"We definitely weren't overthinking this!!!" Kay tries to roll onto the next tile to avoid the trap.
Dex Save28
(for if i make it to the next tile and need it)
Acrobatics 26
Dex Save 26
You are really getting into the swing of this - Kay rolls smoothly under the scything blade that came down with the Pig Tile and onto the next tile - a Raven - which doesn't clunk. You stand up and can see the last 4 tiles - a Quasit, a Dragon, a Purple Worm and a Quadrone. Beyond that is a plain stone slab for the floor, with the door.
(you are absolutely entitled to use those excellent rolls if you decide to keep going, It'd be a crime to waste them!)
I have solved the puzzle!! (I love playing characters with high Intelligence (or Wisdom, but I haven't yet) so it makes sense if I solve puzzles.)
The "Watch Your Manners" sign is a clue. The word "please" immediately comes to mind when considering manners. Mispronounce it slightly, and you have "P's."
Every tile whose monster has a "P" in its name - and no others - have set off a trap. No others have, though. Just don't step on the Piercer, Pseudodragon, Quipper, Pig, or Purple Worm. They have traps, and the rest are safe.
Rollback Post to RevisionRollBack
Paladin main who spends most of his D&D time worldbuilding or DMing, not Paladin-ing.
I have solved the puzzle!! (I love playing characters with high Intelligence (or Wisdom, but I haven't yet) so it makes sense if I solve puzzles.)
The "Watch Your Manners" sign is a clue. The word "please" immediately comes to mind when considering manners. Mispronounce it slightly, and you have "P's."
Every tile whose monster has a "P" in its name - and no others - have set off a trap. No others have, though. Just don't step on the Piercer, Pseudodragon, Quipper, Pig, or Purple Worm. They have traps, and the rest are safe.
Nice! That makes so much sense!
However, Kay has not solved this and will continue as far as she can with the roll I got! If she makes it to the door she will politely knock on it to see if it opens.
I have solved the puzzle!! (I love playing characters with high Intelligence (or Wisdom, but I haven't yet) so it makes sense if I solve puzzles.)
The "Watch Your Manners" sign is a clue. The word "please" immediately comes to mind when considering manners. Mispronounce it slightly, and you have "P's."
Every tile whose monster has a "P" in its name - and no others - have set off a trap. No others have, though. Just don't step on the Piercer, Pseudodragon, Quipper, Pig, or Purple Worm. They have traps, and the rest are safe.
Nice! That makes so much sense!
However, Kay has not solved this and will continue as far as she can with the roll I got! If she makes it to the door she will politely knock on it to see if it opens.
Awesome puzzle by the way Thoruk!
Oop, forgot to say that George shares this revelation with everyone.
Rollback Post to RevisionRollBack
Paladin main who spends most of his D&D time worldbuilding or DMing, not Paladin-ing.
I have solved the puzzle!! (I love playing characters with high Intelligence (or Wisdom, but I haven't yet) so it makes sense if I solve puzzles.)
The "Watch Your Manners" sign is a clue. The word "please" immediately comes to mind when considering manners. Mispronounce it slightly, and you have "P's."
Every tile whose monster has a "P" in its name - and no others - have set off a trap. No others have, though. Just don't step on the Piercer, Pseudodragon, Quipper, Pig, or Purple Worm. They have traps, and the rest are safe.
Nice! That makes so much sense!
However, Kay has not solved this and will continue as far as she can with the roll I got! If she makes it to the door she will politely knock on it to see if it opens.
Awesome puzzle by the way Thoruk!
Kay continues their mad (and yet, epic) dash down the corridor. you chance that perhaps you hear a vague orchestral score playing around you as you step onto the next tile - a Quasit - and deftly slide under the gout of flame which bursts through the air above you (dex save 26). Your foot catches the edge of the next tile perfectly, your momentum carrying you upright onto the Dragon tile, which doesn't clunk. You see the door ahead, only 2 more tiles to go - you can make it! You leap from the edge of the dragon tile, arms and legs windmilling as if to propel you onwards, kick once off the wall to propel you further, and you land just beyond the last tile, on the stone slab before the door (acrobatics 26). Kay has made it through!
Kay turns around, exhilarated, "Well that was intense." Her eyes gleam with satisfaction as she calls to the others, "Well now you all know which tiles are trapped! No need to thank me!" She sits down next to the door and waits for the others. (I doubt she would have heard George explain the puzzle to the others, so she still doesn't understand the logic behind it.)
