Title. I'm making a shield dual-wielder and need to decide if I'm taking Tavern Brawler. Yes I know I only get the 2AC once.
Edit: Just in case anyone needs a reminder: The improvised weapon rule says an improvised weapon can be considered to be a normal weapon. I believe the example they use is a wooden table leg becoming a club.
Spiked (Shield with a spike protruding from the center) = d4 Piercing
Bladed (Shield with a sharpened edge) = d4 Slashing
You could potentially combine 2 of those so you could have a standard/spiked shield and have the option of bashing for bludgeoning or thrusting the spike for piercing or a bladed spiked shield so you could swing for slashing damage or thrust for piercing or a standard bladed shield so you swing for slashing and bash for bludgeoning, so that would give you a couple of damage option.
Also I do Dragonscale, MIthril or Adamantine versions of shields change damage dice to d6.
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A shield with a bladed edge could be treated as an ax; A shield with a long spike could be treated as a dagger or rapier; A plain blunt shield could maybe be treated as a club or mace.
I'd be more inclined to limit the damage to d4 initially just because the shield is a defensive item, table leg = club is a fairly simple comparison but shield = axe/rapier is a bit more of a stretch due to blade sizes if you go hand axe/short sword then you could swing it to a d6 but a rapier has about a 40inch blade so the spike shouldn't do that much damage, the spike itself is likely only going to be about 12inch a most.
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Spiked (Shield with a spike protruding from the center) = d4 Piercing
Bladed (Shield with a sharpened edge) = d4 Slashing
You could potentially combine 2 of those so you could have a standard/spiked shield and have the option of bashing for bludgeoning or thrusting the spike for piercing or a bladed spiked shield so you could swing for slashing damage or thrust for piercing or a standard bladed shield so you swing for slashing and bash for bludgeoning, so that would give you a couple of damage option.
Also I do Dragonscale, MIthril or Adamantine versions of shields change damage dice to d6.
I do like the idea of rare, powerful shields doing a little extra damage, but yeah... even a shield built to do damage is not going to be as versatile as a proper, well-balanced weapon.
I treat a shield as an improvised weapon unless you have this feat (I have to go back and add that characters can add their proficiency bonus to the attacks though). I treat a buckler as the shield version of this weapon. (I haven’t made one in the builder yet, but you get the idea. They only get the +1 if they’re magic of course.)
We allow a shield bash as a bonus action if they made a melee attack with their action. So in effect it operates somewhat like an off hand weapon attack. But they don't get any strength bonuses to damage.
Title.
I'm making a shield dual-wielder and need to decide if I'm taking Tavern Brawler.
Yes I know I only get the 2AC once.
Edit: Just in case anyone needs a reminder:
The improvised weapon rule says an improvised weapon can be considered to be a normal weapon.
I believe the example they use is a wooden table leg becoming a club.
I go for:
Standard Shield = d4 Bludgeoning damage
Spiked (Shield with a spike protruding from the center) = d4 Piercing
Bladed (Shield with a sharpened edge) = d4 Slashing
You could potentially combine 2 of those so you could have a standard/spiked shield and have the option of bashing for bludgeoning or thrusting the spike for piercing or a bladed spiked shield so you could swing for slashing damage or thrust for piercing or a standard bladed shield so you swing for slashing and bash for bludgeoning, so that would give you a couple of damage option.
Also I do Dragonscale, MIthril or Adamantine versions of shields change damage dice to d6.
Just to throw some ideas out there:
A shield with a bladed edge could be treated as an ax;
A shield with a long spike could be treated as a dagger or rapier;
A plain blunt shield could maybe be treated as a club or mace.
I'd be more inclined to limit the damage to d4 initially just because the shield is a defensive item, table leg = club is a fairly simple comparison but shield = axe/rapier is a bit more of a stretch due to blade sizes if you go hand axe/short sword then you could swing it to a d6 but a rapier has about a 40inch blade so the spike shouldn't do that much damage, the spike itself is likely only going to be about 12inch a most.
Shields don't make good weapons. A d4 is good enough.
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Well 1d4 + strength mod.
All stars fade. Some stars forever fall.
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Homebrew (Mostly Outdated): Magic Items, Monsters, Spells, Subclasses
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If there was no light, people wouldn't fear the dark.
I do like the idea of rare, powerful shields doing a little extra damage, but yeah... even a shield built to do damage is not going to be as versatile as a proper, well-balanced weapon.
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We do a d4 for a lite shield (buckler +1 to AC). And a d6 for a standard shield. But no Strength bonus to damage.
I treat a shield as an improvised weapon unless you have this feat (I have to go back and add that characters can add their proficiency bonus to the attacks though). I treat a buckler as the shield version of this weapon. (I haven’t made one in the builder yet, but you get the idea. They only get the +1 if they’re magic of course.)
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We allow a shield bash as a bonus action if they made a melee attack with their action. So in effect it operates somewhat like an off hand weapon attack. But they don't get any strength bonuses to damage.
I just added a custom attack to my sword and board player called Shield bash/throw and gave it 1d4+str.
gave it a thrown range of 20/60. I disregard the action to doff a shield, but still require an action to don.
Simple, fun, not at all overpowered.