Excuse me! I shall have to sic the Killer Rabbit Of Caerbannog upon you!
Come, deadly rabbit! Come wreak havoc upon this insolent Nee-er!
The Killer Rabbit Of Caerbannog
Tiny Beast
AC: 25Size: Tiny
HP: 100Alignment : Chaotic Evil
Str Dex ConWisIntCha
16 30 18 11 9 14
+3 +10 +4+0-1 +2
Attack Bonus: ? Resistances/ Special traits
CR: 30Skills: perception +3, stealth +3
Speed: walking 25ftLanguages: —
Leap: If the Killer Rabbit Of Caerbannog moves its movement speed before making a Kill attack, it then moves up to its movement speed again and makes another Kill attack. This repeats until the Killer Rabbit either does not have to move its movement speed or when it has attacked 5 times.
Actions:
Kill: +15 to hit, reach 5ft, one target. Hit: 20 Piercing damage, 20 Bludgeoning damage, 20 Slashing damage.
King Arthur Medium humanoid (human), neutral good fighter (warmaster) 4/paladin (oath of royalty) 15 Armor Class 19 (scale mail, shield, defense fighting style) Hit Points 142 (19d10+38) Speed 30 ft.
STR
DEX
CON
INT
WIS
CHA
16 (+3)
14 (+2)
14 (+2)
12 (+1)
12 (+1)
18 (+4)
Saving Throws Str +13, Dex +6, Con +12, Int +5, Wis +5, Cha +8 Skills Athletics +9, History +7, Insight +7, Persuasion +10 Condition Immunities disease Senses passive Perception 11 Languages Common (Anglo-Saxon), Cymric (Celtic-Welsh) Challenge 12 (8,400 XP)
Background: Noble - Lordship. Due to his lordship King Arthur receives a measure of respect wherever he goes. He is treated as royalty (or as closely as possible) by most peasants and traders, and as an equal when meeting other authority figures (who make time in their schedule to see him if requested to do so).
Action Surge (1/short rest). On his turn, King Arthur can take an additional action on top of his regular action and a possible bonus action.
Aura of Courage. King Arthur and friendly creatures within 10 feet of him can’t be frightened while he is conscious.
Aura of Protection. Whenever King Arthur or a friendly creature within 10 feet of him must make a saving throw, the creature gains a +4 bonus to the saving throw as long as the King Arthur is conscious (included in his statistics).
Channel Divinity (1/short rest). King Arthur can channel his divinity through the two following features.
Royal Challenge. King Arthur calls out a provocation to creatures he selects that are able to see him and with 30 feet. A challenged creature makes a DC 18 Wisdom saving throw or can’t choose to move further than 30 feet away from King Arthur until he dies, is incapacitated, or a creature is moved more than 30 feet away from him by another effect. Warrior Rally. King Arthur can use a bonus action to call out a rallying cry to creatures he selects that are able to see him and within 30 feet. If a selected creature has no more than half of its hit points, it regains 1d6+4 hit points.
Cleansing Touch (4/long rest). King Arthur can use his action to end one spell on himself or on one willing creature that he touches.
Divine Sense (5/long rest). As the paladin class feature.
Divine Smite. When King Arthur hits a creature with a melee weapon attack, he can expend one spell slot to deal radiant damage to the target, in addition to the weapon’s damage. The extra damage is 2d8 for a 1st-level spell slot, plus 1d8 for each spell level higher than 1st, to a maximum of 5d8. The damage increases by 1d8 if the target is an undead or a fiend.
Lay on Hands (75 points). As an action, King Arthur can touch a creature and restore a number of hit points to it, up to the maximum amount remaining in this pool. Alternatively, he can expend 5 hit points to cure the target of one disease or neutralize one poison affecting it.
Royal Fortitude. King Arthur has advantage on saving throws made to resist the paralyzed and stunned conditions.
Second Wind (1/short rest). On his turn, King Arthur can use a bonus action to regain 1d10+4 hit points.
