Appearance: A gigantic snake-dragon with six tendrils of darkness trailing from its back, each tipped with wickedly sharp red claws. It levitates 5 feet off the ground, unless it chooses otherwise.
Level: 5
Traits:
Regeneration- Giratina regains 10 hit points at the start of each of its turns. If it takes poison or psychic damage, this trait doesn't function at the start of its next turn. Giratina dies only if it starts its turn with 0 hit points and doesn't regenerate.
Cannot Be Outrun- +60 to flying speed.
Less than Normal- Giratina is Gargantuan.
Sinful Shield- +6 AC.
Greed for Power- +6 to STR and DEX.
Bloodlust. +3 damage dice to Rend.
Flaws:
Do No Evil- When Giratina is killed, it can be imprisoned in chains by spending experience points-- the more points, the stronger the chain. While these chains are applied, it can't do anything and nobody can do any harm to it. To free Giratina, someone else needs to go to it and apply the same amount of XP used to imprison it in the first place.
Fatal Vulnerability- Giratina is vulnerable to cold damage. Nobody knows this except for it. (Relying on the honor system here)
Dread Points: 5
Size: Gargantuan
Behavior: Giratina quests to gain power and rip away the boundaries between the worlds. It will make alliances with any other dark beings to meet these ends, as long as the other being has use to it.
Age: Beyond Comprehension
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Pokemon Master, Hero of Hyrule, Jedi Knight, Minecrafter, Celestial Being Beyond Comprehension, Bounty Hunter, Salmon Runner, Nailmaster, Yarn Yoshi Enjoyer, Animal Lover, Math Rock Roller, Nerd King in all Aspects.
(And, of course, Dragon Tamer. It is in the name, after all)
My singular brain cell bounces around the inside of my skull like the Sony logo, and every time it hits a corner, it generates a coherent thought.
Appearance: A hulking, bipedal figure with a tusked and horned head, broad, armoured shoulders and blood red carapace covering his body. He wields a huge, cleaver-like sword in one hand and a bell made from a monstrous three-eyed skull in the other. His legs are muscular and powerful, and all three of his arms are heavyset.
Level: 2
Traits: I'd rather not specify
Size: Huge
Behaviour: Drakan made a vow to destroy the gods and is now unable to break said vow. His every act is to forward that goal in one way or another. He is also very loyal to those he associates himself with.
Age: Unknown, but it's likely he's over 500
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Hi! I'm EJO. I am a silly billy who forgets to play Genshin Impact every day totally DOESN'T simp for at least three different ninja girls. Some other facts about me:
I main Milio in League of Legends, and therefore have extreme anxiety whenever my glass cannon Vayne main teammate charges at the enemy while I'm at the spawn zone.
My average accuracy in Marvel Rivals is about 19%.
If anyone says the words "Spider man lord" in my presence I will immediately lock myself in my room.
Name: Alexius (Titles: The Burning Heart[from a cult], The Flaming Darkness[from his previous subjects], Senu[from Pyra; pronounced "Sen-yu"]*)
Appearance: A dragon with scales the color and texture of charcoal, with a red glow seeping in-between them, as if a fire burns inside him and is trying to push its way out. He is smaller than other young dragons, and constantly looks as if he has been starved. His skin will flake off and fall to the ground as a kind of black dust if someone is causing him harm (emotional, mental, or physical; it shouldn't react to anything but physical harm, and yet it does).
Pained Healing- Alexius is immune to Fire Damage. Whenever he takes Fire Damage, he instead heals an amount of health equal to the amount of damage he would take without this ability.
Amorphous- Alexius can fit through spaces as narrow as one inch wide. He does so by temporarily turning part of himself into charcoal dust.
In the Language of Thought- Alexius has telepathy with anyone within 120 feet of him and can individually talk with them.
Flaws:
Speak No Evil- Alexius can't knowingly tell a lie.
True To Your Word- Alexius cannot willingly break a spoken promise or deal. Upon his death, the fealty oaths he swore remain.
Do No Evil- When Alexius is killed, he can be imprisoned in chains by spending experience points-- the more points, the stronger the chain. While these chains are applied, he can't do anything and nobody can do any harm to him. To free him, someone else needs to go to him and apply the same amount of XP used to imprison him in the first place.
Fatal Vulnerability- Alexius is vulnerable to Cold Damage.
Size: Large (although he is quite offended if someone says so).
Behavior: Chaotic Neutral alignment, since he's less evil and more "If their mind is so easily dominated why shouldn't they do the work for me?" He likes to come off as caring and kind, but no longer possesses the capacity to care about others. At least, that is currently what he thinks. Any other kind of dragon interests him, although he will try to pretend otherwise. He is also strangely obsessed with tea, and if there is a tea party he ends up being a part of, he is outraged if anyone shows a lack of decorum. Outside of a tea party, however, he doesn't care. No one understands why this is. At least, not yet.
Age: 20 (Physical; he was stuck in a cell on the Astral Plane for several years before returning to the mortal plane and aging again).
Alexius was previously found on a small world where angel tyrants ruled the cities. He entered into a fight with one of these angels for control of the city, and defeated it after several days. While the battle was ongoing, a few of the city's citizens began forming cults to Alexius, praising 'the Burning Heart" as the new power in the world. They made sacrifices to him as he fought; however, fate was against them, for when the fight ended, Alexius tracked down each and every one of them and tortured them with flames, making them dance before he devoured them. A little after this, a druid told him of a place where beings similar to him went to test their strength. He spared the druid's life in return for this information, and left for Profanus.
Before gaining his powers and becoming what is known as an Unholy Being, Alexius met an Young Red Shadow Dragon named Pyra. She was many things, but normal was not one of them. She created undead whenever she fought, but killed any undead that crossed her sight. She believed herself stronger than all but a select few (Alexius among them) and yet continually punished herself for being weak. Pyra fought at Alexius' side in a battle against a god of Power (as he had dubbed himself), and while they won, Pyra's wounds proved too deep, and she perished. Alexius took the power of the slain god and became an Unholy Being. He tried to bring Pyra back as well, but the magic animated her corpse instead of resurrecting her, and so Alexius slayed the undead thing she had become, knowing she would hate to have been in such a state.
On his trip to Profanus, Alexius stopped in a forest to catch some food. He spotted a pig, but it ran from him. He followed it into a cave, which led into a Drow enclave that was quite unfriendly towards him, and came to regret it. He then continued on to follow the pig through an underground lake with a Kraken. It took him a while to defeat such a mighty foe. He eventually did, however, and then he followed the pig farther into the cave, which actually went back to the surface. Specifically, the sewers of the world's capital city, which was the closest city to the portal to Profanus Alexius had been heading towards. In the sewers, he was assaulted by several Carrion Crawlers. He could have eaten many of the things he had to kill on his mission to obliterate the pig, but by the end it was more to preserve his reputation than anything else. How could he possibly let himself be beaten by a pig, after all?
Although his trip to Profanus has taken his memories of it, Alexius did have another friend, once. Her name was Suixela ("Sweex-zella"), and she was just as mighty as he was; as loyal to Pyra as he was, too. In fact, she only befriended Alexius because Pyra liked him, and she wanted to ensure Pyra was safe. While she worried about Alexius at first, she grew to like and trust him, and become more relaxed in her monitoring of his affairs. This led to her being too late when Alexius and Pyra battled the god of power, and so when she arrived, all she saw was the corpse of one of her friends, and her other friend full of power, walking away. She could not see the tears in his eyes. And so she took all of the sadness and anger she felt and blamed Alexius for it, dooming her to an empty life, for she had made it so her only means of closure would be to take the life of Alexius, and she did not have the power to do so. *By the way, Suixela is going to be my second character.*
Goals:
1. Gain power to defend his friends.
2. Find a way to resurrect Pyra.
3. Gather minions, if possible.
*If someone asks why he is called this, he replies, "Because I'm gonna Senu to Kelemvor!" he then bursts out laughing. It is clearly some kind of inside joke.**
Appearance: A gigantic snake-dragon with six tendrils of darkness trailing from its back, each tipped with wickedly sharp red claws. It levitates 5 feet off the ground, unless it chooses otherwise.
Level: 1 again :(
Traits:
Regeneration- Giratina regains 10 hit points at the start of each of its turns. If it takes poison or psychic damage, this trait doesn't function at the start of its next turn. Giratina dies only if it starts its turn with 0 hit points and doesn't regenerate.
Cannot Be Outrun- +60 to flying speed.
Less than Normal- Giratina is Gargantuan.
Greed for Power- +4 to STR, +2 to DEX.
Flaws:
Do No Evil- When Giratina is killed, it can be imprisoned in chains by spending experience points-- the more points, the stronger the chain. While these chains are applied, it can't do anything and nobody can do any harm to it. To free Giratina, someone else needs to go to it and apply the same amount of XP used to imprison it in the first place.
Fatal Vulnerability- Giratina is vulnerable to cold damage. Nobody knows this except for it. (Relying on the honor system here)
Dread Points: 0
Size: Gargantuan
Oh, how the mighty have fallen. :(
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Pokemon Master, Hero of Hyrule, Jedi Knight, Minecrafter, Celestial Being Beyond Comprehension, Bounty Hunter, Salmon Runner, Nailmaster, Yarn Yoshi Enjoyer, Animal Lover, Math Rock Roller, Nerd King in all Aspects.
