Hello world! I'm Brian Perry, the new Executive Producer of D&D Beyond. I’ve been at Wizards of the Coast for 10 years. The last 2.5 years, I led the D&D franchise team on projects like Local Game Store Early Access and the release of SRD 5.2.
D&D Beyond is built by a passionate team of designers, engineers, and product managers who play, DM, homebrew, argue about house rules, and love this game as much as you do. My job is to clear the path so this team can focus on what matters most to you and them: Making the D&D Beyond experience better for players and Dungeon Masters.
In the past, we haven’t been clear about our mission or priorities—or shown up to the table to talk with you, our players. That's going to change.
See the Community's Question—and Our Answers
I hosted a Reddit AMA with our friends in r/dndnext on December 9 at 4 PM PT, where we discussed the future of D&D Beyond. You can view the questions and answers below:
Back to the Table

This is the first of many times you'll hear more directly from me and the rest of the D&D Beyond team—across articles, AMAs, feedback surveys, and more.
I have two topics for today:
- Our Purpose. What drives us moving forward.
- 2025 Wrap-Up. What’s coming in the next two weeks and what’s shifting to 2026.
Our Purpose
What we build and why we build it will now be driven by two core beliefs the team and I share.
1. D&D is the Best Way to Hang Out with Friends
For most of us, we play D&D to have fun with friends and family. Whether you’re IRL around a table or streaming online across time zones, you are gaming, problem-solving, storytelling, and building genuine connections. D&D is a beloved, shared pastime that is resilient to the test of time, distance, life events, and even pandemics.
D&D Beyond can make it easier to play together by embracing—not replacing—the social experience wherever you want to play. This is something I’m personally passionate about because D&D has helped me and others I know through tough times.
2. D&D Beyond Can Make D&D Easier
Every day our team thinks about how D&D Beyond can make it easier to play, prep, and run D&D together. Digital tools should continue to break down barriers to growing the TRPG hobby.
I’ve been a DM for years and think it’s the coolest experience you can have. At the same time, a lot of burden today is put on the DM to make D&D easier and more fun to play. This is why one of our focuses is improving the DM experience: Making prep faster, rules lookup smoother, and running the game easier—at the table and online.
And for players, we are committed to streamlining the play experience and making it more fun through core improvements to the Character Builder and character sheets.
2025 Wrap-Up

We have a few more releases on D&D Beyond before we close out the year. There were also some feature promises we made to Maps VTT users that have been pushed into 2026.
Let's start with what's releasing in 2025:
Localized SRD 5.2.1 – Available NOW
SRD 5.2.1 is now available in four additional languages (French, Italian, German, and Spanish) at https://www.dndbeyond.com/srd. This gives more creators the rules they can use to publish content that is compatible with the latest Core Rulebooks.
New D&D Beyond Homepage – Coming December 11
On December 11, we plan to launch a new homepage experience that keeps everything current players need while providing a better welcome to newer players. Behind the scenes, it uses a more modular tech foundation so we can make improvements more quickly and responsively.
Art & Handout Reveals in Maps – Coming December 16
On December 16, we plan to launch a new feature in the Maps VTT that lets DMs reveal art and handouts to players. We’ll have a full walkthrough when the feature goes live.
My Library Overhaul – Coming December 17
On December 17, we plan to roll out an update to D&D Beyond’s Sources page that makes it more customizable and sortable for users. It will also transition from being called “Sources” to “My Library.”
This update will include the ability to favorite the books you use frequently and filter through your collection to find the content you need for your games faster.
Delays Into 2026
There are three features from our 2025 Maps VTT roadmap that, rather than being rushed out, we’re giving the time and thought they need.
- 3D Dice Rolling in Maps (Early 2026): We are taking extra time to rebuild our dice engine so that dice rolling appears consistent across everyone’s screens.
- Rules Assistant (Early 2026): This rules reference assistant serves as a searchable encyclopedia that helps keep your game moving. Housed within the Maps VTT tool, it is currently in internal testing. It just needs a little bit more testing time and should release in alpha soon.
- Campaign Console (TBD): Based on our own internal feedback, we realized the original concept didn’t solve enough DM pain points. The team has shifted focus to a broader, more flexible campaign tool that should solve more DM needs.
More Conversations, More Learnings
Starting now, the D&D Beyond team’s goal is to communicate with you at least once a month.
As mentioned at the top of the article, I’ll also be hosting a Reddit AMA on December 9 at 4 PM PT on r/dndnext to chat about your thoughts, concerns, and ideas for what comes next at D&D Beyond.
Additionally, Zac Cohn, the new Principal Product Manager for D&D Beyond’s Maps team, also wants to hear from you about what would help Dungeon Masters with prepping and running their games. He’ll have an update shortly this week on how you can get involved.
Next, in the new year, we’ll be back to discuss D&D Beyond’s roadmap and the big features the team is working on. Your feedback will be critical in shaping D&D Beyond along the way.
Thanks for spending time with me and talk again soon.
-Brian







