 2.0 book. Along with possibly some magic items and feats. I would love the introduction of feat chains, as they really don't exist in 5e yet, though you can kind of do them with the Armor based feats. I don't know if we'll see them, but it would be awesome.
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There is also the possibility of two artificer subclasses in the to be book, so that it's 5 in total to rival the other classes. Tattoos to match the UA items, a conjurer type to match the UA spells mayhaps with some planar theme like limbo or far planes?
i want to know how you came up with that number, an tatoo artificer can be cool, an conjuration artificer even cooler if we get an conjure spirit style spell that creates constructs availabke only to the artificer
There are 3 subclasses in eberron, if the book to come has iron man and one more it'll be five in total. barb is at 6 subs, bards it's at 5, cleric and wiz is at alot. druid is at 5, fighter is at 8, monks at 6, paladins at 7, rangers at 5, rouges at 7, sorc is at 5, warlocks at 6.
So, yeah. Artis has the lowest count, with the otherwise lowest atm is 5. Of course should they get a subclass Artis will still be the lowest.
Yes, if the classes get more subclasses in the next book, the artificer will still be behind all the other classes in sheer quantity of subclasses. There's the Wildfire and Stars druid in recent UA's, so that'll make them have a total of 7 subclasses, same with rangers and sorcerers.
The artificer will have the least amount of subclasses for the foreseeable future.
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hey you know what would be cool? if we got the war forged colossus as an vehicle using the vehicle rules, with the excuse that since this is planescape, stuff can appear from any world, including ebberon, or maybe even an replica mech based tarrasque as some sort of legendary spelljamming vessel, astral dragons and rules for mounts that are really big, spells that bind elementals as engines for airships and so on
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You know what else could be cool to see? More turret options for Artillerists a la the Totem Barbarian; I could see that being presented alongside a new Artificer subclass like the Armorer.
Those would be cool. I wondered why Warforged Colossi were considered creatures instead of vehicles.
probably has something to do with the colossus being partialy sentient (thus in need of an intelegence, charisma and wisdom score) and the fact that most players are ether going to fight one to foil the plans of the villain or use one in combat, and in that case you could simply give control of the colossus to the players piloting the thing, ether that or they just did not think of the colossus as an vehicle (also this think would help the side its on so much that it needs a challenge rating, something ships do not have yet). But an special, extra secret colossus with the powers of flight and extraplanar travel that house canith made for some unexplained reason would just be perfect for planescape
we need to see class feature variants, dragon's breath and knock have been missing from the artificer spell list for quite some time now and it is honestly annoying me so much like they are just perfect for the artificer and yet are not on there, like they forgot those spells existed or wanted the artificer list to fit below some kind of quota. Similarly construct creating spells styled after the summoning spells is just something artificer needs, even if it is just conjure animals but the animals are constructs, have immunity to poison damage and a bunch of conditions like charmed, blinded exhaustion etc and to compensate it has an sorta expensive consumed component and a longer casting time to compensate, even just that would in my eyes be completely fine, or maybe even an spell styled after the "summon x spirit" template in the tatoo UA, or even an new version of elemental weapon, an spell that lets you craft mundane items quickly and cheaply, an spell modeled after booming blade / green flame blade just give us something unique for the artificer
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well i mean like, we have already talked about how there probably is not going to be any more official abilllity scores, and the same is equally true of skills. Adding these new skills and having to introduce them to every new character sheet is not happening, if they do it will most likely be an variant rule, and in that case you might as well use the skill variant rules already in the dmg
i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
The skill variant rules talk about how can you go without skills at all, and not adding in new ones like the Ability Score section. Other than that, I see your point, but I would have preferred being told this than getting no response whatsoever.
I honestly didn't see that post when I posted my question about any other suggestions.
