Drow Sunlight Sensitivity - You have disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight when you, the target of your attack, or whatever you are trying to perceive is in direct sunlight.
Barbarian Reckless Attack - Starting at 2nd level, you can throw aside all concern for defense to attack with fierce desperation. When you make your first attack on your turn, you can decide to attack recklessly. Doing sogives you advantage on melee weapon attack rolls using Strength during this turn, but attack rolls against you have advantage until your next turn.
So if I am outside and use Reckless attack, then would this cancel each out so I will roll a normal melee roll?
Yes, that's correct - when you have both advantage and disadvantage, they cancel out.
Interestingly, this is true regardless of how many sources are granting advantage or disadvantage, so if you had disadvantage from two sources and advantage from one source, it would still cancel out. This can lead to some odd situations, such as your barbarian could close their eyes, or and be attacking an invisible target, and it wouldn't further reduce their chance to successfully attack.
If you take the Lucky feat, you can turn Sunlight Sensitivity disadvantage into super advantage (pick the best of 3d20). Though you only get 3 uses per long rest.
If you take the Lucky feat, you can turn Sunlight Sensitivity disadvantage into super advantage (pick the best of 3d20). Though you only get 3 uses per long rest.
Lucky doesn't quite work like that. It will just be the second lowest of 3 rolls instead of the lowest of 2 rolls.
If you take the Lucky feat, you can turn Sunlight Sensitivity disadvantage into super advantage (pick the best of 3d20). Though you only get 3 uses per long rest.
Lucky doesn't quite work like that. It will just be the second lowest of 3 rolls instead of the lowest of 2 rolls.
No, it does work like that RAW, and even in the SAC it still works like that, unless the DM exercises the "If a DM wants advantage and disadvantage to play their normal roles ..." optional houserule they suggest.
If you take the Lucky feat, you can turn Sunlight Sensitivity disadvantage into super advantage (pick the best of 3d20). Though you only get 3 uses per long rest.
Lucky doesn't quite work like that. It will just be the second lowest of 3 rolls instead of the lowest of 2 rolls.
No, it does work like that RAW, and even in the SAC it still works like that, unless the DM exercises the "If a DM wants advantage and disadvantage to play their normal roles ..." optional houserule they suggest.
I stand corrected. I thought when lucky said you choose which of the d20s to use it would naturally mean choosing which 2 d20s to use in the case of (dis)advantage. I didn't even check SAC, which does say it works the way Jesse described.
Yeah, it's due to some weird wording on the Lucky feat. Rather than "rerolling or replacing" dice, it just says you roll another one and pick which one to use.
I did not know this about the Lucky Feat until now. My character in my current campaign has the feat, and now I know exactly what to do if I get a natural 20 at disadvantage going forward...
I have used it even when I've had advantage before... the way I had thought it worked with disadvantage was that I would have to choose between the lower disadvantage roll and the luck roll... I had thought that the higher disadvantage roll was completely off the table.
I've known about how Luck and Disadvantage can work to make 'triple advantage' but I still can't get over how much like cheating it feels.
That’s because it is. And it isn’t. lucky feat has been the most broken part of 5e since inception. The only only only semblance of balance is that dice are still dice and you can still roll crappy.
Lucky can be an incredibly powerful feat, but I think the fact that you only get three of them a day is a pretty decent balance. Now, give it to a Halfling Fighter who can re-roll Nat1's and re-roll a couple of bad saving throws a day and THEN it gets a little ridiculous :)
Lucky can be an incredibly powerful feat, but I think the fact that you only get three of them a day is a pretty decent balance. Now, give it to a Halfling Fighter who can re-roll Nat1's and re-roll a couple of bad saving throws a day and THEN it gets a little ridiculous :)
halfling divination wizard with lucky. Don’t even need the fighter.
Lucky can be an incredibly powerful feat, but I think the fact that you only get three of them a day is a pretty decent balance. Now, give it to a Halfling Fighter who can re-roll Nat1's and re-roll a couple of bad saving throws a day and THEN it gets a little ridiculous :)
halfling divination wizard with lucky. Don’t even need the fighter.
That’s not true. The party still needs someone big and strong to carry the Halfling around so they don’t get tired.
Lucky can be an incredibly powerful feat, but I think the fact that you only get three of them a day is a pretty decent balance. Now, give it to a Halfling Fighter who can re-roll Nat1's and re-roll a couple of bad saving throws a day and THEN it gets a little ridiculous :)
halfling divination wizard with lucky. Don’t even need the fighter.
That’s not true. The party still needs someone big and strong to carry the Halfling around so they don’t get tired.
