Hi all! For a while now I've been playing my Drow Bladesinger 'Ssar Risryn' as part of my groups Rime of the Frostmaiden campaign and I made this guy up so I can be a bit more on the front line. It's a strong mixture of a paladins smite, a touch of booming blade and the Drow Poison from the DMG. Tell me what you think!
Risryn's Scourge Strike
LEVEL
3rd
CASTING TIME
1 Action
RANGE/AREA
5 ft
COMPONENTS
V, M *
DURATION
1 Minute
SCHOOL
Necromancy
ATTACK/SAVE
CON Save
DAMAGE/EFFECT
Poisoned
As part of the action used to cast this spell, you must make a melee attack with a weapon against one creature within the spell's range, otherwise the spell fails. On a hit, the target suffers the attack's normal effects, and takes an extra 3d8 poison damage. Additionally, the target must succeed on a DC 13 Constitution saving throw or be poisoned for 1 minute.
If the saving throw fails by 5 or more, the creature is also unconscious while poisoned in this way. The creature wakes up if it takes damage or if another creature takes an action to shake it awake.
Unconscious might be a bit much alongside the damage. I'm guessing thats why you kind of lowballed the damage/DC. Just my personal preference, but I'd raise the damage a bit, use your spellcasting DC, and maybe have it incapacitate the target with chances to save each round. You still get control, but you don't get to have your barbarian or rogue friend crit the guy into oblivion afterwards.
Alright no spells have a set DC. It should always be you spell save DC. Also, unconscious is a powerful condition, and not to mention how you used it. It can't save against it once it fails the first one. This manipulates action economy in a crazy direction. Not to mention the poisons were designed for DMs, not at all for players.
Even for the low damage I'd put this at much higher than a 3rd level spell.
I think overall you should let go of the whole poison making people unconscious thing. It'll get frustrating for DMs over time. If you're lucky you could knock out the bbeg, have the party stop his minions from waking him up, etc.
Personally I'd say boost the damage to like 5d8 which only applies on the initial hit, and just use the poisoned condition for 1 minute, and maybe a movement limitation while they are poisoned like halved speed with saves against the poisoned condition every round.
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Hi all! For a while now I've been playing my Drow Bladesinger 'Ssar Risryn' as part of my groups Rime of the Frostmaiden campaign and I made this guy up so I can be a bit more on the front line. It's a strong mixture of a paladins smite, a touch of booming blade and the Drow Poison from the DMG. Tell me what you think!
Risryn's Scourge Strike
As part of the action used to cast this spell, you must make a melee attack with a weapon against one creature within the spell's range, otherwise the spell fails. On a hit, the target suffers the attack's normal effects, and takes an extra 3d8 poison damage. Additionally, the target must succeed on a DC 13 Constitution saving throw or be poisoned for 1 minute.
If the saving throw fails by 5 or more, the creature is also unconscious while poisoned in this way. The creature wakes up if it takes damage or if another creature takes an action to shake it awake.
* - (A Weapon)Unconscious might be a bit much alongside the damage. I'm guessing thats why you kind of lowballed the damage/DC. Just my personal preference, but I'd raise the damage a bit, use your spellcasting DC, and maybe have it incapacitate the target with chances to save each round. You still get control, but you don't get to have your barbarian or rogue friend crit the guy into oblivion afterwards.
My homebrew subclasses (full list here)
(Artificer) Swordmage | Glasswright | (Barbarian) Path of the Savage Embrace
(Bard) College of Dance | (Fighter) Warlord | Cannoneer
(Monk) Way of the Elements | (Ranger) Blade Dancer
(Rogue) DaggerMaster | Inquisitor | (Sorcerer) Riftwalker | Spellfist
(Warlock) The Swarm
Alright no spells have a set DC. It should always be you spell save DC. Also, unconscious is a powerful condition, and not to mention how you used it. It can't save against it once it fails the first one. This manipulates action economy in a crazy direction. Not to mention the poisons were designed for DMs, not at all for players.
Even for the low damage I'd put this at much higher than a 3rd level spell.
I think overall you should let go of the whole poison making people unconscious thing. It'll get frustrating for DMs over time. If you're lucky you could knock out the bbeg, have the party stop his minions from waking him up, etc.
Personally I'd say boost the damage to like 5d8 which only applies on the initial hit, and just use the poisoned condition for 1 minute, and maybe a movement limitation while they are poisoned like halved speed with saves against the poisoned condition every round.