I do agree with ArtificeMeal with this. We're absolutely never getting more skills in this edition of D&D, and probably not any new ones in the next version of D&D. I think they've found the perfect amount and type of skills, and we don't really need more. There are exceptions to this, like Skill checks with Tools, but in general, we're fine with the amount of skills we have.
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The only thing I could say is that Animal Handling is fairly niche...I think a basic Wisdom check would suffice.
Other than that I think you are right. We are unlikely to see more skills.
I don't think we'll get Nautiloids in a Planescape book, I'd expect them in a Spelljammer book. Maybe both, maybe I'm just completely wrong with this assumption. I could possibly see a boat for the Merenoloth, but I tend to think of them like Rowboats. Maybe some other options would be avaliable, but I doubt that they'll be in the Planescape book, and probably not in the UA. Like ArtificeMeal said, they never playtest stat blocks. I think they did with the boats for Ghosts of Saltmarsh, but none of the others were ever playtested.
Yeah, Yugoloth summoning will be pretty much required. Maybe a general Summon Fiend spell that can summon Hell Hounds, Night Hags, and other fiends, but I'm not sure if they'd do this.
I don't think they'll ever playtest a monster statblock in UA. That just doesn't happen.
More eldritch invocations are always a good idea. They're also the kind of thing that needs playtesting.
I would like some more Warlock patrons. No matter how many we have, if feels like we could use more. I don't think we'll get an Elemental Planes patron, we have the Noble Genie, and I doubt we'll ever get anything from the elemental planes besides the genies. I don't think we'd get a library of knowledge patron, as there are gods that are focused on knowledge that you can worship as a cleric, or you could just reflavor Celestial Tomelock, as this would seem like a celestial patron. Hags can be represented by the Fey or Fiend patron. I would not mind a Primus patron, but I really don't see the swarm of ants happening. I would love a Future You patron in canon, but I don't think that's likely. An afterlife patron does seem either like a Celestial or Hexblade warlock, or Undying, so we're probably not getting that.
I don't think we need any more tiefling options, we already have a ton. I mean, I have nothing against tieflings, but there are a ton.
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Yeah, Animal Handling is 100% a niche skill, but as there are 2 classes and multiple subclasses based around nature and animals, I think it has earned its place as a skill.
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You know what we really need? More options for Artificers, including subclasses, Infusions, AND new spells that would be Artificer-exclusive.
Will we get it? Prolly not, but dammit it's what we need!
Well, I don't think it's very unlikely for us to get more artificer options in a future book, but in an upcoming UA? I'm not so sure. We have the Armorer and Archivist that can make their way into the Planescape/Xanathar's 2.0 book, and I don't see them adding more than 2 subclasses to the new class.
They will have new spells in Xanathar's 2.0 most likely, so they should add some artificer exclusive spells.
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(Also, the next UA will probably come out some time next week. It's been about 3 weeks since the last one, and they seem to be releasing these ones about once a month.)
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i wonder how AL would handle artificer stuff not in ebberon, perhaps they will just re-relase the artificer or change the rules to make it possible
i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
They could revamp the old skill feats, I'm not sure why they didn't make it mayhaps someone will bring them back in one form or another.
There is also the possibility of two artificer subclasses in the to be book, so that it's 5 in total to rival the other classes. Tattoos to match the UA items, a conjurer type to match the UA spells mayhaps with some planar theme like limbo or far planes?
There would be a wizard one, if it's a book to come. It could be a horizon walker type where it's planejumping as a whole as a theme, or it could be one plane as a theme. Limbo would be one I'd be happy for. They could also look into the older books for inspiration aswell.
Could be a another list of spells? Could be some magic items? Feats? Feat chains?
my theory is that the skill feats were replaced by prodigy, an similar feat that is way less cool but does grant expertise
i want to know how you came up with that number, an tatoo artificer can be cool, an conjuration artificer even cooler if we get an conjure spirit style spell that creates constructs availabke only to the artificer
i do not think we will ever see an feat chain make it into 5th edition since unlike previous editions, you must forgo one of your ASI's to get it, like one can pick magic initiate and use that to access spell sniper or something else, or wild talent to get the other psionic feats, but forcing you to pick feats in a certain order just feels mean and unessesary
i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
I don't think we're getting skill feats. I would like weapon based feats, though. Spear master just needs to be in the game.
