Oh it's so much worse if you couple it with hex, it's 8d10 necrotic from eldritch blast, and 8d6 necrotic hex damage, add on agonizing blast and that's an extra 20 dmg. And this would happen EACH TURN.
No, it specifically states that it doubles adds one die, not all dice one of each die. You would have to pick either the d10, or the d6, not both.
Grave Touched
6th-level Undead feature
Your patron's powers have a profound effect on your body and magic. You don't need to eat, drink, or breathe. In addition, when you hit a creature with an attack and roll damage against the creature, you can replace the damage type with necrotic damage. While you are using your Form of Dread, you can roll one additional damage die when determining the necrotic damage the target takes.
But since EB has a separate attack & damage roll for EACH beam, you have what to argue with. Unless they put the rider "once per turn," like many other abilities do, it can also be abused by hated fighters. With action surge that can be up to 10 attacks with an offhand attack.
I looked into the Aasimar super saiyin mode for a similar ability but it has that 'once per turn' rider
Oh it's so much worse if you couple it with hex, it's 8d10 necrotic from eldritch blast, and 8d6 necrotic hex damage, add on agonizing blast and that's an extra 20 dmg. And this would happen EACH TURN.
No, it specifically states that it doubles adds one die, not all dice one of each die. You would have to pick either the d10, or the d6, not both.
Grave Touched
6th-level Undead feature
Your patron's powers have a profound effect on your body and magic. You don't need to eat, drink, or breathe. In addition, when you hit a creature with an attack and roll damage against the creature, you can replace the damage type with necrotic damage. While you are using your Form of Dread, you can roll one additional damage die when determining the necrotic damage the target takes.
But since EB has a separate attack & damage roll for EACH beam, you have what to argue with. Unless they put the rider "once per turn," like many other abilities do, it can also be abused by hated fighters. With action surge that can be up to 10 attacks with an offhand attack.
I looked into the Aasimar super saiyin mode for a similar ability but it has that 'once per turn' rider
A couple things:
I am well aware that it says per attack and the ramifications of that. My only point was that it would not add an extra die for EB, and an extra, extra die from hex on top of that.
This class feature comes at 6th level, so to multiclass into fighter, the highest fighter level could possibly be is 14th level. That means a maximum of 3 attacks from Extra Attack. That means, with Action Surge, it would maximize at 7 attacks, 3 from the Action, 3 from the Action Surge, and 1 from Two-Weapon Fighting.
You wouldn't go with Two-Weapon Fighting anyway. Using Greataxe is recommended here like with any crit fishing build (since that feature is basically an auto crit).
However going Fighter isn't that big of a damage boost compared to staying Warlock anyway. Over three rounds it would be 12 1d10 EB beams vs 12 1d12 Greataxe attacks. So together with the feature we are looking at an average of 132 damage vs 156 damage with just the raw dice damage. I don't think a damage difference of ~8 per round is particularly significant at such a high level. Especially considering the EB beams would be at range instead of melee. ^^
Your math is off. Fighters don’t hit 4 Attacks until level 20.
As an 11th level character, over 3 rounds:
it would be 12*1d10 EB beams as a straight Warlock 11. That would potentially be 24d10 damage.
vs. 6*1d12 Greataxe attacks as a Warlock6/Fighter5. if they Action Surged it would be 8*1d12 Greataxe attacks. That would be a potential max of only 16d12 damage.
Yea of course, I didn't mean that 1d10 and the 1d6 would get doubled. Also my bad, I wasn't paying attention to that feature specifically. I meant those types. I actually was specifically thinking of the Aasimar ability to add an extra damage PER level to each attack BUT that does specify that it only applies to ONCE per turn. Without that rider it would have added an extra 20 damage to EACH beam (at max level) so an additional 80 damage on ONE eldritch blast. No action surging or quickening required. or an extra 20 per attack of a fighter which can be 4, 5, 9 or 10x based on offhand, action surge or haste. 200 FREE damage without even taking the actual weapon attack into play (if it was allowed)
Oh thank you for the clarification!
I have a feeling that they will add the "once per turn you may..." on that ability if/when it goes to print just to cover Eldritch Blast.
She/Her Player and Dungeon Master
Yeah, that's a simple way to fix it.
Please check out my homebrew, I would appreciate feedback:
Spells, Monsters, Subclasses, Races, Arcknight Class, Occultist Class, World, Enigmatic Esoterica forms
But since EB has a separate attack & damage roll for EACH beam, you have what to argue with. Unless they put the rider "once per turn," like many other abilities do, it can also be abused by hated fighters. With action surge that can be up to 10 attacks with an offhand attack.
I looked into the Aasimar super saiyin mode for a similar ability but it has that 'once per turn' rider
A couple things:
I am well aware that it says per attack and the ramifications of that. My only point was that it would not add an extra die for EB, and an extra, extra die from hex on top of that.
This class feature comes at 6th level, so to multiclass into fighter, the highest fighter level could possibly be is 14th level. That means a maximum of 3 attacks from Extra Attack. That means, with Action Surge, it would maximize at 7 attacks, 3 from the Action, 3 from the Action Surge, and 1 from Two-Weapon Fighting.
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Your math is off. Fighters don’t hit 4 Attacks until level 20.
As an 11th level character, over 3 rounds:
it would be 12*1d10 EB beams as a straight Warlock 11. That would potentially be 24d10 damage.
vs. 6*1d12 Greataxe attacks as a Warlock6/Fighter5. if they Action Surged it would be 8*1d12 Greataxe attacks. That would be a potential max of only 16d12 damage.
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Yea of course, I didn't mean that 1d10 and the 1d6 would get doubled. Also my bad, I wasn't paying attention to that feature specifically. I meant those types. I actually was specifically thinking of the Aasimar ability to add an extra damage PER level to each attack BUT that does specify that it only applies to ONCE per turn. Without that rider it would have added an extra 20 damage to EACH beam (at max level) so an additional 80 damage on ONE eldritch blast. No action surging or quickening required. or an extra 20 per attack of a fighter which can be 4, 5, 9 or 10x based on offhand, action surge or haste. 200 FREE damage without even taking the actual weapon attack into play (if it was allowed)
Ahh. That makes more sense.
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