Ok, I'm looking to make a mcu moon knight inspired character, first I was thinking pure hexblade warlock, then I was thinking paladin oath of vengeance multiclass into warlock, now I'm wondering about a rogue (probable swashbuckler) hexblade-warlock multiclass. I'm thinking of 5 levels of warlock to get agonizing blast, improved pact weapon, and thirsting blade.
For stats I'm thinking
10, 13(+1 half elf), 13(+1 half elf), 10, 12, 15 (+2 half elf) (or 10, 13, 13, 12, 12, 14, with same half elf +'s) and talking elven accuracy in lieu of bumping attributes and using elven accuracy to bumping cha to 18/17. Next feat would be warcaster (or with second stat set ->) I'm thinking of fey touched (to bump cha again, and get 2 more spells), and using scag high elf to get mage hand cantrip. Warlock cantrips are eldritch blast and green flame blade (prestidigitation if I can get a 3rd and already have mage hand)
I've got a decent handle on warlock, but I could really use some advice on the rogue side of things.
Swashbuckler is one of the best Rogue subclasses, and pairs especially well with Hexblade, since you'll be able to just focus on boosting your Charisma as much as possible and it benefits you in so many ways.
I think the main challenge you'll have is deciding whether you want to be more of a spellcaster or more of a Rogue. Both are solid options, and they're both pretty well front-loaded with features, so taking a 3-level dip into either subclass gives you a lot of benefits.
Your plan for your feats seems solid. As for advice on how to play as a Rogue...
Even aside from Sneak Attack, the Rogue's most useful ability is their Cunning Action. The ability to Hide as a bonus action does two major things... it prevents enemies from targeting you, and gives you advantage on your next attack, which pairs great with Elven Accuracy to reliably output damage round after round. You can also combine Sneak Attack with Green Flame Blade, and Green Flame Blade is compatible with the Swashbuckler feature "Fancy Footwork", which lets you avoid attacks of opportunity as long as you attack a creature first.
The biggest challenge you'll face as a Hexblade/Swashbuckler multiclass is that you kind of lock yourself out of ranged options... as a Hexblade you have to select a single weapon to be your Hex Weapon. Unless you take the Improved Pact Weapon invocation, you're limited to melee weapons. You also don't get the benefits of sneak attack when using Eldritch Blast. Fortunately, because of your Fancy Footwork feature, you can weave in and out of melee combat more easily than just about any other class, but it's just something to keep in mind with Hex Warrior.
Another point about a Swashbuckler/Hexblade multiclass is you’re likely to end up as the party face because your Cha will be so high. If you like that roll then Huzzah! If not then it’s something to be mindful of.
I would personally skip Eldritch a last and Agonizing Blast altogether and focus on the weapon attack side of things. It will mesh better with Sneak Attack.
I think it's still worth taking Eldritch Blast as a spell for those situations where you can't reliably get within melee range, but I do agree that it's not worth taking Agonizing Blast and instead focusing on Eldritch Invocations that feed more into a melee-focused build.
I was looking at a list of feats and fey teleportation is awesome (misty step once per short rest, with a boost to cha, pretty good for warlock) a high elf rogue could either have 9 skills (keen senses provides perception) or 7 skills and a cantrip.
I was looking at feats that provide +1 to cha
Elven accuracy
Fey teleportation/fey touched. This is an either or but getting 2 uses of misty step in 1 short rest per day could be use and say hunter's mark might be cool
Shadow touched (invisibility is nice but I'm not enthused by the choice of first level illusions and necro... I don't really like the necro theme)
Telepathic
Telekinetic (mage hand++) but how many cantrips do I need
Cantrips I like are eldritch blast, green flame blade, mage hand, prestidigitation, and maybe mind sliver. But not sure how much use I'd get it.
And then the warcaster feat is a must
Was thinking a 3 way multiclass, rogue, warlock, fighter.... fighter gets the extra attribute/feats and a second attack at 5th, which would let me stop warlock at 4 (wouldn't need thirsting blade)
But I was looking at duel weapon fighting and I was wondering what was the difference between the two weapon fighting style and duel wielding feat were. What are pros and con's?
