The Market - Huge bustling area tightly packed with the strangest people you've ever seen, selling the strangest wares. Usually expect to see food that still closely resembles the bizarre local wildlife from which it's made, creatures of dubious sapience being sold for ambiguous purposes, and at least one really big guy who wants to beat up one of your group for something that happened long ago.
The market at the beginning of Valerian /thumbsup
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"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
Dug out an old concept I had, which I never did anything with in my campaign, but seems like it could fit in this bizarre creation...
The Lightless Living - Eons ago, as the stories go, a mountain was cast down upon the world and civilizations were buried beneath its wrath. Rather than perish, the civilizations that existed continued to live and thrive. Over the ages, they adapted to their lightless lives - evolution took away their eyes, for they were no longer needed. The people (Man, Dwarf, and Elf) all changed - they learned to live and hunt by smell and hearing... their ability to even feel the faintest of tremor changes allowed them to even hunt down the sightless rabbits. The world in the Lightless Living is exactly like the surface world - here there are deer, rabbits, bears that walk among the people - but over the eons, they too have changed. The people of the Lightless Living are far more barbaric than the surface world - often feeding on the weak when the need arose. The hatred and mistrust among the other Lightless Living (even among their own kind) knew no bounds - and those caught by the Lightless Living were often tortured so that the sightless ones could be entertained by their screams of pain. In recent years, some adventurers ventured too far and encountered the Lightless Living - and those that escaped, also showed some a passage to the surface. The Lightless Living are often mistaken for undead, because they have no eyes, their flesh is white and almost transparent in color (lacking pigment).
This post has potentially manipulated dice roll results.
I haven't been on this thread in a while so Imma do some catching up.
1. Marvel RPG origins random thing: 7 .(originally a 77, but Beyond changed my role) High tech, which means I'm a mad inventor in pursuit to become the all-mighty lord of the world, which he believes is a game. Power category: 46 . so I use distance attacks, probably like alchemical grenades (think PF 2e alchemist).
2. Cool places (?): how about:
The Whirlwind: A massive, perpetual tornado that flings around several small islands that people somehow still live on, maybe it has to do with the fact that time (& therefore the flinging) is slowed down
"Come with me, and you'll be. in a world of pure imagination. Take a look, and you'll see, into your imagination. we'll begin, with a spin. traveling in a world of my creation. what we'll see will defy explanation!" ~Willy Wonka, Charlie and the Chocolate Factory
their is no light without dark. no calm without storm. no heroes without villains. I, unfortunately am the dark. I am the storm. I. Am. The. Villain (not really considering I'm a forever player and never get the chance to DM)
Ok, since we are moving on to being-made spaces...
The Market - Huge bustling area tightly packed with the strangest people you've ever seen, selling the strangest wares. Usually expect to see food that still closely resembles the bizarre local wildlife from which it's made, creatures of dubious sapience being sold for ambiguous purposes, and at least one really big guy who wants to beat up one of your group for something that happened long ago.
Only a DM since 1980 (3000+ Sessions) / PhD, MS, MA / Mixed, Bi, Trans, Woman / No longer welcome in the US, apparently
Wyrlde: Adventures in the Seven Cities .-=] Lore Book | Patreon | Wyrlde YT [=-. An original Setting for 5e, a whole solar system of adventure. Ongoing updates, exclusies, more. Not Talking About It / Dubbed The Oracle in the Cult of Mythology Nerds
Apparently, all those days spent at Flying Buffalo when they had a physical shop gave me greater awareness than I thought.
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Only a DM since 1980 (3000+ Sessions) / PhD, MS, MA / Mixed, Bi, Trans, Woman / No longer welcome in the US, apparently
Wyrlde: Adventures in the Seven Cities .-=] Lore Book | Patreon | Wyrlde YT [=-. An original Setting for 5e, a whole solar system of adventure. Ongoing updates, exclusies, more. Not Talking About It / Dubbed The Oracle in the Cult of Mythology Nerds
So, D&D is not a perfect system. no system is. but I like to put a ton of effort into my home games, and with that comes a good bit of homebrew (I won't say a lot cause what I have is nothing compared to Dorsay's work. probably cause they have been working on it for 43 years and I have been doing it for 6). and so, I have come to the desicion that I want to rewrite the classes, races (tailored to my world), & feats of the game. so, I have a list of classes below:
QOTD: What ideas do you have for features of these classes?
and yes, this is a utterly blatant and unsubtle attempt at getting help with this project
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"Come with me, and you'll be. in a world of pure imagination. Take a look, and you'll see, into your imagination. we'll begin, with a spin. traveling in a world of my creation. what we'll see will defy explanation!" ~Willy Wonka, Charlie and the Chocolate Factory
their is no light without dark. no calm without storm. no heroes without villains. I, unfortunately am the dark. I am the storm. I. Am. The. Villain (not really considering I'm a forever player and never get the chance to DM)
So, suggestion one: Pull the parts and the pieces and the subclasses you think will work work first.
Break the mass of them into the four traditional class groups (Magic User, Fighter, Cleric, Rogue). This is important -- classes which are akin to each other will have some features akin to each other (most notably, Hit dice). Then work on them in those groups. You can absolutely use a different "grouping" as well, the point is to help create chunks that you can use to make the task not only seem manageable, but that allows you to look at them and ensure they remain distinct enough.
