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Returning 35 results for 'being beasts down claws requiring'.
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Monsters
Monster Manual
Magic Resistance. The dryad has Advantage on saving throws against spells and other magical effects.
Speak with Beasts and Plants. The dryad can communicate with Beasts and Plants as if they shared
", "rollDamageType":"Piercing"} Piercing damage.
Spellcasting. The dryad casts one of the following spells, requiring no Material components and using Charisma as the spellcasting ability (spell save
Monsters
Monster Manual
. The mezzoloth has Advantage on saving throws against spells and other magical effects.Multiattack. The mezzoloth makes two attacks, using Claws or Mercurial Trident in any combination.
Claws. Melee
Attack Roll: +7;{"diceNotation":"1d20+7", "rollType":"to hit", "rollAction":"Claws"}, reach 5 ft. Hit: 9 (2d4 + 4);{"diceNotation":"2d4+4", "rollType":"damage", "rollAction":"Claws", "rollDamageType
Monsters
Monster Manual
":"recharge", "rollAction":"Hunger of Hadar"}. The vampire casts Hunger of Hadar (level 5 version), requiring no spell components and using Charisma as the spellcasting ability (spell save DC 18).Legendary
of its turns.
Beguile. The vampire casts Command, requiring no spell components and using Charisma as the spellcasting ability (spell save DC 18). The vampire can’t take this action again until
Monsters
Forgotten Realms: Adventures in Faerûn
turn with 0 Hit Points and doesn’t regenerate.Multiattack. The beast makes three attacks, using Bite or Claws in any combination.
Bite. Melee Attack Roll: +9;{"diceNotation":"1d20+9", "rollType
":"to hit", "rollAction":"Bite"}, reach 5 ft. Hit: 23 (4d8 + 5);{"diceNotation":"4d8+5", "rollType":"damage", "rollAction":"Bite", "rollDamageType":"Piercing"} Piercing damage.
Claws (Land or Sky Form
Monsters
Lorwyn: First Light
.
Spellcasting. The incarnation casts one of the following spells, requiring no spell components and using Charisma as the spellcasting ability:
At Will: Daylight, Druidcraft, Plant Growth
1/Day: Blindness
wolfhounds often accompanied by invasive plant species and frenzied wild beasts.
Incarnations of Nature
Incarnations of nature embody abstract ideas such as curiosity, relief, or terror. Incarnations
Monsters
Astarion's Book of Hungers
is a Medium or smaller creature, it has the Grappled condition (escape DC 17) from one of two claws.
Bite (Imp or Vampire Form Only). Constitution Saving Throw: DC 18, one creature within 5 feet
containing an infernalist’s lair is warped by its presence, creating the following effects, all of which happen at the vampire’s discretion:
Diabolic Beasts. Animals in the vampire’s domain
Monsters
Astarion's Book of Hungers
smaller creature, it has the Grappled condition (escape DC 16) from one of two claws.
Bite. Constitution Saving Throw: DC 16, one creature within 5 feet that is willing or that has the Grappled
vampire regains Hit Points equal to that amount.
Guardian’s Command. The vampire casts Compulsion, requiring no spell components and using Charisma as the spellcasting ability (spell save DC 15
Monsters
Strixhaven: A Curriculum of Chaos
Claws. Melee Weapon Attack: +7;{"diceNotation":"1d20+7", "rollType":"to hit", "rollAction":"Claws"} to hit, reach 10 ft., one target. Hit: 14 (2d8 + 5);{"diceNotation":"2d8+5", "rollType":"damage
", "rollAction":"Claws", "rollDamageType":"slashing"} slashing damage, and the target is grappled (escape DC 15). The relic sloth can grapple no more than two targets at a time.Slow but Sturdy. When the
Monsters
Guildmasters’ Guide to Ravnica
Innate Spellcasting. The horncaller's innate spellcasting ability is Wisdom (spell save DC 14). The horncaller can innately cast the following spells, requiring no material components:
1/day each
: bless, conjure animals
Speak with Beasts. The horncaller can communicate with beasts as if they shared a language.Multiattack. The horncaller makes two melee attacks with its staff and uses One with the
Dryad
Legacy
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Monsters
Basic Rules (2014)
Innate Spellcasting. The dryad’s innate spellcasting ability is Charisma (spell save DC 14). The dryad can innately cast the following spells, requiring no material components:
At will
with Beasts and Plants. The dryad can communicate with beasts and plants as if they shared a language.