(And, of course, Dragon Tamer. It is in the name, after all)
My singular brain cell bounces around the inside of my skull like the Sony logo, and every time it hits a corner, it generates a coherent thought.
Speak No Evil- Suixela can't knowingly tell a lie.
No Regrets- When Suixela dies, she loses all knowledge of her previous life.
Do No Evil- When Suixela is killed, she can be imprisoned in chains by spending experience points-- the more points, the stronger the chain. While these chains are applied, she can't do anything and nobody can do any harm to her. To free her, someone else needs to go to her and apply the same amount of XP used to imprison her in the first place.
True To Your Word- Suixela cannot willingly break a spoken promise or deal. Upon her death, the fealty oaths she swore remain.
Backstory:
Suixela lived a quite normal life for a dragon for a while; she gathered treasure, enslaved a few minions, razed a kingdom or two, and so on. What changed her life was meeting Pyra, a shadow dragon that was a bundle of contradictions. She amused Suixela greatly, and was amused by her in return, and so they became fast friends. A while after that, Pyra went on a trip through the mountains and got buried in an avalanche. By the time Suixela realized something was wrong and got to Pyra, Alexius had already taken her to his home to heal. She tracked them down, and was initially very aggressive towards Alexius, and suspicious of his motives. After a few months, however, she decided Alexius cared about Pyra as much as she did and started giving him the benefit of the doubt when he went off to do things. This led to her being late when Pyra and Alexius battled a god. When she arrived, the god and Pyra were dead, and Alexius was leaving. She did not notice his tears or inner sorrow, as she was lost in her own grief. She took all of the emotions she was battling and blamed them on Alexius, dooming herself to a sort of living hell. She could only obtain closure by ending Alexius' life, but was unable to do so. And so she has attempted to grow in power, until she is able to confront him.
Appearance: Kavalos resembles a large Drider. other than the fact that his head is like that of an ant, he has 16 legs, and he is covered in thick bone armour. His arms are long and able to bend into odd positions. His eyes and the cracks in his armour glow an unnatural blue.
Abilities: to bored to state
Behavior: Kavalos is demure and polite despite his outward appearance. He is friendly towards most(unless he happens to be hungry), but has an innate hatred towards anything that has a connection to the divine. This hatred is cooled if they hate gods as much as he does. Which, by the way, is a very hard thing to achieve.
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Hi! I'm EJO. I am a silly billy who forgets to play Genshin Impact every day totally DOESN'T simp for at least three different ninja girls. Some other facts about me:
I main Milio in League of Legends, and therefore have extreme anxiety whenever my glass cannon Vayne main teammate charges at the enemy while I'm at the spawn zone.
My average accuracy in Marvel Rivals is about 19%.
If anyone says the words "Spider man lord" in my presence I will immediately lock myself in my room.
Appearance: A roiling cloud of heavy black mist, the size of some small buildings. It slithers through nearby cracks, and pulses with red light when angered.
Behavior: Tortuga is Chaotic Neutral; the only three things it normally cares for are chaos, destruction, and music. However, it also enjoys dominating others, and will try and convince them to serve it.
Age: 42 years old.
Traits:
Less than Normal- Tortuga is Gargantuan, instead of Large.
Destructive Wrath (Recharge 5-6)- Tortuga releases a pulse of energy, damaging all around it. Upon using this ability, it takes 4d6 Necrotic damage. In addition, any creature within a 30 foot radius must succeed on a DC 18 Dexterity Saving throw, taking 8d6 Force damage on a failed save or half as much on a successful one. Structures in this area receive double damage from the attack.
Emanation of Wrath (Recharge 5-6)- As an action, Tortuga can emit a pulse of power in a 30-foot radius. Anyone in this burst must make a DC 18 Dexterity Saving Throw or take 5d8+4 Necrotic damage.
Master of Pain- Tortuga adds half of its Charisma modifier (rounded down; already included) to the damage of its Emanation of Wrath.
Regeneration- Tortuga regains 10 hit points at the start of its turn. If it takes Force or Radiant damage, this trait doesn't function at the start of its next turn. Tortuga dies only if it starts its turn with 0 hit points and don't regenerate.
Celestial Fragment (Recharges after a Short or Long rest)- Tortuga has somehow gained a fraction of divine magic. As a bonus action on its turn, it can regain 10 hit points.
Lifestealer- Tortuga drinks from the blood of its enemies as they bleed in battle. As a reaction after it lands an attack on an enemy, it can move forward up to its move speed. If it ends this move within 15 feet of the target of its attack, it regains 1d4 + 3 hit points.
Easygoing x7- Tortuga has 70 more hit points than normal (already included).
Unholy Strengths- Tortuga's proficiency bonus is 2 higher than it would normally be (already included).
Amorphous- Tortuga can fit through spaces as narrow as one inch wide.
Flaws:
Speak No Evil- Tortuga can't knowingly tell a lie.
No Regrets- When Tortuga dies, it loses all knowledge of its previous life.
Do No Evil- When Tortuga is killed, it can be imprisoned in chains by spending experience points-- the more points, the stronger the chain. While these chains are applied, Tortuga can't do anything and nobody can do any harm to it. To free Tortuga, someone else needs to go to it and apply the same amount of XP used to imprison it in the first place.
True To Your Word- Tortuga cannot willingly break a spoken promise or deal. Upon its death, the fealty oaths it swore remain.
Imperfect Hatred- If Tortuga is reduced to half of its health, it is blinded by rage, causing -1 to its attack rolls and saving throws for every 10 Hit Points lost. Killing its opponent or the battle ending ends this condition.
Corroding Soul- Tortuga's form is slowly fading dissipating. At the end of every Short or Long Rest, it must make a DC 18 Constitution Saving Throw. On a failed save, it takes 4d4 Necrotic damage, and gains no benefits from completing that rest. This effect also occurs every time someone hits Tortuga with a weapon strike. In addition, at the end of every Short or Long Rest, it takes 6d8 Necrotic Damage, and its hit point maximum is reduced by that amount until it takes its next rest.
*By the way, when Tortuga is angry the following bits of music can possibly be heard echoing from it, as it pulses in time with the beats of the songs: Mayhem and Tortuga*
Appearance: A swarm of multiple species of insect in the form of a humanoid. They create a head and four arms, and a hundred legs just as a centipede would have theirs. Multiple groups of fireflies light up in his head, creating disks of light that form false eyes. He wears tattered fabric and cloth, sewn together with spider silk, which covers everything but his hands, face, and legs. To cover the two former, he wears a featureless stone mask with holes for these false eyes and leather gloves over his pointed fingers.
Traits:
Unleashables; Arcane Blast (wisdom/acid)
Passives; Amorphous, Regeneration (thunder/force), Defense of Pain (acid), Crushing Blows, All Seeing
Behavior: Previously would have helped anyone in danger, but now would rather care for those which give him a form. Would rather distance himself from the conflict typically found in the prison realm, but would willingly step in if it harmed mortals, sentient or otherwise.
Appearance: A gigantic snake-dragon with six tendrils of darkness trailing from its back, each tipped with wickedly sharp red claws. It levitates 5 feet off the ground, unless it chooses otherwise.
Level: 2
Traits:
Regeneration- Giratina regains 10 hit points at the start of each of its turns. If it takes poison or psychic damage, this trait doesn't function at the start of its next turn. Giratina dies only if it starts its turn with 0 hit points and doesn't regenerate.
Cannot Be Outrun- +60 to flying speed.
Less than Normal- Giratina is Gargantuan.
Greed for Power- +4 to STR, +4 to DEX.
Bloodlust- +2 damage dice to Rend.
Flaws:
Do No Evil- When Giratina is killed, it can be imprisoned in chains by spending experience points-- the more points, the stronger the chain. While these chains are applied, it can't do anything and nobody can do any harm to it. To free Giratina, someone else needs to go to it and apply the same amount of XP used to imprison it in the first place.
Fatal Vulnerability- Giratina is vulnerable to cold damage. Nobody knows this except for it. (Relying on the honor system here)
Pokemon Master, Hero of Hyrule, Jedi Knight, Minecrafter, Celestial Being Beyond Comprehension, Bounty Hunter, Salmon Runner, Nailmaster, Yarn Yoshi Enjoyer, Animal Lover, Math Rock Roller, Nerd King in all Aspects.
(And, of course, Dragon Tamer. It is in the name, after all)
My singular brain cell bounces around the inside of my skull like the Sony logo, and every time it hits a corner, it generates a coherent thought.
06/05/2025 The party is held, Malrick gives his speech.
He gives the speech just as the last person arrive.
Malrick speaks with great passion, he truly believes what he says. *Intended to be read slowly*
“Greeting people of the Endless Dark. If you have received an invitation to this party, you have agreed that no conflict shall take place today. This is a place of diplomacy, a place to grow together. My friends, we have gathered here in celebration. We have been cast into this place, yet we remain unbroken. We have gathered here, not in our terror of our predicament, but of our strength. We will not bend to the whims of others, we will not bow to tyrants, and we will not give up in our pursuit of our goals. I gathered all of us here today to share my dream with all of you. My dream is that one day, we will make this place into a home suitable for all to live. My dream is to escape this place, alongside our friends. My dream is that instead of rotting away alone, we stand together strong.
I have founded an alliance here, not to overpower our foes, but to defend ourselves, and flourish without others attempting to tear down what we have made. If you join me, you will be granted an equal place at our alliance. You will be under oath to protect all those who are here, and they will all protect you. Many people here have told me that peace is impossible, but if that is truly what you think, you must think yourselves just as bad as the celestials that sent us here do. If we fight and kill one another, that would only be proving them right, that we are as bad as the place they put us in.