For example, I have a nice, neat, happy little grid for all my classes that puts them into a group of three or of six. And then I have Bards. Because I forgot to fit them into the neat little grid, and that allowed me to make bards something completely different (Bards have literal, actual muses, and that is where their magic comes from).
'tis a lot of work. and the most boring part of the whole thing for me lol
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Only a DM since 1980 (3000+ Sessions) / PhD, MS, MA / Mixed, Bi, Trans, Woman / No longer welcome in the US, apparently
Wyrlde: Adventures in the Seven Cities .-=] Lore Book | Patreon | Wyrlde YT [=-. An original Setting for 5e, a whole solar system of adventure. Ongoing updates, exclusies, more. Not Talking About It / Dubbed The Oracle in the Cult of Mythology Nerds
Fun fact: blackguard is pronounced "blaggard". I've known that word since I was a kid, but had literally never heard it pronounced until about a week ago.
Settling on a ring of six cities around the big one, making it a holy land. This will give a mix of "civilized" lands and then a broad ring of "uncivilized lands". Will still have all the "normal" biomes.
Sacred Numbers are 6, 7, and 8.
The Sea of Sand - a vast desert area of dunes and mysteries!
The Dark Forest - A forest that is scary and rumored to be dangerous.
The Frozen Wastes - A really cold place where it's always snowing. Suited for crags.
The Shadow Marsh - A swamp where everything wants to kill you.
The Volar Islands - An island that floats. On the sky, specifically.
A Volcanic Mountain - Wreathed in fiery smoke, hiding a deep secret
A Grand Old City -- Filled with monumental architecture, and ancient and holy place that the six Kingdoms war over.
A Mighty Maze -- A many branched mystery of magnificence.
A Legendary Labyrinth -- The terrifying complex of paths and patterns.
Meandering Caverns — a tunnel complex.
The White Necropolis - A city or tomb filled with undead or other spooky monsters like giant bugs
The Mystical Mountains -- treacherous and high
The Spine of the World -- a long chain of mountains
The Highland Bog -- a highland marsh known to be the abode of spirits.
The Highlands -- A great plateau, cold and rugged steppe lands
The Celestial Mare -- a massive ancient ship, ghostly and terrifying.
The Well of Souls - A large and powerful arcane thingy that makes magic in the surrounding area more powerful, and perhaps more chaotic.
The Badlands - An area so ravaged by war (mortal or otherwise) that no hint of the previous terrain can be made out.
The Thinny Wilds - An area surrounding an uncontrolled gate to another plane, warped to match the portal's destination.
Brilliant Woods -- A magical forest filled with fantastical beasts and abundant in magic
Brilliant Brambles -- a massive hedge of thorny fruiting and flowering plants that surrounds the Brilliant Woods.
The Isles of Myst -- Misty islands holding many secrets. Among them...
Cymraeg -- an island that's actually a turtle.
The Sea of Tears -- A shipwreck graveyard, either the lair of a monster , between the Sea of Storms and the Sea of Despair
The Empty Quarter -- A dry, barren desert where even sand is said to flee
Thalassica -- the underwater ruins of an ancient city.
The Maelstrom - A giant, constantly swirling whirlpool usually between two landmasses.
The Salt Mines -- deep underground mines for a precious commodity
Ancient Mines -- From They Who Came before, occasionally re-discovered.
The Great Jungle -- A mighty, near impenetrable jungle said to harbor fearsome and fearful foes
The Whispering Rainforest -- To the south a jungle of near constant rain
The Forgotten Island: An island where time seems to have stopped, as the island is dominated by dinosaurs of all kinds
The Emerald Forest: Dense jungles full of ancient cities buried deep beneath the jungle's roots, where ancient temples with hints of human sacrifice peek above it's dense, green tops; populated by the most venomous of spiders and snakes
Caverns of Despair: What exactly happened to the people that once called the depths of these caves "home" has been "forgotten" - and most say, the people purposely forgot it and refuse to speak of it. Whatever happened, the dread and despair that emanates even at the entrance of the cave feels like an overwhelm mist that clings to the flesh, seeps into the pores and devours your hope. The drops of water echoing in the caves, each sound like children, who cry out for their parents, long gone...
The Blood Swamps: A swamp that was the scene of a great, and horrific battle, that lasted for so long, that the very soil itself became red and swamp like. The battle was so ruthless that there was no time to recover the dead, and those bodies sank into the red soil... and now, this dreaded land, where this battle once took place, has turned into a swamp of crimson fluid, whose dead reach out to pull those foolish enough to try and cross it...
The Hollow Moon --Dyson Ring
The Endless Sea -- The great Ocean around the whole of the the lands
The Surient Saltu -- Carnivorous Jungle --
Carcassia --The Interior of a Kaiju
The Daughter's Egg -- The Mother Ship, an egg shaped form in the heavens, always near the The hollow Moon. It is said the Thinny Wilds lead to it.
Stones of Power - Five, tall, grey stones rise out from the world's surface. The mystery of the stones has long been debated. Efforts to unearth the five stones have been wrought with ill fortune for those who try to do so, from mysterious, uncurable illnesses, to fatal accidents that are freaky in nature. During certain celestial moments - the five stones glow with incredible power.
