I’m mostly looking for whether the damages and hit points make sense.
Despite CR 30, I believe in only making statblocks for creatures that can be fought. Making the drake’s attacks (which deal either 33, 54, 154, or 238 damage) always hit is far too powerful, as is the 28 AC (more than the tarrasque or tiamat), the massive damage of Wing Attack at the cost of a mere 2/5 legendary actions, and the 30 in not two, not three, but four of its ability scores.
Besides its balance, the Recharge on its Lightning Breath being 3-4 does not make sense — recharge is the roll of a d6. For Disintegration Lazer, Plasma is not a damage type. See disintegrate.
I’m mostly looking for whether the damages and hit points make sense.
Despite CR 30, I believe in only making statblocks for creatures that can be fought. Making the drake’s attacks (which deal either 33, 54, 154, or 238 damage) always hit is far too powerful, as is the 28 AC (more than the tarrasque or tiamat), the massive damage of Wing Attack at the cost of a mere 2/5 legendary actions, and the 30 in not two, not three, but four of its ability scores.
Besides its balance, the Recharge on its Lightning Breath being 3-4 does not make sense — recharge is the roll of a d6. For Disintegration Lazer, Plasma is not a damage type. See disintegrate.
Still a cool idea.
Do you think you can make a more balanced one that is also powerful?
I’m mostly looking for whether the damages and hit points make sense.
Despite CR 30, I believe in only making statblocks for creatures that can be fought. Making the drake’s attacks (which deal either 33, 54, 154, or 238 damage) always hit is far too powerful, as is the 28 AC (more than the tarrasque or tiamat), the massive damage of Wing Attack at the cost of a mere 2/5 legendary actions, and the 30 in not two, not three, but four of its ability scores.
Besides its balance, the Recharge on its Lightning Breath being 3-4 does not make sense — recharge is the roll of a d6. For Disintegration Lazer, Plasma is not a damage type. See disintegrate.
Still a cool idea.
Do you think you can make a more balanced one that is also powerful?
Well, I could, but I really have no motivation or enough time to. I’m sorry, but no.
I’m mostly looking for whether the damages and hit points make sense.
Despite CR 30, I believe in only making statblocks for creatures that can be fought. Making the drake’s attacks (which deal either 33, 54, 154, or 238 damage) always hit is far too powerful, as is the 28 AC (more than the tarrasque or tiamat), the massive damage of Wing Attack at the cost of a mere 2/5 legendary actions, and the 30 in not two, not three, but four of its ability scores.
Besides its balance, the Recharge on its Lightning Breath being 3-4 does not make sense — recharge is the roll of a d6. For Disintegration Lazer, Plasma is not a damage type. See disintegrate.
Still a cool idea.
Do you think you can make a more balanced one that is also powerful?
Well, I could, but I really have no motivation or enough time to. I’m sorry, but no.
Had a look over the Cyber Drake, few things I noticed which needed addressing:
no multiattack made the claw and bite somewhat superfluous, as well as the fearful presence, which you'll notice dragons have in their multiattack.
recharge 2-4 isn't a thing, I thought it was rounds as well - it's a D6 roll, every round.
autohits are a no-no, that's just not how the game works, and it's not fun for the person with the high AC who's thinking they can tank an attack by not being hit.
flamethrower having a short & long range when it doesn't roll to hit was unnecessary.
lightning in a cone shape felt unnatural, and con saves against it are unconventional - usually it's dex for lightning.
you had a blank legendary action template in the legendary actions!
I didn't realise it could fly until I saw the wing attack! I was imagining a panther-like giant drake, rather than a dragon!
I felt like throwing some homebrew together so I have put what I thought would be a good statblock for it together! Not used to such high CR so it might be unbalanced, but I think it's closer to what you were after in D&D terms!
