When doing research for a character I was making, I realised that there are very few options online for Ogre races, and those that are present are rather lacking. I would be interested in hearing what the community thinks about this, so I decided to create one using some information from Volo's guide to monsters's monstrous races and from Reddit user alpha115's similar post on the subject.
Ability Score Increase: Your Strength score increases by 2 and your Constitution score increases by 2.
Age. Ogres mature a little faster than humans, reaching maturity at about 14 years old. Despite the propensity to live longer, few Ogres live longer than 75.
Alignment: Ogres are gluttonous and merciless, and rarely do they get along well with others, creating a lean towards evil. Also, due to an inability to understand law, most Ogres tend to be chaotic.
Size: Being the lowest in the dichotomy of Giants, Ogres aren't as large as their near cousins but are still rather big. The smallest Ogre is a little taller than 8 feet tall, with the tallest being significantly taller than 9 feet. They tend to way between 350 and 500 pounds.
Speed: Your base walking speed is 30 feet. Upon reaching level 3, this increases be 5 feet. The same occurs when you reach level 7.
Darkvision: You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light.
Failing Mind: Your Intelligence, Wisdom, and Charisma scores all decrease by one.
Unbridled Force: When you deal damage with a melee or thrown weapon attack using your Strength score, you may add an additional d10 weapon damage to the attack. Once you use this feature, you may not do so again until you complete a short or long rest.
Powerful Build: You count as one size larger when determining your carry capacity and the amount you can push, drag, or lift.
Long Reach: When you make a melee attack on your turn, your reach counts for 5 feet longer than normal.
Hearty Heritage: Your Giant lineage makes you a little bit harder to injure in battle. You gain the Tough Feat as described on page 170 of the Player's Handbook.
Languages: You can speak, read, and write Giant, but you struggle with speaking Common and can barely read it.
I don't really like the idea of just literally giving a race or class a feat right off the bat. I understand essentially giving them the same effects of a feat, but no other race works that way. The fact that the race already gets +2 to Con should be plenty in that regard. The Failing Mind seems a little too harsh... I know that a lot of people are against any stat lowered through race, but seeing as Ogres are meant as more of a monster race I think it makes sense. Still, reducing all three scores seems too harsh... I don't think Wisdom would necessarily lower, since that represents more... instinct than intelligent brain function, so I don't think they would necessarily lack that. Charisma as well doesn't necessarily need to represent being attractive and well-liked... it could just mean the character is good at forcing people to do what they want. Intimidation, after all, is included in Charisma. I think it balances the fact that the race gets +2 to two different stats by giving it a -1 to INT. Other than that I think the race seems pretty accurate and solid.
I really wanted to give them extra health just to make it even closer to general ogre muscle. I wasn't sure how to make it in a way that wouldn't make getting Tough broken, and I knew that variant humans get a feat of their choice right off the bat, so I figured, why not? I see what you're saying though, and I'm open for suggestions on feature changes and additions. As for the ability score changes, most ogres race options that I saw online gave an intelligence score decrease of 3, which I thought was way to harsh. Also, in the Monster manual, the Ogres intelligence, wisdom, and charisma scores were naturally lowered and explained by lore. I may adjust it so that Failing Mind only does the -1 to Intelligence, but I want to see what other people think. Thanks for your feedback!
Yeah, that's the tricky part of making a playable version of a monster race... it reminds me a bit of Kobolds or Drow, which have disadvantage in direct sunlight. This makes them really unviable as player character in most adventures, but it's a feature they have just because that's how they were designed when created as an enemy race.
My general thoughts on creating a playable version of a monster race is to still try to stay in the range of viable playable races, but I also understand if someone is willing to go extreme with downsides if they really want to capture the feel of a specific race.
I really like this race but I think as you stated already making it to where it just has a -1 or maybe even a -2 to intelligence would be much better. Aswell as I think you should give them an ability similar to dwarven toughness would give the same effect as tough just 1 less and I think it might be more on the good side with that but it's no where near Yuan-Ti and other more powerful races still so it's alright.
Size doesn't actually state the game size. Is it Large I'm assuming? Or Medium? What does "you can barely read Common" actually mean in practical terms?
Personally there are so many STR/CON "you are big and tough" races already that I'd just tell the player to play a Goliath or something and tell them their INT cap is 10. Call them an ogre for the rest of the game and you're done - no homebrew required.
