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Returning 35 results for 'branches before drive claws range'.
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branches before drake class ranger
branches before drives class rage
branches before driven class ranger
branches before drives class ranger
branches before drive class rage
Monsters
Monster Manual
. The mezzoloth has Advantage on saving throws against spells and other magical effects.Multiattack. The mezzoloth makes two attacks, using Claws or Mercurial Trident in any combination.
Claws. Melee
Attack Roll: +7;{"diceNotation":"1d20+7", "rollType":"to hit", "rollAction":"Claws"}, reach 5 ft. Hit: 9 (2d4 + 4);{"diceNotation":"2d4+4", "rollType":"damage", "rollAction":"Claws", "rollDamageType
Monsters
Monster Manual
Claws attack and one Tail attack, or it makes two Hurl Flame attacks.
Claws. Melee Attack Roll: +6;{"diceNotation":"1d20+6", "rollType":"to hit", "rollAction":"Claws"}, reach 5 ft. Hit: 10 (2d6 + 3
);{"diceNotation":"2d6+3", "rollType":"damage", "rollAction":"Claws", "rollDamageType":"Piercing"} Piercing damage. If the target is a Large or smaller creature, it has the Grappled condition (escape DC
Spells
Player’s Handbook
You drive a spike of psionic energy into the mind of one creature you can see within range. The target makes a Wisdom saving throw, taking 3d8 Psychic damage on a failed save or half as much damage
Spells
Player’s Handbook
You call forth a fiendish spirit. It manifests in an unoccupied space that you can see within range and uses the Fiendish Spirit stat block. When you cast the spell, choose Demon, Devil, or Yugoloth
’s level Necrotic damage.
Claws (Yugoloth Only). Melee Attack Roll: Bonus equals your spell attack modifier, reach 5 ft. Hit: 1d8 + 3 + the spell’s level Slashing damage. Immediately after the
Monsters
Heroes of the Borderlands
;{"diceNotation":"1d20+4", "rollType":"to hit", "rollAction":"Poison Spit"}, range 60 ft. Hit: 12 (3d6 + 2);{"diceNotation":"3d6+2", "rollType":"damage", "rollAction":"Poison Spit", "rollDamageType":"Poison
trespassers and drive them out. Wardens wield weapons and shields fashioned from the husks of giant beetles, snapping turtles, and other mighty creatures. When these tools fail them, they channel the forces of nature to augment their natural attacks with poison saliva.
Monsters
Stranger Things: Welcome to the Hellfire Club
Claws attack and one Tail attack, or it makes two Hurl Flame attacks.
Claws. Melee Attack Roll: +6;{"diceNotation":"1d20+6", "rollType":"to hit", "rollAction":"Claws"}, reach 5 ft. Hit: 10 (2d6 + 3
);{"diceNotation":"2d6+3", "rollType":"damage", "rollAction":"Claws", "rollDamageType":"Piercing"} Piercing damage. If the target is a Large or smaller creature, it has the Grappled condition (escape
Monsters
Stranger Things: Welcome to the Hellfire Club
", "rollDamageType":"Slashing"} Slashing damage.
Needles. Ranged Attack Roll: +3;{"diceNotation":"1d20+3", "rollType":"to hit", "rollAction":"Needles"}, range 30/60 ft. Hit: 6 (2d4 + 1);{"diceNotation":"2d4+1
foes, needle blights attack using their thorn-covered claws or by rapidly growing and flinging volleys of serrated, needlelike projectiles.
Monsters
Forgotten Realms: Adventures in Faerûn
":"1d20+13", "rollType":"to hit", "rollAction":"Corrosive Burst"}, reach 5 ft. or range 120 ft. Hit: 38 (5d12 + 6) Acid;{"diceNotation":"5d12+6", "rollType":"damage", "rollAction":"Corrosive Burst (Acid
bound dragons to his service, and learned how to drive dragons across Faerûn into a berserk rage. He considered his intellect beyond morality and became paranoid, resentful, and megalomaniacal
Twig Blight
Legacy
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Monsters
Basic Rules (2014)
False Appearance. While the blight remains motionless, it is indistinguishable from a dead shrub.Claws. Melee Weapon Attack: +3;{"diceNotation":"1d20+3","rollType":"to hit","rollAction":"Claws"} to
hit, reach 5 ft., one target. Hit: 3 (1d4 + 1);{"diceNotation":"1d4+1","rollType":"damage","rollAction":"Claws","rollDamageType":"piercing"} piercing damage.A twig blight is an awakened plant that
Bandit
Legacy
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Monsters
Basic Rules (2014)
","rollAction":"Scimitar","rollDamageType":"slashing"} slashing damage.
Light Crossbow. Ranged Weapon Attack: +3;{"diceNotation":"1d20+3","rollType":"to hit","rollAction":"Light Crossbow"} to hit, range
sometimes led by thugs, veterans, or spellcasters. Not all bandits are evil. Oppression, drought, disease, or famine can often drive otherwise honest folk to a life of banditry. Pirates are bandits of the
Vampire Spawn
Legacy
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Monsters
Basic Rules (2014)
checks.Multiattack. The vampire makes two attacks, only one of which can be a bite attack.