I do not wish to take up any more of your time but think about my offer.”
Malrick raises his arms, with a devilish smile on his face. “I now declare the party, open!”
Appearance: A gigantic, six-legged dragon with wings of pure shadow. Each wing has three gigantic red claws, capable of inflicting massive damage.
Level: 2
Traits:
Draconic Breath- Giratina can exhale a 60 ft cone of energy as an action. Each creature within that area must make a DC 16 DEX save. On a fail, they take 7d6 necrotic damage, taking only half on a success.
Greater than Normal- Giratina is Huge, and gains the following features: It loses 10 ft of walking speed, and its hit dice are d12s. Its armor class becomes 12 plus its STR modifier, and its reach increases by 5 ft.
Cannot Be Outrun- Giratina gains +10 to its walking speed and +40 to its flying speed.
Flaws:
Do No Evil- When Giratina is killed, it can be imprisoned in chains by spending experience points-- the more points, the stronger the chain. While these chains are applied, it can't do anything and nobody can do any harm to it. To free Giratina, someone else needs to go to it and apply the same amount of XP used to imprison it in the first place.
Fatal Vulnerability- Giratina is vulnerable to cold damage. Nobody knows this except for it. (Relying on the honor system here)
Dread Points: 0
Size: Huge
Behavior: Giratina quests to gain power and rip away the boundaries between the worlds. It will make alliances with any other dark beings to meet these ends, as long as the other being has use to it.
Pokemon Master, Hero of Hyrule, Jedi Knight, Minecrafter, Celestial Being Beyond Comprehension, Bounty Hunter, Salmon Runner, Nailmaster, Yarn Yoshi Enjoyer, Animal Lover, Math Rock Roller, Nerd King in all Aspects.
(And, of course, Dragon Tamer. It is in the name, after all)
My singular brain cell bounces around the inside of my skull like the Sony logo, and every time it hits a corner, it generates a coherent thought.
Appearance: A gigantic, six-legged dragon with wings of pure shadow. Each wing has three gigantic red claws, capable of inflicting massive damage.
Level: 3
Traits:
Draconic Breath- Giratina can exhale a 60 ft cone of energy as an action. Each creature within that area must make a DC 17 DEX save. On a fail, they take 8d6 necrotic damage, taking only half on a success.
Multiattack- When Giratina takes the Attack action using Rend, it may make two attacks instead of one.
Greater than Normal- Giratina is Huge, and gains the following features: It loses 10 ft of walking speed, and its hit dice are d12s. Its armor class becomes 12 plus its STR modifier, and its reach increases by 5 ft.
Cannot Be Outrun- Giratina gains +10 to its walking speed and +40 to its flying speed.
Flaws:
Do No Evil- When Giratina is killed, it can be imprisoned in chains by spending experience points-- the more points, the stronger the chain. While these chains are applied, it can't do anything and nobody can do any harm to it. To free Giratina, someone else needs to go to it and apply the same amount of XP used to imprison it in the first place.
Fatal Vulnerability- Giratina is vulnerable to cold damage. Nobody knows this except for it. (Relying on the honor system here)
Dread Points: 1
Size: Huge
Behavior: Giratina quests to gain power and rip away the boundaries between the worlds. It will make alliances with any other dark beings to meet these ends, as long as the other being has use to it.
Age: Since before the dawn of time
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Pokemon Master, Hero of Hyrule, Jedi Knight, Minecrafter, Celestial Being Beyond Comprehension, Bounty Hunter, Salmon Runner, Nailmaster, Yarn Yoshi Enjoyer, Animal Lover, Math Rock Roller, Nerd King in all Aspects.
(And, of course, Dragon Tamer. It is in the name, after all)
My singular brain cell bounces around the inside of my skull like the Sony logo, and every time it hits a corner, it generates a coherent thought.
Layer Name: Cyrrendale, City of War Area Names: Corpseflower Fields, Moonvale (Capital City), Faenhaven (Correlion’s Fortress), Skyplain (Correlion’s Arcane Library) Banner and Symbol: A crimson flag bearing a cresent moon, with a growing rose blooming from it, a thorny vine wrapped around the moon. Terrain: The majority of Cyrrendale is an open plain, with several ravines that hold pit fighting arenas and massive wyvern-like creatures with wasp stingers and acid spit. In the center is a plateau that features Correlion’s tree, which is around the height of 1,500-2,000 ft at its highest point, with a city around the base of the tree and a fortress grown into it. The open plain below it is a vibrant flower field of vampiric flowers that feast on open wounds. These reddish roses seek blood, and will grow in their victim’s lungs for several days. Effects: Cyrrendale’s gravity and atmosphere are relatively standard, with a temperate climate. However, around 500 ft out from the walls of Moonvale, ending at the wall itself, gravity is increasing and fly speed is reduced to 0 for all but Correlion. In addition, physical projectiles automatically miss when fired in this area, as the gravity increase pulls them downwards to the ground.
Starting around 10 miles from the center, the vampiric Herroflower begins to bloom at greater strength. Creatures that start their turn in Herroflower blooms must make a CON save against Correlion’s Spell Save DC, suffering a bleeding effect until its next long rest. This effect is ended early by taking fire damage or by being healed by another creature. If the creature has the Regeneration trait, being healed does not stop the bloom and it must be cleared out by fire. A creature that starts its turns with the bleeding effect takes 2d4 magical slashing damage, which increases at the start of each of their subsequent turns by 1d4. Night’s Cavalry riders will offer strangers safe passage to Moonvale for a soul coin fee.
Once past the walls of Moonvale, all creatures inside the city are subjected to the effects of the Moonbeam spell (with no damage). All true forms are revealed, and invisible creatures lose the benefit of their invisibility.
One of the main traits of Cyrrendale is the tenants of the honored duel, a law woven into the land. Once a creature makes an attack against a creature, harms a creature, casts a spell on a creature, or by any means declare a challenge invoking Correlion’s name, both creatures involved become bathed in a reddish glow. These two creatures can now no longer move more than 200 ft from eachother for the next 10 minutes. Within ten miles of Cyrrendale, this range instead becomes 100 ft, and the effect does not end until one of the creatures dies or surrenders, at which point the surrendering creature’s max hp is reduced to 1 hp for the next 8 hours. A surrender must be willing (a creature cannot be charmed into surrendering). Additionally, while in Cyrrendale, no creature can willingly speak lies. A lie in this case is a statement that you do not believe to be true, either partially or fully.
While within 10 miles from the center of the layer, antimagic effects are suppressed due to the ambient arcane energy, and spells such as counterspell and dispel magic automatically fail. All creatures with spell slots that do not come from an item gain a bonus to their saving throws equal to the level of spell they can cast with their highest spell slot.
Description: Cyrrendale is home to Correlion’s order of knights, the Hellriders, and serves as a training ground for it to enhance it and its Order’s martial capabilities. Here, Correlion studies the arcane arts and works to escape its imprisonment. [Copying and pasting from the creation post.]
In the heart of Profanus’s major city lies the ashen tree where Correlion once inhabited. Gone now is its roost, and the guild hall it once had built still raising flags of the angel’s moon-rose symbol. Between the roots of the great tree lies an engraved stone gate, covered in thorns, half open in a semi-inviting, semi-dangerous sense. Two more similar trees sprout - one where Bludspiter’s cavern once sat, and one at the heart of Cherovni’s tower ruins. All gates remain open, for now.
The now-turned archangel Correlion descends lightly into the lands between, a glowing, apparition-like figure. Its hair has paled completely, silvery in a loose plait now absent of its reddish stains. It lays a hand to the abyss, gently whispering some age-old tune, the lyrics to a long lost Celestial lullaby, as a single spark descends from their open palm. The shard takes root in the darkness, flickering softly, once, twice, and then with a resounding burst, a massive wave of light radiates from it. With a second pulse, the light begins to solidify, the world around it shaping into material form.
From the center of the shard grows a massive tree, several hundred feet tall, oaken in shape and redwood in color, with brilliant vermillion petals drifting from the branches. Around its base and nearly growing out of its side is a towering fortress, with blackstone walls gilded with silver, spiral towers stretching into the sky, conjoined with the tree itself. Several treehouse bridges connect the spires, banners bearing Correlion’s Hellrider flag hanging freely from the banisters. The lower half of the fortress connects to a plateaued city, a massive wall surrounding it with several ballistas and armed turrets. The city itself seems to be set with war in mind, twisting streets difficult for intruders to penetrate from, a layer of razorthin wire stretching over several buildings as if to defend against air raids. Most of the city’s architecture resembles something more southeast asian, with a distinct germanic feel in terms of wrought iron installments. The wall has four gates, one in each major direction, and large enough to accommodate a creature of even Ravarus’s size. The city itself is fully furnished, though mostly featuring several barracks and other training camps, as well as smaller areas for vertical gardening structure and smaller livestock.
Underneath the plateau stretches the rest of the layer, a massive flowerfield-like grassland populated by vibrant roses. A few smaller bastions are set up as well, on winding roads patrolled by night’s cavalry. These riders are friendly for the most part, faceless and covered in black armor atop of dragon-like horses that snort smoke through soot stained nostrils. The fringes of the layer are covered in tall trees, and any attempt to enter the wood eventually ends with the creature ending up back again into Profanus.