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Posted Dec 17, 2025Hello, greetings from Colombia! My library did update; it allows me to filter. I like it.
Sorry for my English.
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Posted Dec 17, 2025Hello, greetings from Bogotá, Colombia!
I was really looking forward to my players trying out this feature. I have four sessions scheduled, and today is the first one of the week.
I hope it will be ready for one of them.
Sorry for my English.
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Posted Dec 17, 2025I'm 100 % supporting all that is mentined in the two Quotes above! And maybe add a "like" button for the coments here in the chat.
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Posted Dec 17, 2025Hello friend! Your English is wonderful.
I have very good news for you: Reveals is now live. :)
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Posted Dec 18, 2025Products owned via Legendary bundle are not showing on the filters of purchased (you can still read them). Please fix this. I'm sure a lot of people brought the legendary bundle back in the day.
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Posted Dec 18, 2025Homebrew classes when?
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Posted Dec 18, 2025I hope we shall finally get some of the most basic functions implemented
- New feats (e.g. Potent Dragonmark) handled properly on your charsheet
- Custom origins with feats
- Allowing to use 2014 invocations on 2024 Warlock
- Allowing to use AB on something other than EB
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Posted Dec 18, 2025Thanks for flagging. I gave an update to that issue here.
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Posted Dec 18, 2025Brian answered the homebrew question in the AMA!
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Posted Dec 19, 2025The inventory management for character and party inventory needs some love. If someone purchases something, gold should be removed automatically from inventory. Seems silly that something so obvious was overlooked. Also, the inventory management in general just seems clunky and difficult to use.
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Posted Dec 19, 2025Thanks, it was a good year. Would be nice to see the whole hompage being localized in more languages.
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Posted Dec 21, 2025Hi there,
Thank you very much for the exciting updates.
Please may some of these be considered
Viscious property does not auto roll the extra damage.
Barbarians and other classes that add expertise to damage is not being added automatically which creates confusion to the table
Yes I know we always added this manually in the past but when you have a player having to explain every attack because its so confusing over multiple attacks that it becomes disruptive its an issue that breaks immersion.
Add a thief's 2nd turn automatically on the first round would be nice to.
A spell being cast putting the cast into the chat along with damage
A periapt of would closure auto passing a death save?
A wand auto rolling whether it should be burnt if overcharged?
A player being able to select targets for a spell would be awesome
Same with a player attacking with ranged/melee weapon
Being able to set a token status to for example charmed, prone , paralised and so on
If a player qualifies for a bounced spell like rolling doubles on damage prompt the player for the additional target or auto rolls multiple hits if its a spell like bladestorm
Auto applying damage as well taking into account resistance /immunity bypassing would be wonderful
Charge management could be improved. Maybe similar to party loot but where the group can easily see the charges of all usable items and who has it. This can make it easier for a group to work together
Entering/exit rage could be more intuitive
Fog of war being cleared based on sight would also be welcome since we can already hide tokens
A reminder about weapon Mastery if applicable to chat when used prone/advantage ect would be good
An indicator of light /darkness as a layer
Time tracker (day/night/season)
Being able to roll some of the random tables like loot generation onto the VTT or effects of drawing a card
Being able to set maps according to rhythm of play with appropriate tools being made available could be great
Fix the animated maps? The error messages are non intuitive so it doesnt allow a user to figure out what's wrong and address.
Allow adding a hex overlay to a map for wilderness crawls
Consider auto tiling large maps to reduce latency . They do this in geo based software and also use blocking volumes in games to prevent light effects ect from being over the top. It doesnt need to be light but overlays would be great
Light sources on players being visible without getting in the way of other tokens would be good to
Apologies for this being hastily typed but I hope these suggestions may prove helpful
Thanks again for working hard to make this tabletop a better experience for all
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Posted Dec 26, 2025Yeah, I have very inquisitive players that have found some of my Homebrew, know what it is and now just need to find it in the world…
”Sir, you wouldn’t happen to have a ghost dog anywhere here on your farm would you, maybe one with a missing magical collar?” ;)
It would be super nice if I could toggle some homebrew creations to be private!
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Posted Dec 28, 2025It would be nice to see map environment effects and sound. Like water moving, trees blowing , storms and rain, birds flying by and the sound effect to go with it. Also sound effect with creatures like you would here from horses, farm animals, , NPC , enemies, and hero's using spells, ability's interactions. and may be voice affects too.
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Posted Dec 29, 2025Maps has that ability with movie files for maps. I’ve been using it for moving maps for a few weeks now.
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Posted Dec 29, 2025Any word on if dark sun is coming back as a setting? Also I want more species options that aren’t just furries, elves or just another variant on an existing species. Let’s get whacky Wotc!