If the DM's not stopping you and the other players at your table are fine with it, who are we to say otherwise? All anyone here can do is tell you what their tables work like.
What I will say is that if the DM is, in fact, getting actively pissed off that you're devoting all your time to going around mercing their entire pantheon, I'd back off on it. A lot of DMs, especially newer ones, feel like they're obligated to run a game they start even if they hate doing it. They are not, and eventually you're going to push that DM too far and lose your game. If you've been especially egregious with running roughshod over the DM in order to merder gods and steal their Sicc Gawd Powerz, you will likely not be invited to whatever game replaces it.
If the DM is not angry and you're just clickbaiting people with the title? Who cares. Play your D&D and have fun with it. Other people's opinion of your game count for spit.
I'd probably be grumpy if I spent hours designing a campaign plot, world, NPCs, etc, and instead of letting me share a world/story with a group of friends, a user hijacked it into something solely about themselves.
But then again, such a user hunting the Gods might find themselves with quite the target on their back.
Way back in the days of Gary Gygax, he refused to release stats for gods because specifically he did not want people to try and kill them, which is a design philosophy that WotC seems to agree with.
Trying to kill gods is problematic for several reasons:
1- gods are often integral parts of the world, and if this is a homebrew game where your DM has put effort and free time into creating the world for, declaring your intention to kill the gods of the religions they may have meticulously worldbuilt into the culture of the game world, without making any attempt to interact with or understand in any way, might come across to your DM like you're saying their world (the one they built for you, the one they hoped you'd like) is trash I'm gonna set it on fire. You can understand why a DM might be a little offended/hurt.
2- gods are gods. That being said, they're godly powerful. I don't think it's controversial to say that when it comes to mortal v god, god wins no contest. Since they don't have statblocks, you can just assume they're equitable to 1000th-level PC's with unlimited wish spells, a 900 in each stat, and a trait that says attack rolls against them by a mortal automatically miss and then the mortal dies.
All that said, if you think it'd be funny to have a character that wants to *try* to kill the gods, and it's like a running joke that that's their long term goal despite the inherent folly, then I'd explain that more to the DM. Like "nah, it's not a problem with the world, it's just a quirk of my character that he is way too overconfident and wants to kill the gods, but talks a big game since he has no idea how to actually do it."
Other than that, I'd just say don't expect your DM to make this suddenly what the game is about (and the only way you can do it is if the DM suddenly decides that this is what the game is about).
I mean, in D&D it takes a minimum of two real-life human beings for a PC to kill anything, gods or otherwise: a Player, and a DM. If I don’t want you killing my campaign worlds gods, you won’t. Either your PC will never find a god to kill, something along that quest will kill them, that god will either send agents to smite the bejeepers outta your character or else smite them from afar, or your character make it aaalll the way to the finish line and that deity will just play with their food for a while and then punt you back to Prime. And even if that PC happened to survive, they would be a 4th-tier PC and we’d have been playing for years. I run a sandbox, you wanna kill some gods, I can roll with that. And if the campaign has been a fun one then your PC pro’ly didn’t die so they could level up some more, strap-up a little better, and go do the job right. But that’s the end of the line, level 20, 1 god down. (Maybe 2 for the boss fights which was why you got punted at 15th level.)
And if I didn’t want to do all of that I’d have pulled you aside at 1st level and said something along the lines of:
“Deicide (god killin’) is one o’ those “end o’ the campaign types’a things. We may get there, but not right away. Be patient and enjoy the ride.”
If your DM is mad at you about it, why are they going along with it at all?
If that was my campaign I’d be fine with a PC going around and killing avatars of the gods. I say avatars because it’s not possible for mortals to kill gods in my campaign. After the first couple of avatars ended up dead the gods would get upset though. And they’d make their displeasure known, resulting in one very dead PC.
If that was my campaign I’d be fine with a PC going around and killing avatars of the gods. I say avatars because it’s not possible for mortals to kill gods in my campaign. After the first couple of avatars ended up dead the gods would get upset though. And they’d make their displeasure known, resulting in one very dead PC.
The only reason I even replied is because in my current campaign the PCs are about to run into a Demi-god who has made it his mission to kill many of the other gods.
I have to say that this is the strangest question that I've read in a while and I'm still not sure if it's serious, snark, or trolling...
So in your case, why respond to it that way. If you think its clickbait, and you respond to it, they won. Let's instead encourage positive discussion on the topic at hand and take the concept of a clickbait thread and move it back to what these forums can be good for, which is well thought out discussion.
OP,
In my games, its not possible. Gods don't have CRs or stat blocks, because they are Gods. 20th level characters would not be able to TOUCH deities in my campaigns unless the focus was specifically around it. From a gravity standpoint, if I can kill a deity, why the hell do I care about the next town over? I have bigger fish to fry.