Near the top of the branches of the Ashtree sits an elevated platform, made of a glass-like substance. On the surface of it lies several runes, each carved with Correlion’s own blood, a sword symbol in the center.
Standing on one of the longer branches of Faenhaven’s central tree is the fully armored, helmetless, archangel, a frown set to their features. Correlion’s pale hair still lies in thick strands over their face, their braid falling over one shoulder to the ground below. The fallen angel’s dual crimson scimitars lie sheathed at its side, gently clanking against the flexible silvered armor they wear. A single, over the shoulder half-cape flutters behind them in the breeze, and the angel surveys its new surroundings, taking it in with a deep breath.
— δ cyno • he/him • number one paladin fanδ — pretend I have something cool here ——————| EXTENDED SIG |—————— Φ • redpelt’s biggest fan :) DM, minmaxer, microbiology student, and lover of anything colored red • Φ
NAME: Archangel Correlion, Fallen Apostate of the Heavens (it/they) LEVEL: 9 APPEARANCE: Correlion is tall, standing at around 11 ft in total, though more lean rather than muscular. It resembles a battle-born angel, with three sets of brilliant red and golden wings - a primary set, a secondary underneath, and a stabilizing third that helps it glide. It has four arms, chest comprised of two sets of pectoral muscles to support them. Its skin is a warm, golden tone, a pale white-ish color as if monochrome. Its hair is humanlike, running down its back in a long braid adorned with several clips and other silver flowers. Correlion’s upper half of its face is typically masked by its halo, but it has mostly humanoid features- a straight nose, with pale catlike eyes and long white lashes.
Correlion prefers to wear some sort of silvery wyvern-scaled armor, flexible enough to not burden its movement or range of motion. Its armor resembles plate, with curved smooth pauldrons, an engraved chestplate, and thick gauntlets that extend over the hands, bound by dark leather straps. It prefers wearing sandals that wrap up the length of its legs, disappearing under the longer cloth pterugus hanging from their belt. They’re most often seen with their dual crimson colored scimitars, kept sheathed for the most part, though they sometimes carry a strange, sawbladed crossbow.
TRAITS: Correlion’s abilities seem to favor using its speed and dextrous power to deliver swift, devastating blows. In addition, it seems to supplement this weaponry arsenal with spellcasting. Correlion is a student of the arcane, combining spells and blades for a dangerous combination. It also seems to retreat to its demiplane limbo for hours at times, though what it does there is relatively unknown.
SIZE: Large
BEHAVIOR: Correlion is some form of chaotically lawful being, with an emphasis on purpose and diligence. It loathes those in positions of power that have not earned their place (in its eyes). It craves blood, war, and combat, though is not a fan of needless slaughter - rather, it enjoys directing its bloodthirsty attention towards beings that oppose it in idealogy. Correlion is a student of the blade as well as the arcane, and enjoys the study of magic. It also enjoys philosophical discussion, particularly around morality and ethics, though it is quickly irritated by those not interested in engaging in such conversation. Correlion disproves of senseless torture, and prefers to give its enemies a swift death. It is a creature of honor and personal code, unwilling to break promises that it has made or go back on its word. It hates liars, as well as egomaniacs. Correlion does seem to have a soft spot for taking on apprentices, and caring for the smaller mortals that appear in Profanus (though it will not admit this). Correlion also enjoys tea, and pastries. It is close friends with Bludspiter and has a strange attachment to them, following the creature around as if basking in their presence.
AGE: Several weeks old in Profanus, but likely much older.
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— δ cyno • he/him • number one paladin fanδ — pretend I have something cool here ——————| EXTENDED SIG |—————— Φ • redpelt’s biggest fan :) DM, minmaxer, microbiology student, and lover of anything colored red • Φ
Cyno mind if I yoink the terrain part for the description in the layers section?*
yup :) go ahead
Rollback Post to RevisionRollBack
— δ cyno • he/him • number one paladin fanδ — pretend I have something cool here ——————| EXTENDED SIG |—————— Φ • redpelt’s biggest fan :) DM, minmaxer, microbiology student, and lover of anything colored red • Φ
Appearance: A gigantic, six-legged dragon with wings of pure shadow. Each wing has three gigantic red claws, capable of inflicting massive damage.
Level: 4
Traits:
Draconic Breath- Giratina can exhale a 60 ft cone of energy as an action. Each creature within that area must make a DC 18 DEX save. On a fail, they take 9d6 necrotic damage, taking only half on a success.
Multiattack- When Giratina takes the Attack action using Rend, it may make two attacks instead of one.
Bloodlust (x1)- Giratina gains +1 damage die to its Rend attack.
Greater than Normal- Giratina is Huge, and gains the following features: It loses 10 ft of walking speed, and its hit dice are d12s. Its armor class becomes 12 plus its STR modifier, and its reach increases by 5 ft.
Cannot Be Outrun- Giratina gains +10 to its walking speed and +60 to its flying speed.
Flaws:
Do No Evil- When Giratina is killed, it can be imprisoned in chains by spending experience points-- the more points, the stronger the chain. While these chains are applied, it can't do anything and nobody can do any harm to it. To free Giratina, someone else needs to go to it and apply the same amount of XP used to imprison it in the first place.
Fatal Vulnerability- Giratina is vulnerable to cold damage. Nobody knows this except for it. (Relying on the honor system here)
Dread Points: 0
Size: Huge
Behavior: Giratina quests to gain power and rip away the boundaries between the worlds. It will make alliances with any other dark beings to meet these ends, as long as the other being has use to it.
Pokemon Master, Hero of Hyrule, Jedi Knight, Minecrafter, Celestial Being Beyond Comprehension, Bounty Hunter, Salmon Runner, Nailmaster, Yarn Yoshi Enjoyer, Animal Lover, Math Rock Roller, Nerd King in all Aspects.
(And, of course, Dragon Tamer. It is in the name, after all)
My singular brain cell bounces around the inside of my skull like the Sony logo, and every time it hits a corner, it generates a coherent thought.
Traits:pacfist,imperfect hatred,broken soul,do no evil,true to your word,no regrets,half a life,gluttony,broken stride,fatal vulnerability(all),profane smithing(3),peaceful limbo,unholy strengths
appearance:he is 4 foot 6 has various scars over his body toned he has brown hair and a long beard, green eyes he is typically seen in his workshop cloths
behavior:he is quick to anger when insulted about his craftsmanship
Stats:
pb:4
hp:210
AC:15
dread points:72
Strength:20
dexterity:20
constitution:20
wisdom:10
intelligence:10
charisma:10
Rollback Post to RevisionRollBack
fellow follower of JEFF!!!! and a fan of botw
Co-cult leader of the cynophobia cult
Archivist of the kingdoms and Crowns thread, Percy Jackson thread, and Mechanicus thread
traits: cannot be outrun(fly)X4, glutton, arcane blast(lightning), emanation of wrath(thunnder)
STR 20, DEX 18, CON 16, INT 10, WIS 14, CHA 12
saves: STR, DEX
appearance: has gray skin, two leathery wings tipped with clawed hands, a fin on its back resembling a third, a large, three-lipped maw on its belly, and a snout bearing three eyes from tip to forehead, each having three nictitating membranes arranged around it, opening and closing one after the other, clockwise, in a grotesquely mesmerising fashion
Name: Giratina
Appearance: A gigantic snake-dragon with six tendrils of darkness trailing from its back, each tipped with wickedly sharp red claws. It levitates 5 feet off the ground, unless it chooses otherwise.
Level: 5
Traits:
Regeneration- Giratina regains 10 hit points at the start of each of its turns. If it takes poison or psychic damage, this trait doesn't function at the start of its next turn. Giratina dies only if it starts its turn with 0 hit points and doesn't regenerate.
Cannot Be Outrun- +60 to flying speed.
Less than Normal- Giratina is Gargantuan.
Sinful Shield- +6 AC.
Greed for Power- +6 to STR and DEX.
Bloodlust. +3 damage dice to Rend.
Flaws:
Do No Evil- When Giratina is killed, it can be imprisoned in chains by spending experience points-- the more points, the stronger the chain. While these chains are applied, it can't do anything and nobody can do any harm to it. To free Giratina, someone else needs to go to it and apply the same amount of XP used to imprison it in the first place.
Fatal Vulnerability- Giratina is vulnerable to cold damage. Nobody knows this except for it. (Relying on the honor system here)
Dread Points: 5
Size: Gargantuan
Behavior: Giratina quests to gain power and rip away the boundaries between the worlds. It will make alliances with any other dark beings to meet these ends, as long as the other being has use to it.
Age: Beyond Comprehension
Pokemon Master, Hero of Hyrule, Jedi Knight, Minecrafter, Celestial Being Beyond Comprehension, Bounty Hunter, Salmon Runner, Nailmaster, Yarn Yoshi Enjoyer, Animal Lover, Math Rock Roller, Nerd King in all Aspects.
(And, of course, Dragon Tamer. It is in the name, after all)
My singular brain cell bounces around the inside of my skull like the Sony logo, and every time it hits a corner, it generates a coherent thought.
Name: Drakan, or 'The Skull Keeper' to mortals
Appearance: A hulking, bipedal figure with a tusked and horned head, broad, armoured shoulders and blood red carapace covering his body. He wields a huge, cleaver-like sword in one hand and a bell made from a monstrous three-eyed skull in the other. His legs are muscular and powerful, and all three of his arms are heavyset.
