Especially since some of the races seem like they're not really meant for Forgotten Realms.
They're meant for the world of Ravnica, which is a different setting than the Forgotten Realms. But both of the settings are official D&D material published by WotC. Can they be combined in your home games? Yes. In Adventurer's League? Probably not. In Forgotten Realms books? Very unlikely.
Both are final material. Parts of eberron are AL legal and has dms guild module support. GGTR is not currently AL legal.
The Wayfarer's Guide to Eberron source book is currently in playtest status, ahead of the release (sort of like early access). It will have further content added to it and there are also likely to be balancing changes made to it before final release.
As I understand it, there are essentially two concurrent AL seasons: one related to Waterdeep, and one set in Eberron. Characters used in one cannot cross over to the other. And WOTC has been quite clear that the Eberron crunch is playtest, and the AL season is in part designed to involve the AL community in play testing it.
Is anyone else kind of turned OFF by all of the race options? I feel like there isn't anything unique anymore and every race that keeps getting added is a rehash of another race. Everything is just "Give +2 to _ and +1 to _ with a skill proficiency." with multiple races clearly designed to be a fighter/mage/cleric ec.
When you look at it from a mechanical perspective, all races tend to look like that. It's less the races themselves, and more our perspective coming into it. Those coming into D&D through MtG by way of GGtR might feel similarly when they see those older races that they don't have an immediate familiarity with.
Is anyone else kind of turned OFF by all of the race options? I feel like there isn't anything unique anymore and every race that keeps getting added is a rehash of another race. Everything is just "Give +2 to _ and +1 to _ with a skill proficiency." with multiple races clearly designed to be a fighter/mage/cleric ec.
In general, I disagree (although the Gith were disappointing to me at least until Mystic comes out, I guess), but even if you're right, they are still mechanically more suited for various builds even if they have similar stat boosts.
Additionally, part of the point of races is that while a half-orc and a minotaur may have similarities, they are both different character options.
Rollback Post to RevisionRollBack
Blood Frenzy. The quipper has advantage on melee attack rolls against any creature that doesn't have all its hit points.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1 piercing damage.
To post a comment, please login or register a new account.
So is Ravnica (particularly its races and subclass options) official, mainline D&D?
I know Eberron isn't, so wondering about Ravnica. Especially since some of the races seem like they're not really meant for Forgotten Realms.
Blood Frenzy. The quipper has advantage on melee attack rolls against any creature that doesn't have all its hit points.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1 piercing damage.
Guildmaster's Guide to Ravnica is an official product, as much as the other 5th editions supplements.
Not sure why you think Eberron isn’t official, as it is an official setting just as Ravenloft, Spelljammer, and many others are.
The Eberron book released for 5e is an official product.
Just because something isn’t set in Forgotten Realms doesn’t mean it isn’t official.
Technically ebberon is still considered playtest content, Ravnica is a final official product. That said is Rav AL legal?
Is your question whether or not it is allowed in adventure league? (I don't know that answer)
If your question was whether or not it is playtest material, it is not playtest.
[Edit] Sniped by Noska with basically the same information.
They're meant for the world of Ravnica, which is a different setting than the Forgotten Realms. But both of the settings are official D&D material published by WotC.
Can they be combined in your home games? Yes.
In Adventurer's League? Probably not.
In Forgotten Realms books? Very unlikely.
I am one with the Force. The Force is with me.
That doesn't make it unofficial.
The Forum Infestation (TM)
Both are final material. Parts of eberron are AL legal and has dms guild module support. GGTR is not currently AL legal.
The Wayfarer's Guide to Eberron source book is currently in playtest status, ahead of the release (sort of like early access). It will have further content added to it and there are also likely to be balancing changes made to it before final release.
Pun-loving nerd | Faith Elisabeth Lilley | She/Her/Hers | Profile art by Becca Golins
If you need help with homebrew, please post on the homebrew forums, where multiple staff and moderators can read your post and help you!
"We got this, no problem! I'll take the twenty on the left - you guys handle the one on the right!"🔊
I thought only Faerun was AL legal?
The current AL season is set in Eberron.
As I understand it, there are essentially two concurrent AL seasons: one related to Waterdeep, and one set in Eberron. Characters used in one cannot cross over to the other. And WOTC has been quite clear that the Eberron crunch is playtest, and the AL season is in part designed to involve the AL community in play testing it.
Trying to Decide if DDB is for you? A few helpful threads: A Buyer's Guide to DDB; What I/We Bought and Why; How some DMs use DDB; A Newer Thread on Using DDB to Play
Helpful threads on other topics: Homebrew FAQ by IamSposta; Accessing Content by ConalTheGreat;
Check your entitlements here. | Support Ticket LInk
The current AL Season is set in Waterdeep which is in the Forgotten Realms.
Ah, was not aware there was simultaneous seasons right now, thanks AD!
I've only seen the waterdeep games in my store, but theoretically there is also also an ebberon one (http://dnd.wizards.com/articles/news/eberron-adventurers-league-embers-last-war-storyline)
Is anyone else kind of turned OFF by all of the race options? I feel like there isn't anything unique anymore and every race that keeps getting added is a rehash of another race. Everything is just "Give +2 to _ and +1 to _ with a skill proficiency." with multiple races clearly designed to be a fighter/mage/cleric ec.
Dril-lvl 4 Wizard-Forest Gnome-The Bounders https://www.dndbeyond.com/profile/HumbleHubris86/characters/3314145
Croak- lvl 3 Fighter- Half-Orc- The Wizard's Challenge https://www.dndbeyond.com/profile/HumbleHubris86/characters/3773609
Barbara: lvl 3 Ancestral Barbarian- Red Skies Mourning https://www.dndbeyond.com/profile/HumbleHubris86/characters/4593374
When you look at it from a mechanical perspective, all races tend to look like that. It's less the races themselves, and more our perspective coming into it. Those coming into D&D through MtG by way of GGtR might feel similarly when they see those older races that they don't have an immediate familiarity with.
In general, I disagree (although the Gith were disappointing to me at least until Mystic comes out, I guess), but even if you're right, they are still mechanically more suited for various builds even if they have similar stat boosts.
Additionally, part of the point of races is that while a half-orc and a minotaur may have similarities, they are both different character options.
Blood Frenzy. The quipper has advantage on melee attack rolls against any creature that doesn't have all its hit points.
Bite. Melee Weapon Attack: +5 to hit, reach 5 ft., one target. Hit: 1 piercing damage.