Had a look over the Cyber Drake, few things I noticed which needed addressing:
no multiattack made the claw and bite somewhat superfluous, as well as the fearful presence, which you'll notice dragons have in their multiattack.
recharge 2-4 isn't a thing, I thought it was rounds as well - it's a D6 roll, every round.
autohits are a no-no, that's just not how the game works, and it's not fun for the person with the high AC who's thinking they can tank an attack by not being hit.
flamethrower having a short & long range when it doesn't roll to hit was unnecessary.
lightning in a cone shape felt unnatural, and con saves against it are unconventional - usually it's dex for lightning.
you had a blank legendary action template in the legendary actions!
I didn't realise it could fly until I saw the wing attack! I was imagining a panther-like giant drake, rather than a dragon!
I felt like throwing some homebrew together so I have put what I thought would be a good statblock for it together! Not used to such high CR so it might be unbalanced, but I think it's closer to what you were after in D&D terms!
Fighter subclass:The bonker. It gets Extra Attack for each level where you get a subclass feature. That amounts to a total of 9 attacks, 18 with action surge, and 19/10 with two light weapons.
Rollback Post to RevisionRollBack
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
Fighter subclass:The bonker. It gets Extra Attack for each level where you get a subclass feature. That amounts to a total of 9 attacks, 18 with action surge, and 19/10 with two light weapons.
Fighter subclass:The bonker. It gets Extra Attack for each level where you get a subclass feature. That amounts to a total of 9 attacks, 18 with action surge, and 19/10 with two light weapons.
Broken
I know.
It’s supposed to be.
Rollback Post to RevisionRollBack
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
I would like to hear your ideas on the concept and if I got the CR right. The reason all the ability scores are the same is because, in my opinion, seeing a humanoid-like person with 20 in all their stats would be impressive.
I would like to hear your ideas on the concept and if I got the CR right. The reason all the ability scores are the same is because, in my opinion, seeing a humanoid-like person with 20 in all their stats would be impressive.
Well, I'm not sure about the attunement description, like, do I write it like the example or like "You just do ."
I'm guessing you are meaning in the homebrew maker on the website? If so I believe that IAmSposta is the leading expert on this! I am afraid I am less useful, as I tend to write my homebrews out longhand and elsewhere (which later turned out to be a good thing as the dndbyeond terms say they own any homebrew you make on this site, so there's that!).
Others will doubtlessly be along soon to help you out! It's a reasonably active guild!
I would like to hear your ideas on the concept and if I got the CR right. The reason all the ability scores are the same is because, in my opinion, seeing a humanoid-like person with 20 in all their stats would be impressive.
I’d like some opinions on a homebrew magic item I’m making for a fantastical Wild West-style campaign in which, rather than the development of gunpowder, firearms that are used to cast cantrips were created. Please, take a look and tell me your thoughts.
Revolver-Type Spellbinder
Rod, common
This revolver-like firearm has no chamber, but it contains a brass rod engraved with magic and runes to channel a bolt of magical energy through the firearm when the trigger is pulled.
You can use your action to make a ranged spell attack while wielding the spellbinder, using your Dexterity for the attack roll. Discuss with your DM whether your character is proficient with this attack. On a hit, the shot of magical energy deals 1d8 damage (you do not add your Dexterity to the damage roll). There are four kinds of revolver-type spellbinder, which determine the damage type, and often a secondary effect. When the spellbinder is found, the type is decided randomly or chosen by the DM from the options below. As normal, lingering effects from the shot do not stack.
d4
Type
1
The damage type is fire. A flammable object hit by this attack that isn’t being worn ignites.
2
The damage type is cold. A creature hit by this attack has its speed reduced by 10 feet until the end of its next turn.
3
The damage type is lightning. A creature hit by this attack subtracts a d4 from its next saving throw.
4
The damage type is force.
The second time that the spellbinder is used in the span of two turns, it must cool down or it overcharges and explodes, dealing 4d10 force damage to its holder and losing its magic. A revolver-type spellbinder requires a round to cool down (thus it cannot be used until the end of its user’s next turn).
The use of a spellbinder can be reacted to by counterspell or other effects that react to a spell being cast. When such an effect occurs, the use of the spellbinder acts as a 0-level spell (a cantrip).