Level: 2
Traits: I'd rather not specify
Size: Huge
Behaviour: Drakan made a vow to destroy the gods and is now unable to break said vow. His every act is to forward that goal in one way or another. He is also very loyal to those he associates himself with.
Age: Unknown, but it's likely he's over 500
Hi! I'm EJO. I am a silly billy who forgets to play Genshin Impact every day totally DOESN'T simp for at least three different ninja girls. Some other facts about me:
I main Milio in League of Legends, and therefore have extreme anxiety whenever my glass cannon Vayne main teammate charges at the enemy while I'm at the spawn zone.
My average accuracy in Marvel Rivals is about 19%.
If anyone says the words "Spider man lord" in my presence I will immediately lock myself in my room.
I like cheese.
Name: Alexius (Titles: The Burning Heart[from a cult], The Flaming Darkness[from his previous subjects], Senu[from Pyra; pronounced "Sen-yu"]*)
Appearance: A dragon with scales the color and texture of charcoal, with a red glow seeping in-between them, as if a fire burns inside him and is trying to push its way out. He is smaller than other young dragons, and constantly looks as if he has been starved. His skin will flake off and fall to the ground as a kind of black dust if someone is causing him harm (emotional, mental, or physical; it shouldn't react to anything but physical harm, and yet it does).
XP: 60
Traits:
Unholy Magic- Alexius has access to Warlock spells, including ones from The Fiend patron. He has two 1st-level spell slots, and his spell save DC is 16. Prepared Spells: Friends, Mind Sliver, Command, Charm Person, Tasha's Hideous Laughter.
Pained Healing- Alexius is immune to Fire Damage. Whenever he takes Fire Damage, he instead heals an amount of health equal to the amount of damage he would take without this ability.
Amorphous- Alexius can fit through spaces as narrow as one inch wide. He does so by temporarily turning part of himself into charcoal dust.
In the Language of Thought- Alexius has telepathy with anyone within 120 feet of him and can individually talk with them.
Flaws:
Speak No Evil- Alexius can't knowingly tell a lie.
True To Your Word- Alexius cannot willingly break a spoken promise or deal. Upon his death, the fealty oaths he swore remain.
Do No Evil- When Alexius is killed, he can be imprisoned in chains by spending experience points-- the more points, the stronger the chain. While these chains are applied, he can't do anything and nobody can do any harm to him. To free him, someone else needs to go to him and apply the same amount of XP used to imprison him in the first place.
Fatal Vulnerability- Alexius is vulnerable to Cold Damage.
Size: Large (although he is quite offended if someone says so).
Behavior: Chaotic Neutral alignment, since he's less evil and more "If their mind is so easily dominated why shouldn't they do the work for me?" He likes to come off as caring and kind, but no longer possesses the capacity to care about others. At least, that is currently what he thinks. Any other kind of dragon interests him, although he will try to pretend otherwise. He is also strangely obsessed with tea, and if there is a tea party he ends up being a part of, he is outraged if anyone shows a lack of decorum. Outside of a tea party, however, he doesn't care. No one understands why this is. At least, not yet.
Age: 20 (Physical; he was stuck in a cell on the Astral Plane for several years before returning to the mortal plane and aging again).
Stats: All 10, except for Wisdom and Charisma (which are 25)
Saving Throws: Wisdom and Charisma.
Skills: Deception, Insight, Intimidation, and Performance.
Backstory:
Alexius was previously found on a small world where angel tyrants ruled the cities. He entered into a fight with one of these angels for control of the city, and defeated it after several days. While the battle was ongoing, a few of the city's citizens began forming cults to Alexius, praising 'the Burning Heart" as the new power in the world. They made sacrifices to him as he fought; however, fate was against them, for when the fight ended, Alexius tracked down each and every one of them and tortured them with flames, making them dance before he devoured them. A little after this, a druid told him of a place where beings similar to him went to test their strength. He spared the druid's life in return for this information, and left for Profanus.
Before gaining his powers and becoming what is known as an Unholy Being, Alexius met an Young Red Shadow Dragon named Pyra. She was many things, but normal was not one of them. She created undead whenever she fought, but killed any undead that crossed her sight. She believed herself stronger than all but a select few (Alexius among them) and yet continually punished herself for being weak. Pyra fought at Alexius' side in a battle against a god of Power (as he had dubbed himself), and while they won, Pyra's wounds proved too deep, and she perished. Alexius took the power of the slain god and became an Unholy Being. He tried to bring Pyra back as well, but the magic animated her corpse instead of resurrecting her, and so Alexius slayed the undead thing she had become, knowing she would hate to have been in such a state.
On his trip to Profanus, Alexius stopped in a forest to catch some food. He spotted a pig, but it ran from him. He followed it into a cave, which led into a Drow enclave that was quite unfriendly towards him, and came to regret it. He then continued on to follow the pig through an underground lake with a Kraken. It took him a while to defeat such a mighty foe. He eventually did, however, and then he followed the pig farther into the cave, which actually went back to the surface. Specifically, the sewers of the world's capital city, which was the closest city to the portal to Profanus Alexius had been heading towards. In the sewers, he was assaulted by several Carrion Crawlers. He could have eaten many of the things he had to kill on his mission to obliterate the pig, but by the end it was more to preserve his reputation than anything else. How could he possibly let himself be beaten by a pig, after all?
Although his trip to Profanus has taken his memories of it, Alexius did have another friend, once. Her name was Suixela ("Sweex-zella"), and she was just as mighty as he was; as loyal to Pyra as he was, too. In fact, she only befriended Alexius because Pyra liked him, and she wanted to ensure Pyra was safe. While she worried about Alexius at first, she grew to like and trust him, and become more relaxed in her monitoring of his affairs. This led to her being too late when Alexius and Pyra battled the god of power, and so when she arrived, all she saw was the corpse of one of her friends, and her other friend full of power, walking away. She could not see the tears in his eyes. And so she took all of the sadness and anger she felt and blamed Alexius for it, dooming her to an empty life, for she had made it so her only means of closure would be to take the life of Alexius, and she did not have the power to do so. *By the way, Suixela is going to be my second character.*
Goals:
1. Gain power to defend his friends.
2. Find a way to resurrect Pyra.
3. Gather minions, if possible.
*If someone asks why he is called this, he replies, "Because I'm gonna Senu to Kelemvor!" he then bursts out laughing. It is clearly some kind of inside joke.**
**The origin of this idea is shown as a clip here.
If you're interested in learning about them, here are my Endless Dark characters: Alexius, Suixela, and Tortuga.
That one time I rolled a natural twenty on a Performance check: \o/
And here is the updated version of my quiz: Quiz.
Here is my background music for combat: On Soundcloud.
And here is my extended signature: (^v^)
Name: Giratina
Appearance: A gigantic snake-dragon with six tendrils of darkness trailing from its back, each tipped with wickedly sharp red claws. It levitates 5 feet off the ground, unless it chooses otherwise.
Level: 1 again :(
Traits:
Regeneration- Giratina regains 10 hit points at the start of each of its turns. If it takes poison or psychic damage, this trait doesn't function at the start of its next turn. Giratina dies only if it starts its turn with 0 hit points and doesn't regenerate.
Cannot Be Outrun- +60 to flying speed.
Less than Normal- Giratina is Gargantuan.
Greed for Power- +4 to STR, +2 to DEX.
Flaws:
Do No Evil- When Giratina is killed, it can be imprisoned in chains by spending experience points-- the more points, the stronger the chain. While these chains are applied, it can't do anything and nobody can do any harm to it. To free Giratina, someone else needs to go to it and apply the same amount of XP used to imprison it in the first place.
Fatal Vulnerability- Giratina is vulnerable to cold damage. Nobody knows this except for it. (Relying on the honor system here)
Dread Points: 0
Size: Gargantuan
Oh, how the mighty have fallen. :(
Pokemon Master, Hero of Hyrule, Jedi Knight, Minecrafter, Celestial Being Beyond Comprehension, Bounty Hunter, Salmon Runner, Nailmaster, Yarn Yoshi Enjoyer, Animal Lover, Math Rock Roller, Nerd King in all Aspects.
(And, of course, Dragon Tamer. It is in the name, after all)
My singular brain cell bounces around the inside of my skull like the Sony logo, and every time it hits a corner, it generates a coherent thought.
Name: Suixela.
Appearance: A pink dragon with lavender eyes and several long, jagged scars on her body.
Size: Large.
Behavior: Sarcastic and rude to most, but loyal and kind(er) to her friends.
Age: 20 (Physical; she was hunting Alexius on the Astral Plane for several years before returning to the mortal plane and aging again).
XP: 0
Stats: All 10, except for Dexterity and Charisma (which are 25 each).
Saving Throws: Constitution, Wisdom.
Skills: Athletics, Perception, Medicine, Survival
Traits:
Unholy Magic- Suixela has the spellcasting ability of a 5th-level Warlock with a Fiend patron. Her prepared spells are: Chill Touch, Eldritch Blast, Magic Stone, Counterspell, Darkness, Dispel Magic, Fireball, Hex, Mind Spike, Stinking Cloud, and Vampiric Touch. Her spellcasting ability is Charisma; her spell attack modifier is +8; and her spell save DC is 16.
Flaws:
Half a Life- Suixela cannot heal during combat.
Speak No Evil- Suixela can't knowingly tell a lie.
No Regrets- When Suixela dies, she loses all knowledge of her previous life.