The door opens to reveal a long, narrow ledge. Looking out over the chasm, you see another ledge on the opposite side, and behind that, a nondescript wooden door. Looking down, you seven rows of tiles on the floor between the two ledges. Each row contains seven tiles- Red, Orange, Yellow, Green, Blue, Brown, and White.
The long, skinny nature of the tiles means that you could easily reach any color of tile in the next row from any tile, but you could not skip a row of tiles. All flying or climbing abilities vanish as you enter the room.
For clarification, the rows of colors run from the bottom of our cliff (for lack of a better term) to the bottom of the other, and each row contains seven tiles of the same color?
Also, how far is it to the opposite ledge?
Rollback Post to RevisionRollBack
Paladin main who spends most of his D&D time worldbuilding or DMing, not Paladin-ing.
"We definitely weren't overthinking this!!!" Kay tries to roll onto the next tile to avoid the trap.
Dex Save9
(for if i make it to the next tile and need it)
Acrobatics 9
Dex Save 11
Wow! I think that's the best I've ever rolled with the online dice tool!
Welp, looks like you succeeded.
Paladin main who spends most of his D&D time worldbuilding or DMing, not Paladin-ing.
With that kind of luck, you should try this thread: https://www.dndbeyond.com/forums/off-topic/forum-games/130345-the-high-roller-society
Paladin main who spends most of his D&D time worldbuilding or DMing, not Paladin-ing.
Discussing this with those in the corridor, you can tell that the door has what appears to be a plain section of floor before it.
You are really getting into the swing of this - Kay rolls smoothly under the scything blade that came down with the Pig Tile and onto the next tile - a Raven - which doesn't clunk. You stand up and can see the last 4 tiles - a Quasit, a Dragon, a Purple Worm and a Quadrone. Beyond that is a plain stone slab for the floor, with the door.
(you are absolutely entitled to use those excellent rolls if you decide to keep going, It'd be a crime to waste them!)
Make your Artificer work with any other class with 174 Multiclassing Feats for your Artificer Multiclass Character!
DM's Guild Releases on This Thread Or check them all out on DMs Guild!
DrivethruRPG Releases on This Thread - latest release: My Character is a Werewolf: balanced rules for Lycanthropy!
I have started discussing/reviewing 3rd party D&D content on Substack - stay tuned for semi-regular posts!
I have solved the puzzle!! (I love playing characters with high Intelligence (or Wisdom, but I haven't yet) so it makes sense if I solve puzzles.)
The "Watch Your Manners" sign is a clue. The word "please" immediately comes to mind when considering manners. Mispronounce it slightly, and you have "P's."
Every tile whose monster has a "P" in its name - and no others - have set off a trap. No others have, though. Just don't step on the Piercer, Pseudodragon, Quipper, Pig, or Purple Worm. They have traps, and the rest are safe.
Paladin main who spends most of his D&D time worldbuilding or DMing, not Paladin-ing.
Couldn't it also be 'Mind your Ps and Qs?'
Quipper has Ps in it, but it also starts with a Q.
Whether or not the Quasit and the Quadrone set off a trap could determine which one of these solutions it is.
Only spilt the party if you see something shiny.
Ariendela Sneakerson, Half-elf Rogue (8); Harmony Wolfsbane, Tiefling Bard (10); Agnomally, Gnomish Sorcerer (3); Breeze, Tabaxi Monk (8); Grace, Dragonborn Barbarian (7); DM, Homebrew- The Sequestered Lands/Underwater Explorers; Candlekeep
Nope! Lol That was definitely a one time thing!
Nice! That makes so much sense!
However, Kay has not solved this and will continue as far as she can with the roll I got! If she makes it to the door she will politely knock on it to see if it opens.
Awesome puzzle by the way Thoruk!
Oop, forgot to say that George shares this revelation with everyone.
Paladin main who spends most of his D&D time worldbuilding or DMing, not Paladin-ing.
Kay continues their mad (and yet, epic) dash down the corridor. you chance that perhaps you hear a vague orchestral score playing around you as you step onto the next tile - a Quasit - and deftly slide under the gout of flame which bursts through the air above you (dex save 26). Your foot catches the edge of the next tile perfectly, your momentum carrying you upright onto the Dragon tile, which doesn't clunk. You see the door ahead, only 2 more tiles to go - you can make it! You leap from the edge of the dragon tile, arms and legs windmilling as if to propel you onwards, kick once off the wall to propel you further, and you land just beyond the last tile, on the stone slab before the door (acrobatics 26). Kay has made it through!