Tree Stride. Once on her turn, the dryad can use 10 feet of her movement to step magically into
Mezzoloth
Legacy
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Monsters
Monster Manual (2014)
Innate Spellcasting. The mezzoloth’s innate spellcasting ability is Charisma (spell save DC 11). The mezzoloth can innately cast the following spells, requiring no material components:
2/day
attacks are magical.Multiattack. The mezzoloth makes two attacks: one with its claws and one with its trident.
Claws. Melee Weapon Attack: +7;{"diceNotation":"1d20+7","rollType":"to hit","rollAction
Smoke Mephit
Legacy
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Monsters
Monster Manual (2014)
lasts for 1 minute.
Innate Spellcasting (1/Day). The mephit can innately cast dancing lights, requiring no material components. Its innate spellcasting ability is Charisma.Claws. Melee Weapon Attack
: +4;{"diceNotation":"1d20+4","rollType":"to hit","rollAction":"Claws"} to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2);{"diceNotation":"1d4+2","rollType":"damage","rollAction":"Claws
Thri-kreen (psionics variant)
Legacy
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Monsters
Monster Manual (2014)
ability is Wisdom. The thri-kreen can innately cast the following spells, requiring no components:
At will: mage hand (the hand is invisible)
2/day each: blur, magic weapon
1/day: invisibility (self only
)Multiattack. The thri-kreen makes two attacks: one with its bite and one with its claws.
Bite. Melee Weapon Attack: +3;{"diceNotation":"1d20+3","rollType":"to hit","rollAction":"Bite"} to hit, reach 5
Monsters
Ghosts of Saltmarsh
Amphibious. Kysh can breathe air and water.
Emissary of the Sea. Kysh can communicate simple ideas with amphibious and water-breathing beasts. They understand the meaning of his words, but he cannot
with spell attacks). He can cast the following spell, requiring only verbal components:
1/day: fog cloudMultiattack. Kysh makes two melee attacks with his spear.
Spear. Melee or Ranged Weapon Attack: +4
Monsters
Tales from the Yawning Portal
with it, but nothing he's carrying does. He reverts to its true form if he dies.
Innate Spellcasting. He can innately cast the hold person spell at will, requiring no components, but his target must be
attack rolls and ability checks.Multiattack. Tloques-Popolocas makes two attacks.
Claws. Melee Weapon Attack: +6;{"diceNotation":"1d20+6","rollType":"to hit","rollAction":"Claws"} to hit, reach 5 ft
Monsters
Monstrous Compendium Vol. 1: Spelljammer Creatures
saving throw at the end of each of its turns, ending the effect on itself on a success.Nightmare beasts are enormous quadrupeds that stand 20 feet tall, or 40 feet tall when rearing on their hind legs.
A
nightmare beast’s legs end in claws, enabling it to climb well despite its size. Its skin is thick and tough, and its teeth are long and sharp. A pair of long, curved tusks jut from the sides of
Draegloth
Legacy
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Monsters
Volo's Guide to Monsters
save DC 11). The draegloth can innately cast the following spells, requiring no material components:
At will: darkness
1/day each: confusion, dancing lights, faerie fireMultiattack. The draegloth
makes three attacks: one with its bite and two with its claws.
Bite. Melee Weapon Attack: +8;{"diceNotation":"1d20+8","rollType":"to hit","rollAction":"Bite"} to hit, reach 5 ft., one creature. Hit: 16
Magma Mephit
Legacy
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Monsters
Basic Rules (2014)
indistinguishable from an ordinary mound of magma.
Innate Spellcasting (1/Day). The mephit can innately cast heat metal (spell save DC 10), requiring no material components. Its innate spellcasting ability is
Charisma.Claws. Melee Weapon Attack: +3;{"diceNotation":"1d20+3","rollType":"to hit","rollAction":"Claws"} to hit, reach 5 ft., one creature. Hit: 3 (1d4 + 1);{"diceNotation":"1d4+1","rollType":"damage
Lamia
Legacy
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Monsters
Basic Rules (2014)
Innate Spellcasting. The lamia’s innate spellcasting ability is Charisma (spell save DC 13). It can innately cast the following spells, requiring no material components.
