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Returning 35 results for 'beast bite delicate contact race'.
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Monsters
Monster Manual
the spider knows the location of any other creature in contact with the same web.Bite. Melee Attack Roll: +4;{"diceNotation":"1d20+4", "rollType":"to hit", "rollAction":"Bite"}, reach 5 ft. Hit: 1
Piercing damage plus 2 (1d4);{"diceNotation":"1d4", "rollType":"damage", "rollAction":"Bite", "rollDamageType":"Poison"} Poison damage.
Monsters
Monster Manual
, without needing to make an ability check.
Web Walker. The spider ignores movement restrictions caused by webs, and the spider knows the location of any other creature in contact with the same
web.Multiattack. The spider makes two Bite attacks.
Bite. Melee Attack Roll: +5;{"diceNotation":"1d20+5", "rollType":"to hit", "rollAction":"Bite"}, reach 5 ft. Hit: 8 (1d10 + 3);{"diceNotation":"1d10+3
Monsters
Monster Manual
it knows the location of any other creature in contact with the same web.Bite. Melee Attack Roll: +5;{"diceNotation":"1d20+5", "rollType":"to hit", "rollAction":"Bite"} , reach 5 ft. Hit: 7 (1d8 + 3
);{"diceNotation":"1d8+3", "rollType":"damage", "rollAction":"Bite", "rollDamageType":"Piercing"} Piercing damage plus 7 (2d6);{"diceNotation":"2d6", "rollType":"damage", "rollAction":"Bite
Monsters
Monster Manual
, and the ettercap knows the location of any other creature in contact with the same web.Multiattack. The ettercap makes one Bite attack and one Claw attack.
Bite. Melee Attack Roll: +4;{"diceNotation
":"1d20+4", "rollType":"to hit", "rollAction":"Bite"}, reach 5 ft. Hit: 5 (1d6 + 2);{"diceNotation":"1d6+2", "rollType":"damage", "rollAction":"Bite", "rollDamageType":"Piercing"} Piercing damage plus 2
Monsters
Monster Manual
;{"diceNotation":"1d20+7", "rollType":"to hit", "rollAction":"bite"}, reach 5 ft. Hit: 11 (1d12 + 5);{"diceNotation":"1d12+5", "rollType":"damage", "rollAction":"Bite", "rollDamageType":"Piercing"} Piercing damage
save DC 15):
At Will: Detect Evil and Good, Detect Magic, Detect Thoughts, Shapechange (Beast or Humanoid form only, no Temporary Hit Points gained from the spell, and no Concentration or Temporary
Classes
Player’s Handbook
.
Druids are concerned with the delicate ecological balance that sustains plant and animal life and with the need for people to live in harmony with nature. Druids often guard sacred sites or watch over
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Beast Spells
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Epic Boon
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Archdruid
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Monsters
Forgotten Realms: Adventures in Faerûn
turn with 0 Hit Points and doesn’t regenerate.Multiattack. The beast makes three attacks, using Bite or Claws in any combination.
Bite. Melee Attack Roll: +9;{"diceNotation":"1d20+9", "rollType
Amphibious (Sea Form Only). The beast breathes air and water.
Divine Immortality. If the beast dies, its body dissolves into black goo, and it gains a new body after 1d10;{"diceNotation":"1d10
Monsters
Stranger Things: Welcome to the Hellfire Club
knows the location of any other creature in contact with the same web.Bite. Melee Attack Roll: +5;{"diceNotation":"1d20+5", "rollType":"to hit", "rollAction":"Bite"}, reach 5 ft. Hit: 7 (1d8 + 3
);{"diceNotation":"1d8+3", "rollType":"damage", "rollAction":"Bite", "rollDamageType":"Piercing"} Piercing damage plus 7 (2d6);{"diceNotation":"2d6", "rollType":"damage", "rollAction":"Bite
Monsters
Forgotten Realms: Adventures in Faerûn
restrictions caused by webs, and it knows the location of any other creature in contact with the same web.Multiattack. The aranea makes two attacks, using Bite, Slam, or Sling in any combination.
Bite
(Hybrid or Spider Form Only). Melee Attack Roll: +5;{"diceNotation":"1d20+5", "rollType":"to hit", "rollAction":"Bite"}, reach 5 ft. Hit: 6 (1d6 + 3);{"diceNotation":"1d6+3", "rollType":"damage
Monsters
Vecna: Eve of Ruin
, without needing to make an ability check.
Web Sense. When in contact with a web, the raklupis knows the exact location of any other creature in contact with the same web.
Web Walker. The raklupis
ignores movement restrictions caused by webbing.Multiattack. The raklupis makes a Bite attack and two Serrated Sword attacks. It can use Venom Globe in place of one of these attacks.
Bite. Melee Weapon
Giant Wolf Spider
Legacy
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Monsters
Basic Rules (2014)
Spider Climb. The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Web Sense. While in contact with a web, the spider knows the exact
location of any other creature in contact with the same web.
