[You enter the thread, eager to see what LaTia will say about the sorcerer changes, but all you find is a potted plant, its leaves waving gently in the ambient breeze.]
[There is also a note pinned to the potted plant:"The D&D Beyond article on the Sorcerer will be out later this week."]
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they took away the draconic sorcerers unlimited flight ;-; it maybe faster but it lasting forever meant more to me tbh tho idk what kinda resource they are tieing it to now
they took away the draconic sorcerers unlimited flight ;-; it maybe faster but it lasting forever meant more to me tbh tho idk what kinda resource they are tieing it to now
I never liked how that was designed. Saying that it requires a bonus action on your turn implies you are constantly thinking about keeping them on. Also since it was level 14, most people never got to use it.
It doesn't feel like Sorcerer got a huge amount of attention, but like all main spellcasting classes they are inherently harder to do because the nature of spellcasting is already very powerful.
Don't like that "Wild Magic sorcerers don't need bonus spells because the table is a bonus spell" logic.
they took away the draconic sorcerers unlimited flight ;-; it maybe faster but it lasting forever meant more to me tbh tho idk what kinda resource they are tieing it to now
I never liked how that was designed. Saying that it requires a bonus action on your turn implies you are constantly thinking about keeping them on. Also since it was level 14, most people never got to use it.
It doesn't feel like Sorcerer got a huge amount of attention, but like all main spellcasting classes they are inherently harder to do because the nature of spellcasting is already very powerful.
Don't like that "Wild Magic sorcerers don't need bonus spells because the table is a bonus spell" logic.
i imagine they prob changed the list to be more fun but yea i get what you mean
Curious that he said "summon a dragon" and not "summon draconic spirit". I'm excited to see the rest of the spell list for draconic sorcerers and will be waiting patiently for the article, which will hopefully expand on some things. He didn't say anything about Draconic Presence, as far as I could tell, so maybe they replaced it completely with that "no concentration" version of the summon dragon spell? Or maybe they moved it earlier?
The one thing I really wanted to hear them talk about, but didn't expect based on the warlock video, was how they justify waiting until level 3 for subclasses from a roleplaying perspective.
In my view, character classes should feel and play very differently from each other. It's the most important character choice, and differences bring meaning. Just my opinion! I like how all this sounds for the sorcerer class. More distinctive, doubling down on the unique features. As a DM, I do worry about power creep, but retain an open mind.
Man all these revamps make me wanna try every class
DITTO. I've finished every video thinking about a character for each class.
I also feel subclasses from earlier books need a 5.5 edition so excited to think of edits to Spirit Bard from Van Richten
Pay for the DLC in 2026 and you might be able to get it
i do love that people have taken to calling the expansions as DLC its funny tho to lock Artificer behind DLC is pure evil! even after showing off artificers in the crafting video!
Artificers were made setting agnostic in Tasha. The new PHB has taken so many concepts from Tasha and made it core. Yet, for Artificers, we've never gotten even a whiff of any other content.
- Base class: Roughly the same as UA. Crawford confirmed some noncore metamagic options have been made core, presumably these are the same ones from the UA like Seeking Spell.
Subclasses:
- Aberrant: Roughly the same as Tasha's (including bonus spells.)* - Clockwork Soul: Roughly the same as Tasha's (including bonus spells.)*
*Treantmonk did mention that both subclasses had some kind of power reduction since Tasha's, but Crawford didn't give specifics so neither can he.
- Draconic: Now has its own bonus spell list like the first two. This includes Dragon's Breath and Summon Dragon, a retooled version of Summon Draconic Spirit from Fizban's. Draconic Resilience and Elemental Affinity made it out of the UA intact. The capstone lets them cast Summon Dragon without concentration and without a costly component.
- Wild Magic: will NOT be getting bonus spells, because the Wild Magic Surge table has been redesigned and now contains more good options. It's still a d100, however there are options on the table that involve additional rolls, which means you actually end up with more than 100 different outcomes. Treantmonk also confirmed there are still options on the table that are pure flavor, however you have a higher chance of something mechanically beneficial happening than before. There are also still negative outcomes, however the chances of those negative outcomes annoying/harming your allies has been greatly reduced. In addition, when buffs happen on the table, you still don't have to concentrate on those.