I think it's still worth taking Eldritch Blast as a spell for those situations where you can't reliably get within melee range, but I do agree that it's not worth taking Agonizing Blast and instead focusing on Eldritch Invocations that feed more into a melee-focused build.
I would take a save Vs cantrip like Toll the Dead instead. For one thing it’s still viable in melee range, and it gives you an option if your target has an AC you can’t touch. I prefer having options like that. But that’s me.
As a Warlock you’ll have access to Hex, so Hunter’s Mark would be superfluous. Green-Flame Blade would work very well with Sneak Attack, but would render the Thirsting Blade invocation kinda superfluous. I would also skip that he Fighter levels as they will slow your progression of the other two classes down so much to make one (or both) of them rather useless. And since you can only apply Sneak Attack to one attack per turn, taking both Thirsting Blade and worrying about Two-Weapon Fighting will be kinda counterproductive, plus Two-Weapon Fighting will compete with Cunning Action which is what you’ll pro’ly wanna do most turns.
Yeah, I agree that a Rogue/Warlock build would only be slowed down by adding Fighter as well. A rogue's Sneak Attack makes up for the fact that they only get one attack per turn, and it pairs well with a Hexblade that focuses on Green Flame Blade as their primary damaging cantrip.
So, when you're dual-wielding (or, as it's referred to in the rules "Two Weapon Fighting"), you're required to wield Two weapons with the Light property... this means the highest damage dice you can get for this feature is a d6. When you take the attack action on your turn and attack with a Light Weapon, you can then use a Bonus Action on that same turn to attack with a different Light Weapon held in your other hand, but when you deal damage with the bonus action attack you do not add your STR/DEX modifier to the damage dealt.
If you take the "Two-Weapon Fighting" fighting style, you get to add your STR/DEX modifier to the damage dealt by your Bonus Action Attack.
If you take the "Dual Wielder" feat, you get a +1 to your AC, and you can Dual Wield weapons that are not Light... so no two-handed weapons, which puts your maximum damage dice to a d8.
However, Two Weapon Fighting isn't really compatible with your proposed character build. For one, it requires that you wield two separate weapons, but as a Hexblade Warlock you can only have one Hex Weapon that attacks using Charisma. Also, if you're planning to use Green Flame Blade, you cannot combine that with Two Weapon Fighting because it is not the Attack Action... it is the Cast a Spell action, it just includes a weapon attack as part of the spell. So if you attack with Green Flame Blade, even if you're holding a second weapon in your other hand, you cannot attack with it as a Bonus Action. As a rogue, you are likely to be using your Bonus Action every round to hide, or even dash or disengage. You also only add your sneak attack damage to one attack per turn, no matter how many attacks you have. Using Green Flame Blade to sneak attack will increase your damage per-round more than Two Weapon Fighting will.
Hex and Huinter's Mark are traps for the type of character you are planning to build ie: the Blade spell spamming Swashbuckler. 1d6 damage is hard to justify using a precious spell slot on most of the time for a character that only attacks once. I would highly suggest not taking those spells. A better alternative for the first level spell from the Fey Touched feat would be Bless. Anything that increases your chance to Sneak Attack is a great tool to have.
Another thing about the Hexblade/Swashbuckler is that Pact of the Blade is actually not that great for them. Hex Warrior already covers all the weapons you will likely use. I would suggest taking Pact of the Tome instead because YOU CAN NEVER HAVE TOO MANY CANTRIPS. Another plus with Tome is that it also gives access to Ritual spells to make your character even more handy to the party.
A 3 level dip is all you should really go for in Warlock, heck you can probably make do with a 1 level dip because Hexblade is so front loaded. And also I would not bother with Fighter, you should either go Fighter/Lock or Rogue/Lock, trying to fit all 3 just delays your character and actually DECREASES the strength of the final product.
Another option might be to go dao genie, with pact of the blade. Swashbuckler will give you the armour and weapons you need. Take improved pact weapon and aim for thirsting blade at warlock 5 and maybe armour of shadows for decent AC until you get magical armour. Take the crusher feat and your dao genie bludgeoning damage will allow forced movement. For cantrips take booming blade until level 5, so in combat use bb, move them 5ft away, use your movement to move a bit further and then if they move to follow will trigger the bb damage. You still have your bonus action free for something else like hiding if possible. Once you get your second attack from thirsting blade you may want to change tactics but it still works well if you don’t take that invocation as bb gets better based on total level not class level.
