Well, I don't think it's very unlikely for us to get more artificer options in a future book, but in an upcoming UA? I'm not so sure. We have the Armorer and Archivist that can make their way into the Planescape/Xanathar's 2.0 book, and I don't see them adding more than 2 subclasses to the new class.
They will have new spells in Xanathar's 2.0 most likely, so they should add some artificer exclusive spells.
i wonder how AL would handle artificer stuff not in ebberon, perhaps they will just re-relase the artificer or change the rules to make it possible
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They could revamp the old skill feats, I'm not sure why they didn't make it mayhaps someone will bring them back in one form or another.
There is also the possibility of two artificer subclasses in the to be book, so that it's 5 in total to rival the other classes. Tattoos to match the UA items, a conjurer type to match the UA spells mayhaps with some planar theme like limbo or far planes?
There would be a wizard one, if it's a book to come. It could be a horizon walker type where it's planejumping as a whole as a theme, or it could be one plane as a theme. Limbo would be one I'd be happy for. They could also look into the older books for inspiration aswell.
Could be a another list of spells? Could be some magic items? Feats? Feat chains?
There is also the possibility of two artificer subclasses in the to be book, so that it's 5 in total to rival the other classes. Tattoos to match the UA items, a conjurer type to match the UA spells mayhaps with some planar theme like limbo or far planes?
i want to know how you came up with that number, an tatoo artificer can be cool, an conjuration artificer even cooler if we get an conjure spirit style spell that creates constructs availabke only to the artificer
Could be a another list of spells? Could be some magic items? Feats? Feat chains?
i do not think we will ever see an feat chain make it into 5th edition since unlike previous editions, you must forgo one of your ASI's to get it, like one can pick magic initiate and use that to access spell sniper or something else, or wild talent to get the other psionic feats, but forcing you to pick feats in a certain order just feels mean and unessesary
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i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
There is also the possibility of two artificer subclasses in the to be book, so that it's 5 in total to rival the other classes. Tattoos to match the UA items, a conjurer type to match the UA spells mayhaps with some planar theme like limbo or far planes?
Yes, artificer should get at least 2 more subclasses. 1 seems like too little, 3 seems like too much, as the book they were published in only had 3, so 2 seems like the perfect amount.
There would be a wizard one, if it's a book to come. It could be a horizon walker type where it's planejumping as a whole as a theme, or it could be one plane as a theme. Limbo would be one I'd be happy for. They could also look into the older books for inspiration aswell.
I think they'll just have 1 wizard subclass in the book, the Ounomancer. Xanathar's only had 1 wizard subclass, the SCAG also only had one, Wildemount had 2, but each earned its place. I think it's entirely likely that we will only get 1 subclass for the wizard in the book, as there are a lot already.
Could be a another list of spells? Could be some magic items? Feats? Feat chains?
They're going to have to do another list of spells in a Xanathar's 2.0 book. Along with possibly some magic items and feats. I would love the introduction of feat chains, as they really don't exist in 5e yet, though you can kind of do them with the Armor based feats. I don't know if we'll see them, but it would be awesome.
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There is also the possibility of two artificer subclasses in the to be book, so that it's 5 in total to rival the other classes. Tattoos to match the UA items, a conjurer type to match the UA spells mayhaps with some planar theme like limbo or far planes?
i want to know how you came up with that number, an tatoo artificer can be cool, an conjuration artificer even cooler if we get an conjure spirit style spell that creates constructs availabke only to the artificer
There are 3 subclasses in eberron, if the book to come has iron man and one more it'll be five in total. barb is at 6 subs, bards it's at 5, cleric and wiz is at alot. druid is at 5, fighter is at 8, monks at 6, paladins at 7, rangers at 5, rouges at 7, sorc is at 5, warlocks at 6.
So, yeah. Artis has the lowest count, with the otherwise lowest atm is 5. Of course should they get a subclass Artis will still be the lowest.
Yes, if the classes get more subclasses in the next book, the artificer will still be behind all the other classes in sheer quantity of subclasses. There's the Wildfire and Stars druid in recent UA's, so that'll make them have a total of 7 subclasses, same with rangers and sorcerers.
The artificer will have the least amount of subclasses for the foreseeable future.
