I have an idea for a game that I'm calling Star's Hollow (based a bit on the character that is the town in Gilmore Girls). Anyway, would you be interested in a game where you were ultimately tied to a town (or nearby), doing odd jobs and watch it grow from a Settlement to a Town/City?
What I see as the first adventure is 'The Goblin Problem' where the city hires you to fix the Goblin Problem. Any socially savvy players may find out that there's a threat to the Goblins and that if you take care of it, they'd rather join the town and help it grow. A much later arch would be built around an impending orc raid, AND the raid... and if the PC's fail, then traveling with refugees.
My campaign has a similar theme where the PCs are the leader of a group of refugees who fled to an unexplored continent. They built the town, gaining access to different resources as they cleared out/explored different areas and made alliances/pacts with the native peoples. By deciding how the town grows, what they focus their resources on, and who they make enemies and allies with, they really seemed to enjoy making the town their own.
I went a little overboard with homebrewing resource management rules and development tracks and whatnot though, and I had to scale it way back before it got out of control. One other issue I've had is the time factor. Towns grow and develop over a period of years and decades, and campaigns typically don't span such long periods of time. Aging of both PCs and NPCs becomes a factor, and there's a LOT of downtime to deal with. During this downtime political and economic stuff still happens, so that needs to be taken into account as well.
In my longest and best campaign, I did exactly that, the players came as bonded adventurers to a new shore, a settlement was established and progressed (magically) to a fairly large city (New Christiana) over the course of the campaign. The adventurers founded a Guild, which ended up being a major player in the City, adventurers became the heroes of the city and even ended up replacing the previous, dying pantheon of the world, so there is margin to develop all this. :)
Ooo, this sounds cool! It looks like they had some major rivals as a guild; how did that go? Also, how did you or your party get to that name?
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I have an idea for a game that I'm calling Star's Hollow (based a bit on the character that is the town in Gilmore Girls). Anyway, would you be interested in a game where you were ultimately tied to a town (or nearby), doing odd jobs and watch it grow from a Settlement to a Town/City?
What I see as the first adventure is 'The Goblin Problem' where the city hires you to fix the Goblin Problem. Any socially savvy players may find out that there's a threat to the Goblins and that if you take care of it, they'd rather join the town and help it grow. A much later arch would be built around an impending orc raid, AND the raid... and if the PC's fail, then traveling with refugees.
Is this kind of game your bag?
My campaign has a similar theme where the PCs are the leader of a group of refugees who fled to an unexplored continent. They built the town, gaining access to different resources as they cleared out/explored different areas and made alliances/pacts with the native peoples. By deciding how the town grows, what they focus their resources on, and who they make enemies and allies with, they really seemed to enjoy making the town their own.
I went a little overboard with homebrewing resource management rules and development tracks and whatnot though, and I had to scale it way back before it got out of control. One other issue I've had is the time factor. Towns grow and develop over a period of years and decades, and campaigns typically don't span such long periods of time. Aging of both PCs and NPCs becomes a factor, and there's a LOT of downtime to deal with. During this downtime political and economic stuff still happens, so that needs to be taken into account as well.
My homebrew subclasses (full list here)
(Artificer) Swordmage | Glasswright | (Barbarian) Path of the Savage Embrace
(Bard) College of Dance | (Fighter) Warlord | Cannoneer
(Monk) Way of the Elements | (Ranger) Blade Dancer
(Rogue) DaggerMaster | Inquisitor | (Sorcerer) Riftwalker | Spellfist
(Warlock) The Swarm
Ooo, this sounds cool! It looks like they had some major rivals as a guild; how did that go? Also, how did you or your party get to that name?