Yeah, I agree that a Rogue/Warlock build would only be slowed down by adding Fighter as well. A rogue's Sneak Attack makes up for the fact that they only get one attack per turn, and it pairs well with a Hexblade that focuses on Green Flame Blade as their primary damaging cantrip.
So, when you're dual-wielding (or, as it's referred to in the rules "Two Weapon Fighting"), you're required to wield Two weapons with the Light property... this means the highest damage dice you can get for this feature is a d6. When you take the attack action on your turn and attack with a Light Weapon, you can then use a Bonus Action on that same turn to attack with a different Light Weapon held in your other hand, but when you deal damage with the bonus action attack you do not add your STR/DEX modifier to the damage dealt.
If you take the "Two-Weapon Fighting" fighting style, you get to add your STR/DEX modifier to the damage dealt by your Bonus Action Attack.
If you take the "Dual Wielder" feat, you get a +1 to your AC, and you can Dual Wield weapons that are not Light... so no two-handed weapons, which puts your maximum damage dice to a d8.
However, Two Weapon Fighting isn't really compatible with your proposed character build. For one, it requires that you wield two separate weapons, but as a Hexblade Warlock you can only have one Hex Weapon that attacks using Charisma. Also, if you're planning to use Green Flame Blade, you cannot combine that with Two Weapon Fighting because it is not the Attack Action... it is the Cast a Spell action, it just includes a weapon attack as part of the spell. So if you attack with Green Flame Blade, even if you're holding a second weapon in your other hand, you cannot attack with it as a Bonus Action. As a rogue, you are likely to be using your Bonus Action every round to hide, or even dash or disengage. You also only add your sneak attack damage to one attack per turn, no matter how many attacks you have. Using Green Flame Blade to sneak attack will increase your damage per-round more than Two Weapon Fighting will.
Technically speaking, the part I highlighted is incorrect:
Hex Warrior
At 1st level, you acquire the training necessary to effectively arm yourself for battle. You gain proficiency with medium armor, shields, and martial weapons.
The influence of your patron also allows you to mystically channel your will through a particular weapon. Whenever you finish a long rest, you can touch one weapon that you are proficient with and that lacks the two-handed property. When you attack with that weapon, you can use your Charisma modifier, instead of Strength or Dexterity, for the attack and damage rolls. This benefit lasts until you finish a long rest. If you later gain the Pact of the Blade feature, this benefit extends to every pact weapon you conjure with that feature, no matter the weapon’s type.
As long as you choose something other than your Pact Weapon to be your Hex Weapon, then you can effectively have two Hex Weapons. However, since everything else you wrote is correct, and since T-W F is no bueno for this build, it’s a moot point in this particular case. But still, “the more you know.”
Another thing about the Hexblade/Swashbuckler is that Pact of the Blade is actually not that great for them. Hex Warrior already covers all the weapons you will likely use. I would suggest taking Pact of the Tome instead because YOU CAN NEVER HAVE TOO MANY CANTRIPS. Another plus with Tome is that it also gives access to Ritual spells to make your character even more handy to the party.
For this build, as long as there’s an actual full ‘caster in the party too, I would personally recommend Pact of the Chain. Having an invisible familiar to help you attack every turn would go a long way with this build. Plus, IMO the Chainpact familiar is one of the best reasons to play a Warlock in most situations. (It’s just soo—oo darned useful in so darned many situations.) Not to mention that, with the feats the OP is looking at, they’ll end up with extra cantrips anyway.
You know, I'm so used to Hexblade's immediately treating their signature weapon as their Pact of the Blade weapon that I never realized the specific wording actually allows a Hexblade to have two Hex weapons
I'm playing a character similar to this, a Half Elf as well, but I also added in levels of Bard and only dipped into Hexblade. I also picked up War Caster and Elven Accuracy. This build allows me to use Charisma for melee, for Initiative, and for Spellcasting. I have shield proficiency as well as the Shield spell, and Bard gives me enough spell slots to cast Shield consistently in basically every combat, especially considering the Pact slots that come back on short rests. It's very nice to combine Steady Aim, Elven Accuracy, Booming Blade, and Sneak Attack.
