I am currently homebrewing a fighter subclass that has a subclass-specific armor class similar to draconic sorcerers, but I'm trying to make it scale with your proficiency bonus (13+prof). The problem is DnD beyond keeps adding dexterity bonuses to it when it shouldn't. I tried using the ignore-Unarmored Dex Natural AC Bonus as well as ignore-Unarmored Dex AC Bonus but it still doesn't work. Is this a glitch or should I be coding it differently?
I haven't tested this, but you might be able to do this under Modifier: Set -> AC Unarmored Max Dex Modifier -> Fixed Value: 0, and then another modifier with Set -> Unarmored Armor Class -> Fixed Value: 3 and Additional Bonus Types: Proficiency Bonus, but I think that'll probably also affect the character's natural Unarmored Armor Class, which is 10 + DEX modifier. Another option would just to set a base minimum armor class that's 13 + proficiency bonus.
Honestly, this whole thing seems kinda redundant since fighters actually have armor proficiency, unlike sorcerers. If it scales with proficiency bonus, then the maximum AC they'd be able to have would be 18 at level 17, which you can already get at level 1 with chain mail and a shield. It's more of a hassle to program than it's worth, since really nothing in the game determines AC like this (except for UA Warforged, but it's not official anymore).
I am currently homebrewing a fighter subclass that has a subclass-specific armor class similar to draconic sorcerers, but I'm trying to make it scale with your proficiency bonus (13+prof). The problem is DnD beyond keeps adding dexterity bonuses to it when it shouldn't. I tried using the ignore-Unarmored Dex Natural AC Bonus as well as ignore-Unarmored Dex AC Bonus but it still doesn't work. Is this a glitch or should I be coding it differently?
It always automatically adds Dex because that is the rules. You are using the correct “ignore” modifiers, but after you save the modifier, you must also then re-save the entire subclass using the main “Save Changes” button. Only that will trigger the system to pick up the new modifier. It can then take up to 20 minutes for those changes to push through to a character that already has the subclass.
This might help with figuring out how to get rid of the DEX modifier for your AC.
As for tying it to your proficiency modifier, you'll have to make a homebrew item for each level your proficiency goes up. Magic items don't take level into account for anything.
I am currently homebrewing a fighter subclass that has a subclass-specific armor class similar to draconic sorcerers, but I'm trying to make it scale with your proficiency bonus (13+prof). The problem is DnD beyond keeps adding dexterity bonuses to it when it shouldn't. I tried using the ignore-Unarmored Dex Natural AC Bonus as well as ignore-Unarmored Dex AC Bonus but it still doesn't work. Is this a glitch or should I be coding it differently?
Ya boi
I haven't tested this, but you might be able to do this under Modifier: Set -> AC Unarmored Max Dex Modifier -> Fixed Value: 0, and then another modifier with Set -> Unarmored Armor Class -> Fixed Value: 3 and Additional Bonus Types: Proficiency Bonus, but I think that'll probably also affect the character's natural Unarmored Armor Class, which is 10 + DEX modifier. Another option would just to set a base minimum armor class that's 13 + proficiency bonus.
Honestly, this whole thing seems kinda redundant since fighters actually have armor proficiency, unlike sorcerers. If it scales with proficiency bonus, then the maximum AC they'd be able to have would be 18 at level 17, which you can already get at level 1 with chain mail and a shield. It's more of a hassle to program than it's worth, since really nothing in the game determines AC like this (except for UA Warforged, but it's not official anymore).
It always automatically adds Dex because that is the rules. You are using the correct “ignore” modifiers, but after you save the modifier, you must also then re-save the entire subclass using the main “Save Changes” button. Only that will trigger the system to pick up the new modifier. It can then take up to 20 minutes for those changes to push through to a character that already has the subclass.
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This might help with figuring out how to get rid of the DEX modifier for your AC.
As for tying it to your proficiency modifier, you'll have to make a homebrew item for each level your proficiency goes up. Magic items don't take level into account for anything.
How to: Replace DEX in AC | Jump & Suffocation stats | Spell & class effect buff system | Wild Shape effect system | Tool Proficiencies as Custom Skills | Spells at higher levels explained | Superior Fighting/Martial Adept Fix | Snippet Codes Explored - Subclasses | Snippet Math Theory | Homebrew Weapons Explained
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Dndbeyond images not loading WORKAROUND FIXED!!! (TY Jay_Lane for original instructions)
It took 2 hours to get it to work but it finally worked. Thanks for the help
Ya boi