Personally there are so many STR/CON "you are big and tough" races already that I'd just tell the player to play a Goliath or something and tell them their INT cap is 10. Call them an ogre for the rest of the game and you're done - no homebrew required.
Volo's Guide Orcs would work extremely well, just change the racial language to Giant and you're set.
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Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
Refering back to the good old 3.5e monster manual (pg 199 if you have one) there is a template for Ogres as player characters...the PC version of Ogre was considered to be the equivalent of a level 6 character.
If you were doing it as a "baby" ogre going off into the world then for 5e I'd do:
Stats as Str +2, Cons +2, Int -2, Cha -2,
Darkvision 60ft,
Size Large (use Dragonborn +1ft/50lbs for height/weight calculations, human for age)
Speed 40ft,
Long Limbed as per Bugbear
Unarmoured Defence as per Barbarian to refelect their innate natural armour,
Languages: Common, Giant
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Compare with the official Half Ogre (Ogrillion), found in the Monster Manual:
Strength definitely, Con perhaps.
You meant Medium, but did not specify. Do that. The numbers are fluff.
Speed ridiculously high on your creation, which is why you delayed it by level. Still too high. Particularly if you add in a feat such as Mobile. Max it out at 35 ft.
Darkvision is fine
You killed all the mental stats after giving too much to the Physical. You think this balances, it does not, given everything else you added. This is clearly a "only non-caster' race. Dumping things they don't need does not weaken you.
+1d10 damage per rest is good, but not ridiculous, as long as you scrap the speed.
Powerful Build is fine.
Long Reach is a really good. Too good.
Tough Feat is also really good. Too good
Lower the speed to 35 max, make long reach 1/ long rest, along with the +1d10 damage. Scrap toughness and reduce the penaltties to -1 Int. If you absolutely want 1d10 damage per short rest, keep all the mental penalties as is, that's about all they are worth.
When doing research for a character I was making, I realised that there are very few options online for Ogre races, and those that are present are rather lacking. I would be interested in hearing what the community thinks about this, so I decided to create one using some information from Volo's guide to monsters's monstrous races and from Reddit user alpha115's similar post on the subject.
Ability Score Increase: Your Strength score increases by 2 and your Constitution score increases by 2.
Age. Ogres mature a little faster than humans, reaching maturity at about 14 years old. Despite the propensity to live longer, few Ogres live longer than 75.
Alignment: Ogres are gluttonous and merciless, and rarely do they get along well with others, creating a lean towards evil. Also, due to an inability to understand law, most Ogres tend to be chaotic.
Size: Being the lowest in the dichotomy of Giants, Ogres aren't as large as their near cousins but are still rather big. The smallest Ogre is a little taller than 8 feet tall, with the tallest being significantly taller than 9 feet. They tend to way between 350 and 500 pounds.
Speed: Your base walking speed is 30 feet. Upon reaching level 3, this increases be 5 feet. The same occurs when you reach level 7.
Darkvision: You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light.
Failing Mind: Your Intelligence, Wisdom, and Charisma scores all decrease by one.
Unbridled Force: When you deal damage with a melee or thrown weapon attack using your Strength score, you may add an additional d10 weapon damage to the attack. Once you use this feature, you may not do so again until you complete a short or long rest.
Powerful Build: You count as one size larger when determining your carry capacity and the amount you can push, drag, or lift.
Long Reach: When you make a melee attack on your turn, your reach counts for 5 feet longer than normal.
Hearty Heritage: Your Giant lineage makes you a little bit harder to injure in battle. You gain the Tough Feat as described on page 170 of the Player's Handbook.
Languages: You can speak, read, and write Giant, but you struggle with speaking Common and can barely read it.
I don't really like the idea of just literally giving a race or class a feat right off the bat. I understand essentially giving them the same effects of a feat, but no other race works that way. The fact that the race already gets +2 to Con should be plenty in that regard. The Failing Mind seems a little too harsh... I know that a lot of people are against any stat lowered through race, but seeing as Ogres are meant as more of a monster race I think it makes sense. Still, reducing all three scores seems too harsh... I don't think Wisdom would necessarily lower, since that represents more... instinct than intelligent brain function, so I don't think they would necessarily lack that. Charisma as well doesn't necessarily need to represent being attractive and well-liked... it could just mean the character is good at forcing people to do what they want. Intimidation, after all, is included in Charisma. I think it balances the fact that the race gets +2 to two different stats by giving it a -1 to INT. Other than that I think the race seems pretty accurate and solid.
