Interesting. However, the DC for the Intelligence saving throw is necessary to include and you need to specify what it takes for it to change from armor to a weapon and vice versa (action? Bonus action? Reaction? Will?).
P.S. Mind Metal used by Mind Flayers of the Mind Empire is a bit redundant.
Interesting. However, the DC for the Intelligence saving throw is necessary to include and you need to specify what it takes for it to change from armor to a weapon and vice versa (action? Bonus action? Reaction? Will?).
P.S. Mind Metal used by Mind Flayers of the Mind Empire is a bit redundant.
Sorry, it does appear you haven't gotten any feedback on a lot of your stuff here. I'm on a time crunch right now for some irl stuff so I can't give much feedback right now. I will hopefully give feedback for everything else at some point in the near future. Sorry.
Sorry, it does appear you haven't gotten any feedback on a lot of your stuff here. I'm on a time crunch right now for some irl stuff so I can't give much feedback right now. I will hopefully give feedback for everything else at some point in the near future. Sorry.
Yes, I've also been somewhat lax in my guild membership, so let's sort that out...
Building anticipation's wording could be worked on a little, the usual wording is along the lines of "On its turn, it can either use an Action, move, or use a bonus Action, not all three" for such effects.
The thorned javelin is a good effetc, again wording could be improved:
Thorned Javelin. Ranged Weapon Attack:+11 to hit, range 40/120 ft., one target. Hit: 15 (2d10+4) piercing damage, and the target becomes impaled. An impaled creature takes 3 (1d6) piercing damage at the end of each turn in which it moves, as well as each time it is moved outside of its turn. This effect lasts until the creature receives healing.
by making it a custom condition, it automatically waives the risk of stacking, as they are either imaled or they aren't!
In the Scarlet Bough Mane, I wonder if it might look neater if you separate the description from the effects, i nthe same way as magc items:
Scarlet-Bough Mane. In response to taking damage from a creature, Demeter flings her hair about her, releasing a barrage of cutting leaves from her autumn locks. Each time Demeter takes damage, Each creature of her choice within 5 feet of her, as well as each creature within 15 feet of the source of the triggering damage, must make a DC 21 Dexterity saving throw, taking 16 (3d10) slashing damage on a failed save, or half as much on a successful save.
otherwise, looks like a good statblock, and an interesting fight, should it occur.
you say that the creature is moved around the cone, though it is a cylinder!
this spell is a "you fail one save, you die" kind of deal. The target becomes incapacitated, and remains that way for 10 minutes, taking 2,000d6 damage.
I am unsure how to picture this - is it a tornado, or a light show? I would have had it entrance those who are outside of the cylinder, and afflict those within with radiant and psychic damage, and cause them to suffer a random madness for the duration if they take damage, for the duration of the spell. Maybe I'm getting the wrong image in my mind!
Sonmother sounds awesome, and I love that she summons people to her!
Winged Cadence might work smoother if you were to say that creatures in the cone lose any immunty or advantages to saving throws against the following conditions: Charmed, Frightened. In addition, creatures in this cone lose any temporary immunity to effects that was caused by succeeding on a saving thow, EG Frightful Presence.
Sorry, it does appear you haven't gotten any feedback on a lot of your stuff here. I'm on a time crunch right now for some irl stuff so I can't give much feedback right now. I will hopefully give feedback for everything else at some point in the near future. Sorry.
Yes, I've also been somewhat lax in my guild membership, so let's sort that out...
Building anticipation's wording could be worked on a little, the usual wording is along the lines of "On its turn, it can either use an Action, move, or use a bonus Action, not all three" for such effects.
The thorned javelin is a good effetc, again wording could be improved:
Thorned Javelin. Ranged Weapon Attack: +11 to hit, range 40/120 ft., one target. Hit: 15 (2d10+4) piercing damage, and the target becomes impaled. An impaled creature takes 3 (1d6) piercing damage at the end of each turn in which it moves, as well as each time it is moved outside of its turn. This effect lasts until the creature receives healing.
by making it a custom condition, it automatically waives the risk of stacking, as they are either imaled or they aren't!