Do No Evil- When Suixela is killed, she can be imprisoned in chains by spending experience points-- the more points, the stronger the chain. While these chains are applied, she can't do anything and nobody can do any harm to her. To free her, someone else needs to go to her and apply the same amount of XP used to imprison her in the first place.
True To Your Word- Suixela cannot willingly break a spoken promise or deal. Upon her death, the fealty oaths she swore remain.
Backstory:
Suixela lived a quite normal life for a dragon for a while; she gathered treasure, enslaved a few minions, razed a kingdom or two, and so on. What changed her life was meeting Pyra, a shadow dragon that was a bundle of contradictions. She amused Suixela greatly, and was amused by her in return, and so they became fast friends. A while after that, Pyra went on a trip through the mountains and got buried in an avalanche. By the time Suixela realized something was wrong and got to Pyra, Alexius had already taken her to his home to heal. She tracked them down, and was initially very aggressive towards Alexius, and suspicious of his motives. After a few months, however, she decided Alexius cared about Pyra as much as she did and started giving him the benefit of the doubt when he went off to do things. This led to her being late when Pyra and Alexius battled a god. When she arrived, the god and Pyra were dead, and Alexius was leaving. She did not notice his tears or inner sorrow, as she was lost in her own grief. She took all of the emotions she was battling and blamed them on Alexius, dooming herself to a sort of living hell. She could only obtain closure by ending Alexius' life, but was unable to do so. And so she has attempted to grow in power, until she is able to confront him.
If you're interested in learning about them, here are my Endless Dark characters: Alexius, Suixela, and Tortuga.
That one time I rolled a natural twenty on a Performance check: \o/
And here is the updated version of my quiz: Quiz.
Here is my background music for combat: On Soundcloud.
And here is my extended signature: (^v^)
Name: Kavalos
Level: 3
Appearance: Kavalos resembles a large Drider. other than the fact that his head is like that of an ant, he has 16 legs, and he is covered in thick bone armour. His arms are long and able to bend into odd positions. His eyes and the cracks in his armour glow an unnatural blue.
Abilities: to bored to state
Behavior:
Kavalos is demure and polite despite his outward appearance. He is friendly towards most(unless he happens to be hungry), but has an innate hatred towards anything that has a connection to the divine. This hatred is cooled if they hate gods as much as he does. Which, by the way, is a very hard thing to achieve.
Hi! I'm EJO. I am a silly billy who forgets to play Genshin Impact every day totally DOESN'T simp for at least three different ninja girls. Some other facts about me:
I main Milio in League of Legends, and therefore have extreme anxiety whenever my glass cannon Vayne main teammate charges at the enemy while I'm at the spawn zone.
My average accuracy in Marvel Rivals is about 19%.
If anyone says the words "Spider man lord" in my presence I will immediately lock myself in my room.
I like cheese.
Name: Tortuga
Appearance: A roiling cloud of heavy black mist, the size of some small buildings. It slithers through nearby cracks, and pulses with red light when angered.
Stats: Strength 6; Dexterity 16; Constitution 24; Intelligence 10; Wisdom 10; Charisma 24
Saving Throws: Dexterity (+6), Constitution (+10)
Armor Class: 13
Hit Points: 320
Movement Speed: 30 ft.
Proficiency Bonus: 3
XP: 0
Skills: Stealth (+10), Acrobatics (+10), Sleight of Hand (+10), Performance (+10)
Size: Gargantuan.
Behavior: Tortuga is Chaotic Neutral; the only three things it normally cares for are chaos, destruction, and music. However, it also enjoys dominating others, and will try and convince them to serve it.
Age: 42 years old.
Traits:
Less than Normal- Tortuga is Gargantuan, instead of Large.
Destructive Wrath (Recharge 5-6)- Tortuga releases a pulse of energy, damaging all around it. Upon using this ability, it takes 4d6 Necrotic damage. In addition, any creature within a 30 foot radius must succeed on a DC 18 Dexterity Saving throw, taking 8d6 Force damage on a failed save or half as much on a successful one. Structures in this area receive double damage from the attack.
Emanation of Wrath (Recharge 5-6)- As an action, Tortuga can emit a pulse of power in a 30-foot radius. Anyone in this burst must make a DC 18 Dexterity Saving Throw or take 5d8+4 Necrotic damage.
Master of Pain- Tortuga adds half of its Charisma modifier (rounded down; already included) to the damage of its Emanation of Wrath.
Regeneration- Tortuga regains 10 hit points at the start of its turn. If it takes Force or Radiant damage, this trait doesn't function at the start of its next turn. Tortuga dies only if it starts its turn with 0 hit points and don't regenerate.
Celestial Fragment (Recharges after a Short or Long rest)- Tortuga has somehow gained a fraction of divine magic. As a bonus action on its turn, it can regain 10 hit points.
Lifestealer- Tortuga drinks from the blood of its enemies as they bleed in battle. As a reaction after it lands an attack on an enemy, it can move forward up to its move speed. If it ends this move within 15 feet of the target of its attack, it regains 1d4 + 3 hit points.
Easygoing x7- Tortuga has 70 more hit points than normal (already included).
Unholy Strengths- Tortuga's proficiency bonus is 2 higher than it would normally be (already included).
Amorphous- Tortuga can fit through spaces as narrow as one inch wide.
Flaws:
Speak No Evil- Tortuga can't knowingly tell a lie.
No Regrets- When Tortuga dies, it loses all knowledge of its previous life.
Do No Evil- When Tortuga is killed, it can be imprisoned in chains by spending experience points-- the more points, the stronger the chain. While these chains are applied, Tortuga can't do anything and nobody can do any harm to it. To free Tortuga, someone else needs to go to it and apply the same amount of XP used to imprison it in the first place.
True To Your Word- Tortuga cannot willingly break a spoken promise or deal. Upon its death, the fealty oaths it swore remain.
Imperfect Hatred- If Tortuga is reduced to half of its health, it is blinded by rage, causing -1 to its attack rolls and saving throws for every 10 Hit Points lost. Killing its opponent or the battle ending ends this condition.
Corroding Soul- Tortuga's form is slowly fading dissipating. At the end of every Short or Long Rest, it must make a DC 18 Constitution Saving Throw. On a failed save, it takes 4d4 Necrotic damage, and gains no benefits from completing that rest. This effect also occurs every time someone hits Tortuga with a weapon strike. In addition, at the end of every Short or Long Rest, it takes 6d8 Necrotic Damage, and its hit point maximum is reduced by that amount until it takes its next rest.
*By the way, when Tortuga is angry the following bits of music can possibly be heard echoing from it, as it pulses in time with the beats of the songs: Mayhem and Tortuga*
If you're interested in learning about them, here are my Endless Dark characters: Alexius, Suixela, and Tortuga.
That one time I rolled a natural twenty on a Performance check: \o/
And here is the updated version of my quiz: Quiz.
Here is my background music for combat: On Soundcloud.
And here is my extended signature: (^v^)
Name: Mushisama
Appearance: A swarm of multiple species of insect in the form of a humanoid. They create a head and four arms, and a hundred legs just as a centipede would have theirs. Multiple groups of fireflies light up in his head, creating disks of light that form false eyes. He wears tattered fabric and cloth, sewn together with spider silk, which covers everything but his hands, face, and legs. To cover the two former, he wears a featureless stone mask with holes for these false eyes and leather gloves over his pointed fingers.
Traits:
Size: Large
Behavior: Previously would have helped anyone in danger, but now would rather care for those which give him a form. Would rather distance himself from the conflict typically found in the prison realm, but would willingly step in if it harmed mortals, sentient or otherwise.
Age: 4.543 Billion
Hi, I’m DrakenBrine, here’s my Sig and characters
I am The Grand Envisioner!
Appearance: A gigantic snake-dragon with six tendrils of darkness trailing from its back, each tipped with wickedly sharp red claws. It levitates 5 feet off the ground, unless it chooses otherwise.
Level: 2
Traits:
Regeneration- Giratina regains 10 hit points at the start of each of its turns. If it takes poison or psychic damage, this trait doesn't function at the start of its next turn. Giratina dies only if it starts its turn with 0 hit points and doesn't regenerate.
Cannot Be Outrun- +60 to flying speed.
Less than Normal- Giratina is Gargantuan.
Greed for Power- +4 to STR, +4 to DEX.
Bloodlust- +2 damage dice to Rend.
Flaws:
Do No Evil- When Giratina is killed, it can be imprisoned in chains by spending experience points-- the more points, the stronger the chain. While these chains are applied, it can't do anything and nobody can do any harm to it. To free Giratina, someone else needs to go to it and apply the same amount of XP used to imprison it in the first place.
Fatal Vulnerability- Giratina is vulnerable to cold damage. Nobody knows this except for it. (Relying on the honor system here)
Dread Points: 0
Size: Gargantuan
Age: Since before the dawn of time
Pokemon Master, Hero of Hyrule, Jedi Knight, Minecrafter, Celestial Being Beyond Comprehension, Bounty Hunter, Salmon Runner, Nailmaster, Yarn Yoshi Enjoyer, Animal Lover, Math Rock Roller, Nerd King in all Aspects.
(And, of course, Dragon Tamer. It is in the name, after all)
My singular brain cell bounces around the inside of my skull like the Sony logo, and every time it hits a corner, it generates a coherent thought.
06/05/2025 The party is held, Malrick gives his speech.