I also feel subclasses from earlier books need a 5.5 edition so excited to think of edits to Spirit Bard from Van Richten
Pay for the DLC in 2026 and you might be able to get it
Redesigning subclasses takes work; designers deserve to get paid for their work. So yes, future updated subclasses will have a cost associated with them.
(Besides, I definitely want the next round of subclasses to have art on par with the 2024 core ones.)
People: Wahh, I have to pay for more content, why isnt everything free! Also people: Ai is gonna take everyones jobs and we will be over loaded with free content!
Overall, big fan of the changes to the class. The Sorcerer rage equivalent will go a long way toward giving the class a unique identity, particularly alongside meta magic.
Decidedly unimpressed with the Draconic Sorcerer update. To me, the fun of a draconic bloodline was not “dragons are fun” - but rather the fact that your own blood gave you some cool dragon options. With the new update, you just… get a dragon pet. An external manifestation of your magic antithetical to the “your power comes from within” flavor of the entire class.
Fortunately, it probably will be easy enough to port the old version to the new rules. Some slight level adjustments, the new spell list. Perhaps swapping around some features.
I was personally hoping that Draconic would become the "gish subclass" for Sorcerer similar to Bladesinger for Wizard, War for Cleric, Moon for Druid and Valor for Bard. The level 3 and 6 features already played into that by making you tougher and more resistant, then the flight ability would let you melee airborne enemies and the breath rewards you for being up close - the only things missing would have been things like getting scaling claws/bite, and being able to turn into a dragon at the capstone rather than summon one.
[You enter the thread, eager to see what LaTia will say about the sorcerer changes, but all you find is a potted plant, its leaves waving gently in the ambient breeze.]
[There is also a note pinned to the potted plant:"The D&D Beyond article on the Sorcerer will be out later this week."]
Brilliant conversation starter! Although it is not the only change for the better, my life has improved considerably since the time you arrived on these forums!
Rollback Post to RevisionRollBack
DM for life by choice, biggest fan of D&D specifically.
Overall, big fan of the changes to the class. The Sorcerer rage equivalent will go a long way toward giving the class a unique identity, particularly alongside meta magic.
Decidedly unimpressed with the Draconic Sorcerer update. To me, the fun of a draconic bloodline was not “dragons are fun” - but rather the fact that your own blood gave you some cool dragon options. With the new update, you just… get a dragon pet. An external manifestation of your magic antithetical to the “your power comes from within” flavor of the entire class.
Fortunately, it probably will be easy enough to port the old version to the new rules. Some slight level adjustments, the new spell list. Perhaps swapping around some features.
You don’t “get a dragon pet.” Summon Dragon is just part of the expanded spell list. What you describe in your final paragraph is exactly what the revision is doing.
[You enter the thread, eager to see what LaTia will say about the sorcerer changes, but all you find is a potted plant, its leaves waving gently in the ambient breeze.]
[There is also a note pinned to the potted plant:"The D&D Beyond article on the Sorcerer will be out later this week."]
*Carefully waters the potted plant and places it in a well lit spot on the window shelf*
Sorcerer changes look fun and I will get to play a Wild Magic Sorcerer one day!
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[You enter the thread, eager to see what LaTia will say about the sorcerer changes, but all you find is a potted plant, its leaves waving gently in the ambient breeze.]
[There is also a note pinned to the potted plant:"The D&D Beyond article on the Sorcerer will be out later this week."]
Your Friendly Neighborhood Community Manager (she/her)
You can call me LT. :)
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Generally active from 9am - 6pm CDT [GMT-5].
Thank you for your patience if you message me outside of those hours!
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Man all these revamps make me wanna try every class
Seriously.
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they took away the draconic sorcerers unlimited flight ;-; it maybe faster but it lasting forever meant more to me tbh tho idk what kinda resource they are tieing it to now
I never liked how that was designed. Saying that it requires a bonus action on your turn implies you are constantly thinking about keeping them on. Also since it was level 14, most people never got to use it.
It doesn't feel like Sorcerer got a huge amount of attention, but like all main spellcasting classes they are inherently harder to do because the nature of spellcasting is already very powerful.
