So, for a little bit of context, I've recently made a Rock Gnome character who has a Clockwork Stone Defender as a "mechsuit" of some sorts. I've already figured out how to handle the way the mech works, but in order to do that I've chosen the Fighter class. I want my character to be similar to Iron Man in the Marvel movies (to name a common example), adapting his Stone Defender to prevent it's shortcomings, as well as incorperating the other Clockwork monsters in MP:MotM and possibly adding parts to monsters and having his mechsuit become more biological than mechanical (e.g: stealing a Beholder's centre eye and using it's anti-magic capabilities). How would you suggest I go about making this balanced? My initial idea was making it cost gold, like for a Wizard to copy spells into their spellbook or Rock Gnome to make their trinkets, but I'm not sure how much I should make it in terms of gold. Or maybe there's another method that would be better? Please suggest any ideas any of you reading this have come up with!
Honestly, turning the magical parts of your enemies into equipment to use on your other enemies sounds very much like an Artificer thing.
As a DM, I have a player who asked to create a glaive with umber-hulk pincers to grapple. I wrote them an infusion (Where you can imbue a weapon with the ability to grapple a creature you hit, once per turn, at which point you cannot use it until you un-grapple), and they used it for a while before returning to the +1 weapon.
This is something that you will need to talk to your DM about, preferably in the session 0 so they know to expect it!
I did a similar thing in a previous edition without any homebrew required. My actual race was warforged, and my mech powers were my class powers and spells. My gnome was only a roleplaying device. Just going the pure reflavor route is always the best way to maintain balance.
Also IMO, Tony Stark is way more of an Artificer than a Fighter. His powers are his brains and his money, not his muscles.
So, for a little bit of context, I've recently made a Rock Gnome character who has a Clockwork Stone Defender as a "mechsuit" of some sorts. I've already figured out how to handle the way the mech works, but in order to do that I've chosen the Fighter class. I want my character to be similar to Iron Man in the Marvel movies (to name a common example), adapting his Stone Defender to prevent it's shortcomings, as well as incorperating the other Clockwork monsters in MP:MotM and possibly adding parts to monsters and having his mechsuit become more biological than mechanical (e.g: stealing a Beholder's centre eye and using it's anti-magic capabilities). How would you suggest I go about making this balanced? My initial idea was making it cost gold, like for a Wizard to copy spells into their spellbook or Rock Gnome to make their trinkets, but I'm not sure how much I should make it in terms of gold. Or maybe there's another method that would be better? Please suggest any ideas any of you reading this have come up with!
Honestly, turning the magical parts of your enemies into equipment to use on your other enemies sounds very much like an Artificer thing.
As a DM, I have a player who asked to create a glaive with umber-hulk pincers to grapple. I wrote them an infusion (Where you can imbue a weapon with the ability to grapple a creature you hit, once per turn, at which point you cannot use it until you un-grapple), and they used it for a while before returning to the +1 weapon.
This is something that you will need to talk to your DM about, preferably in the session 0 so they know to expect it!
Make your Artificer work with any other class with 174 Multiclassing Feats for your Artificer Multiclass Character!
DM's Guild Releases on This Thread Or check them all out on DMs Guild!
DrivethruRPG Releases on This Thread - latest release: My Character is a Werewolf: balanced rules for Lycanthropy!
I have started discussing/reviewing 3rd party D&D content on Substack - stay tuned for semi-regular posts!
I did a similar thing in a previous edition without any homebrew required. My actual race was warforged, and my mech powers were my class powers and spells. My gnome was only a roleplaying device. Just going the pure reflavor route is always the best way to maintain balance.
Also IMO, Tony Stark is way more of an Artificer than a Fighter. His powers are his brains and his money, not his muscles.
My homebrew subclasses (full list here)
(Artificer) Swordmage | Glasswright | (Barbarian) Path of the Savage Embrace
(Bard) College of Dance | (Fighter) Warlord | Cannoneer
(Monk) Way of the Elements | (Ranger) Blade Dancer
(Rogue) DaggerMaster | Inquisitor | (Sorcerer) Riftwalker | Spellfist
(Warlock) The Swarm
Nah, Stark is a Warlock. Jarvis is his Patron.
Make your Artificer work with any other class with 174 Multiclassing Feats for your Artificer Multiclass Character!
DM's Guild Releases on This Thread Or check them all out on DMs Guild!
DrivethruRPG Releases on This Thread - latest release: My Character is a Werewolf: balanced rules for Lycanthropy!
I have started discussing/reviewing 3rd party D&D content on Substack - stay tuned for semi-regular posts!
You can always go Druid, and flavor all of your wildshapes as getting inside different mech suits (or transforming the same mech suit!)
I know what you're thinking: "In that flurry of blows, did he use all his ki points, or save one?" Well, are ya feeling lucky, punk?