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And now you too can play with the amazing art and assets we use in Roll20 for our campaign at Hazel's Emporium
I really wanted to give them extra health just to make it even closer to general ogre muscle. I wasn't sure how to make it in a way that wouldn't make getting Tough broken, and I knew that variant humans get a feat of their choice right off the bat, so I figured, why not? I see what you're saying though, and I'm open for suggestions on feature changes and additions. As for the ability score changes, most ogres race options that I saw online gave an intelligence score decrease of 3, which I thought was way to harsh. Also, in the Monster manual, the Ogres intelligence, wisdom, and charisma scores were naturally lowered and explained by lore. I may adjust it so that Failing Mind only does the -1 to Intelligence, but I want to see what other people think. Thanks for your feedback!
Yeah, that's the tricky part of making a playable version of a monster race... it reminds me a bit of Kobolds or Drow, which have disadvantage in direct sunlight. This makes them really unviable as player character in most adventures, but it's a feature they have just because that's how they were designed when created as an enemy race.
My general thoughts on creating a playable version of a monster race is to still try to stay in the range of viable playable races, but I also understand if someone is willing to go extreme with downsides if they really want to capture the feel of a specific race.
Watch Crits for Breakfast, an adults-only RP-Heavy Roll20 Livestream at twitch.tv/afterdisbooty
And now you too can play with the amazing art and assets we use in Roll20 for our campaign at Hazel's Emporium
I really like this race but I think as you stated already making it to where it just has a -1 or maybe even a -2 to intelligence would be much better. Aswell as I think you should give them an ability similar to dwarven toughness would give the same effect as tough just 1 less and I think it might be more on the good side with that but it's no where near Yuan-Ti and other more powerful races still so it's alright.
Size doesn't actually state the game size. Is it Large I'm assuming? Or Medium? What does "you can barely read Common" actually mean in practical terms?
Personally there are so many STR/CON "you are big and tough" races already that I'd just tell the player to play a Goliath or something and tell them their INT cap is 10. Call them an ogre for the rest of the game and you're done - no homebrew required.
My homebrew subclasses (full list here)
(Artificer) Swordmage | Glasswright | (Barbarian) Path of the Savage Embrace
(Bard) College of Dance | (Fighter) Warlord | Cannoneer
(Monk) Way of the Elements | (Ranger) Blade Dancer
(Rogue) DaggerMaster | Inquisitor | (Sorcerer) Riftwalker | Spellfist
(Warlock) The Swarm
Volo's Guide Orcs would work extremely well, just change the racial language to Giant and you're set.
Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
Refering back to the good old 3.5e monster manual (pg 199 if you have one) there is a template for Ogres as player characters...the PC version of Ogre was considered to be the equivalent of a level 6 character.
If you were doing it as a "baby" ogre going off into the world then for 5e I'd do:
Stats as Str +2, Cons +2, Int -2, Cha -2,
Darkvision 60ft,
Size Large (use Dragonborn +1ft/50lbs for height/weight calculations, human for age)
Speed 40ft,
Long Limbed as per Bugbear
Unarmoured Defence as per Barbarian to refelect their innate natural armour,
Languages: Common, Giant
They suggested weight bothers me. Andre weighed over 600 pds and was way less than 9 feet tall.
Height and weight, especially for creatures that are larger than medium size, tends to be quite unrelated in D&D.
Find your own truth, choose your enemies carefully, and never deal with a dragon.
"Canon" is what's factual to D&D lore. "Cannon" is what you're going to be shot with if you keep getting the word wrong.
Compare with the official Half Ogre (Ogrillion), found in the Monster Manual:
Lower the speed to 35 max, make long reach 1/ long rest, along with the +1d10 damage. Scrap toughness and reduce the penaltties to -1 Int. If you absolutely want 1d10 damage per short rest, keep all the mental penalties as is, that's about all they are worth.
It still bothers me. I can't do anything about official sources, but I can encourage homebrewers to make rational choices.
Yeah that’s what I was thinking too, just reflavour something
I need to make an ogre Barbarian. I heard they are really good.