He gives the speech just as the last person arrive.
Malrick speaks with great passion, he truly believes what he says. *Intended to be read slowly*
“Greeting people of the Endless Dark. If you have received an invitation to this party, you have agreed that no conflict shall take place today. This is a place of diplomacy, a place to grow together. My friends, we have gathered here in celebration. We have been cast into this place, yet we remain unbroken. We have gathered here, not in our terror of our predicament, but of our strength. We will not bend to the whims of others, we will not bow to tyrants, and we will not give up in our pursuit of our goals. I gathered all of us here today to share my dream with all of you. My dream is that one day, we will make this place into a home suitable for all to live. My dream is to escape this place, alongside our friends. My dream is that instead of rotting away alone, we stand together strong.
I have founded an alliance here, not to overpower our foes, but to defend ourselves, and flourish without others attempting to tear down what we have made. If you join me, you will be granted an equal place at our alliance. You will be under oath to protect all those who are here, and they will all protect you. Many people here have told me that peace is impossible, but if that is truly what you think, you must think yourselves just as bad as the celestials that sent us here do. If we fight and kill one another, that would only be proving them right, that we are as bad as the place they put us in.
I do not wish to take up any more of your time but think about my offer.”
Malrick raises his arms, with a devilish smile on his face. “I now declare the party, open!”
Name: Giratina
Appearance: A gigantic, six-legged dragon with wings of pure shadow. Each wing has three gigantic red claws, capable of inflicting massive damage.
Level: 2
Traits:
Draconic Breath- Giratina can exhale a 60 ft cone of energy as an action. Each creature within that area must make a DC 16 DEX save. On a fail, they take 7d6 necrotic damage, taking only half on a success.
Greater than Normal- Giratina is Huge, and gains the following features: It loses 10 ft of walking speed, and its hit dice are d12s. Its armor class becomes 12 plus its STR modifier, and its reach increases by 5 ft.
Cannot Be Outrun- Giratina gains +10 to its walking speed and +40 to its flying speed.
Flaws:
Do No Evil- When Giratina is killed, it can be imprisoned in chains by spending experience points-- the more points, the stronger the chain. While these chains are applied, it can't do anything and nobody can do any harm to it. To free Giratina, someone else needs to go to it and apply the same amount of XP used to imprison it in the first place.
Fatal Vulnerability- Giratina is vulnerable to cold damage. Nobody knows this except for it. (Relying on the honor system here)
Dread Points: 0
Size: Huge
Behavior: Giratina quests to gain power and rip away the boundaries between the worlds. It will make alliances with any other dark beings to meet these ends, as long as the other being has use to it.
Age: Since before the dawn of time
Pokemon Master, Hero of Hyrule, Jedi Knight, Minecrafter, Celestial Being Beyond Comprehension, Bounty Hunter, Salmon Runner, Nailmaster, Yarn Yoshi Enjoyer, Animal Lover, Math Rock Roller, Nerd King in all Aspects.
(And, of course, Dragon Tamer. It is in the name, after all)
My singular brain cell bounces around the inside of my skull like the Sony logo, and every time it hits a corner, it generates a coherent thought.
Name: Giratina
Appearance: A gigantic, six-legged dragon with wings of pure shadow. Each wing has three gigantic red claws, capable of inflicting massive damage.
Level: 3
Traits:
Draconic Breath- Giratina can exhale a 60 ft cone of energy as an action. Each creature within that area must make a DC 17 DEX save. On a fail, they take 8d6 necrotic damage, taking only half on a success.
Multiattack- When Giratina takes the Attack action using Rend, it may make two attacks instead of one.
Greater than Normal- Giratina is Huge, and gains the following features: It loses 10 ft of walking speed, and its hit dice are d12s. Its armor class becomes 12 plus its STR modifier, and its reach increases by 5 ft.
Cannot Be Outrun- Giratina gains +10 to its walking speed and +40 to its flying speed.
Flaws:
Do No Evil- When Giratina is killed, it can be imprisoned in chains by spending experience points-- the more points, the stronger the chain. While these chains are applied, it can't do anything and nobody can do any harm to it. To free Giratina, someone else needs to go to it and apply the same amount of XP used to imprison it in the first place.
Fatal Vulnerability- Giratina is vulnerable to cold damage. Nobody knows this except for it. (Relying on the honor system here)
Dread Points: 1
Size: Huge
Behavior: Giratina quests to gain power and rip away the boundaries between the worlds. It will make alliances with any other dark beings to meet these ends, as long as the other being has use to it.
Age: Since before the dawn of time
Pokemon Master, Hero of Hyrule, Jedi Knight, Minecrafter, Celestial Being Beyond Comprehension, Bounty Hunter, Salmon Runner, Nailmaster, Yarn Yoshi Enjoyer, Animal Lover, Math Rock Roller, Nerd King in all Aspects.
(And, of course, Dragon Tamer. It is in the name, after all)
My singular brain cell bounces around the inside of my skull like the Sony logo, and every time it hits a corner, it generates a coherent thought.
Layer Name: Cyrrendale, City of War
Area Names: Corpseflower Fields, Moonvale (Capital City), Faenhaven (Correlion’s Fortress), Skyplain (Correlion’s Arcane Library)
Banner and Symbol: A crimson flag bearing a cresent moon, with a growing rose blooming from it, a thorny vine wrapped around the moon.
Terrain: The majority of Cyrrendale is an open plain, with several ravines that hold pit fighting arenas and massive wyvern-like creatures with wasp stingers and acid spit. In the center is a plateau that features Correlion’s tree, which is around the height of 1,500-2,000 ft at its highest point, with a city around the base of the tree and a fortress grown into it. The open plain below it is a vibrant flower field of vampiric flowers that feast on open wounds. These reddish roses seek blood, and will grow in their victim’s lungs for several days.
Effects: Cyrrendale’s gravity and atmosphere are relatively standard, with a temperate climate. However, around 500 ft out from the walls of Moonvale, ending at the wall itself, gravity is increasing and fly speed is reduced to 0 for all but Correlion. In addition, physical projectiles automatically miss when fired in this area, as the gravity increase pulls them downwards to the ground.
Starting around 10 miles from the center, the vampiric Herroflower begins to bloom at greater strength. Creatures that start their turn in Herroflower blooms must make a CON save against Correlion’s Spell Save DC, suffering a bleeding effect until its next long rest. This effect is ended early by taking fire damage or by being healed by another creature. If the creature has the Regeneration trait, being healed does not stop the bloom and it must be cleared out by fire. A creature that starts its turns with the bleeding effect takes 2d4 magical slashing damage, which increases at the start of each of their subsequent turns by 1d4. Night’s Cavalry riders will offer strangers safe passage to Moonvale for a soul coin fee.
Once past the walls of Moonvale, all creatures inside the city are subjected to the effects of the Moonbeam spell (with no damage). All true forms are revealed, and invisible creatures lose the benefit of their invisibility.
One of the main traits of Cyrrendale is the tenants of the honored duel, a law woven into the land. Once a creature makes an attack against a creature, harms a creature, casts a spell on a creature, or by any means declare a challenge invoking Correlion’s name, both creatures involved become bathed in a reddish glow. These two creatures can now no longer move more than 200 ft from eachother for the next 10 minutes. Within ten miles of Cyrrendale, this range instead becomes 100 ft, and the effect does not end until one of the creatures dies or surrenders, at which point the surrendering creature’s max hp is reduced to 1 hp for the next 8 hours. A surrender must be willing (a creature cannot be charmed into surrendering). Additionally, while in Cyrrendale, no creature can willingly speak lies. A lie in this case is a statement that you do not believe to be true, either partially or fully.
While within 10 miles from the center of the layer, antimagic effects are suppressed due to the ambient arcane energy, and spells such as counterspell and dispel magic automatically fail. All creatures with spell slots that do not come from an item gain a bonus to their saving throws equal to the level of spell they can cast with their highest spell slot.
Description:
Cyrrendale is home to Correlion’s order of knights, the Hellriders, and serves as a training ground for it to enhance it and its Order’s martial capabilities. Here, Correlion studies the arcane arts and works to escape its imprisonment.
[Copying and pasting from the creation post.]
In the heart of Profanus’s major city lies the ashen tree where Correlion once inhabited. Gone now is its roost, and the guild hall it once had built still raising flags of the angel’s moon-rose symbol. Between the roots of the great tree lies an engraved stone gate, covered in thorns, half open in a semi-inviting, semi-dangerous sense. Two more similar trees sprout - one where Bludspiter’s cavern once sat, and one at the heart of Cherovni’s tower ruins. All gates remain open, for now.
The now-turned archangel Correlion descends lightly into the lands between, a glowing, apparition-like figure. Its hair has paled completely, silvery in a loose plait now absent of its reddish stains. It lays a hand to the abyss, gently whispering some age-old tune, the lyrics to a long lost Celestial lullaby, as a single spark descends from their open palm. The shard takes root in the darkness, flickering softly, once, twice, and then with a resounding burst, a massive wave of light radiates from it. With a second pulse, the light begins to solidify, the world around it shaping into material form.