The Great Scar - A cut, over 277 miles long, upon the world. Cliffs of red stone tower over a river that runs along the Great Scar, during the torrential rains that sometimes wash over the land, cause the red stone to wash into the river, turning the waters red like blood.
The In-Between - An environment that doesn't follow the rules, where nothing belongs, strangely barren, empty as if nothing has ever existed here.
Ground Zero - Akin to a giant crater, where the rules of the world break down; emits a strange energy that causes things that enter it to glow with a strange greenish light, can cause physical mutation, sometimes madness or crushing melancholy. Perhaps people will awaken latent psychic powers, which may or may not still manifest after leaving the site.
Godrood -- Towering well over 500 feet tall and 50 feet width, the largest tree known rises above its children, varying in height from a young and stout 50 feet to 300 feet tall. It is so vast, and its branches so great grew unique branches that other trees and seeds have settled and grown upon it, and by itself became a great forest within a great forest. The canopy of the massive tree is so large that it provides and has created it's own ecosystem beneath it.
Mare Ignis, The Sea of Fire -- a massive, molten lake of fire and lava, roughly 350 miles in length and 160 miles wide. The air around it is poisonous, but plants thrive.
The Voes River -- a river said to be magical and spectacular, where spirits dwell.
The Whirlwind: A massive, perpetual tornado that flings around several small islands that people somehow still live on, maybe it has to do with the fact that time (& therefore the flinging) is slowed down
Underwater civilization, or town.
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CENSORSHIP IS THE TOOL OF COWARDS and WANNA BE TYRANTS.
(I won't say a lot cause what I have is nothing compared to Dorsay's work. probably cause they have been working on it for 43 years and I have been doing it for 6).
I know Antonia doesn't want to be annoying about this, but I have no such concerns. She! >;)
An inventor type needs the ability to develop an ongoing and escalating arms race with an NPC. They need an experimental-prototype sort of feature that lets them do unreasonably flexible things but at a risk of catastrophic failure -- and that needs to not ruin them for the whole day because then they'll never use it.
Settling on a ring of six cities around the big one, making it a holy land. This will give a mix of "civilized" lands and then a broad ring of "uncivilized lands". Will still have all the "normal" biomes.
Sacred Numbers are 6, 7, and 8.
The Sea of Sand - a vast desert area of dunes and mysteries!
The Dark Forest - A forest that is scary and rumored to be dangerous.
The Frozen Wastes - A really cold place where it's always snowing. Suited for crags.
The Shadow Marsh - A swamp where everything wants to kill you.
The Volar Islands - An island that floats. On the sky, specifically.
A Volcanic Mountain - Wreathed in fiery smoke, hiding a deep secret
A Grand Old City -- Filled with monumental architecture, and ancient and holy place that the six Kingdoms war over.
A Mighty Maze -- A many branched mystery of magnificence.
A Legendary Labyrinth -- The terrifying complex of paths and patterns.
Meandering Caverns — a tunnel complex.
The White Necropolis - A city or tomb filled with undead or other spooky monsters like giant bugs
The Mystical Mountains -- treacherous and high
The Spine of the World -- a long chain of mountains
The Highland Bog -- a highland marsh known to be the abode of spirits.
The Highlands -- A great plateau, cold and rugged steppe lands
The Celestial Mare -- a massive ancient ship, ghostly and terrifying.
The Well of Souls - A large and powerful arcane thingy that makes magic in the surrounding area more powerful, and perhaps more chaotic.
The Badlands - An area so ravaged by war (mortal or otherwise) that no hint of the previous terrain can be made out.
The Thinny Wilds - An area surrounding an uncontrolled gate to another plane, warped to match the portal's destination.
Brilliant Woods -- A magical forest filled with fantastical beasts and abundant in magic
Brilliant Brambles -- a massive hedge of thorny fruiting and flowering plants that surrounds the Brilliant Woods.
The Isles of Myst -- Misty islands holding many secrets. Among them...
Cymraeg -- an island that's actually a turtle.
The Sea of Tears -- A shipwreck graveyard, either the lair of a monster , between the Sea of Storms and the Sea of Despair
The Empty Quarter -- A dry, barren desert where even sand is said to flee
Thalassica -- the underwater ruins of an ancient city.
The Maelstrom - A giant, constantly swirling whirlpool usually between two landmasses.
The Salt Mines -- deep underground mines for a precious commodity
Ancient Mines -- From They Who Came before, occasionally re-discovered.
The Great Jungle -- A mighty, near impenetrable jungle said to harbor fearsome and fearful foes
The Whispering Rainforest -- To the south a jungle of near constant rain
The Forgotten Island: An island where time seems to have stopped, as the island is dominated by dinosaurs of all kinds
The Emerald Forest: Dense jungles full of ancient cities buried deep beneath the jungle's roots, where ancient temples with hints of human sacrifice peek above it's dense, green tops; populated by the most venomous of spiders and snakes
Caverns of Despair: What exactly happened to the people that once called the depths of these caves "home" has been "forgotten" - and most say, the people purposely forgot it and refuse to speak of it. Whatever happened, the dread and despair that emanates even at the entrance of the cave feels like an overwhelm mist that clings to the flesh, seeps into the pores and devours your hope. The drops of water echoing in the caves, each sound like children, who cry out for their parents, long gone...