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hey you know what would be cool? if we got the war forged colossus as an vehicle using the vehicle rules, with the excuse that since this is planescape, stuff can appear from any world, including ebberon, or maybe even an replica mech based tarrasque as some sort of legendary spelljamming vessel, astral dragons and rules for mounts that are really big, spells that bind elementals as engines for airships and so on
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You know what else could be cool to see? More turret options for Artillerists a la the Totem Barbarian; I could see that being presented alongside a new Artificer subclass like the Armorer.
Those would be cool. I wondered why Warforged Colossi were considered creatures instead of vehicles.
probably has something to do with the colossus being partialy sentient (thus in need of an intelegence, charisma and wisdom score) and the fact that most players are ether going to fight one to foil the plans of the villain or use one in combat, and in that case you could simply give control of the colossus to the players piloting the thing, ether that or they just did not think of the colossus as an vehicle (also this think would help the side its on so much that it needs a challenge rating, something ships do not have yet). But an special, extra secret colossus with the powers of flight and extraplanar travel that house canith made for some unexplained reason would just be perfect for planescape
we need to see class feature variants, dragon's breath and knock have been missing from the artificer spell list for quite some time now and it is honestly annoying me so much like they are just perfect for the artificer and yet are not on there, like they forgot those spells existed or wanted the artificer list to fit below some kind of quota. Similarly construct creating spells styled after the summoning spells is just something artificer needs, even if it is just conjure animals but the animals are constructs, have immunity to poison damage and a bunch of conditions like charmed, blinded exhaustion etc and to compensate it has an sorta expensive consumed component and a longer casting time to compensate, even just that would in my eyes be completely fine, or maybe even an spell styled after the "summon x spirit" template in the tatoo UA, or even an new version of elemental weapon, an spell that lets you craft mundane items quickly and cheaply, an spell modeled after booming blade / green flame blade just give us something unique for the artificer
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@Levi: It depends. I'd place money on the Armorer, but Archivist could take longer if they decide to keep playing around with psionics and want to roll it out with that. As for turret options, I agree we're in a good spot, but It's still be nice to have more, especially if they can come up with some more out-there stuff.
@Levi: It depends. I'd place money on the Armorer, but Archivist could take longer if they decide to keep playing around with psionics and want to roll it out with that. As for turret options, I agree we're in a good spot, but It's still be nice to have more, especially if they can come up with some more out-there stuff.
I agree with everything said here. I think they'd change the Archivist to not be psionics focused, because Dark Sun (the book psionics will probably show up in) is not known for its artificers.
I 100% expect the armorer and more infusion abilities, but I'm less sure on the Archivist. I want both, but I'd be happy with just one more option.
Also, yes, more turret options would be nice, I just don't think we need them.
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Archivist? is that a calligraphers tools based artificer? A sort of author magic by the craft of writing?
Dragons breath would be fun with brewers supplies (the whole fire breath from the alcohol in your mouth). Otherwise it could work for painters supplies as dragons are a common tattoo/artwork.
Archivist? is that a calligraphers tools based artificer? A sort of author magic by the craft of writing?
Dragons breath would be fun with brewers supplies (the whole fire breath from the alcohol in your mouth). Otherwise it could work for painters supplies as dragons are a common tattoo/artwork.
The Archivist was an Artificer Subclass that didn’t actually make it to print, despite the fact that it was more popular (and balanced) than the Alchemist. You can read about it here:
Archivist? is that a calligraphers tools based artificer? A sort of author magic by the craft of writing?
Dragons breath would be fun with brewers supplies (the whole fire breath from the alcohol in your mouth). Otherwise it could work for painters supplies as dragons are a common tattoo/artwork.
well the thing is that the effect itself is very broad and could apply to almost any type of tools, if you have tinkers tools you give yourself or one of your friends an flamethrower or an hose that shoots acid from it or a pair of thunder gauntlets that shoot waves of electricity or if your are using one of your infused items to cast the spell you might divert the cooling systems of your armor of fire resistance into something offensive, if your are an alchemist you are making an potion of fire or lightning breathing and if you primarily use wands as your focus then the effect shoots out of your eldrich cannon or you give one of your allies an wand that can shoot that element. There are so many ways to flavour it that make it perfect for the reflavouring of an artificer and this is why i am so seriously annoyed about it not being on the list it fits so dam perfectly it is an touch spell so you have to be near somebody to give them one of your inventions and the spell itself can be reflavoured easily for almost any of the spellcasting foci typically used by an artificer, you can even use calligraphers tools and nonsense rune magic to justify it, it just fits way better than most of the spells already on the list and i am so seriously annoyed like i almost feel it might be a missprint or that they forgot about the spell or forgot the effect or something, the spell says that the effect originates from your mouth but that does not mean you cannot reflavour it to come from someplace else
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i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
I agree 100% about Dragon’s Breath, I was honestly surprised it wasn’t the only spell in an expanded spell list for Artificers in the Class Feature Variants UA.