Web Walker. The spider ignores movement restrictions caused by webbing.Bite. Melee Weapon Attack: +3;{"diceNotation":"1d20+3","rollType
Spider
Legacy
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Monsters
Basic Rules (2014)
Spider Climb. The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Web Sense. While in contact with a web, the spider knows the exact
location of any other creature in contact with the same web.
Web Walker. The spider ignores movement restrictions caused by webbing.Bite. Melee Weapon Attack: +4;{"diceNotation":"1d20+4","rollType
Swarm of Insects (Spiders)
Legacy
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Monsters
Basic Rules (2014)
points.
Spider Climb. The swarm can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Web Sense. While in contact with a web, the swarm knows the
exact location of any other creature in contact with the same web.
Web Walker. The swarm ignores movement restrictions caused by webbing.Bite. Melee Weapon Attack: +3;{"diceNotation":"1d20+3
Ettercap
Legacy
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Monsters
Basic Rules (2014)
Spider Climb. The ettercap can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Web Sense. While in contact with a web, the ettercap knows the
exact location of any other creature in contact with the same web.
Web Walker. The ettercap ignores movement restrictions caused by webbing.Multiattack. The ettercap makes two attacks: one with its
Ettercap (variant)
Legacy
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Monsters
Monster Manual (2014)
Spider Climb. The ettercap can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Web Sense. While in contact with a web, the ettercap knows the
exact location of any other creature in contact with the same web.
Web Walker. The ettercap ignores movement restrictions caused by webbing.Multiattack. The ettercap makes two attacks: one with its
Giant Spider
Legacy
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Monsters
Basic Rules (2014)
Spider Climb. The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Web Sense. While in contact with a web, the spider knows the exact
location of any other creature in contact with the same web.
Web Walker. The spider ignores movement restrictions caused by webbing.Bite. Melee Weapon Attack: +5;{"diceNotation":"1d20+5","rollType
Sahuagin Baron
Legacy
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Monsters
Monster Manual (2014)
. The sahuagin makes three attacks: one with his bite and two with his claws or trident.
Bite. Melee Weapon Attack: +7;{"diceNotation":"1d20+7","rollType":"to hit","rollAction":"Bite"} to hit, reach 5
ft., one target. Hit: 9 (2d4 + 4);{"diceNotation":"2d4+4","rollType":"damage","rollAction":"Bite","rollDamageType":"piercing"} piercing damage.
Claws. Melee Weapon Attack: +7;{"diceNotation":"1d20+7
Warlock of the Great Old One
Legacy
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Monsters
Volo's Guide to Monsters
Hadar, crown of madness, clairvoyance, contact other plane, detect thoughts, dimension door, dissonant whispers, dominate beast, telekinesis, vampiric touch
Whispering Aura. At the start of each of the
Grung Elite Warrior
Legacy
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Monsters
Volo's Guide to Monsters
Amphibious. The grung can breathe air and water.
Poisonous Skin. Any creature that grapples the grung or otherwise comes into direct contact with the grung’s skin must succeed on a DC 12
Constitution saving throw or become poisoned for 1 minute. A poisoned creature no longer in direct contact with the grung can repeat the saving throw at the end of each of its turns, ending the effect on
Monsters
Out of the Abyss
Spider Climb. The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Web Sense. While in contact with a web, the spider knows the exact
location of any other creature in contact with the same web.
Web Walker. The spider ignores movement restrictions caused by webbing.Bite. Melee Weapon Attack: +3;{"diceNotation":"1d20+3","rollType
Monsters
Tales from the Yawning Portal
Spider Climb. The ettercap can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Web Sense. While in contact with a web, the ettercap knows the
exact location of any other creature in contact with the same web.
Web Walker. The ettercap ignores movement restrictions caused by webbing.
Reduced Threat. This creature has -2 penalty on all
Sahuagin Priestess
Legacy
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Monsters
Monster Manual (2014)
)
3rd level (3 slots): mass healing word, tonguesMultiattack. The sahuagin makes two attacks: one with her bite and one with her claws.
Bite. Melee Weapon Attack: +3;{"diceNotation":"1d20+3","rollType
":"to hit","rollAction":"Bite"} to hit, reach 5 ft., one target. Hit: 3 (1d4 + 1);{"diceNotation":"1d4+1","rollType":"damage","rollAction":"Bite","rollDamageType":"piercing"} piercing damage.
Claws. Melee
Monsters
Storm King's Thunder
Spider Climb. The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Web Sense. While in contact with a web, the spider knows the exact
location of any other creature in contact with the same web.
Web Walker. The spider ignores movement restrictions caused by webbing.
Cold Aura. Any creature that starts its turn within 5 feet of
Quasit
Legacy
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Monsters
Basic Rules (2014)
.
Magic Resistance. The quasit has advantage on saving throws against spells and other magical effects.Claws (Bite in Beast Form). Melee Weapon Attack: +4;{"diceNotation":"1d20+4","rollType":"to hit
Shapechanger. The quasit can use its action to polymorph into a beast form that resembles a bat (speed 10 ft. fly 40 ft.), a centipede (40 ft., climb 40 ft.), or a toad (40 ft., swim 40 ft.), or back
Imp
Legacy
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Monsters
Basic Rules (2014)
. Magical darkness doesn't impede the imp's darkvision.