Now I'm thinking a high elf paladin (oath of vengeance)/rogue swashbuckler (with eventual 4 level dip into hexblade warlock) I realize that I'm running up against MAD to meet multiclassing prereqs but the first 2 feats are eleven accuracy and fey teleportation, which togethet will bump cha to 16 before I take warlock (and from there I just boost cha to 20) It's a crit fisher build oath of vengeance gives 1 minute of advantage and elven accuracy gives second reroll (so roll 3 take the best) with and hexblade can let me crit on a 19 or 20 so I think 27% or so chance of crit on each hit against the big bad with both sneak attack and divine smite on the crits. Eldritch invocations are eldritch mind and improved pact weapon, the improved pact weapon being a long bow (sneak attack) and the hex weapon being a rapier. Trying to decide whether to do 6 or 8 levels of paladin total.
Your campaign will probably only reach 12h level at the highest unless you’re playing in AL. (That’s just a statistical likelihood.) You might not even make it to 12th level, and even if you do it will take a couple years to get there. Don’t plan a 1-20 build, you won’t make it. Plan a 1-12 build and hope for the best.
Now I'm thinking a high elf paladin (oath of vengeance)/rogue swashbuckler (with eventual 4 level dip into hexblade warlock) I realize that I'm running up against MAD to meet multiclassing prereqs but the first 2 feats are eleven accuracy and fey teleportation, which togethet will bump cha to 16 before I take warlock (and from there I just boost cha to 20) It's a crit fisher build oath of vengeance gives 1 minute of advantage and elven accuracy gives second reroll (so roll 3 take the best) with and hexblade can let me crit on a 19 or 20 so I think 27% or so chance of crit on each hit against the big bad with both sneak attack and divine smite on the crits. Eldritch invocations are eldritch mind and improved pact weapon, the improved pact weapon being a long bow (sneak attack) and the hex weapon being a rapier. Trying to decide whether to do 6 or 8 levels of paladin total.
Can you tell how
If you're going to wield a longbow the paladin levels are a big investment for what you get because you won't be Smiting. Not advised. It's also worth pointing out that the thing that makes everyone love Swashbucklers so much is their lack of reliance on Advantage to Sneak Attack - the subclass may not provide benefits you intend to use in combination with builds designed around Advantage (not that there's anything wrong at all with combining Swashbuckler with Hexadin). Also, Warlock provides the best way to reliably get Advantage you can get your hands on, so taking it "eventually" in such a build is a poor choice even before you consider that it's your solution to MADness and hence needs to be taken early.
Basic build looks like this:
Assumed statline: Half-elf with approximately Cha 17 Con 16 Dex 13 Str 13 (you'll want to get to Dex 14 when you get the chance)
Hexblade 1 (make sure to take Booming Blade)
Hexblade 2 (you want Devil's Sight)
Hexblade 3 (you want Darkness) (because you want Paladin 2 rather than Warlock 5 as your Smite source, you know up front you want to wield a melee weapon, so Pact of the Chain[Imp] is better for you than Pact of the Blade)
The core of your build is now "online" - you have 2/Short Rest Darkness you can see through and a pet imp as sources of advantage, and you punch people with your Charisma. You can now take as many Swashbuckler levels as you like to make that advantage spur your Sneak Attack. At your leisure, you can also go to Paladin 2 for Smiting/Paladin 6 for Extra Attack+The Aura.
If you're getting Faerie Fire from Cleric, it's going to have a Save DC based on your Wisdom. If you wanted some spell slots and some additional ways to get Advantage you should throw in some levels of a Charisma caster like Bard or Sorcerer. Actually the easiest way to get Advantage would be to get Devil's Sight and Darkness.
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Ok, I'm looking to make a mcu moon knight inspired character, first I was thinking pure hexblade warlock, then I was thinking paladin oath of vengeance multiclass into warlock, now I'm wondering about a rogue (probable swashbuckler) hexblade-warlock multiclass. I'm thinking of 5 levels of warlock to get agonizing blast, improved pact weapon, and thirsting blade.