I'm genuinely surprised to see someone in this sub-forum not know of the Archivist, since the Artificer class had been in UA for quite a while, and a lot of UA discussion was centered on the class.
So, yes, my current speculation is that they dropped Archivist to just publish the Artificer class with only 3 subclasses so people could get the hang of it while still having a good amount of options. It's probably good of them to wait for the next player options book to publish more subclasses and options.
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i wonder how AL would handle artificer stuff not in ebberon, perhaps they will just re-relase the artificer or change the rules to make it possible
i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
They could revamp the old skill feats, I'm not sure why they didn't make it mayhaps someone will bring them back in one form or another.
There is also the possibility of two artificer subclasses in the to be book, so that it's 5 in total to rival the other classes. Tattoos to match the UA items, a conjurer type to match the UA spells mayhaps with some planar theme like limbo or far planes?
There would be a wizard one, if it's a book to come. It could be a horizon walker type where it's planejumping as a whole as a theme, or it could be one plane as a theme. Limbo would be one I'd be happy for. They could also look into the older books for inspiration aswell.
Could be a another list of spells? Could be some magic items? Feats? Feat chains?
my theory is that the skill feats were replaced by prodigy, an similar feat that is way less cool but does grant expertise
i want to know how you came up with that number, an tatoo artificer can be cool, an conjuration artificer even cooler if we get an conjure spirit style spell that creates constructs availabke only to the artificer
i do not think we will ever see an feat chain make it into 5th edition since unlike previous editions, you must forgo one of your ASI's to get it, like one can pick magic initiate and use that to access spell sniper or something else, or wild talent to get the other psionic feats, but forcing you to pick feats in a certain order just feels mean and unessesary
i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
I don't think we're getting skill feats. I would like weapon based feats, though. Spear master just needs to be in the game.
Yes, artificer should get at least 2 more subclasses. 1 seems like too little, 3 seems like too much, as the book they were published in only had 3, so 2 seems like the perfect amount.
I think they'll just have 1 wizard subclass in the book, the Ounomancer. Xanathar's only had 1 wizard subclass, the SCAG also only had one, Wildemount had 2, but each earned its place. I think it's entirely likely that we will only get 1 subclass for the wizard in the book, as there are a lot already.
They're going to have to do another list of spells in a Xanathar's 2.0 book. Along with possibly some magic items and feats. I would love the introduction of feat chains, as they really don't exist in 5e yet, though you can kind of do them with the Armor based feats. I don't know if we'll see them, but it would be awesome.
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There are 3 subclasses in eberron, if the book to come has iron man and one more it'll be five in total. barb is at 6 subs, bards it's at 5, cleric and wiz is at alot. druid is at 5, fighter is at 8, monks at 6, paladins at 7, rangers at 5, rouges at 7, sorc is at 5, warlocks at 6.
So, yeah. Artis has the lowest count, with the otherwise lowest atm is 5. Of course should they get a subclass Artis will still be the lowest.
Yes, if the classes get more subclasses in the next book, the artificer will still be behind all the other classes in sheer quantity of subclasses. There's the Wildfire and Stars druid in recent UA's, so that'll make them have a total of 7 subclasses, same with rangers and sorcerers.
The artificer will have the least amount of subclasses for the foreseeable future.
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hey you know what would be cool? if we got the war forged colossus as an vehicle using the vehicle rules, with the excuse that since this is planescape, stuff can appear from any world, including ebberon, or maybe even an replica mech based tarrasque as some sort of legendary spelljamming vessel, astral dragons and rules for mounts that are really big, spells that bind elementals as engines for airships and so on
i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
Those would be cool. I wondered why Warforged Colossi were considered creatures instead of vehicles.
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You know what else could be cool to see? More turret options for Artillerists a la the Totem Barbarian; I could see that being presented alongside a new Artificer subclass like the Armorer.
I am mostly expecting Xanathar's 2.0 to have a reprint of the artificer, along with the Armorer and Archivist subclasses.