At will: disguise self
(any humanoid form), major image
3/day each: charm person, mirror image, scrying, suggestion
1/day: geasMultiattack. The lamia makes two attacks: one with its claws and one with its dagger or
Gray Slaad
Legacy
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Monsters
Monster Manual (2014)
innately cast the following spells, requiring no material components:
At will: detect magic, detect thoughts, invisibility (self only), mage hand, major image
2/day each: fear, fly, fireball
.
Regeneration. The slaad regains 10 hit points at the start of its turn if it has at least 1 hit point.Multiattack. The slaad makes three attacks: one with its bite and two with its claws or greatsword
Monsters
Dragonlance: Shadow of the Dragon Queen
target.Anhkoloxes are vicious undead creatures created from the bones of bears and other beasts. Their barbed bones grind and crack, often moving in seemingly impossible ways. Anhkoloxes are driven by
with their claws—they delight in knocking foes into pits full of jagged bones—and their barbed rib cage cracks open like a hunting trap to snap closed around a victim.Poison
Ice Mephit
Legacy
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Monsters
Basic Rules (2014)
is indistinguishable from an ordinary shard of ice.
Innate Spellcasting (1/Day). The mephit can innately cast fog cloud, requiring no material components. Its innate spellcasting ability is
Charisma.Claws. Melee Weapon Attack: +3;{"diceNotation":"1d20+3","rollType":"to hit","rollAction":"Claws"} to hit, reach 5 ft., one creature. Hit: 3 (1d4 + 1);{"diceNotation":"1d4+1","rollType":"damage
Steam Mephit (Summoner Variant)
Legacy
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Monsters
Monster Manual (2014)
","rollType":"damage","rollAction":"Death Burst","rollDamageType":"fire"} fire damage.
Innate Spellcasting.(1/Day). The mephit can innately cast blur, requiring no material components. Its innate
spellcasting ability is Charisma.Claws. Melee Weapon Attack: +2;{"diceNotation":"1d20+2","rollType":"to hit","rollAction":"Claws"} to hit, reach 5 ft., one creature. Hit: 2 (1d4);{"diceNotation":"1d4
Dust Mephit
Legacy
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Monsters
Basic Rules (2014)
creature can repeat the saving throw on each of its turns, ending the effect on itself on a success.
Innate Spellcasting (1/Day). The mephit can innately cast sleep, requiring no material components. Its
innate spellcasting ability is Charisma.Claws. Melee Weapon Attack: +4;{"diceNotation":"1d20+4","rollType":"to hit","rollAction":"Claws"} to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2
Monsters
Guildmasters’ Guide to Ravnica
Innate Spellcasting. The dryad’s innate spellcasting ability is Charisma (spell save DC 17). The dryad can innately cast the following spells, requiring no material components:
At will
other magical effects.
Speak with Beasts and Plants. The dryad can communicate with beasts and plants as if they and the dryad shared a language.Multiattack. The dryad makes three attacks, using its
Mezzoloth (summoner variant)
Legacy
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Monsters
Monster Manual (2014)
Innate Spellcasting. The mezzoloth’s innate spellcasting ability is Charisma (spell save DC 11). The mezzoloth can innately cast the following spells, requiring no material components:
2/day
attacks are magical.Multiattack. The mezzoloth makes two attacks: one with its claws and one with its trident.
Claws. Melee Weapon Attack: +7;{"diceNotation":"1d20+7","rollType":"to hit","rollAction
Arcanaloth
Legacy
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Monsters
Monster Manual (2014)
Innate Spellcasting. The arcanaloth’s innate spellcasting ability is Charisma (spell save DC 15). The arcanaloth can innately cast the following spells, requiring no material components:
At
8th level (1 slot): mind blankClaws. Melee Weapon Attack: +7;{"diceNotation":"1d20+7","rollType":"to hit","rollAction":"Claws"} to hit, reach 5 ft., one target. Hit: 8 (2d4 + 3);{"diceNotation":"2d4+3
Steam Mephit
Legacy
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Monsters
Basic Rules (2014)
","rollType":"damage","rollAction":"Death Burst","rollDamageType":"fire"} fire damage.