Despite CR 30, I believe in only making statblocks for creatures that can be fought. Making the drake’s attacks (which deal either 33, 54, 154, or 238 damage) always hit is far too powerful, as is the 28 AC (more than the tarrasque or tiamat), the massive damage of Wing Attack at the cost of a mere 2/5 legendary actions, and the 30 in not two, not three, but four of its ability scores.
Besides its balance, the Recharge on its Lightning Breath being 3-4 does not make sense — recharge is the roll of a d6. For Disintegration Lazer, Plasma is not a damage type. See disintegrate.
Still a cool idea.
Come participate in the Competition of the Finest Brews, Edition XXIX?
My homebrew stuff:
Spells, Monsters, Magic Items, Feats, Subclasses.
I am an Archfey, but nobody seems to notice.
Extended Signature
Do you think you can make a more balanced one that is also powerful?
Hi, I’m DrakenBrine, here’s my Sig and characters
I am The Grand Envisioner!
Well, I could, but I really have no motivation or enough time to. I’m sorry, but no.
Come participate in the Competition of the Finest Brews, Edition XXIX?
My homebrew stuff:
Spells, Monsters, Magic Items, Feats, Subclasses.
I am an Archfey, but nobody seems to notice.
Extended Signature
I understand
Hi, I’m DrakenBrine, here’s my Sig and characters
I am The Grand Envisioner!
Had a look over the Cyber Drake, few things I noticed which needed addressing:
I felt like throwing some homebrew together so I have put what I thought would be a good statblock for it together! Not used to such high CR so it might be unbalanced, but I think it's closer to what you were after in D&D terms!
Make your Artificer work with any other class with 174 Multiclassing Feats for your Artificer Multiclass Character!
DM's Guild Releases on This Thread Or check them all out on DMs Guild!
DrivethruRPG Releases on This Thread - latest release: My Character is a Werewolf: balanced rules for Lycanthropy!
I have started discussing/reviewing 3rd party D&D content on Substack - stay tuned for semi-regular posts!
I think it’s good. Thank you
Hi, I’m DrakenBrine, here’s my Sig and characters
I am The Grand Envisioner!
Fighter subclass:The bonker. It gets Extra Attack for each level where you get a subclass feature. That amounts to a total of 9 attacks, 18 with action surge, and 19/10 with two light weapons.
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
Broken
Hi, I’m DrakenBrine, here’s my Sig and characters
I am The Grand Envisioner!
I know.
It’s supposed to be.
If I haven’t offended you, don’t worry. I’m sure I’ll get to you eventually.
I would like to hear your ideas on the concept and if I got the CR right. The reason all the ability scores are the same is because, in my opinion, seeing a humanoid-like person with 20 in all their stats would be impressive.
https://www.dndbeyond.com/monsters/3288022-drake-the-robotic-tiefling
MY INFO
Unfortunately the link doesn't work for me!
Make your Artificer work with any other class with 174 Multiclassing Feats for your Artificer Multiclass Character!
DM's Guild Releases on This Thread Or check them all out on DMs Guild!
DrivethruRPG Releases on This Thread - latest release: My Character is a Werewolf: balanced rules for Lycanthropy!
I have started discussing/reviewing 3rd party D&D content on Substack - stay tuned for semi-regular posts!
Hoi everyone! I need some help with a magic item I'm making, can anybody help me?
I am the Master of Kobolds, tiny dragon sensei! I am the inventor! I am the trickster! I am the kobold nerd! I also like haikus!
I am the maker of The Cult of Mythology Nerds!
Extended Signature! secret link!, extra secret link!
I'm sure that we can! What's to be done?
Make your Artificer work with any other class with 174 Multiclassing Feats for your Artificer Multiclass Character!
DM's Guild Releases on This Thread Or check them all out on DMs Guild!
DrivethruRPG Releases on This Thread - latest release: My Character is a Werewolf: balanced rules for Lycanthropy!