If the DM is allowing it, it's their fault at this point. You are playing a game, they are allowing you to do something that maybe they are angry about, then they shouldn't allow it.
Clash of the titans, god of war, forgotten realms had a storyline where some of the gods became vulnerable and died, that was how Cyric became a god and Mystra died but was replaced by another chick named midnight that took her name. I could see the campaign goal to ascend after shaking up the balance of power. It would not be easy, it would not be quick, and these gods hang out in pantheons because of strength in numbers (ok that is not the reason why they pantheon but you have to assume they have each others backs when their way of life is threatened.)
should you anger the DM? No, never. A trait of a good DM is they roll with unexpected changes, they should not be getting mad unless you take their last soda without asking. If you are upsetting your DM it is more likely a personality conflict that, if unresolved, will probably get you voted out of the group.
Assuming this is a serious question, I have some questions of my own...
1. How do you find said gods? 2. Once you accomplish #1, how do you get to where they are at, or bring them to you? 3. What items/skills do you have that would even allow you to attempt such a thing, much less accomplish it?
I mean, I'm doing anyways and he isn't stopping me.
But, from your standpoint and the campaigns I would assume you've been in. Is killing Gods a good thing?
"for there is nothing either good or bad, but thinking makes it so."
It is not good or bad to kill gods. The act of deicide is not inherently anything. Your intentions in committing deicide are either good or bad. Therefore, if your intention in killing gods is annoy your DM or another player, then your act is bad. However, I would say you can do nothing in D&D against the will of your DM. As the arbiter of fate, no action can be undertaken or succeed without the DM's approval. Therefore, can you kill gods without a DM's approval? After all, they are the one who says whether you can kill a god at all to begin with.
I ask if there are any Gods in this world, the DM says yes and I go kill the Gods.
What makes gods different from any other animal, child or being in the world that you feel the need to murder them? If your character is an omnicidal maniac then you should probably rethink that character.
Am I supposed to let the Gods live?
Why do you think you are supposed to to murder the gods?
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I ask if there are any Gods in this world, the DM says yes and I go kill the Gods.
Am I supposed to let the Gods live?
This is very much a question for your DM. They will decide if you even can kill the gods, let alone gain their power
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I mean, I'm doing anyways and he isn't stopping me.
But, from your standpoint and the campaigns I would assume you've been in. Is killing Gods a good thing?
If the DM's not stopping you and the other players at your table are fine with it, who are we to say otherwise? All anyone here can do is tell you what their tables work like.
What I will say is that if the DM is, in fact, getting actively pissed off that you're devoting all your time to going around mercing their entire pantheon, I'd back off on it. A lot of DMs, especially newer ones, feel like they're obligated to run a game they start even if they hate doing it. They are not, and eventually you're going to push that DM too far and lose your game. If you've been especially egregious with running roughshod over the DM in order to merder gods and steal their Sicc Gawd Powerz, you will likely not be invited to whatever game replaces it.
If the DM is not angry and you're just clickbaiting people with the title? Who cares. Play your D&D and have fun with it. Other people's opinion of your game count for spit.
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No. No, you're not. Don't care about the how or why, the answer's simply no.
Want to start playing but don't have anyone to play with? You can try these options: [link].
I'd probably be grumpy if I spent hours designing a campaign plot, world, NPCs, etc, and instead of letting me share a world/story with a group of friends, a user hijacked it into something solely about themselves.
But then again, such a user hunting the Gods might find themselves with quite the target on their back.
My first question is why was “kill all the gods” the very first thing your character set off to do?
Also, unless you have a 15th-20th level PC, how did you manage to kill the first one without getting smote, let alone more than one god?!?
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Way back in the days of Gary Gygax, he refused to release stats for gods because specifically he did not want people to try and kill them, which is a design philosophy that WotC seems to agree with.
Trying to kill gods is problematic for several reasons:
1- gods are often integral parts of the world, and if this is a homebrew game where your DM has put effort and free time into creating the world for, declaring your intention to kill the gods of the religions they may have meticulously worldbuilt into the culture of the game world, without making any attempt to interact with or understand in any way, might come across to your DM like you're saying their world (the one they built for you, the one they hoped you'd like) is trash I'm gonna set it on fire. You can understand why a DM might be a little offended/hurt.
2- gods are gods. That being said, they're godly powerful. I don't think it's controversial to say that when it comes to mortal v god, god wins no contest. Since they don't have statblocks, you can just assume they're equitable to 1000th-level PC's with unlimited wish spells, a 900 in each stat, and a trait that says attack rolls against them by a mortal automatically miss and then the mortal dies.
All that said, if you think it'd be funny to have a character that wants to *try* to kill the gods, and it's like a running joke that that's their long term goal despite the inherent folly, then I'd explain that more to the DM. Like "nah, it's not a problem with the world, it's just a quirk of my character that he is way too overconfident and wants to kill the gods, but talks a big game since he has no idea how to actually do it."