Don't like that "Wild Magic sorcerers don't need bonus spells because the table is a bonus spell" logic.
i imagine they prob changed the list to be more fun but yea i get what you mean
Curious that he said "summon a dragon" and not "summon draconic spirit". I'm excited to see the rest of the spell list for draconic sorcerers and will be waiting patiently for the article, which will hopefully expand on some things. He didn't say anything about Draconic Presence, as far as I could tell, so maybe they replaced it completely with that "no concentration" version of the summon dragon spell? Or maybe they moved it earlier?
The one thing I really wanted to hear them talk about, but didn't expect based on the warlock video, was how they justify waiting until level 3 for subclasses from a roleplaying perspective.
In my view, character classes should feel and play very differently from each other. It's the most important character choice, and differences bring meaning. Just my opinion! I like how all this sounds for the sorcerer class. More distinctive, doubling down on the unique features. As a DM, I do worry about power creep, but retain an open mind.
DITTO. I've finished every video thinking about a character for each class.
Your Friendly Neighborhood Community Manager (she/her)
You can call me LT. :)
CM Hat On | CM Hat Off
Generally active from 9am - 6pm CDT [GMT-5].
Thank you for your patience if you message me outside of those hours!
Useful Links: Site Rules & Guidelines | D&D Educator Resources | Change Your Nickname | Submit a Support Ticket

I also feel subclasses from earlier books need a 5.5 edition so excited to think of edits to Spirit Bard from Van Richten
Pay for the DLC in 2026 and you might be able to get it
i do love that people have taken to calling the expansions as DLC its funny
tho to lock Artificer behind DLC is pure evil! even after showing off artificers in the crafting video!
I don't think artificers are getting an update.
Artificers were made setting agnostic in Tasha. The new PHB has taken so many concepts from Tasha and made it core. Yet, for Artificers, we've never gotten even a whiff of any other content.
Subclasses:
- Clockwork Soul: Roughly the same as Tasha's (including bonus spells.)*
*Treantmonk did mention that both subclasses had some kind of power reduction since Tasha's, but Crawford didn't give specifics so neither can he.
- Wild Magic: will NOT be getting bonus spells, because the Wild Magic Surge table has been redesigned and now contains more good options. It's still a d100, however there are options on the table that involve additional rolls, which means you actually end up with more than 100 different outcomes. Treantmonk also confirmed there are still options on the table that are pure flavor, however you have a higher chance of something mechanically beneficial happening than before. There are also still negative outcomes, however the chances of those negative outcomes annoying/harming your allies has been greatly reduced. In addition, when buffs happen on the table, you still don't have to concentrate on those.
Redesigning subclasses takes work; designers deserve to get paid for their work. So yes, future updated subclasses will have a cost associated with them.
(Besides, I definitely want the next round of subclasses to have art on par with the 2024 core ones.)
People: Wahh, I have to pay for more content, why isnt everything free!
Also people: Ai is gonna take everyones jobs and we will be over loaded with free content!
Overall, big fan of the changes to the class. The Sorcerer rage equivalent will go a long way toward giving the class a unique identity, particularly alongside meta magic.
Decidedly unimpressed with the Draconic Sorcerer update. To me, the fun of a draconic bloodline was not “dragons are fun” - but rather the fact that your own blood gave you some cool dragon options. With the new update, you just… get a dragon pet. An external manifestation of your magic antithetical to the “your power comes from within” flavor of the entire class.
Fortunately, it probably will be easy enough to port the old version to the new rules. Some slight level adjustments, the new spell list. Perhaps swapping around some features.
I was personally hoping that Draconic would become the "gish subclass" for Sorcerer similar to Bladesinger for Wizard, War for Cleric, Moon for Druid and Valor for Bard. The level 3 and 6 features already played into that by making you tougher and more resistant, then the flight ability would let you melee airborne enemies and the breath rewards you for being up close - the only things missing would have been things like getting scaling claws/bite, and being able to turn into a dragon at the capstone rather than summon one.
Brilliant conversation starter! Although it is not the only change for the better, my life has improved considerably since the time you arrived on these forums!
DM for life by choice, biggest fan of D&D specifically.
You don’t “get a dragon pet.” Summon Dragon is just part of the expanded spell list. What you describe in your final paragraph is exactly what the revision is doing.
*Carefully waters the potted plant and places it in a well lit spot on the window shelf*
Sorcerer changes look fun and I will get to play a Wild Magic Sorcerer one day!