The Blood Swamps: A swamp that was the scene of a great, and horrific battle, that lasted for so long, that the very soil itself became red and swamp like. The battle was so ruthless that there was no time to recover the dead, and those bodies sank into the red soil... and now, this dreaded land, where this battle once took place, has turned into a swamp of crimson fluid, whose dead reach out to pull those foolish enough to try and cross it...
The Hollow Moon --Dyson Ring
The Endless Sea -- The great Ocean around the whole of the the lands
The Surient Saltu -- Carnivorous Jungle --
Carcassia --The Interior of a Kaiju
The Daughter's Egg -- The Mother Ship, an egg shaped form in the heavens, always near the The hollow Moon. It is said the Thinny Wilds lead to it.
Stones of Power - Five, tall, grey stones rise out from the world's surface. The mystery of the stones has long been debated. Efforts to unearth the five stones have been wrought with ill fortune for those who try to do so, from mysterious, uncurable illnesses, to fatal accidents that are freaky in nature. During certain celestial moments - the five stones glow with incredible power.
The Great Scar - A cut, over 277 miles long, upon the world. Cliffs of red stone tower over a river that runs along the Great Scar, during the torrential rains that sometimes wash over the land, cause the red stone to wash into the river, turning the waters red like blood.
The In-Between - An environment that doesn't follow the rules, where nothing belongs, strangely barren, empty as if nothing has ever existed here.
Ground Zero - Akin to a giant crater, where the rules of the world break down; emits a strange energy that causes things that enter it to glow with a strange greenish light, can cause physical mutation, sometimes madness or crushing melancholy. Perhaps people will awaken latent psychic powers, which may or may not still manifest after leaving the site.
Godrood -- Towering well over 500 feet tall and 50 feet width, the largest tree known rises above its children, varying in height from a young and stout 50 feet to 300 feet tall. It is so vast, and its branches so great grew unique branches that other trees and seeds have settled and grown upon it, and by itself became a great forest within a great forest. The canopy of the massive tree is so large that it provides and has created it's own ecosystem beneath it.
Mare Ignis, The Sea of Fire -- a massive, molten lake of fire and lava, roughly 350 miles in length and 160 miles wide. The air around it is poisonous, but plants thrive.
The Voes River -- a river said to be magical and spectacular, where spirits dwell.
The Whirlwind: A massive, perpetual tornado that flings around several small islands that people somehow still live on, maybe it has to do with the fact that time (& therefore the flinging) is slowed down
Underwater civilization, or town.
26.
Rollback Post to RevisionRollBack
Only a DM since 1980 (3000+ Sessions) / PhD, MS, MA / Mixed, Bi, Trans, Woman / No longer welcome in the US, apparently
Wyrlde: Adventures in the Seven Cities .-=] Lore Book | Patreon | Wyrlde YT [=-. An original Setting for 5e, a whole solar system of adventure. Ongoing updates, exclusies, more. Not Talking About It / Dubbed The Oracle in the Cult of Mythology Nerds
(I won't say a lot cause what I have is nothing compared to Dorsay's work. probably cause they have been working on it for 43 years and I have been doing it for 6).
I know Antonia doesn't want to be annoying about this, but I have no such concerns. She! >;)
An inventor type needs the ability to develop an ongoing and escalating arms race with an NPC. They need an experimental-prototype sort of feature that lets them do unreasonably flexible things but at a risk of catastrophic failure -- and that needs to not ruin them for the whole day because then they'll never use it.
Thank you.
Rollback Post to RevisionRollBack
Only a DM since 1980 (3000+ Sessions) / PhD, MS, MA / Mixed, Bi, Trans, Woman / No longer welcome in the US, apparently
Wyrlde: Adventures in the Seven Cities .-=] Lore Book | Patreon | Wyrlde YT [=-. An original Setting for 5e, a whole solar system of adventure. Ongoing updates, exclusies, more. Not Talking About It / Dubbed The Oracle in the Cult of Mythology Nerds
(I won't say a lot cause what I have is nothing compared to Dorsay's work. probably cause they have been working on it for 43 years and I have been doing it for 6).
I know Antonia doesn't want to be annoying about this, but I have no such concerns. She! >;)
An inventor type needs the ability to develop an ongoing and escalating arms race with an NPC. They need an experimental-prototype sort of feature that lets them do unreasonably flexible things but at a risk of catastrophic failure -- and that needs to not ruin them for the whole day because then they'll never use it.
"Come with me, and you'll be. in a world of pure imagination. Take a look, and you'll see, into your imagination. we'll begin, with a spin. traveling in a world of my creation. what we'll see will defy explanation!" ~Willy Wonka, Charlie and the Chocolate Factory
their is no light without dark. no calm without storm. no heroes without villains. I, unfortunately am the dark. I am the storm. I. Am. The. Villain (not really considering I'm a forever player and never get the chance to DM)
Hey, nobody calls my friends stupid. You take it back! 😉
I have friends? JK, also, I don't think I've ever mentioned my pronouns before, but what do y'all think they are. yes, I realize i said yall, Im from the south.