I have started discussing/reviewing 3rd party D&D content on Substack - stay tuned for semi-regular posts!
Well, I'm not sure about the attunement description, like, do I write it like the example or like "You just do ."
I am the Master of Kobolds, tiny dragon sensei! I am the inventor! I am the trickster! I am the kobold nerd! I also like haikus!
I am the maker of The Cult of Mythology Nerds!
Extended Signature! secret link!, extra secret link!
I'm guessing you are meaning in the homebrew maker on the website? If so I believe that IAmSposta is the leading expert on this! I am afraid I am less useful, as I tend to write my homebrews out longhand and elsewhere (which later turned out to be a good thing as the dndbyeond terms say they own any homebrew you make on this site, so there's that!).
Others will doubtlessly be along soon to help you out! It's a reasonably active guild!
Make your Artificer work with any other class with 174 Multiclassing Feats for your Artificer Multiclass Character!
DM's Guild Releases on This Thread Or check them all out on DMs Guild!
DrivethruRPG Releases on This Thread - latest release: My Character is a Werewolf: balanced rules for Lycanthropy!
I have started discussing/reviewing 3rd party D&D content on Substack - stay tuned for semi-regular posts!
Thank you!
I am the Master of Kobolds, tiny dragon sensei! I am the inventor! I am the trickster! I am the kobold nerd! I also like haikus!
I am the maker of The Cult of Mythology Nerds!
Extended Signature! secret link!, extra secret link!
The attunement description is only necessary to fill out if
1) your item needs attunement and
2) your item can only be attuned to by a certain group or person, such as elves, druids, or Acererak the Undying,
Filling out the field changes the attunement parenthesis of the magic item to “requires attunement by a [input]”
Come participate in the Competition of the Finest Brews, Edition XXIX?
My homebrew stuff:
Spells, Monsters, Magic Items, Feats, Subclasses.
I am an Archfey, but nobody seems to notice.
Extended Signature
Fixed it
Hi, I’m DrakenBrine, here’s my Sig and characters
I am The Grand Envisioner!
DRAKE, the robotic tiefling
Hi, I’m DrakenBrine, here’s my Sig and characters
I am The Grand Envisioner!
I’d like some opinions on a homebrew magic item I’m making for a fantastical Wild West-style campaign in which, rather than the development of gunpowder, firearms that are used to cast cantrips were created. Please, take a look and tell me your thoughts.
Revolver-Type Spellbinder
This revolver-like firearm has no chamber, but it contains a brass rod engraved with magic and runes to channel a bolt of magical energy through the firearm when the trigger is pulled.
You can use your action to make a ranged spell attack while wielding the spellbinder, using your Dexterity for the attack roll. Discuss with your DM whether your character is proficient with this attack. On a hit, the shot of magical energy deals 1d8 damage (you do not add your Dexterity to the damage roll). There are four kinds of revolver-type spellbinder, which determine the damage type, and often a secondary effect. When the spellbinder is found, the type is decided randomly or chosen by the DM from the options below. As normal, lingering effects from the shot do not stack.
d4
Type
1
The damage type is fire. A flammable object hit by this attack that isn’t being worn ignites.
2
The damage type is cold. A creature hit by this attack has its speed reduced by 10 feet until the end of its next turn.
3
The damage type is lightning. A creature hit by this attack subtracts a d4 from its next saving throw.
4
The damage type is force.
The second time that the spellbinder is used in the span of two turns, it must cool down or it overcharges and explodes, dealing 4d10 force damage to its holder and losing its magic. A revolver-type spellbinder requires a round to cool down (thus it cannot be used until the end of its user’s next turn).
The use of a spellbinder can be reacted to by counterspell or other effects that react to a spell being cast. When such an effect occurs, the use of the spellbinder acts as a 0-level spell (a cantrip).
Come participate in the Competition of the Finest Brews, Edition XXIX?
My homebrew stuff:
Spells, Monsters, Magic Items, Feats, Subclasses.
I am an Archfey, but nobody seems to notice.
Extended Signature