For stats I'm thinking
10, 13(+1 half elf), 13(+1 half elf), 10, 12, 15 (+2 half elf) (or 10, 13, 13, 12, 12, 14, with same half elf +'s) and talking elven accuracy in lieu of bumping attributes and using elven accuracy to bumping cha to 18/17. Next feat would be warcaster (or with second stat set ->) I'm thinking of fey touched (to bump cha again, and get 2 more spells), and using scag high elf to get mage hand cantrip. Warlock cantrips are eldritch blast and green flame blade (prestidigitation if I can get a 3rd and already have mage hand)
I've got a decent handle on warlock, but I could really use some advice on the rogue side of things.
Swashbuckler is one of the best Rogue subclasses, and pairs especially well with Hexblade, since you'll be able to just focus on boosting your Charisma as much as possible and it benefits you in so many ways.
I think the main challenge you'll have is deciding whether you want to be more of a spellcaster or more of a Rogue. Both are solid options, and they're both pretty well front-loaded with features, so taking a 3-level dip into either subclass gives you a lot of benefits.
Your plan for your feats seems solid. As for advice on how to play as a Rogue...
Even aside from Sneak Attack, the Rogue's most useful ability is their Cunning Action. The ability to Hide as a bonus action does two major things... it prevents enemies from targeting you, and gives you advantage on your next attack, which pairs great with Elven Accuracy to reliably output damage round after round. You can also combine Sneak Attack with Green Flame Blade, and Green Flame Blade is compatible with the Swashbuckler feature "Fancy Footwork", which lets you avoid attacks of opportunity as long as you attack a creature first.
The biggest challenge you'll face as a Hexblade/Swashbuckler multiclass is that you kind of lock yourself out of ranged options... as a Hexblade you have to select a single weapon to be your Hex Weapon. Unless you take the Improved Pact Weapon invocation, you're limited to melee weapons. You also don't get the benefits of sneak attack when using Eldritch Blast. Fortunately, because of your Fancy Footwork feature, you can weave in and out of melee combat more easily than just about any other class, but it's just something to keep in mind with Hex Warrior.
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Another point about a Swashbuckler/Hexblade multiclass is you’re likely to end up as the party face because your Cha will be so high. If you like that roll then Huzzah! If not then it’s something to be mindful of.
I would personally skip Eldritch a last and Agonizing Blast altogether and focus on the weapon attack side of things. It will mesh better with Sneak Attack.
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I think it's still worth taking Eldritch Blast as a spell for those situations where you can't reliably get within melee range, but I do agree that it's not worth taking Agonizing Blast and instead focusing on Eldritch Invocations that feed more into a melee-focused build.
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I was looking at a list of feats and fey teleportation is awesome (misty step once per short rest, with a boost to cha, pretty good for warlock) a high elf rogue could either have 9 skills (keen senses provides perception) or 7 skills and a cantrip.
I was looking at feats that provide +1 to cha
Elven accuracy
Fey teleportation/fey touched. This is an either or but getting 2 uses of misty step in 1 short rest per day could be use and say hunter's mark might be cool
Shadow touched (invisibility is nice but I'm not enthused by the choice of first level illusions and necro... I don't really like the necro theme)
Telepathic
Telekinetic (mage hand++) but how many cantrips do I need
Cantrips I like are eldritch blast, green flame blade, mage hand, prestidigitation, and maybe mind sliver. But not sure how much use I'd get it.
And then the warcaster feat is a must
Was thinking a 3 way multiclass, rogue, warlock, fighter.... fighter gets the extra attribute/feats and a second attack at 5th, which would let me stop warlock at 4 (wouldn't need thirsting blade)
But I was looking at duel weapon fighting and I was wondering what was the difference between the two weapon fighting style and duel wielding feat were. What are pros and con's?
I would take a save Vs cantrip like Toll the Dead instead. For one thing it’s still viable in melee range, and it gives you an option if your target has an AC you can’t touch. I prefer having options like that. But that’s me.
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As a Warlock you’ll have access to Hex, so Hunter’s Mark would be superfluous. Green-Flame Blade would work very well with Sneak Attack, but would render the Thirsting Blade invocation kinda superfluous. I would also skip that he Fighter levels as they will slow your progression of the other two classes down so much to make one (or both) of them rather useless. And since you can only apply Sneak Attack to one attack per turn, taking both Thirsting Blade and worrying about Two-Weapon Fighting will be kinda counterproductive, plus Two-Weapon Fighting will compete with Cunning Action which is what you’ll pro’ly wanna do most turns.