Spellcasting. King Arthur is a 15th-level spellcaster that uses Charisma as his spellcasting ability (spell save DC 18; +10 to hit with spell attacks). He has the following spells prepared from the paladin’s spell list:
1st-level (4 slots): bless, command, compelled duel, detect evil and good, detect magic, divine favor, shield of faith 2nd-level (3 slots): aid, find steed, lesser restoration, warding bond, zone of truth 3rd-level (3 slots): aura of vitality, magic circle, remove curse, spirit guardians 4th-level (2 slots): banishment, death ward, guardian of faith
Tactical Focal Point. King Arthur selects a 10-foot square to be his tactical focal point as a bonus action or as part of the attack action, choosing one of the following benefits to apply to it. This lasts until he cannot take actions or uses this feature again. Each time King Arthur completes a long rest, he can swap one of these benefits for a different one.
Area Clear. When an ally inside King Arthur’s focal point hits a creature with an attack, the ally can move that creature 5 feet.
Cover the Flank. As many as three target creatures of King Arthur’s choice can use a reaction to move up to their speed when an enemy that he can see enters his focal point, so long as that movement does not end in the focal point. If a target creature is ending their movement adjacent to the enemy that triggered this feature, they do not have to use their reaction.
Run Away! When an ally inside of King Arthur’s focal point is forced to make a Dexterity saving throw, they moves up to their speed by using their reaction and are no longer subjected to the triggering effect if their movement takes them outside of the area or range.
Tactical Mastery (3/long rest). King Arthur uses part of his Attack action or a bonus action to take mastery of the battlefield, granting it to himself and allies within his focal point by expending uses of this feature. A creature that is granted a use of King Arthur’s Tactical Mastery can either regain 2d10 hit points when it is granted (any hit points greater than its maximum are temporary hit points) or use it to deal an extra 2d10 damage with an attack.
ACTIONS Extra Attack. King Arthur attacks twice whenever he takes the Attack action on his turn.
Enchanted Longsword.Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 10 (1d8+6) magical slashing damage plus 4 (1d8) radiant damage.
Shortbow.Ranged Weapon Attack: +8 to hit, range 80/320 ft., one target. Hit: 5 (1d6+2) piercing damage.
REACTIONS
Loyalty to the Crown. King Arthur can use his reaction to take the damage from an attack that would otherwise damage a creature within 5 feet of him. He is unable to reduce or prevent the damage he takes from this attack.
Excalibur GMs that want King Arthur's sword (the legendary Excalibur) to be more powerful can give him a holy avenger instead, changing his statistics as follows.
1) Increase King Arthur's challenge rating to 14 (11,500 XP). 2) Add this feature:
Holy Avenger. While King Arthur is wielding his sword, he and all creatures friendly to him and within a 10-foot radius have advantage on saving throws against spells and other magical effects.
3) Remove the Enchanted Longsword attack and replace it with this attack:
Holy Avenger.Melee Weapon Attack: +12 to hit, reach 5 ft., one target. Hit: 12 (1d8+8) magical slashing damage plus 4 (1d8) radiant damage. If the target is a fiend or undead, it takes 11 (2d10) radiant damage.
Oh crap, the tree fell on top of a shrubbery.
Former Spider Queen of the Spider Guild, and friendly neighborhood scheming creature.
"Made by spiders, for spiders, of spiders."
My pronouns are she/her.
Web Weaver of Everlasting Narrative! (title bestowed by Drummer)
I'll post just this once
Ni!
Black Lives Matter
Count as high as you can before Nikoli_Goodfellow Posts!
Extended Signature, The Best Paradox, We all knew it.
I participate in the Level 20 Gladiator Arena with several champions they are all in my extended signature Win Streak: 0 Total Wins: 19 Total Loses: 6
ni!
ni! (that's a link, click it).
I like spell points.
Please ignore my old homebrew, and for the love of every god out there don't use it.
I (used to, it's kinda dead now) participate in the Level 20 Gladiator Arena with a nameless hero (actually I think I deleted him, whoops).
