Armor Class
            
                
                    14
                
                
                    
                        (natural armor)  
                     
                         
            
        
        
            Hit Points
            
                
                    200
                
                
                    (16d12 + 96)
                      
            
        
        
            Speed
            
                
                    40 ft. 
                
            
        
    STR
                
                    27
                    (+8)
                
            DEX
                
                    10
                    (+0)
                
            CON
                
                    22
                    (+6)
                
            INT
                
                    12
                    (+1)
                
            WIS
                
                    16
                    (+3)
                
            CHA
                
                    16
                    (+3)
                
            
                Saving Throws
                
                    CON +10, WIS +7, CHA +7
                
            
        
            
                Skills
                
                    Insight +7, Perception +7
                
            
        
            
                Senses
                
                     Passive Perception 17
                
            
        
            
                Languages
                
                    Common, Giant
                
            
        
        
                Challenge
                
                    9 (5,000 XP)
                
            
            
            
                Proficiency Bonus
                
                    +4
                
            
        Traits
                Keen Smell. The giant has advantage on Wisdom (Perception) checks that rely on smell.
Innate Spellcasting. The giant's innate spellcasting ability is Charisma. It can innately cast the following spells, requiring no material components:
At will: detect magic, fog cloud, light
3/day each: feather fall, fly, misty step, telekinesis
1/day each: control weather, gaseous form
Actions
                Multiattack. The giant makes two morningstar attacks.
Morningstar. Melee Weapon Attack: +12 to hit, reach 10 ft., one target. Hit: 21 (3d8 + 8) piercing damage.
Rock. Ranged Weapon Attack: +12 to hit, range 60/240 ft., one target. Hit: 30 (4d10 + 8) bludgeoning damage.







 
     
                    
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Posted Oct 16, 2019this thing is scary!
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Posted Apr 20, 2020y
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Posted Jul 22, 2020What’s up with the fangs!
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Posted Sep 18, 2020Zoom into the picture, they're lip rings :)
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Posted Nov 4, 2020I think it's a bit of "fee fie foe fum"
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Posted Jan 1, 2021my guy can arm wrestal a bunch of gaints.
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Posted Jan 1, 2021My Dragonborn barbarian could simply crush this thing.
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Posted Apr 4, 2021I literally smashed one of these guys in the foot with a war hammer once
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Posted May 1, 2021Lip piercing. Really!
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Posted Jul 12, 2021You it can't actually fly? I might give them limited flight if I run them, a king of the sky is somewhat undermined when it's earthbound
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Posted Sep 3, 2021Ok so hear me out:
Cloud Giant's Lair:
>Just before the giant's main room (where he is) he prepares a table with some of his vegetables/fruits. Maybe lots of garlic. Just food there, maybe served by some servants stating that the Lord of the castle (the giant) wants them to have their last meal out of courtesy.
>Food smells incredibly good, (like pumpkin filled with garlic infused duck soup). Not poisoned. Not enchanted. No traps in the chair or plate or anywhere. Just really good giant food.
>There is a trick.
>The actual fight: Cloud giant summons fog cloud and then clubbers everyone who ate the food my located them with smell.
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Posted Sep 26, 2021I always had a soft spot for Cloud Giants, mainly the Neutral Good ones.
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Posted Feb 3, 2022So gross looking.
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Posted Feb 8, 2022This is spectacular and perfectly fits a darker fairytale.
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Posted Mar 13, 2022The Cloud Giant can cast fly, three times a day, with no material components.
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Posted May 14, 2022odd spells
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Posted Dec 8, 2022I want to fight this guy but i don't have a DM or party
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Posted Apr 23, 2023for my campeign i have them playing uno
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Posted Jun 5, 2023My man has got some really square toes. And the only reason I was looking down there was because they're so freaking big. Shut up.
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Posted Sep 2, 2023Something that stands out.
Children of the Trickster. Information provided in this section suggests that evil cloud giants should have proficiency in Deception, and might have some illusion spells added to their Innate Spellcasting (flavor as control over clouds creating semi tangible forms). Meanwhile, good Cloud Giants should have persuasion. If more information was provided on Memnor the Trickster in the Monster Manual, Volo's, or Bigby's, it might be worth delving into that for options.
What's surprising is that I don't recall seeing any stat blocks that use that, even in the Monster Manual expanded books.