In the Scarlet Bough Mane, I wonder if it might look neater if you separate the description from the effects, i nthe same way as magc items:
Scarlet-Bough Mane. In response to taking damage from a creature, Demeter flings her hair about her, releasing a barrage of cutting leaves from her autumn locks. Each time Demeter takes damage, Each creature of her choice within 5 feet of her, as well as each creature within 15 feet of the source of the triggering damage, must make a DC 21 Dexterity saving throw, taking 16 (3d10) slashing damage on a failed save, or half as much on a successful save.
otherwise, looks like a good statblock, and an interesting fight, should it occur.
you say that the creature is moved around the cone, though it is a cylinder!
this spell is a "you fail one save, you die" kind of deal. The target becomes incapacitated, and remains that way for 10 minutes, taking 2,000d6 damage.
I am unsure how to picture this - is it a tornado, or a light show? I would have had it entrance those who are outside of the cylinder, and afflict those within with radiant and psychic damage, and cause them to suffer a random madness for the duration if they take damage, for the duration of the spell. Maybe I'm getting the wrong image in my mind!
Sonmother sounds awesome, and I love that she summons people to her!
Winged Cadence might work smoother if you were to say that creatures in the cone lose any immunty or advantages to saving throws against the following conditions: Charmed, Frightened. In addition, creatures in this cone lose any temporary immunity to effects that was caused by succeeding on a saving thow, EG Frightful Presence.
All in all, some nice bits of homebrew!
Thanks for your feedback! I’ll get on editing!
P.S. the skill proficiencies on Way of the Viridian Earth had to be done for it to show up as an option in the character builder
EDIT: Aurora Borealis is both a whirling storm and a light show. It is indeed difficult to picture. For some reason, the idea that the people who fail their save in the cylinder wouldn’t be attacked never crossed my mind. That needs a change.
EDIT 2: fun fact about Aurora Borealis: it incapacitates affected creatures, but it doesn’t stop them from moving.
I’m thinking of making a home-brew race that’s subraces are basically separate genders, and it’s based on an animal that has prominent differences between genders. I just need help figuring out which animal to base it on.
I’m thinking of making a home-brew race that’s subraces are basically separate genders, and it’s based on an animal that has prominent differences between genders. I just need help figuring out which animal to base it on.
I’d recommend peafowl. Aside from that, try this article.
Hello, I like taking things from mythology and folklore and creating them in Dnd. I recently read about a people group from Greek/Roman mythology called the Astoni. They had no mouths, and didn't eat or drink, instead they gained sustenance from inhaling scents from apples, perfumes, flowers, and other things like that. A particularly strong and unpleasant smell could kill them though. They had rough and hairy bodies, no mouth, but otherwise there isn't much of a description.
The main problem I have come across is that with no mouth they won't be able to speak. The obvious solutions are sign language and telepathy, but I wanted to see if anybody had better ideas for how to work around that. I don't like sign language because it seems unrealistic for them to be able to reliably communicate with outsiders in that way. I don't think random commoners they meet will always happen to know their sign language, most folks in real life don't know sign language. Telepathy isn't a bad option, but it sounds like it might be too powerful.
Also the problem with no mouths is the verbal component of spells. How would I work around that? Would it work to say that all spells that have the verbal requirement would instead need the somatic component?
Their ability score increase will probably be +2 Wisdom, +1 something else, I don't know what yet.
So far they will probably have advantage on survival and perception checks that involve smell, maybe telepathy, possibly an ability to detect poison with scent (but that is situational), they won't need to eat or drink, but they must smell the same amount of food or pleasant scents as someone would need to eat. If I can't think of anything else, I will probably give them a +1 to their armor class because of their rough hide, but other than that I can't think of anything. They will also take double damage from things like the stinking cloud spell, poison spray, and other effects that involve inhaling and smells. Because of that weakness, I don't think telepathy would be a bad choice.
Because there isn't much of a description, they could be given all sorts of extra traits like claws, spells, or anything else. I just need to think of something that would be cool and would make sense.
I also don't want them to be like owlins and harengon who have little to no lore. I want there to be an interesting reason story wise to play this race other than the mechanics.