"Come with me, and you'll be. in a world of pure imagination. Take a look, and you'll see, into your imagination. we'll begin, with a spin. traveling in a world of my creation. what we'll see will defy explanation!" ~Willy Wonka, Charlie and the Chocolate Factory
their is no light without dark. no calm without storm. no heroes without villains. I, unfortunately am the dark. I am the storm. I. Am. The. Villain (not really considering I'm a forever player and never get the chance to DM)
I'm fry, and I make doodles. That's why they call me FRY DOODLES. Also no pressure but check out my YouTube channel (Fry Doodles) Soli Deo Gloria(Sed servus eius crustulum vult) I'm a disabled, neurodivergent, artsy dumpster fire, and somewhat of a clown. But, I'm also god's favorite princess and the most interesting girl in the world. Crafter of Constellations, vocaloid enjoyer, waluigi’s #1 fan, space alien, your favorite pretty boy, and certified silly goose
You know what i love? I love knowing my heritage. Not like ancestry.com percentages, I mean knowing about the relatives who came before me. I don't know if I have Lithuanian blood because I took a test, I know I have Lithuanian blood because my great-grandpa immigrated from there back in 1897. It feels real and amazing to know the story behind my ancestry.
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I'm fry, and I make doodles. That's why they call me FRY DOODLES. Also no pressure but check out my YouTube channel (Fry Doodles) Soli Deo Gloria(Sed servus eius crustulum vult) I'm a disabled, neurodivergent, artsy dumpster fire, and somewhat of a clown. But, I'm also god's favorite princess and the most interesting girl in the world. Crafter of Constellations, vocaloid enjoyer, waluigi’s #1 fan, space alien, your favorite pretty boy, and certified silly goose
Settling on a ring of six cities around the big one, making it a holy land. This will give a mix of "civilized" lands and then a broad ring of "uncivilized lands". Will still have all the "normal" biomes.
Sacred Numbers are 6, 7, and 8.
The Sea of Sand - a vast desert area of dunes and mysteries!
The Dark Forest - A forest that is scary and rumored to be dangerous.
The Frozen Wastes - A really cold place where it's always snowing. Suited for crags.
The Shadow Marsh - A swamp where everything wants to kill you.
The Volar Islands - An island that floats. On the sky, specifically.
A Volcanic Mountain - Wreathed in fiery smoke, hiding a deep secret
A Grand Old City -- Filled with monumental architecture, and ancient and holy place that the six Kingdoms war over.
A Mighty Maze -- A many branched mystery of magnificence.
A Legendary Labyrinth -- The terrifying complex of paths and patterns.
Meandering Caverns — a tunnel complex.
The White Necropolis - A city or tomb filled with undead or other spooky monsters like giant bugs
The Mystical Mountains -- treacherous and high
The Spine of the World -- a long chain of mountains
The Highland Bog -- a highland marsh known to be the abode of spirits.
The Highlands -- A great plateau, cold and rugged steppe lands
The Celestial Mare -- a massive ancient ship, ghostly and terrifying.
The Well of Souls - A large and powerful arcane thingy that makes magic in the surrounding area more powerful, and perhaps more chaotic.
The Badlands - An area so ravaged by war (mortal or otherwise) that no hint of the previous terrain can be made out.
The Thinny Wilds - An area surrounding an uncontrolled gate to another plane, warped to match the portal's destination.
Brilliant Woods -- A magical forest filled with fantastical beasts and abundant in magic
Brilliant Brambles -- a massive hedge of thorny fruiting and flowering plants that surrounds the Brilliant Woods.
The Isles of Myst -- Misty islands holding many secrets. Among them...
Cymraeg -- an island that's actually a turtle.
The Sea of Tears -- A shipwreck graveyard, either the lair of a monster , between the Sea of Storms and the Sea of Despair
The Empty Quarter -- A dry, barren desert where even sand is said to flee
Thalassica -- the underwater ruins of an ancient city.
The Maelstrom - A giant, constantly swirling whirlpool usually between two landmasses.
The Salt Mines -- deep underground mines for a precious commodity
Ancient Mines -- From They Who Came before, occasionally re-discovered.
The Great Jungle -- A mighty, near impenetrable jungle said to harbor fearsome and fearful foes
The Whispering Rainforest -- To the south a jungle of near constant rain
The Forgotten Island: An island where time seems to have stopped, as the island is dominated by dinosaurs of all kinds
The Emerald Forest: Dense jungles full of ancient cities buried deep beneath the jungle's roots, where ancient temples with hints of human sacrifice peek above it's dense, green tops; populated by the most venomous of spiders and snakes
Caverns of Despair: What exactly happened to the people that once called the depths of these caves "home" has been "forgotten" - and most say, the people purposely forgot it and refuse to speak of it. Whatever happened, the dread and despair that emanates even at the entrance of the cave feels like an overwhelm mist that clings to the flesh, seeps into the pores and devours your hope. The drops of water echoing in the caves, each sound like children, who cry out for their parents, long gone...
The Blood Swamps: A swamp that was the scene of a great, and horrific battle, that lasted for so long, that the very soil itself became red and swamp like. The battle was so ruthless that there was no time to recover the dead, and those bodies sank into the red soil... and now, this dreaded land, where this battle once took place, has turned into a swamp of crimson fluid, whose dead reach out to pull those foolish enough to try and cross it...