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Yeah, I agree that a Rogue/Warlock build would only be slowed down by adding Fighter as well. A rogue's Sneak Attack makes up for the fact that they only get one attack per turn, and it pairs well with a Hexblade that focuses on Green Flame Blade as their primary damaging cantrip.
So, when you're dual-wielding (or, as it's referred to in the rules "Two Weapon Fighting"), you're required to wield Two weapons with the Light property... this means the highest damage dice you can get for this feature is a d6. When you take the attack action on your turn and attack with a Light Weapon, you can then use a Bonus Action on that same turn to attack with a different Light Weapon held in your other hand, but when you deal damage with the bonus action attack you do not add your STR/DEX modifier to the damage dealt.
If you take the "Two-Weapon Fighting" fighting style, you get to add your STR/DEX modifier to the damage dealt by your Bonus Action Attack.
If you take the "Dual Wielder" feat, you get a +1 to your AC, and you can Dual Wield weapons that are not Light... so no two-handed weapons, which puts your maximum damage dice to a d8.
However, Two Weapon Fighting isn't really compatible with your proposed character build. For one, it requires that you wield two separate weapons, but as a Hexblade Warlock you can only have one Hex Weapon that attacks using Charisma. Also, if you're planning to use Green Flame Blade, you cannot combine that with Two Weapon Fighting because it is not the Attack Action... it is the Cast a Spell action, it just includes a weapon attack as part of the spell. So if you attack with Green Flame Blade, even if you're holding a second weapon in your other hand, you cannot attack with it as a Bonus Action. As a rogue, you are likely to be using your Bonus Action every round to hide, or even dash or disengage. You also only add your sneak attack damage to one attack per turn, no matter how many attacks you have. Using Green Flame Blade to sneak attack will increase your damage per-round more than Two Weapon Fighting will.
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Hex and Huinter's Mark are traps for the type of character you are planning to build ie: the Blade spell spamming Swashbuckler. 1d6 damage is hard to justify using a precious spell slot on most of the time for a character that only attacks once. I would highly suggest not taking those spells. A better alternative for the first level spell from the Fey Touched feat would be Bless. Anything that increases your chance to Sneak Attack is a great tool to have.
Another thing about the Hexblade/Swashbuckler is that Pact of the Blade is actually not that great for them. Hex Warrior already covers all the weapons you will likely use. I would suggest taking Pact of the Tome instead because YOU CAN NEVER HAVE TOO MANY CANTRIPS. Another plus with Tome is that it also gives access to Ritual spells to make your character even more handy to the party.
A 3 level dip is all you should really go for in Warlock, heck you can probably make do with a 1 level dip because Hexblade is so front loaded. And also I would not bother with Fighter, you should either go Fighter/Lock or Rogue/Lock, trying to fit all 3 just delays your character and actually DECREASES the strength of the final product.
Another option might be to go dao genie, with pact of the blade. Swashbuckler will give you the armour and weapons you need. Take improved pact weapon and aim for thirsting blade at warlock 5 and maybe armour of shadows for decent AC until you get magical armour. Take the crusher feat and your dao genie bludgeoning damage will allow forced movement. For cantrips take booming blade until level 5, so in combat use bb, move them 5ft away, use your movement to move a bit further and then if they move to follow will trigger the bb damage. You still have your bonus action free for something else like hiding if possible. Once you get your second attack from thirsting blade you may want to change tactics but it still works well if you don’t take that invocation as bb gets better based on total level not class level.
Technically speaking, the part I highlighted is incorrect:
As long as you choose something other than your Pact Weapon to be your Hex Weapon, then you can effectively have two Hex Weapons. However, since everything else you wrote is correct, and since T-W F is no bueno for this build, it’s a moot point in this particular case. But still, “the more you know.”
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For this build, as long as there’s an actual full ‘caster in the party too, I would personally recommend Pact of the Chain. Having an invisible familiar to help you attack every turn would go a long way with this build. Plus, IMO the Chainpact familiar is one of the best reasons to play a Warlock in most situations. (It’s just soo—oo darned useful in so darned many situations.) Not to mention that, with the feats the OP is looking at, they’ll end up with extra cantrips anyway.