So, if anyone has any idea how they communicate with outsiders, what their second ability score should be, what other race features they should have, what lore would be interesting for them, or anything else about this race, please let me know.
I look forward to hearing what people think! Incidentally, this has led me to realise that there is an absolute lack of poison-oriented spells around 3rd and 4th level! So that might be my next one!
This is a very cool concept, there's not enough poison stuff in D&D! I love poison themed stuff and a snake druid would be so cool!!!
It looks very good but I have two main things to pick out - without any real combat-suited wildshape form scaling on Venom you're either locked into a bad wild shape or a race choice with a bite attack. Maybe as part of the feature you could give the character a bite attack (as venomous fangs on their normal form)?
The other thing was that virulent poison is very very strong or has that potential - I'm not sure if any exist just now, but a small dice poison spell is gonna be dealing pretty much max damage every time. Maybe change to something more like the evocation wizards ability which is just a flat damage bonus?
I look forward to hearing what people think! Incidentally, this has led me to realise that there is an absolute lack of poison-oriented spells around 3rd and 4th level! So that might be my next one!
This is awsome. I know it’s a bit redundant, but I can’t stop thinking of a Yuan-Ti Circle of Toxin Druid.
Thoruk has no brother! It's probably a Duck... SLAY IT!
Make your Artificer work with any other class with 174 Multiclassing Feats for your Artificer Multiclass Character!
DM's Guild Releases on This Thread Or check them all out on DMs Guild!
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I have started discussing/reviewing 3rd party D&D content on Substack - stay tuned for semi-regular posts!
Just an idea
MY INFO
Tricky creatures, Ducks. You never can be too sure...
Make your Artificer work with any other class with 174 Multiclassing Feats for your Artificer Multiclass Character!
DM's Guild Releases on This Thread Or check them all out on DMs Guild!
DrivethruRPG Releases on This Thread - latest release: My Character is a Werewolf: balanced rules for Lycanthropy!
I have started discussing/reviewing 3rd party D&D content on Substack - stay tuned for semi-regular posts!
Also this magic item, the Meteor Boots.
Come participate in the Competition of the Finest Brews, Edition XXVIII?
My homebrew stuff:
Spells, Monsters, Magic Items, Feats, Subclasses.
I am an Archfey, but nobody seems to notice.
Extended Signature
Also this spell, Aurora Borealis
Come participate in the Competition of the Finest Brews, Edition XXVIII?
My homebrew stuff:
Spells, Monsters, Magic Items, Feats, Subclasses.
I am an Archfey, but nobody seems to notice.
Extended Signature
What do you think of Mind Metal
MY INFO
Interesting. However, the DC for the Intelligence saving throw is necessary to include and you need to specify what it takes for it to change from armor to a weapon and vice versa (action? Bonus action? Reaction? Will?).
P.S. Mind Metal used by Mind Flayers of the Mind Empire is a bit redundant.
Come participate in the Competition of the Finest Brews, Edition XXVIII?
My homebrew stuff:
Spells, Monsters, Magic Items, Feats, Subclasses.
I am an Archfey, but nobody seems to notice.
Extended Signature
Yeah
This was my first homebrew
MY INFO
Also this Monk subclass, the Way of the Viridian Earth
Come participate in the Competition of the Finest Brews, Edition XXVIII?
My homebrew stuff:
Spells, Monsters, Magic Items, Feats, Subclasses.
I am an Archfey, but nobody seems to notice.
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I was dissatisfied with regular harpies, so I made a boss and mini boss!
Harpy Songmother
Winged Cadence
Tell me what you think!
(Cue (untitled)_how_could_this_happen_to_me.mp3)
Come participate in the Competition of the Finest Brews, Edition XXVIII?
My homebrew stuff:
Spells, Monsters, Magic Items, Feats, Subclasses.
I am an Archfey, but nobody seems to notice.
Extended Signature
Sorry, it does appear you haven't gotten any feedback on a lot of your stuff here. I'm on a time crunch right now for some irl stuff so I can't give much feedback right now. I will hopefully give feedback for everything else at some point in the near future. Sorry.