Innate Spellcasting (1/Day). The mephit can innately cast blur, requiring no material components. Its innate
spellcasting ability is Charisma.Claws. Melee Weapon Attack: +2;{"diceNotation":"1d20+2","rollType":"to hit","rollAction":"Claws"} to hit, reach 5 ft., one creature. Hit: 2 (1d4);{"diceNotation":"1d4
Death Slaad
Legacy
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Monsters
Monster Manual (2014)
;{"diceNotation":"1d20+7","rollType":"to hit","rollAction":"Innate Spellcasting"} to hit with spell attacks). The slaad can innately cast the following spells, requiring no material components:
At will: detect
least 1 hit point.Multiattack. The slaad makes three attacks: one with its bite and two with its claws or greatsword.
Bite (Slaad Form Only). Melee Weapon Attack: +9;{"diceNotation":"1d20+9","rollType
Dust Mephit (Summoner Variant)
Legacy
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Monsters
Monster Manual (2014)
creature can repeat the saving throw on each of its turns, ending the effect on itself on a success.
Innate Spellcasting.(1/Day). The mephit can innately cast sleep, requiring no material components. Its
innate spellcasting ability is Charisma.Claws. Melee Weapon Attack: +4;{"diceNotation":"1d20+4","rollType":"to hit","rollAction":"Claws"} to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2
Smoke Mephit (Summoner Variant)
Legacy
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Monsters
Monster Manual (2014)
lasts for 1 minute.
Innate Spellcasting (1/Day). The mephit can innately cast dancing lights, requiring no material components. Its innate spellcasting ability is Charisma.Claws. Melee Weapon Attack
: +4;{"diceNotation":"1d20+4","rollType":"to hit","rollAction":"Claws"} to hit, reach 5 ft., one creature. Hit: 4 (1d4 + 2);{"diceNotation":"1d4+2","rollType":"damage","rollAction":"Claws
Green Hag
Legacy
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Monsters
Basic Rules (2014)
Amphibious. The hag can breathe air and water.
Innate Spellcasting. The hag's innate spellcasting ability is Charisma (spell save DC 12). She can innately cast the following spells, requiring no
with a successful DC 14 Wisdom (Insight) check.Claws. Melee Weapon Attack: +6;{"diceNotation":"1d20+6","rollType":"to hit","rollAction":"Claws"} to hit, reach 5 ft., one target. Hit: 13 (2d8 + 4
Green Abishai
Legacy
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Monsters
Mordenkainen’s Tome of Foes
innately cast the following spells, requiring no material components:
At will: alter self, major image
3/day each: charm person, detect thoughts, fear
1/day each: confusion, dominate person, mass
makes two attacks, one with its claws and one with its longsword, or it casts one spell from its Innate Spellcasting trait and makes one claw attack.
Longsword. Melee Weapon Attack: +6;{"diceNotation
Monsters
Guildmasters’ Guide to Ravnica
Spellcasting"} to hit with spell attacks). The sire can innately cast the following spells, requiring no material components:
At will: clairvoyance, crown of madness, major image, suggestion
1/day each
claws.
Bite. Melee Weapon Attack: +10;{"diceNotation":"1d20+10","rollType":"to hit","rollAction":"Bite"} to hit, reach 5 ft., one creature. Hit: 25 (3d12 + 6);{"diceNotation":"3d12+6","rollType":"damage
Ice Mephit (Summoner Variant)
Legacy
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Monsters
Monster Manual (2014)
is indistinguishable from an ordinary shard of ice.
Innate Spellcasting.(1/Day). The mephit can innately cast fog cloud, requiring no material components. Its innate spellcasting ability is
Charisma.Claws. Melee Weapon Attack: +3;{"diceNotation":"1d20+3","rollType":"to hit","rollAction":"Claws"} to hit, reach 5 ft., one creature. Hit: 3 (1d4 + 1);{"diceNotation":"1d4+1","rollType":"damage