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You know, I'm so used to Hexblade's immediately treating their signature weapon as their Pact of the Blade weapon that I never realized the specific wording actually allows a Hexblade to have two Hex weapons
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I'm playing a character similar to this, a Half Elf as well, but I also added in levels of Bard and only dipped into Hexblade. I also picked up War Caster and Elven Accuracy. This build allows me to use Charisma for melee, for Initiative, and for Spellcasting. I have shield proficiency as well as the Shield spell, and Bard gives me enough spell slots to cast Shield consistently in basically every combat, especially considering the Pact slots that come back on short rests. It's very nice to combine Steady Aim, Elven Accuracy, Booming Blade, and Sneak Attack.
https://ddb.ac/characters/2725951/aVS9Cx
Canto alla vita
alla sua bellezza
ad ogni sua ferita
ogni sua carezza!
I sing to life and to its tragic beauty
To pain and to strife, but all that dances through me
The rise and the fall, I've lived through it all!
Now I'm thinking a high elf paladin (oath of vengeance)/rogue swashbuckler (with eventual 4 level dip into hexblade warlock) I realize that I'm running up against MAD to meet multiclassing prereqs but the first 2 feats are eleven accuracy and fey teleportation, which togethet will bump cha to 16 before I take warlock (and from there I just boost cha to 20) It's a crit fisher build oath of vengeance gives 1 minute of advantage and elven accuracy gives second reroll (so roll 3 take the best) with and hexblade can let me crit on a 19 or 20 so I think 27% or so chance of crit on each hit against the big bad with both sneak attack and divine smite on the crits. Eldritch invocations are eldritch mind and improved pact weapon, the improved pact weapon being a long bow (sneak attack) and the hex weapon being a rapier. Trying to decide whether to do 6 or 8 levels of paladin total.
Can you tell how
Your campaign will probably only reach 12h level at the highest unless you’re playing in AL. (That’s just a statistical likelihood.) You might not even make it to 12th level, and even if you do it will take a couple years to get there. Don’t plan a 1-20 build, you won’t make it. Plan a 1-12 build and hope for the best.
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Actually I was planning a 14 level build. 6 paladin, 4 rogue, 4 warlock, probably in that order. Open ended (all rogue) after that.
If you're going to wield a longbow the paladin levels are a big investment for what you get because you won't be Smiting. Not advised. It's also worth pointing out that the thing that makes everyone love Swashbucklers so much is their lack of reliance on Advantage to Sneak Attack - the subclass may not provide benefits you intend to use in combination with builds designed around Advantage (not that there's anything wrong at all with combining Swashbuckler with Hexadin). Also, Warlock provides the best way to reliably get Advantage you can get your hands on, so taking it "eventually" in such a build is a poor choice even before you consider that it's your solution to MADness and hence needs to be taken early.
Basic build looks like this:
New plan
High elf rogue (swashbuckler 4)/warlock (hexblade/pact of blade 4)/cleric (twilight domain 1)/warlock +1/rogue the rest of the way
Starting tats are 10, 12 (+2), 14, 9 (+1),, 12 , 15
Rogue 4th level feat is elven accuracy boosting cha
Warlock 4th level boost wis and cha
Rogue 8th fey teleportation boost cha
Rogue 10 double boost cha to 20
Eldritch invocations are eldritch mind, improved pact weapon, thirsting blade (works with any pact weapons, including a summoned longbow)
Would use rapier and longbow as the pact weapon, sneak attack should work with the longbow
Why twilight domain cleric lots of good stuff including faerie fire (advantage onnattacks) and give myself advantage on init, and eyes of the night.
If you're getting Faerie Fire from Cleric, it's going to have a Save DC based on your Wisdom. If you wanted some spell slots and some additional ways to get Advantage you should throw in some levels of a Charisma caster like Bard or Sorcerer. Actually the easiest way to get Advantage would be to get Devil's Sight and Darkness.
Canto alla vita
alla sua bellezza
ad ogni sua ferita
ogni sua carezza!
I sing to life and to its tragic beauty
To pain and to strife, but all that dances through me
The rise and the fall, I've lived through it all!