I am an average mathematics enjoyer.
>Extended Signature<
Yes, I've also been somewhat lax in my guild membership, so let's sort that out...
Building anticipation's wording could be worked on a little, the usual wording is along the lines of "On its turn, it can either use an Action, move, or use a bonus Action, not all three" for such effects.
The thorned javelin is a good effetc, again wording could be improved:
Thorned Javelin. Ranged Weapon Attack: +11 to hit, range 40/120 ft., one target. Hit: 15 (2d10+4) piercing damage, and the target becomes impaled. An impaled creature takes 3 (1d6) piercing damage at the end of each turn in which it moves, as well as each time it is moved outside of its turn. This effect lasts until the creature receives healing.
by making it a custom condition, it automatically waives the risk of stacking, as they are either imaled or they aren't!
In the Scarlet Bough Mane, I wonder if it might look neater if you separate the description from the effects, i nthe same way as magc items:
Scarlet-Bough Mane. In response to taking damage from a creature, Demeter flings her hair about her, releasing a barrage of cutting leaves from her autumn locks.
Each time Demeter takes damage, Each creature of her choice within 5 feet of her, as well as each creature within 15 feet of the source of the triggering damage, must make a DC 21 Dexterity saving throw, taking 16 (3d10) slashing damage on a failed save, or half as much on a successful save.
otherwise, looks like a good statblock, and an interesting fight, should it occur.
These look good, well balanced, a nice utility item with a bit of a kick! (sorry, I'll leave now...). I like them!
you say that the creature is moved around the cone, though it is a cylinder!
this spell is a "you fail one save, you die" kind of deal. The target becomes incapacitated, and remains that way for 10 minutes, taking 2,000d6 damage.
I am unsure how to picture this - is it a tornado, or a light show? I would have had it entrance those who are outside of the cylinder, and afflict those within with radiant and psychic damage, and cause them to suffer a random madness for the duration if they take damage, for the duration of the spell. Maybe I'm getting the wrong image in my mind!
Cool concept!
First up, this seems contradictory/superfluous:
you need to add an escape DC on the grappled condition from the Verdant Stream!
otherwise looks like a good fun class to play and I love the theme!
Ooh, Harpies!
Sonmother sounds awesome, and I love that she summons people to her!
Winged Cadence might work smoother if you were to say that creatures in the cone lose any immunty or advantages to saving throws against the following conditions: Charmed, Frightened. In addition, creatures in this cone lose any temporary immunity to effects that was caused by succeeding on a saving thow, EG Frightful Presence.
All in all, some nice bits of homebrew!
Make your Artificer work with any other class with 174 Multiclassing Feats for your Artificer Multiclass Character!
DM's Guild Releases on This Thread Or check them all out on DMs Guild!
DrivethruRPG Releases on This Thread - latest release: My Character is a Werewolf: balanced rules for Lycanthropy!
I have started discussing/reviewing 3rd party D&D content on Substack - stay tuned for semi-regular posts!
Thanks for your feedback! I’ll get on editing!
P.S. the skill proficiencies on Way of the Viridian Earth had to be done for it to show up as an option in the character builder
EDIT: Aurora Borealis is both a whirling storm and a light show. It is indeed difficult to picture. For some reason, the idea that the people who fail their save in the cylinder wouldn’t be attacked never crossed my mind. That needs a change.
EDIT 2: fun fact about Aurora Borealis: it incapacitates affected creatures, but it doesn’t stop them from moving.
Come participate in the Competition of the Finest Brews, Edition XXVIII?
My homebrew stuff:
Spells, Monsters, Magic Items, Feats, Subclasses.
I am an Archfey, but nobody seems to notice.
Extended Signature
I’m thinking of making a home-brew race that’s subraces are basically separate genders, and it’s based on an animal that has prominent differences between genders. I just need help figuring out which animal to base it on.
MY INFO
I’d recommend peafowl. Aside from that, try this article.
Come participate in the Competition of the Finest Brews, Edition XXVIII?
My homebrew stuff:
Spells, Monsters, Magic Items, Feats, Subclasses.