Chaotic NI-vil!
Want a place to roleplay in your spare time? Here: Lord's Rest Inn
Please don't hide your imperfections, if one part is beautiful, it all is.
I don't like rp-heavy games, I LOVE them.
I'm Chaotic NIutral.
Former Spider Queen of the Spider Guild, and friendly neighborhood scheming creature.
"Made by spiders, for spiders, of spiders."
My pronouns are she/her.
Web Weaver of Everlasting Narrative! (title bestowed by Drummer)
Eh, that doesn't have the same NI-ng to it.
Want a place to roleplay in your spare time? Here: Lord's Rest Inn
Please don't hide your imperfections, if one part is beautiful, it all is.
I don't like rp-heavy games, I LOVE them.
NI-ce pfp! I like GiorNI GiovanNI.
Mendigo— Leader and only individual organism of the Jerry Hive. Used to play him in DM Training Ground—You are in a Room. It’s really fun— go check it out!
’If you find a fork in the road, pick it up, stab the next person that comes by with it, and run off with their stuff’ - some random guy’s signature
Just flat minds in a flat world with flat dreams. Boooooring. Who wants to cause some chaos?
ni!
ni! (that's a link, click it).
I like spell points.
Please ignore my old homebrew, and for the love of every god out there don't use it.
I (used to, it's kinda dead now) participate in the Level 20 Gladiator Arena with a nameless hero (actually I think I deleted him, whoops).
Thank Ni.
Want a place to roleplay in your spare time? Here: Lord's Rest Inn
Please don't hide your imperfections, if one part is beautiful, it all is.
I don't like rp-heavy games, I LOVE them.
ni!
ni! (that's a link, click it).
I like spell points.
Please ignore my old homebrew, and for the love of every god out there don't use it.
I (used to, it's kinda dead now) participate in the Level 20 Gladiator Arena with a nameless hero (actually I think I deleted him, whoops).
Hello my fellow Knights of Ni. It is with great prejudice that I state…
NI!
Ni!
Argh! Why so many Es! Bring back the Ni’s!
Ni!
Ni!
Excuse me! I shall have to sic the Killer Rabbit Of Caerbannog upon you!
Come, deadly rabbit! Come wreak havoc upon this insolent Nee-er!
The Killer Rabbit Of Caerbannog
Tiny Beast
AC: 25 Size: Tiny
HP: 100 Alignment : Chaotic Evil
Str Dex Con Wis Int Cha
16 30 18 11 9 14
+3 +10 +4 +0 -1 +2
Attack Bonus: ? Resistances/ Special traits
CR: 30 Skills: perception +3, stealth +3
Speed: walking 25ft Languages: —
Leap: If the Killer Rabbit Of Caerbannog moves its movement speed before making a Kill attack, it then moves up to its movement speed again and makes another Kill attack. This repeats until the Killer Rabbit either does not have to move its movement speed or when it has attacked 5 times.
Actions:
Kill: +15 to hit, reach 5ft, one target. Hit: 20 Piercing damage, 20 Bludgeoning damage, 20 Slashing damage.
and of course, Ni
My solution:
King Arthur
) 15
Medium humanoid (human), neutral good fighter (warmaster) 4/paladin (oath of royalty
Armor Class 19 (scale mail, shield, defense fighting style)
Hit Points 142 (19d10+38)
Speed 30 ft.
Saving Throws Str +13, Dex +6, Con +12, Int +5, Wis +5, Cha +8
Skills Athletics +9, History +7, Insight +7, Persuasion +10
Condition Immunities disease
Senses passive Perception 11
Languages Common (Anglo-Saxon), Cymric (Celtic-Welsh)
Challenge 12 (8,400 XP)
Background: Noble - Lordship. Due to his lordship King Arthur receives a measure of respect wherever he goes. He is treated as royalty (or as closely as possible) by most peasants and traders, and as an equal when meeting other authority figures (who make time in their schedule to see him if requested to do so).