The Hollow Moon --Dyson Ring
The Endless Sea -- The great Ocean around the whole of the the lands
The Surient Saltu -- Carnivorous Jungle --
Carcassia --The Interior of a Kaiju
The Daughter's Egg -- The Mother Ship, an egg shaped form in the heavens, always near the The hollow Moon. It is said the Thinny Wilds lead to it.
Stones of Power - Five, tall, grey stones rise out from the world's surface. The mystery of the stones has long been debated. Efforts to unearth the five stones have been wrought with ill fortune for those who try to do so, from mysterious, uncurable illnesses, to fatal accidents that are freaky in nature. During certain celestial moments - the five stones glow with incredible power.
The Great Scar - A cut, over 277 miles long, upon the world. Cliffs of red stone tower over a river that runs along the Great Scar, during the torrential rains that sometimes wash over the land, cause the red stone to wash into the river, turning the waters red like blood.
The In-Between - An environment that doesn't follow the rules, where nothing belongs, strangely barren, empty as if nothing has ever existed here.
Ground Zero - Akin to a giant crater, where the rules of the world break down; emits a strange energy that causes things that enter it to glow with a strange greenish light, can cause physical mutation, sometimes madness or crushing melancholy. Perhaps people will awaken latent psychic powers, which may or may not still manifest after leaving the site.
Godrood -- Towering well over 500 feet tall and 50 feet width, the largest tree known rises above its children, varying in height from a young and stout 50 feet to 300 feet tall. It is so vast, and its branches so great grew unique branches that other trees and seeds have settled and grown upon it, and by itself became a great forest within a great forest. The canopy of the massive tree is so large that it provides and has created it's own ecosystem beneath it.
Mare Ignis, The Sea of Fire -- a massive, molten lake of fire and lava, roughly 350 miles in length and 160 miles wide. The air around it is poisonous, but plants thrive.
The Voes River -- a river said to be magical and spectacular, where spirits dwell.
The Whirlwind: A massive, perpetual tornado that flings around several small islands that people somehow still live on, maybe it has to do with the fact that time (& therefore the flinging) is slowed down
I must have missed the rules of this game, but I think I contribute interesting locales? How about:
The Library of Ignorance. An antediluvian archive filled with stacks of books of gibberish in languages long-forgotten. Beware the librarian, an ancient entity that replaces reasoned thought with silent madness.
The Forge of Titans. During the Dawn War, the primordial titans used this nexus of elemental fire and water to forge their weapons. In the aftermath, it was adapted to forge the chains that bind them to this day.
The market at the beginning of Valerian /thumbsup
"Sooner or later, your Players are going to smash your railroad into a sandbox."
-Vedexent
"real life is a super high CR."
-OboeLauren
"............anybody got any potatoes? We could drop a potato in each hole an' see which ones get viciously mauled by horrible monsters?"
-Ilyara Thundertale
Dug out an old concept I had, which I never did anything with in my campaign, but seems like it could fit in this bizarre creation...
The Lightless Living - Eons ago, as the stories go, a mountain was cast down upon the world and civilizations were buried beneath its wrath. Rather than perish, the civilizations that existed continued to live and thrive. Over the ages, they adapted to their lightless lives - evolution took away their eyes, for they were no longer needed. The people (Man, Dwarf, and Elf) all changed - they learned to live and hunt by smell and hearing... their ability to even feel the faintest of tremor changes allowed them to even hunt down the sightless rabbits. The world in the Lightless Living is exactly like the surface world - here there are deer, rabbits, bears that walk among the people - but over the eons, they too have changed. The people of the Lightless Living are far more barbaric than the surface world - often feeding on the weak when the need arose. The hatred and mistrust among the other Lightless Living (even among their own kind) knew no bounds - and those caught by the Lightless Living were often tortured so that the sightless ones could be entertained by their screams of pain. In recent years, some adventurers ventured too far and encountered the Lightless Living - and those that escaped, also showed some a passage to the surface. The Lightless Living are often mistaken for undead, because they have no eyes, their flesh is white and almost transparent in color (lacking pigment).
Check out my publication on DMs Guild: https://www.dmsguild.com/browse.php?author=Tawmis%20Logue
Check out my comedy web series - Neverending Nights: https://www.youtube.com/watch?v=8Wr4-u9-zw0&list=PLbRG7dzFI-u3EJd0usasgDrrFO3mZ1lOZ
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The thieves’ den/guildhouse
Creating Epic Boons on DDB
DDB Buyers' Guide
Hardcovers, DDB & You
Content Troubleshooting
I haven't been on this thread in a while so Imma do some catching up.
1. Marvel RPG origins random thing: 7 .(originally a 77, but Beyond changed my role) High tech, which means I'm a mad inventor in pursuit to become the all-mighty lord of the world, which he believes is a game. Power category: 46 . so I use distance attacks, probably like alchemical grenades (think PF 2e alchemist).
2. Cool places (?): how about:
The Whirlwind: A massive, perpetual tornado that flings around several small islands that people somehow still live on, maybe it has to do with the fact that time (& therefore the flinging) is slowed down
"Come with me, and you'll be. in a world of pure imagination. Take a look, and you'll see, into your imagination. we'll begin, with a spin. traveling in a world of my creation. what we'll see will defy explanation!" ~Willy Wonka, Charlie and the Chocolate Factory
their is no light without dark. no calm without storm. no heroes without villains. I, unfortunately am the dark. I am the storm. I. Am. The. Villain (not really considering I'm a forever player and never get the chance to DM)
Extended Signature
Ok, since we are moving on to being-made spaces...
