Why would anyone want to change your mind? It's a fair (and familiar) analogy that might explain TTRPG products to someone who only speaks video games. Core game, additional content, player community generated content.
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Jander Sunstar is the thinking person's Drizzt, fight me.
Only argument I'd make is that you have it backwards. D&D was making splat books and supporting homebrew way before mods or DLC existed.
I was going to say something about that too. In fact, I think the presumption ignores the impact many TTRPG designers consulted with most of the major game studios a generation or so back so there's a sort of chicken and egg thing with the analogy. Again it functionally works but it's more a tool for a video gamer to grok TTRPG markets than it is an accurate claim as to how TTRPG content came to be (not that I think that's necessarily what the OP is saying).
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Jander Sunstar is the thinking person's Drizzt, fight me.
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the 3 core books are the main game, modules and stuff like Xanathar's, Volo's, and Tasha's are dlcs. And homebrew is mods
my name is not Bryce
Actor
Certified Dark Sun enjoyer
usually on forum games and not contributing to conversations ¯\_ (ツ)_/
For every user who writes 5 paragraph essays as each of their posts: Remember to touch grass occasionally
This should probally be in general or adohands
I 100% agree, ebberon is one of my favorite dlc's
My homebrew content: Monsters, subclasses, Magic items, Feats, spells, races, backgrounds
Why would anyone want to change your mind? It's a fair (and familiar) analogy that might explain TTRPG products to someone who only speaks video games. Core game, additional content, player community generated content.
Jander Sunstar is the thinking person's Drizzt, fight me.
Only argument I'd make is that you have it backwards. D&D was making splat books and supporting homebrew way before mods or DLC existed.
My homebrew subclasses (full list here)
(Artificer) Swordmage | Glasswright | (Barbarian) Path of the Savage Embrace
(Bard) College of Dance | (Fighter) Warlord | Cannoneer
(Monk) Way of the Elements | (Ranger) Blade Dancer
(Rogue) DaggerMaster | Inquisitor | (Sorcerer) Riftwalker | Spellfist
(Warlock) The Swarm
I was going to say something about that too. In fact, I think the presumption ignores the impact many TTRPG designers consulted with most of the major game studios a generation or so back so there's a sort of chicken and egg thing with the analogy. Again it functionally works but it's more a tool for a video gamer to grok TTRPG markets than it is an accurate claim as to how TTRPG content came to be (not that I think that's necessarily what the OP is saying).
Jander Sunstar is the thinking person's Drizzt, fight me.