I am an Archfey, but nobody seems to notice.
Extended Signature
Hello, I like taking things from mythology and folklore and creating them in Dnd. I recently read about a people group from Greek/Roman mythology called the Astoni. They had no mouths, and didn't eat or drink, instead they gained sustenance from inhaling scents from apples, perfumes, flowers, and other things like that. A particularly strong and unpleasant smell could kill them though. They had rough and hairy bodies, no mouth, but otherwise there isn't much of a description.
The main problem I have come across is that with no mouth they won't be able to speak. The obvious solutions are sign language and telepathy, but I wanted to see if anybody had better ideas for how to work around that. I don't like sign language because it seems unrealistic for them to be able to reliably communicate with outsiders in that way. I don't think random commoners they meet will always happen to know their sign language, most folks in real life don't know sign language. Telepathy isn't a bad option, but it sounds like it might be too powerful.
Also the problem with no mouths is the verbal component of spells. How would I work around that? Would it work to say that all spells that have the verbal requirement would instead need the somatic component?
Their ability score increase will probably be +2 Wisdom, +1 something else, I don't know what yet.
So far they will probably have advantage on survival and perception checks that involve smell, maybe telepathy, possibly an ability to detect poison with scent (but that is situational), they won't need to eat or drink, but they must smell the same amount of food or pleasant scents as someone would need to eat. If I can't think of anything else, I will probably give them a +1 to their armor class because of their rough hide, but other than that I can't think of anything. They will also take double damage from things like the stinking cloud spell, poison spray, and other effects that involve inhaling and smells. Because of that weakness, I don't think telepathy would be a bad choice.
Because there isn't much of a description, they could be given all sorts of extra traits like claws, spells, or anything else. I just need to think of something that would be cool and would make sense.
I also don't want them to be like owlins and harengon who have little to no lore. I want there to be an interesting reason story wise to play this race other than the mechanics.
So, if anyone has any idea how they communicate with outsiders, what their second ability score should be, what other race features they should have, what lore would be interesting for them, or anything else about this race, please let me know.
Honestly… the Astoni seems less like a player race and more like a quirky NPC encounter.
Come participate in the Competition of the Finest Brews, Edition XXVIII?
My homebrew stuff:
Spells, Monsters, Magic Items, Feats, Subclasses.
I am an Archfey, but nobody seems to notice.
Extended Signature
I was struck by inspiration for a character earlier and, having found there wasn't really a subclass for what I was after, I made one!
The Circle of Toxin Druid (working title). You are dedicated to poisonous or venomous creatures, and have a list of abilities which reflect that.
I'm posting a link to my Homebrewery as by doing so I am not giving D&D beyond permission to own my work!
Circle of Toxin Druid
I look forward to hearing what people think! Incidentally, this has led me to realise that there is an absolute lack of poison-oriented spells around 3rd and 4th level! So that might be my next one!
Make your Artificer work with any other class with 174 Multiclassing Feats for your Artificer Multiclass Character!
DM's Guild Releases on This Thread Or check them all out on DMs Guild!
DrivethruRPG Releases on This Thread - latest release: My Character is a Werewolf: balanced rules for Lycanthropy!
I have started discussing/reviewing 3rd party D&D content on Substack - stay tuned for semi-regular posts!
This is a very cool concept, there's not enough poison stuff in D&D! I love poison themed stuff and a snake druid would be so cool!!!
It looks very good but I have two main things to pick out - without any real combat-suited wildshape form scaling on Venom you're either locked into a bad wild shape or a race choice with a bite attack. Maybe as part of the feature you could give the character a bite attack (as venomous fangs on their normal form)?
The other thing was that virulent poison is very very strong or has that potential - I'm not sure if any exist just now, but a small dice poison spell is gonna be dealing pretty much max damage every time. Maybe change to something more like the evocation wizards ability which is just a flat damage bonus?
Chilling kinda vibe.
This is awsome. I know it’s a bit redundant, but I can’t stop thinking of a Yuan-Ti Circle of Toxin Druid.
Hi, I’m DrakenBrine, here’s my Sig and characters
I am The Grand Envisioner!