The Market - Huge bustling area tightly packed with the strangest people you've ever seen, selling the strangest wares. Usually expect to see food that still closely resembles the bizarre local wildlife from which it's made, creatures of dubious sapience being sold for ambiguous purposes, and at least one really big guy who wants to beat up one of your group for something that happened long ago.
Thieves Den or Guild --
The Catacombs --
Only a DM since 1980 (3000+ Sessions) / PhD, MS, MA / Mixed, Bi, Trans, Woman / No longer welcome in the US, apparently
Wyrlde: Adventures in the Seven Cities
.-=] Lore Book | Patreon | Wyrlde YT [=-.
An original Setting for 5e, a whole solar system of adventure. Ongoing updates, exclusies, more.
Not Talking About It / Dubbed The Oracle in the Cult of Mythology Nerds
River or lake of danger, magic or spiritual significance
Catacombs
CENSORSHIP IS THE TOOL OF COWARDS and WANNA BE TYRANTS.
Apparently, all those days spent at Flying Buffalo when they had a physical shop gave me greater awareness than I thought.
Only a DM since 1980 (3000+ Sessions) / PhD, MS, MA / Mixed, Bi, Trans, Woman / No longer welcome in the US, apparently
Wyrlde: Adventures in the Seven Cities
.-=] Lore Book | Patreon | Wyrlde YT [=-.
An original Setting for 5e, a whole solar system of adventure. Ongoing updates, exclusies, more.
Not Talking About It / Dubbed The Oracle in the Cult of Mythology Nerds
So, D&D is not a perfect system. no system is. but I like to put a ton of effort into my home games, and with that comes a good bit of homebrew (I won't say a lot cause what I have is nothing compared to Dorsay's work. probably cause they have been working on it for 43 years and I have been doing it for 6). and so, I have come to the desicion that I want to rewrite the classes, races (tailored to my world), & feats of the game. so, I have a list of classes below:
QOTD: What ideas do you have for features of these classes?
1. Arcane Artisan: crafts magic items. Inspiration: Artificer
2. Potion brewer: makes potions, mutagens, & alchemical bombs. inspiration: pf 2e alchemist
3. fury Savage: channels negative emotions into battle prowess. Inspiration: Barbarian
4. Lore singer: tells folk tales and inspire their allies. Inspiration: bard
5. Holy Hierophant: a spellcasting priest devoted to one of the gods. Inspiration: cleric, 4e Invoker
6. Hunter: a shape-shifting defender of the wilds. inspiration: moon druid, 4e warden
7. Guardian: a master of armor and shields, standing as a bastion of defense. Inspiration: 3x dwarven defender prestige class, fighter
8. Champion: a warrior adept at wielding all manner of weapons, but specializing in one type in paticular. inspiration: fighter, kensei monk
9. Ninja: a sneaky martial artist who is one with the shadows. inspiration: monk, 3x shadowdancer
10. Templar: the sword arm of a religion, invested with the power to smite the blasphemous. Inspiration: paladin, 4e avenger
11 Traveler: a master of the wilderness, who has gone far and wide across the world. inspiration: ranger, 3x horizon walker
12 Assassin: a master of silent death, who is adept at ambushes & sneak attacks. Inspiration: assassin rogue, 3x assasin
13. Scoundrel: a jack of all trades, master of skills, who can pick locks and find traps. inspiration: rogue, bard
14 sorcerer: someone connected with the elements, the primal forces that make up the universe. inspiration: druid, sorcerer, pf kineticist
15 Summoner: someone who has made a pact and summoned a servant of their patron (or their patron). inspiration: warlock, PF witch, PF summoner
16 spell scribe: someone who writes down and learns magic. inspiration: wizard, 3x loremaster
17 Knight: a battle-field commander who helps their allies from atop a steed. inspiration: 4e warlord, PF cavalier
18 Eldritch Knight: someone who mixes sword and spell. Inspiration: PF magus, 3x eldritch knight
19 Investigator: someone who follows clues and marks certain targets for investigation and elimination. Inspiration: PF investigator
20 dark-blade: evil warrior who serves vile forces. inspiration: oathbreaker paladin, 3x blackguard, blood hunter
21 Shepherd: commander of animal companions. Inspiration: beast master ranger, shepherd druid
and yes, this is a utterly blatant and unsubtle attempt at getting help with this project
"Come with me, and you'll be. in a world of pure imagination. Take a look, and you'll see, into your imagination. we'll begin, with a spin. traveling in a world of my creation. what we'll see will defy explanation!" ~Willy Wonka, Charlie and the Chocolate Factory
their is no light without dark. no calm without storm. no heroes without villains. I, unfortunately am the dark. I am the storm. I. Am. The. Villain (not really considering I'm a forever player and never get the chance to DM)
Extended Signature
So, suggestion one: Pull the parts and the pieces and the subclasses you think will work work first.
Break the mass of them into the four traditional class groups (Magic User, Fighter, Cleric, Rogue). This is important -- classes which are akin to each other will have some features akin to each other (most notably, Hit dice). Then work on them in those groups. You can absolutely use a different "grouping" as well, the point is to help create chunks that you can use to make the task not only seem manageable, but that allows you to look at them and ensure they remain distinct enough.