I don't know if we'll ever see more turret options. We honestly seem good with what we have, IMHO.
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probably has something to do with the colossus being partialy sentient (thus in need of an intelegence, charisma and wisdom score) and the fact that most players are ether going to fight one to foil the plans of the villain or use one in combat, and in that case you could simply give control of the colossus to the players piloting the thing, ether that or they just did not think of the colossus as an vehicle (also this think would help the side its on so much that it needs a challenge rating, something ships do not have yet). But an special, extra secret colossus with the powers of flight and extraplanar travel that house canith made for some unexplained reason would just be perfect for planescape
we need to see class feature variants, dragon's breath and knock have been missing from the artificer spell list for quite some time now and it is honestly annoying me so much like they are just perfect for the artificer and yet are not on there, like they forgot those spells existed or wanted the artificer list to fit below some kind of quota. Similarly construct creating spells styled after the summoning spells is just something artificer needs, even if it is just conjure animals but the animals are constructs, have immunity to poison damage and a bunch of conditions like charmed, blinded exhaustion etc and to compensate it has an sorta expensive consumed component and a longer casting time to compensate, even just that would in my eyes be completely fine, or maybe even an spell styled after the "summon x spirit" template in the tatoo UA, or even an new version of elemental weapon, an spell that lets you craft mundane items quickly and cheaply, an spell modeled after booming blade / green flame blade just give us something unique for the artificer
i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
@Levi: It depends. I'd place money on the Armorer, but Archivist could take longer if they decide to keep playing around with psionics and want to roll it out with that. As for turret options, I agree we're in a good spot, but It's still be nice to have more, especially if they can come up with some more out-there stuff.
I agree with everything said here. I think they'd change the Archivist to not be psionics focused, because Dark Sun (the book psionics will probably show up in) is not known for its artificers.
I 100% expect the armorer and more infusion abilities, but I'm less sure on the Archivist. I want both, but I'd be happy with just one more option.
Also, yes, more turret options would be nice, I just don't think we need them.
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Archivist? is that a calligraphers tools based artificer? A sort of author magic by the craft of writing?
Dragons breath would be fun with brewers supplies (the whole fire breath from the alcohol in your mouth). Otherwise it could work for painters supplies as dragons are a common tattoo/artwork.
The Archivist was an Artificer Subclass that didn’t actually make it to print, despite the fact that it was more popular (and balanced) than the Alchemist. You can read about it here:
https://media.wizards.com/2019/dnd/downloads/UA-Artificer2-2019.pdf
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well the thing is that the effect itself is very broad and could apply to almost any type of tools, if you have tinkers tools you give yourself or one of your friends an flamethrower or an hose that shoots acid from it or a pair of thunder gauntlets that shoot waves of electricity or if your are using one of your infused items to cast the spell you might divert the cooling systems of your armor of fire resistance into something offensive, if your are an alchemist you are making an potion of fire or lightning breathing and if you primarily use wands as your focus then the effect shoots out of your eldrich cannon or you give one of your allies an wand that can shoot that element. There are so many ways to flavour it that make it perfect for the reflavouring of an artificer and this is why i am so seriously annoyed about it not being on the list it fits so dam perfectly it is an touch spell so you have to be near somebody to give them one of your inventions and the spell itself can be reflavoured easily for almost any of the spellcasting foci typically used by an artificer, you can even use calligraphers tools and nonsense rune magic to justify it, it just fits way better than most of the spells already on the list and i am so seriously annoyed like i almost feel it might be a missprint or that they forgot about the spell or forgot the effect or something, the spell says that the effect originates from your mouth but that does not mean you cannot reflavour it to come from someplace else
i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
ArtificeMeal,
I agree 100% about Dragon’s Breath, I was honestly surprised it wasn’t the only spell in an expanded spell list for Artificers in the Class Feature Variants UA.
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I never did read the pre-eberron UA on artificer.
So, yes, my current speculation is that they dropped Archivist to just publish the Artificer class with only 3 subclasses so people could get the hang of it while still having a good amount of options. It's probably good of them to wait for the next player options book to publish more subclasses and options.
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Alchemist is a quintessential artificer archetype, it would be actually absurd to not have it as one of the original 3 classes.
It's ok Ranger, you'll always be cool to me.. Unless druid gets another use for its wild shape charges.