From the center of the shard grows a massive tree, several hundred feet tall, oaken in shape and redwood in color, with brilliant vermillion petals drifting from the branches. Around its base and nearly growing out of its side is a towering fortress, with blackstone walls gilded with silver, spiral towers stretching into the sky, conjoined with the tree itself. Several treehouse bridges connect the spires, banners bearing Correlion’s Hellrider flag hanging freely from the banisters. The lower half of the fortress connects to a plateaued city, a massive wall surrounding it with several ballistas and armed turrets. The city itself seems to be set with war in mind, twisting streets difficult for intruders to penetrate from, a layer of razorthin wire stretching over several buildings as if to defend against air raids. Most of the city’s architecture resembles something more southeast asian, with a distinct germanic feel in terms of wrought iron installments. The wall has four gates, one in each major direction, and large enough to accommodate a creature of even Ravarus’s size. The city itself is fully furnished, though mostly featuring several barracks and other training camps, as well as smaller areas for vertical gardening structure and smaller livestock.
Underneath the plateau stretches the rest of the layer, a massive flowerfield-like grassland populated by vibrant roses. A few smaller bastions are set up as well, on winding roads patrolled by night’s cavalry. These riders are friendly for the most part, faceless and covered in black armor atop of dragon-like horses that snort smoke through soot stained nostrils. The fringes of the layer are covered in tall trees, and any attempt to enter the wood eventually ends with the creature ending up back again into Profanus.
Near the top of the branches of the Ashtree sits an elevated platform, made of a glass-like substance. On the surface of it lies several runes, each carved with Correlion’s own blood, a sword symbol in the center.
Standing on one of the longer branches of Faenhaven’s central tree is the fully armored, helmetless, archangel, a frown set to their features. Correlion’s pale hair still lies in thick strands over their face, their braid falling over one shoulder to the ground below. The fallen angel’s dual crimson scimitars lie sheathed at its side, gently clanking against the flexible silvered armor they wear. A single, over the shoulder half-cape flutters behind them in the breeze, and the angel surveys its new surroundings, taking it in with a deep breath.
— δ cyno • he/him • number one paladin fan δ —
pretend I have something cool here
——————| EXTENDED SIG |——————
Φ • redpelt’s biggest fan :) DM, minmaxer, microbiology student, and lover of anything colored red • Φ
NAME: Archangel Correlion, Fallen Apostate of the Heavens (it/they)
LEVEL: 9
APPEARANCE: Correlion is tall, standing at around 11 ft in total, though more lean rather than muscular. It resembles a battle-born angel, with three sets of brilliant red and golden wings - a primary set, a secondary underneath, and a stabilizing third that helps it glide. It has four arms, chest comprised of two sets of pectoral muscles to support them. Its skin is a warm, golden tone, a pale white-ish color as if monochrome. Its hair is humanlike, running down its back in a long braid adorned with several clips and other silver flowers. Correlion’s upper half of its face is typically masked by its halo, but it has mostly humanoid features- a straight nose, with pale catlike eyes and long white lashes.
Correlion prefers to wear some sort of silvery wyvern-scaled armor, flexible enough to not burden its movement or range of motion. Its armor resembles plate, with curved smooth pauldrons, an engraved chestplate, and thick gauntlets that extend over the hands, bound by dark leather straps. It prefers wearing sandals that wrap up the length of its legs, disappearing under the longer cloth pterugus hanging from their belt. They’re most often seen with their dual crimson colored scimitars, kept sheathed for the most part, though they sometimes carry a strange, sawbladed crossbow.
TRAITS: Correlion’s abilities seem to favor using its speed and dextrous power to deliver swift, devastating blows. In addition, it seems to supplement this weaponry arsenal with spellcasting. Correlion is a student of the arcane, combining spells and blades for a dangerous combination. It also seems to retreat to its demiplane limbo for hours at times, though what it does there is relatively unknown.
SIZE: Large
BEHAVIOR: Correlion is some form of chaotically lawful being, with an emphasis on purpose and diligence. It loathes those in positions of power that have not earned their place (in its eyes). It craves blood, war, and combat, though is not a fan of needless slaughter - rather, it enjoys directing its bloodthirsty attention towards beings that oppose it in idealogy. Correlion is a student of the blade as well as the arcane, and enjoys the study of magic. It also enjoys philosophical discussion, particularly around morality and ethics, though it is quickly irritated by those not interested in engaging in such conversation. Correlion disproves of senseless torture, and prefers to give its enemies a swift death. It is a creature of honor and personal code, unwilling to break promises that it has made or go back on its word. It hates liars, as well as egomaniacs. Correlion does seem to have a soft spot for taking on apprentices, and caring for the smaller mortals that appear in Profanus (though it will not admit this). Correlion also enjoys tea, and pastries. It is close friends with Bludspiter and has a strange attachment to them, following the creature around as if basking in their presence.
AGE: Several weeks old in Profanus, but likely much older.
— δ cyno • he/him • number one paladin fan δ —
pretend I have something cool here
——————| EXTENDED SIG |——————
Φ • redpelt’s biggest fan :) DM, minmaxer, microbiology student, and lover of anything colored red • Φ
*New layer cool
Cyno mind if I yoink the terrain part for the description in the layers section?*
Hello! I am a perfectly sane gibberer. Hi! :D
A mysterious link of chain... (Extended signature). PRAISE JEFF THE EVIL ROOMBA! REALLY cool video.
One of the Warlock Patrons on the forums. Low, low price of your soul, your firstborn child and your liver!
Titles: The Echoing Story Spewer from Drummer, the Endless Maws from Isis, the Mad Murderer from PJ
yup :) go ahead
— δ cyno • he/him • number one paladin fan δ —
pretend I have something cool here
——————| EXTENDED SIG |——————
Φ • redpelt’s biggest fan :) DM, minmaxer, microbiology student, and lover of anything colored red • Φ
*Alright thanks!*
Hello! I am a perfectly sane gibberer. Hi! :D
A mysterious link of chain... (Extended signature). PRAISE JEFF THE EVIL ROOMBA! REALLY cool video.
One of the Warlock Patrons on the forums. Low, low price of your soul, your firstborn child and your liver!
Titles: The Echoing Story Spewer from Drummer, the Endless Maws from Isis, the Mad Murderer from PJ
Name: Giratina
Appearance: A gigantic, six-legged dragon with wings of pure shadow. Each wing has three gigantic red claws, capable of inflicting massive damage.
Level: 4
Traits:
Draconic Breath- Giratina can exhale a 60 ft cone of energy as an action. Each creature within that area must make a DC 18 DEX save. On a fail, they take 9d6 necrotic damage, taking only half on a success.
Multiattack- When Giratina takes the Attack action using Rend, it may make two attacks instead of one.
Bloodlust (x1)- Giratina gains +1 damage die to its Rend attack.
Greater than Normal- Giratina is Huge, and gains the following features: It loses 10 ft of walking speed, and its hit dice are d12s. Its armor class becomes 12 plus its STR modifier, and its reach increases by 5 ft.
Cannot Be Outrun- Giratina gains +10 to its walking speed and +60 to its flying speed.
Flaws:
Do No Evil- When Giratina is killed, it can be imprisoned in chains by spending experience points-- the more points, the stronger the chain. While these chains are applied, it can't do anything and nobody can do any harm to it. To free Giratina, someone else needs to go to it and apply the same amount of XP used to imprison it in the first place.
Fatal Vulnerability- Giratina is vulnerable to cold damage. Nobody knows this except for it. (Relying on the honor system here)
Dread Points: 0
Size: Huge
Behavior: Giratina quests to gain power and rip away the boundaries between the worlds. It will make alliances with any other dark beings to meet these ends, as long as the other being has use to it.
Age: Older than time itself
Pokemon Master, Hero of Hyrule, Jedi Knight, Minecrafter, Celestial Being Beyond Comprehension, Bounty Hunter, Salmon Runner, Nailmaster, Yarn Yoshi Enjoyer, Animal Lover, Math Rock Roller, Nerd King in all Aspects.
(And, of course, Dragon Tamer. It is in the name, after all)
My singular brain cell bounces around the inside of my skull like the Sony logo, and every time it hits a corner, it generates a coherent thought.
Promethues apprentice of corvus
Traits:pacfist,imperfect hatred,broken soul,do no evil,true to your word,no regrets,half a life,gluttony,broken stride,fatal vulnerability(all),profane smithing(3),peaceful limbo,unholy strengths
appearance:he is 4 foot 6 has various scars over his body toned he has brown hair and a long beard, green eyes he is typically seen in his workshop cloths
behavior:he is quick to anger when insulted about his craftsmanship
Stats:
pb:4
hp:210
AC:15
dread points:72
Strength:20
dexterity:20
constitution:20
wisdom:10
intelligence:10
charisma:10
fellow follower of JEFF!!!! and a fan of botw
Co-cult leader of the cynophobia cult
Archivist of the kingdoms and Crowns thread, Percy Jackson thread, and Mechanicus thread
The Sky Terror, Yraeon
proficiency bonus 3
hp 170
traits: cannot be outrun(fly)X4, glutton, arcane blast(lightning), emanation of wrath(thunnder)
STR 20, DEX 18, CON 16, INT 10, WIS 14, CHA 12
saves: STR, DEX
appearance: has gray skin, two leathery wings tipped with clawed hands, a fin on its back resembling a third, a large, three-lipped maw on its belly, and a snout bearing three eyes from tip to forehead, each having three nictitating membranes arranged around it, opening and closing one after the other, clockwise, in a grotesquely mesmerising fashion
skills: Perception, survival, arcana, nature
age: around 75
hi
mourn the flumph. enter the galaxy, join the planetscape! yep. do you like ravenloft?
new thread coming eventually.
bye