Action Surge (1/short rest). On his turn, King Arthur can take an additional action on top of his regular action and a possible bonus action.
Aura of Courage. King Arthur and friendly creatures within 10 feet of him can’t be frightened while he is conscious.
Aura of Protection. Whenever King Arthur or a friendly creature within 10 feet of him must make a saving throw, the creature gains a +4 bonus to the saving throw as long as the King Arthur is conscious (included in his statistics).
Channel Divinity (1/short rest). King Arthur can channel his divinity through the two following features.
Warrior Rally. King Arthur can use a bonus action to call out a rallying cry to creatures he selects that are able to see him and within 30 feet. If a selected creature has no more than half of its hit points, it regains 1d6+4 hit points.
Cleansing Touch (4/long rest). King Arthur can use his action to end one spell on himself or on one willing creature that he touches.
Divine Sense (5/long rest). As the paladin class feature.
Divine Smite. When King Arthur hits a creature with a melee weapon attack, he can expend one spell slot to deal radiant damage to the target, in addition to the weapon’s damage. The extra damage is 2d8 for a 1st-level spell slot, plus 1d8 for each spell level higher than 1st, to a maximum of 5d8. The damage increases by 1d8 if the target is an undead or a fiend.
Lay on Hands (75 points). As an action, King Arthur can touch a creature and restore a number of hit points to it, up to the maximum amount remaining in this pool. Alternatively, he can expend 5 hit points to cure the target of one disease or neutralize one poison affecting it.
Royal Fortitude. King Arthur has advantage on saving throws made to resist the paralyzed and stunned conditions.
Second Wind (1/short rest). On his turn, King Arthur can use a bonus action to regain 1d10+4 hit points.
Spellcasting. King Arthur is a 15th-level spellcaster that uses Charisma as his spellcasting ability (spell save DC 18; +10 to hit with spell attacks). He has the following spells prepared from the paladin’s spell list:
2nd-level (3 slots): aid, find steed, lesser restoration, warding bond, zone of truth
3rd-level (3 slots): aura of vitality, magic circle, remove curse, spirit guardians
4th-level (2 slots): banishment, death ward, guardian of faith
Tactical Focal Point. King Arthur selects a 10-foot square to be his tactical focal point as a bonus action or as part of the attack action, choosing one of the following benefits to apply to it. This lasts until he cannot take actions or uses this feature again. Each time King Arthur completes a long rest, he can swap one of these benefits for a different one.
Tactical Mastery (3/long rest). King Arthur uses part of his Attack action or a bonus action to take mastery of the battlefield, granting it to himself and allies within his focal point by expending uses of this feature. A creature that is granted a use of King Arthur’s Tactical Mastery can either regain 2d10 hit points when it is granted (any hit points greater than its maximum are temporary hit points) or use it to deal an extra 2d10 damage with an attack.
ACTIONS
Extra Attack. King Arthur attacks twice whenever he takes the Attack action on his turn.
Enchanted Longsword. Melee Weapon Attack: +10 to hit, reach 5 ft., one target. Hit: 10 (1d8+6) magical slashing damage plus 4 (1d8) radiant damage.
Shortbow. Ranged Weapon Attack: +8 to hit, range 80/320 ft., one target. Hit: 5 (1d6+2) piercing damage.
REACTIONS
Loyalty to the Crown. King Arthur can use his reaction to take the damage from an attack that would otherwise damage a creature within 5 feet of him. He is unable to reduce or prevent the damage he takes from this attack.
Excalibur
GMs that want King Arthur's sword (the legendary Excalibur) to be more powerful can give him a holy avenger instead, changing his statistics as follows.
2) Add this feature:
You don’t happen to have the Holy Hand Grenade, correct?
Oh wait… Ni!
ni!
ni! (that's a link, click it).
I like spell points.
Please ignore my old homebrew, and for the love of every god out there don't use it.
I (used to, it's kinda dead now) participate in the Level 20 Gladiator Arena with a nameless hero (actually I think I deleted him, whoops).
Ni!