Yes, artificer should get at least 2 more subclasses. 1 seems like too little, 3 seems like too much, as the book they were published in only had 3, so 2 seems like the perfect amount.
I think they'll just have 1 wizard subclass in the book, the Ounomancer. Xanathar's only had 1 wizard subclass, the SCAG also only had one, Wildemount had 2, but each earned its place. I think it's entirely likely that we will only get 1 subclass for the wizard in the book, as there are a lot already.
They're going to have to do another list of spells in a Xanathar's 2.0 book. Along with possibly some magic items and feats. I would love the introduction of feat chains, as they really don't exist in 5e yet, though you can kind of do them with the Armor based feats. I don't know if we'll see them, but it would be awesome.
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There are 3 subclasses in eberron, if the book to come has iron man and one more it'll be five in total. barb is at 6 subs, bards it's at 5, cleric and wiz is at alot. druid is at 5, fighter is at 8, monks at 6, paladins at 7, rangers at 5, rouges at 7, sorc is at 5, warlocks at 6.
So, yeah. Artis has the lowest count, with the otherwise lowest atm is 5. Of course should they get a subclass Artis will still be the lowest.
Yes, if the classes get more subclasses in the next book, the artificer will still be behind all the other classes in sheer quantity of subclasses. There's the Wildfire and Stars druid in recent UA's, so that'll make them have a total of 7 subclasses, same with rangers and sorcerers.
The artificer will have the least amount of subclasses for the foreseeable future.
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hey you know what would be cool? if we got the war forged colossus as an vehicle using the vehicle rules, with the excuse that since this is planescape, stuff can appear from any world, including ebberon, or maybe even an replica mech based tarrasque as some sort of legendary spelljamming vessel, astral dragons and rules for mounts that are really big, spells that bind elementals as engines for airships and so on
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Those would be cool. I wondered why Warforged Colossi were considered creatures instead of vehicles.
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You know what else could be cool to see? More turret options for Artillerists a la the Totem Barbarian; I could see that being presented alongside a new Artificer subclass like the Armorer.
I am mostly expecting Xanathar's 2.0 to have a reprint of the artificer, along with the Armorer and Archivist subclasses.
I don't know if we'll ever see more turret options. We honestly seem good with what we have, IMHO.
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probably has something to do with the colossus being partialy sentient (thus in need of an intelegence, charisma and wisdom score) and the fact that most players are ether going to fight one to foil the plans of the villain or use one in combat, and in that case you could simply give control of the colossus to the players piloting the thing, ether that or they just did not think of the colossus as an vehicle (also this think would help the side its on so much that it needs a challenge rating, something ships do not have yet). But an special, extra secret colossus with the powers of flight and extraplanar travel that house canith made for some unexplained reason would just be perfect for planescape
we need to see class feature variants, dragon's breath and knock have been missing from the artificer spell list for quite some time now and it is honestly annoying me so much like they are just perfect for the artificer and yet are not on there, like they forgot those spells existed or wanted the artificer list to fit below some kind of quota. Similarly construct creating spells styled after the summoning spells is just something artificer needs, even if it is just conjure animals but the animals are constructs, have immunity to poison damage and a bunch of conditions like charmed, blinded exhaustion etc and to compensate it has an sorta expensive consumed component and a longer casting time to compensate, even just that would in my eyes be completely fine, or maybe even an spell styled after the "summon x spirit" template in the tatoo UA, or even an new version of elemental weapon, an spell that lets you craft mundane items quickly and cheaply, an spell modeled after booming blade / green flame blade just give us something unique for the artificer
i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes