Long Jump. When you make a long jump, you cover a number of feet up to your Strength score High Jump. When you make a high jump, you leap into the air a number of feet equal to 3 + your Strength modifier
Same appears to go for reaching above your head. You can extend your arms half your height above yourself during the jump. Thus, you can reach above you a distance equal to the height of the jump plus 1 1/2 times your height.
So RAW, you can limit how far you can jump, but not how high? If I have a +4 Str mod, I have to jump 7 feet up? (based purely on RAW. As a gm I'd personally and obviously allow up tofor high as well)
I'm not sure what you mean. Jumping uses your movement (costs movement) but isn't halved if you stand up first. Being prone doesn't technically halve your movement, it costs half of your movement to stand. Jumping from prone is not a thing. Your only options for moving while prone is crawling or standing up.
You guys crack me up. I'm imagining the high jump is like an old-school video game where your character could only jump one height. "Well heck, I'd like to hop up onto this 2' ledge in front of me, but the ceiling above has spikes. Let's just do a tiny little jump and OH GOD MY HEAD I"M IMPALED!"
Rollback Post to RevisionRollBack
"Not all those who wander are lost"
To post a comment, please login or register a new account.
Long Jump. When you make a long jump, you cover a number of feet up to your Strength score
High Jump. When you make a high jump, you leap into the air a number of feet equal to 3 + your Strength modifier
Same appears to go for reaching above your head.
You can extend your arms half your height above yourself during the jump. Thus, you can reach above you a distance equal to the height of the jump plus 1 1/2 times your height.
So RAW, you can limit how far you can jump, but not how high? If I have a +4 Str mod, I have to jump 7 feet up?
(based purely on RAW. As a gm I'd personally and obviously allow up to for high as well)
Call me Knives.
"I'm going to jump to grab the hanging key 8' up."
"The ceiling here is 10'. Since you're 5' tall, and you do a 7' high jump... If you do a high jump, you're going to smash into the ceiling."
"Who said I was going to do a high jump? I'm just jumping."
Here is the great thing about "RAW": any and every DM can overrule it.
Jumping from a standing start halves the height, problem solved
Just fall prone first and do a sitting high jump
My homebrew subclasses (full list here)
(Artificer) Swordmage | Glasswright | (Barbarian) Path of the Savage Embrace
(Bard) College of Dance | (Fighter) Warlord | Cannoneer
(Monk) Way of the Elements | (Ranger) Blade Dancer
(Rogue) DaggerMaster | Inquisitor | (Sorcerer) Riftwalker | Spellfist
(Warlock) The Swarm
I'm not sure what you mean. Jumping uses your movement (costs movement) but isn't halved if you stand up first. Being prone doesn't technically halve your movement, it costs half of your movement to stand. Jumping from prone is not a thing. Your only options for moving while prone is crawling or standing up.
You guys crack me up. I'm imagining the high jump is like an old-school video game where your character could only jump one height. "Well heck, I'd like to hop up onto this 2' ledge in front of me, but the ceiling above has spikes. Let's just do a tiny little jump and OH GOD MY HEAD I"M IMPALED!"
"Not all those who wander are lost"