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Returning 35 results for 'bless bless diffusing class rare'.
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Spells
Player’s Handbook
You bless up to three creatures within range. Whenever a target makes an attack roll or a saving throw before the spell ends, the target adds 1d4 to the attack roll or save.
Using a Higher-Level Spell Slot. You can target one additional creature for each spell slot level above 1.
Bless
Legacy
This doesn't reflect the latest rules and lore.
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Spells
Basic Rules (2014)
You bless up to three creatures of your choice within range. Whenever a target makes an attack roll or a saving throw before the spell ends, the target can roll a d4 and add the number rolled to the
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Bless 1st-level enchantment Casting Time: 1 action Range: 30 feet Components: V, S, M (a sprinkling of holy water) Duration: Concentration, up to 1 minute You bless up to three creatures of your
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Bless Level 1 Enchantment (Cleric, Paladin) Casting Time: Action
Range: 30 feet
Components: V, S, M (a Holy Symbol worth 5+ GP)
Duration: Concentration, up to 1 minute
You bless up to three
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
Bless Level 1 Enchantment (Cleric, Paladin) Casting Time: Action
Range: 30 feet
Components: V, S, M (a Holy Symbol worth 5+ GP)
Duration: Concentration, up to 1 minute
You bless up to three
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Bless Level 1 Enchantment (Cleric, Paladin) Casting Time: Action
Range: 30 feet
Components: V, S, M (a Holy Symbol worth 5+ GP)
Duration: Concentration, up to 1 minute
You bless up to three
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Bless Level 1 Enchantment (Cleric, Paladin) Casting Time: Action
Range: 30 feet
Components: V, S, M (a Holy Symbol worth 5+ GP)
Duration: Concentration, up to 1 minute
You bless up to three
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
Bless Level 1 Enchantment (Cleric, Paladin) Casting Time: Action
Range: 30 feet
Components: V, S, M (a Holy Symbol worth 5+ GP)
Duration: Concentration, up to 1 minute
You bless up to three
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Bless Level 1 Enchantment (Cleric, Paladin) Casting Time: Action
Range: 30 feet
Components: V, S, M (a Holy Symbol worth 5+ GP)
Duration: Concentration, up to 1 minute
You bless up to three
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
Bless Level 1 Enchantment (Cleric, Paladin) Casting Time: Action
Range: 30 feet
Components: V, S, M (a Holy Symbol worth 5+ GP)
Duration: Concentration, up to 1 minute
You bless up to three
Compendium
- Sources->Dungeons & Dragons->Uni and the Hunt for the Lost Horn
Bless Level 1 Enchantment (Cleric, Paladin) Casting Time: Action
Range: 30 feet
Components: V, S, M (a Holy Symbol worth 5+ GP)
Duration: Concentration, up to 1 minute
You bless up to three
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Bless Level 1 Enchantment (Cleric, Paladin) Casting Time: Action
Range: 30 feet
Components: V, S, M (a Holy Symbol worth 5+ GP)
Duration: Concentration, up to 1 minute
You bless up to three
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Bless 1st-level enchantment Casting Time: 1 action Range: 30 feet Components: V, S, M (a sprinkling of holy water) Duration: Concentration, up to 1 minute You bless up to three creatures of your
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Bless 1st-level enchantment Casting Time: 1 action Range: 30 feet Components: V, S, M (a sprinkling of holy water) Duration: Concentration, up to 1 minute You bless up to three creatures of your
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Bless 1st-level enchantment Casting Time: 1 action Range: 30 feet Components: V, S, M (a sprinkling of holy water) Duration: Concentration, up to 1 minute You bless up to three creatures of your
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Bless 1st-level enchantment Casting Time: 1 action Range: 30 feet Components: V, S, M (a sprinkling of holy water) Duration: Concentration, up to 1 minute You bless up to three creatures of your
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Bless 1st-level enchantment Casting Time: 1 action Range: 30 feet Components: V, S, M (a sprinkling of holy water) Duration: Concentration, up to 1 minute You bless up to three creatures of your
Monsters
Monster Manual
killed by a creature under the effects of a Bless spell or its remains are sprinkled with Holy Water.Vile Slime. Melee Attack Roll: +2;{"diceNotation":"1d20+2", "rollType":"to hit", "rollAction":"Vile
Magic Items
Dungeon Master’s Guide
When you drink this potion, you gain 10 Temporary Hit Points that last for 1 hour. For the same duration, you are under the effect of the Bless spell (no Concentration required).