Other than that, I'd just say don't expect your DM to make this suddenly what the game is about (and the only way you can do it is if the DM suddenly decides that this is what the game is about).
Ultimately, the only god that matters in D&D is the DM, and killing them is what's known as "homicide". 👮
Snark aside, anyone who deliberately tries to walk over me and ruin my game gets an instant and irreversible ban from my table.
I mean, in D&D it takes a minimum of two real-life human beings for a PC to kill anything, gods or otherwise: a Player, and a DM. If I don’t want you killing my campaign worlds gods, you won’t. Either your PC will never find a god to kill, something along that quest will kill them, that god will either send agents to smite the bejeepers outta your character or else smite them from afar, or your character make it aaalll the way to the finish line and that deity will just play with their food for a while and then punt you back to Prime. And even if that PC happened to survive, they would be a 4th-tier PC and we’d have been playing for years. I run a sandbox, you wanna kill some gods, I can roll with that. And if the campaign has been a fun one then your PC pro’ly didn’t die so they could level up some more, strap-up a little better, and go do the job right. But that’s the end of the line, level 20, 1 god down. (Maybe 2 for the boss fights which was why you got punted at 15th level.)
And if I didn’t want to do all of that I’d have pulled you aside at 1st level and said something along the lines of:
“Deicide (god killin’) is one o’ those “end o’ the campaign types’a things. We may get there, but not right away. Be patient and enjoy the ride.”
If your DM is mad at you about it, why are they going along with it at all?
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I have to say that this is the strangest question that I've read in a while and I'm still not sure if it's serious, snark, or trolling...
I assume that he’s trolling.
If that was my campaign I’d be fine with a PC going around and killing avatars of the gods. I say avatars because it’s not possible for mortals to kill gods in my campaign. After the first couple of avatars ended up dead the gods would get upset though. And they’d make their displeasure known, resulting in one very dead PC.
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If you're just now asking your DM if there are any gods in this world, I guess you're at the beginning of the campaign.
Assuming you're starting at level 1 or at least some level with one digit, no, you shouldn't be trying to kill gods.
As a DM, this wouldn't so much anger me as annoy me, as you'd just get a quick smiting and we'd have to find a new character (if not a new player).
Now once you get to level 15+, you can think about killing some gods. But maybe you should learn their names first.
The only reason I even replied is because in my current campaign the PCs are about to run into a Demi-god who has made it his mission to kill many of the other gods.
The best-laid plans and all of that...
So in your case, why respond to it that way. If you think its clickbait, and you respond to it, they won. Let's instead encourage positive discussion on the topic at hand and take the concept of a clickbait thread and move it back to what these forums can be good for, which is well thought out discussion.
OP,
In my games, its not possible. Gods don't have CRs or stat blocks, because they are Gods. 20th level characters would not be able to TOUCH deities in my campaigns unless the focus was specifically around it. From a gravity standpoint, if I can kill a deity, why the hell do I care about the next town over? I have bigger fish to fry.
If the DM is allowing it, it's their fault at this point. You are playing a game, they are allowing you to do something that maybe they are angry about, then they shouldn't allow it.
Clash of the titans, god of war, forgotten realms had a storyline where some of the gods became vulnerable and died, that was how Cyric became a god and Mystra died but was replaced by another chick named midnight that took her name. I could see the campaign goal to ascend after shaking up the balance of power. It would not be easy, it would not be quick, and these gods hang out in pantheons because of strength in numbers (ok that is not the reason why they pantheon but you have to assume they have each others backs when their way of life is threatened.)
should you anger the DM? No, never. A trait of a good DM is they roll with unexpected changes, they should not be getting mad unless you take their last soda without asking. If you are upsetting your DM it is more likely a personality conflict that, if unresolved, will probably get you voted out of the group.
Assuming this is a serious question, I have some questions of my own...
1. How do you find said gods?
2. Once you accomplish #1, how do you get to where they are at, or bring them to you?
3. What items/skills do you have that would even allow you to attempt such a thing, much less accomplish it?
"for there is nothing either good or bad, but thinking makes it so."
It is not good or bad to kill gods. The act of deicide is not inherently anything. Your intentions in committing deicide are either good or bad. Therefore, if your intention in killing gods is annoy your DM or another player, then your act is bad. However, I would say you can do nothing in D&D against the will of your DM. As the arbiter of fate, no action can be undertaken or succeed without the DM's approval. Therefore, can you kill gods without a DM's approval? After all, they are the one who says whether you can kill a god at all to begin with.
If it’s your DM’s world. If he lets you kill gods, then it must be OK.
…but no, you shouldn’t be looking to deliberately upset your DM.
What makes gods different from any other animal, child or being in the world that you feel the need to murder them? If your character is an omnicidal maniac then you should probably rethink that character.
Why do you think you are supposed to to murder the gods?