Sunlight sensitivity only g9ves you disadvantage when you are in DIRECT sunlight, chill out in the shade, or you can slap on some goggles (like eyes of night) or anything that stops your eyeballs from being in direct sunlight...get your artificer to make you some sunglasses or something, or ask your DM of you can be a surface drow, exchanging your 120 feet for just 60
Sunlight sensitivity only g9ves you disadvantage when you are in DIRECT sunlight, chill out in the shade, or you can slap on some goggles (like eyes of night) or anything that stops your eyeballs from being in direct sunlight...get your artificer to make you some sunglasses or something, or ask your DM of you can be a surface drow, exchanging your 120 feet for just 60
Sunlight sensitivity affects more than just the eyes.
Being subterranean they would have not evolved a defense mechanism such as melanin to protect themselves against UV rays. It’s kind of akin to albinism.
IRL there are subterranean species that are so light sensitive that even flash photography causes them physical pain such as the Human Fish.
Drow Sunlight Sensitivity - You have disadvantage on attack rolls and on Wisdom (Perception) checks that rely on sight when you, the target of your attack, or whatever you are trying to perceive is in direct sunlight.
Barbarian Reckless Attack - Starting at 2nd level, you can throw aside all concern for defense to attack with fierce desperation. When you make your first attack on your turn, you can decide to attack recklessly. Doing so gives you advantage on melee weapon attack rolls using Strength during this turn, but attack rolls against you have advantage until your next turn.
So if I am outside and use Reckless attack, then would this cancel each out so I will roll a normal melee roll?
Yes, that's correct - when you have both advantage and disadvantage, they cancel out.
Interestingly, this is true regardless of how many sources are granting advantage or disadvantage, so if you had disadvantage from two sources and advantage from one source, it would still cancel out. This can lead to some odd situations, such as your barbarian could close their eyes, or and be attacking an invisible target, and it wouldn't further reduce their chance to successfully attack.
https://www.dndbeyond.com/sources/basic-rules/using-ability-scores#AdvantageandDisadvantage
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If you take the Lucky feat, you can turn Sunlight Sensitivity disadvantage into super advantage (pick the best of 3d20). Though you only get 3 uses per long rest.
Lucky doesn't quite work like that. It will just be the second lowest of 3 rolls instead of the lowest of 2 rolls.
No, it does work like that RAW, and even in the SAC it still works like that, unless the DM exercises the "If a DM wants advantage and disadvantage to play their normal roles ..." optional houserule they suggest.
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I'm going to make this way harder than it needs to be.
I stand corrected. I thought when lucky said you choose which of the d20s to use it would naturally mean choosing which 2 d20s to use in the case of (dis)advantage. I didn't even check SAC, which does say it works the way Jesse described.
Yeah, it's due to some weird wording on the Lucky feat. Rather than "rerolling or replacing" dice, it just says you roll another one and pick which one to use.
I did not know this about the Lucky Feat until now. My character in my current campaign has the feat, and now I know exactly what to do if I get a natural 20 at disadvantage going forward...
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The Luck feat was worded that way so it could stack with advantage and also not be affected by disadvantage.
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I have used it even when I've had advantage before... the way I had thought it worked with disadvantage was that I would have to choose between the lower disadvantage roll and the luck roll... I had thought that the higher disadvantage roll was completely off the table.
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I've known about how Luck and Disadvantage can work to make 'triple advantage' but I still can't get over how much like cheating it feels.
Mega Yahtzee Thread:
Highest 41: brocker2001 (#11,285).
Yahtzee of 2's: Emmber (#36,161).
Lowest 9: JoeltheWalrus (#312), Emmber (#12,505) and Dertinus (#20,953).
That’s because it is. And it isn’t. lucky feat has been the most broken part of 5e since inception. The only only only semblance of balance is that dice are still dice and you can still roll crappy.
Lucky can be an incredibly powerful feat, but I think the fact that you only get three of them a day is a pretty decent balance. Now, give it to a Halfling Fighter who can re-roll Nat1's and re-roll a couple of bad saving throws a day and THEN it gets a little ridiculous :)
Throw in 2 Divination Wizard levels for good measure.
Mega Yahtzee Thread:
Highest 41: brocker2001 (#11,285).
Yahtzee of 2's: Emmber (#36,161).
Lowest 9: JoeltheWalrus (#312), Emmber (#12,505) and Dertinus (#20,953).
halfling divination wizard with lucky. Don’t even need the fighter.
That’s not true. The party still needs someone big and strong to carry the Halfling around so they don’t get tired.
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Mules are not very expensive. Nor are horses.
and they are less murderhobo than fighters.
Sunlight sensitivity only g9ves you disadvantage when you are in DIRECT sunlight, chill out in the shade, or you can slap on some goggles (like eyes of night) or anything that stops your eyeballs from being in direct sunlight...get your artificer to make you some sunglasses or something, or ask your DM of you can be a surface drow, exchanging your 120 feet for just 60
Sunlight sensitivity affects more than just the eyes.
Being subterranean they would have not evolved a defense mechanism such as melanin to protect themselves against UV rays. It’s kind of akin to albinism.
IRL there are subterranean species that are so light sensitive that even flash photography causes them physical pain such as the Human Fish.
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Mules can’t climb though.
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