Magic Resistance. The imp has advantage on saving throws against spells and other magical effects.Sting (Bite in Beast Form). Melee Weapon Attack
Shapechanger. The imp can use its action to polymorph into a beast form that resembles a rat (speed 20 ft.), a raven (20 ft., fly 60 ft.), or a spider (20 ft., climb 20 ft.), or back into its true
Monsters
Eberron: Rising from the Last War
bite attack when it activates this trait and also as a bonus action on each of its turns while in its bestial form.Shortsword. Melee Weapon Attack: +5;{"diceNotation":"1d20+5","rollType":"to hit
","rollAction":"Shortsword"} to hit, reach 5 ft., one target. Hit: 6 (1d6 + 3);{"diceNotation":"1d6+3","rollType":"damage","rollAction":"Shortsword","rollDamageType":"piercing"} piercing damage.
Bite. Melee
Monsters
Out of the Abyss
Spider Climb. The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Web Sense. While in contact with a web, the spider knows the exact
location of any other creature in contact with the same web.
Web Walker. The spider ignores movement restrictions caused by webbing.
Second Head. Because of its two heads, the Spider King has
Monsters
Storm King's Thunder
Spider Climb. The spider can climb difficult surfaces, including upside down on ceilings, without needing to make an ability check.
Web Sense. While in contact with a web, the spider knows the exact
location of any other creature in contact with the same web.
Web Walker. The spider ignores movement restrictions caused by webbing.Bite. Melee Weapon Attack: +5;{"diceNotation":"1d20+5","rollType
Monsters
Icewind Dale: Rime of the Frostmaiden
Dexterity (Stealth) checks.Bite. Melee Weapon Attack: +5;{"diceNotation":"1d20+5","rollType":"to hit","rollAction":"Bite"} to hit, reach 5 ft., one creature. Hit: 1 piercing damage.The white arctic foxes of
Icewind Dale live in burrows and are acclimated to cold weather. They prowl the outskirts of Ten-Towns and nearby forests for food, hunting hares or stealing fish. These timid creatures avoid contact with humanoids, but they are sometimes used as mounts by chwinga;chwingas.
Monsters
Icewind Dale: Rime of the Frostmaiden
Keen Hearing. The fox has advantage on Wisdom (Perception) checks that rely on hearing.Bite. Melee Weapon Attack: +5;{"diceNotation":"1d20+5","rollType":"to hit","rollAction":"Bite"} to hit, reach 5
, hunting hares or stealing fish. These timid creatures avoid contact with humanoids, but they are sometimes used as mounts by chwinga;chwingas.
Monsters
Vecna: Eve of Ruin
, without needing to make an ability check.
Web Sense. When in contact with a web, the kakkuu knows the exact location of any other creature in contact with the same web.
Web Walker. The kakkuu ignores
movement restrictions caused by webbing.Multiattack. The kakkuu makes a Web Snare attack, uses Reel, and makes a Bite attack.
Bite. Melee Weapon Attack: +6;{"diceNotation":"1d20+6", "rollType":"to hit
Monsters
Infernal Machine Rebuild
, crown of madness, clairvoyance, contact other plane, detect thoughts, dimension door, dissonant whispers, dominate beast, telekinesis, vampiric touch
Whispering Aura. At the start of each of Stolos's
Imp (Familiar Variant)
Legacy
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Monsters
Monster Manual (2014)
the telepathic bond.Sting (Bite in Beast Form). Melee Weapon Attack: +5;{"diceNotation":"1d20+5","rollType":"to hit","rollAction":"Sting"} to hit, reach 5 ft., one target. Hit: 5 (1d4 + 3
Shapechanger. The imp can use its action to polymorph into a beast form that resembles a rat (speed 20 ft.), a raven (20 ft., fly 60 ft.), or a spider (20 ft., climb 20 ft.), or back into its true
Adult Gold Dragon
Legacy
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Monsters
Basic Rules (2014)
Presence. It then makes three attacks: one with its bite and two with its claws.
Bite. Melee Weapon Attack: +14;{"diceNotation":"1d20+14","rollType":"to hit","rollAction":"Bite"} to hit, reach 10 ft
., one target. Hit: 19 (2d10 + 8);{"diceNotation":"2d10+8","rollType":"damage","rollAction":"Bite","rollDamageType":"piercing"} piercing damage.
Claw. Melee Weapon Attack: +14;{"diceNotation":"1d20+14
Monsters
Mordenkainen Presents: Monsters of the Multiverse
Fey Ancestry. The draegloth has advantage on saving throws against being charmed, and magic can’t put it to sleep.Multiattack. The draegloth makes one Bite attack and two Claw attacks.
Bite
. Melee Weapon Attack: +8;{"diceNotation":"1d20+8", "rollType":"to hit", "rollAction":"Bite"} to hit, reach 5 ft., one creature. Hit: 16 (2d10 + 5);{"diceNotation":"2d10+5", "rollType":"damage