Thanks:)
Make your Artificer work with any other class with 174 Multiclassing Feats for your Artificer Multiclass Character!
DM's Guild Releases on This Thread Or check them all out on DMs Guild!
DrivethruRPG Releases on This Thread - latest release: My Character is a Werewolf: balanced rules for Lycanthropy!
I have started discussing/reviewing 3rd party D&D content on Substack - stay tuned for semi-regular posts!
Kay turns around, exhilarated, "Well that was intense." Her eyes gleam with satisfaction as she calls to the others, "Well now you all know which tiles are trapped! No need to thank me!" She sits down next to the door and waits for the others. (I doubt she would have heard George explain the puzzle to the others, so she still doesn't understand the logic behind it.)
Harmony will join Kay, avoiding all tiles that start with p or q.
Only spilt the party if you see something shiny.
Ariendela Sneakerson, Half-elf Rogue (8); Harmony Wolfsbane, Tiefling Bard (10); Agnomally, Gnomish Sorcerer (3); Breeze, Tabaxi Monk (8); Grace, Dragonborn Barbarian (7); DM, Homebrew- The Sequestered Lands/Underwater Explorers; Candlekeep
”Okay, it seems Harmony was correct about the Q’s….”
Great room, Thoruk! (and good rolls, Kay)
Paladin main who spends most of his D&D time worldbuilding or DMing, not Paladin-ing.
Agreed! Good job Thoruk!
Only spilt the party if you see something shiny.
Ariendela Sneakerson, Half-elf Rogue (8); Harmony Wolfsbane, Tiefling Bard (10); Agnomally, Gnomish Sorcerer (3); Breeze, Tabaxi Monk (8); Grace, Dragonborn Barbarian (7); DM, Homebrew- The Sequestered Lands/Underwater Explorers; Candlekeep
Thanks! I'm glad you enjoyed it!
You all make it across the corridor, hopping between the untrapped tiles. You open the door, and you see...
Who was taking the next room then?
Make your Artificer work with any other class with 174 Multiclassing Feats for your Artificer Multiclass Character!
DM's Guild Releases on This Thread Or check them all out on DMs Guild!
DrivethruRPG Releases on This Thread - latest release: My Character is a Werewolf: balanced rules for Lycanthropy!
I have started discussing/reviewing 3rd party D&D content on Substack - stay tuned for semi-regular posts!
If I remember correctly, UndauntedDM said they could.
Paladin main who spends most of his D&D time worldbuilding or DMing, not Paladin-ing.
Yep! I have one!
The door opens to reveal a long, narrow ledge. Looking out over the chasm, you see another ledge on the opposite side, and behind that, a nondescript wooden door. Looking down, you seven rows of tiles on the floor between the two ledges. Each row contains seven tiles- Red, Orange, Yellow, Green, Blue, Brown, and White.
The long, skinny nature of the tiles means that you could easily reach any color of tile in the next row from any tile, but you could not skip a row of tiles. All flying or climbing abilities vanish as you enter the room.
Only spilt the party if you see something shiny.
Ariendela Sneakerson, Half-elf Rogue (8); Harmony Wolfsbane, Tiefling Bard (10); Agnomally, Gnomish Sorcerer (3); Breeze, Tabaxi Monk (8); Grace, Dragonborn Barbarian (7); DM, Homebrew- The Sequestered Lands/Underwater Explorers; Candlekeep
For clarification, the rows of colors run from the bottom of our cliff (for lack of a better term) to the bottom of the other, and each row contains seven tiles of the same color?
Also, how far is it to the opposite ledge?
Paladin main who spends most of his D&D time worldbuilding or DMing, not Paladin-ing.
Each row contains one square of each color. The opposite ledge is pretty far away- at least 100-200 feet.
Looking around, you also see words carved onto the ledge itself. They read:
Only spilt the party if you see something shiny.
Ariendela Sneakerson, Half-elf Rogue (8); Harmony Wolfsbane, Tiefling Bard (10); Agnomally, Gnomish Sorcerer (3); Breeze, Tabaxi Monk (8); Grace, Dragonborn Barbarian (7); DM, Homebrew- The Sequestered Lands/Underwater Explorers; Candlekeep