For example, I have a nice, neat, happy little grid for all my classes that puts them into a group of three or of six. And then I have Bards. Because I forgot to fit them into the neat little grid, and that allowed me to make bards something completely different (Bards have literal, actual muses, and that is where their magic comes from).
'tis a lot of work. and the most boring part of the whole thing for me lol
Only a DM since 1980 (3000+ Sessions) / PhD, MS, MA / Mixed, Bi, Trans, Woman / No longer welcome in the US, apparently
Wyrlde: Adventures in the Seven Cities
.-=] Lore Book | Patreon | Wyrlde YT [=-.
An original Setting for 5e, a whole solar system of adventure. Ongoing updates, exclusies, more.
Not Talking About It / Dubbed The Oracle in the Cult of Mythology Nerds
Fun fact: blackguard is pronounced "blaggard". I've known that word since I was a kid, but had literally never heard it pronounced until about a week ago.
Underwater civilization, or town.
CENSORSHIP IS THE TOOL OF COWARDS and WANNA BE TYRANTS.
I know Antonia doesn't want to be annoying about this, but I have no such concerns. She! >;)
An inventor type needs the ability to develop an ongoing and escalating arms race with an NPC. They need an experimental-prototype sort of feature that lets them do unreasonably flexible things but at a risk of catastrophic failure -- and that needs to not ruin them for the whole day because then they'll never use it.
26.
Only a DM since 1980 (3000+ Sessions) / PhD, MS, MA / Mixed, Bi, Trans, Woman / No longer welcome in the US, apparently
Wyrlde: Adventures in the Seven Cities
.-=] Lore Book | Patreon | Wyrlde YT [=-.
An original Setting for 5e, a whole solar system of adventure. Ongoing updates, exclusies, more.
Not Talking About It / Dubbed The Oracle in the Cult of Mythology Nerds
Thank you.
Only a DM since 1980 (3000+ Sessions) / PhD, MS, MA / Mixed, Bi, Trans, Woman / No longer welcome in the US, apparently
Wyrlde: Adventures in the Seven Cities
.-=] Lore Book | Patreon | Wyrlde YT [=-.
An original Setting for 5e, a whole solar system of adventure. Ongoing updates, exclusies, more.
Not Talking About It / Dubbed The Oracle in the Cult of Mythology Nerds
Oh sorry. I’m really stupid.
"Come with me, and you'll be. in a world of pure imagination. Take a look, and you'll see, into your imagination. we'll begin, with a spin. traveling in a world of my creation. what we'll see will defy explanation!" ~Willy Wonka, Charlie and the Chocolate Factory
their is no light without dark. no calm without storm. no heroes without villains. I, unfortunately am the dark. I am the storm. I. Am. The. Villain (not really considering I'm a forever player and never get the chance to DM)
Extended Signature
Hey, nobody calls my friends stupid. You take it back! 😉
I have friends? JK, also, I don't think I've ever mentioned my pronouns before, but what do y'all think they are. yes, I realize i said yall, Im from the south.
"Come with me, and you'll be. in a world of pure imagination. Take a look, and you'll see, into your imagination. we'll begin, with a spin. traveling in a world of my creation. what we'll see will defy explanation!" ~Willy Wonka, Charlie and the Chocolate Factory
their is no light without dark. no calm without storm. no heroes without villains. I, unfortunately am the dark. I am the storm. I. Am. The. Villain (not really considering I'm a forever player and never get the chance to DM)
Extended Signature
I'mma guess He/him
I'm fry, and I make doodles. That's why they call me FRY DOODLES. Also no pressure but check out my YouTube channel (Fry Doodles)
Soli Deo Gloria(Sed servus eius crustulum vult)
I'm a disabled, neurodivergent, artsy dumpster fire, and somewhat of a clown. But, I'm also god's favorite princess and the most interesting girl in the world.
Crafter of Constellations, vocaloid enjoyer, waluigi’s #1 fan, space alien, your favorite pretty boy, and certified silly goose
You know what i love? I love knowing my heritage. Not like ancestry.com percentages, I mean knowing about the relatives who came before me. I don't know if I have Lithuanian blood because I took a test, I know I have Lithuanian blood because my great-grandpa immigrated from there back in 1897. It feels real and amazing to know the story behind my ancestry.
I'm fry, and I make doodles. That's why they call me FRY DOODLES. Also no pressure but check out my YouTube channel (Fry Doodles)
Soli Deo Gloria(Sed servus eius crustulum vult)
I'm a disabled, neurodivergent, artsy dumpster fire, and somewhat of a clown. But, I'm also god's favorite princess and the most interesting girl in the world.
Crafter of Constellations, vocaloid enjoyer, waluigi’s #1 fan, space alien, your favorite pretty boy, and certified silly goose
I must have missed the rules of this game, but I think I contribute interesting locales? How about:
The Library of Ignorance. An antediluvian archive filled with stacks of books of gibberish in languages long-forgotten. Beware the librarian, an ancient entity that replaces reasoned thought with silent madness.
The Forge of Titans. During the Dawn War, the primordial titans used this nexus of elemental fire and water to forge their weapons. In the aftermath, it was adapted to forge the chains that bind them to this day.