This potion’s blue liquid bubbles and steams as if boiling.
Monsters
Monster Manual
the spellcasting ability (spell save DC 13):
At Will: Light, Thaumaturgy 1/Day: Spirit GuardiansDivine Aid (3/Day). The priest casts Bless, Dispel Magic, Healing Word, or Lesser Restoration, using the same spellcasting ability as Spellcasting.
Monsters
Monster Manual
killed by a creature under the effects of a Bless spell or its remains are sprinkled with Holy Water.
Swarm. The swarm can occupy another creature’s space and vice versa, and the swarm can move
Monsters
Monster Manual
spellcasting ability:
1/Day Each: Bless, Lesser Restoration (as an action)Bludgeoning, Piercing, SlashingHealing Word (1/Day). The empyrean casts Healing Word, using the same spellcasting ability as Spellcasting.
Monsters
Monster Manual
spellcasting ability:
1/Day Each: Bless, Lesser Restoration (as an action)Bludgeoning, Piercing, SlashingHealing Word (1/Day). The empyrean casts Healing Word, using the same spellcasting ability as Spellcasting.
Monsters
Monster Manual
":"Radiant"} Radiant damage.
Spellcasting. The priest casts one of the following spells, using Wisdom as the spellcasting ability:
At Will: Light, ThaumaturgyDivine Aid (1/Day). The priest casts Bless, Healing Word, or Sanctuary, using the same spellcasting ability as Spellcasting.
Monsters
Monster Manual
, requiring no Material components and using Wisdom as the spellcasting ability (spell save DC 12):
At Will: Thaumaturgy 2/Day Each: Hold Person, TonguesAcid, ColdFiendish Aid (2/Day). The sahuagin casts Bless or Healing Word, using the same spellcasting ability as Spellcasting.
Monsters
Monster Manual
casts Bless, Lesser Restoration, or Sanctuary, requiring no spell components and using the same spellcasting ability as Spellcasting.
Monsters
Monster Manual
Each: Flame Strike (level 6 version), Greater Restoration, Raise Dead, Zone of TruthDivine Aid (3/Day). The priest casts Bless, Dispel Magic, Healing Word, or Lesser Restoration, using the same spellcasting ability as Spellcasting.
Monsters
Monster Manual
Each: Fly, Invisibility, Major Image, Plane ShiftPiercing damage from weapons wielded by creatures under the effect of a Bless spell
Magic Items
Dungeon Master’s Guide
Blessing
Bless
7–12
Bead of Curing
Cure Wounds (level 2 version)
13–16
Bead of Favor
Greater Restoration
17–18
Bead of Smiting
Shining Smite
19
Bead of Summons
Guardian of Faith
20
Bead of Wind Walking
Wind Walk
Magic Items
Dungeon Master’s Guide
Stone of Protection;Protection (Rare). You gain a +1 bonus to Armor Class while this dusty-rose prism orbits your head.
Ioun Stone of Regeneration;Regeneration (Legendary). You regain 15 Hit Points at
;Absorption (Very Rare). While this pale lavender ellipsoid orbits your head, you can take a Reaction to cancel a spell of level 4 or lower cast by a creature you can see. A canceled spell has no effect
Magic Items
Dungeon Master’s Guide
While wearing this armor, you gain a +2 bonus to Armor Class. In addition, if an effect moves you against your will along the ground, you can take a Reaction to reduce the distance you are moved by up to 10 feet.
Magic Items
Dungeon Master’s Guide
While holding this Shield, you have a bonus to Armor Class determined by the Shield’s rarity, in addition to the Shield’s normal bonus to AC.
Magic Items
Dungeon Master’s Guide
You have a +1 bonus to AC while wearing this armor
Magic Items
Dungeon Master’s Guide
While holding this Shield, you have a +2 bonus to Armor Class. This bonus is in addition to the Shield’s normal bonus to AC.
The Shield has the following additional properties that you can use
Magic Items
Dungeon Master’s Guide
You gain a +1 bonus to Armor Class while you wear this armor. You are considered trained with this armor even if you lack training with Medium or Heavy armor.