Claws. Melee Weapon Attack: +6;{"diceNotation":"1d20+6","rollType":"to hit","rollAction":"Claws"} to hit, reach 5 ft
., one creature. Hit: 8 (2d4 + 3);{"diceNotation":"2d4+3","rollType":"damage","rollAction":"Claws","rollDamageType":"slashing"} slashing damage. Instead of dealing damage, the vampire can grapple the
Monsters
Bigby Presents: Glory of the Giants
":"Bite"} to hit, reach 5 ft., one target. Hit: 7 (1d10 + 2);{"diceNotation":"1d10+2", "rollType":"damage", "rollAction":"Bite", "rollDamageType":"piercing"} piercing damage.
Claws. Melee Weapon Attack
: +4;{"diceNotation":"1d20+4", "rollType":"to hit", "rollAction":"Claws"} to hit, reach 5 ft., one target. Hit: 9 (2d6 + 2);{"diceNotation":"2d6+2", "rollType":"damage", "rollAction":"Claws
Monsters
Mordenkainen Presents: Monsters of the Multiverse
the stone cursed isn’t a statue.
Unusual Nature. The stone cursed doesn’t require air, food, drink, or sleep.Petrifying Claws. Melee Weapon Attack: +5;{"diceNotation":"1d20+5", "rollType
":"to hit", "rollAction":"Petrifying Claws"} to hit, reach 5 ft., one target. Hit: 12 (2d8 + 3);{"diceNotation":"2d8+3", "rollType":"damage", "rollAction":"Petrifying Claws", "rollDamageType":"slashing
Needle Blight
Legacy
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Monsters
Monster Manual (2014)
","rollAction":"Claws","rollDamageType":"piercing"} piercing damage.
Needles. Ranged Weapon Attack: +3;{"diceNotation":"1d20+3","rollType":"to hit","rollAction":"Needles"} to hit, range 30/60 ft., one target
Claws. Melee Weapon Attack: +3;{"diceNotation":"1d20+3","rollType":"to hit","rollAction":"Claws"} to hit, reach 5 ft., one target. Hit: 6 (2d4 + 1);{"diceNotation":"2d4+1","rollType":"damage
Mezzoloth
Legacy
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Monsters
Monster Manual (2014)
attacks are magical.Multiattack. The mezzoloth makes two attacks: one with its claws and one with its trident.
Claws. Melee Weapon Attack: +7;{"diceNotation":"1d20+7","rollType":"to hit","rollAction
":"Claws"} to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4);{"diceNotation":"2d4+4","rollType":"damage","rollAction":"Claws","rollDamageType":"slashing"} slashing damage.
Trident. Melee or Ranged Weapon
Monsters
The Wild Beyond the Witchlight
Crossbow. Ranged Weapon Attack: +5;{"diceNotation":"1d20+5", "rollType":"to hit", "rollAction":"Light Crossbow"} to hit (the target gains no benefit from less than total cover), range 320 ft., one
harengon can use the Hide action.Harengon snipers provide artillery support to gangs of harengon brigand;harengon brigands. They hide atop bluffs, in the high branches of trees, and behind shelter
Mind Sliver
Legacy
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Spells
Tasha’s Cauldron of Everything
You drive a disorienting spike of psychic energy into the mind of one creature you can see within range. The target must succeed on an Intelligence saving throw or take 1d6 psychic damage and
Sahuagin
Legacy
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Monsters
Basic Rules (2014)
sahuagin makes two melee attacks: one with its bite and one with its claws or spear.
Bite. Melee Weapon Attack: +3;{"diceNotation":"1d20+3","rollType":"to hit","rollAction":"Bite"} to hit, reach 5 ft
., one target. Hit: 3 (1d4 + 1);{"diceNotation":"1d4+1","rollType":"damage","rollAction":"Bite","rollDamageType":"piercing"} piercing damage.
Claws. Melee Weapon Attack: +3;{"diceNotation":"1d20+3
Monsters
Fizban's Treasury of Dragons
as dragonnes, liondrakes rely on their ferocity and their frightful roar to overcome prey and drive off rivals.
Liondrakes are voracious hunters that range across well-established territories. They
Monsters
Mordenkainen Presents: Monsters of the Multiverse
", "rollType":"to hit", "rollAction":"Rock"} to hit, range 60 ft./240 ft., one target. Hit: 37 (6d10 + 4);{"diceNotation":"6d10+4", "rollType":"damage", "rollAction":"Rock", "rollDamageType":"bludgeoning
soul; it then animates this effigy and uses the statue to drive out the intruders.Cold, Necrotic, PoisonAcid, Fire, Lightning; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Ettercap
Legacy
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Monsters
Basic Rules (2014)
bite and one with its claws.
Bite. Melee Weapon Attack: +4;{"diceNotation":"1d20+4","rollType":"to hit","rollAction":"Bite"} to hit, reach 5 ft., one creature. Hit: 6 (1d8 + 2);{"diceNotation":"1d8+2
success.
Claws. Melee Weapon Attack: +4;{"diceNotation":"1d20+4","rollType":"to hit","rollAction":"Claws"} to hit, reach 5 ft., one target. Hit: 7 (2d4 + 2);{"diceNotation":"2d4+2","rollType":"damage
Werewolf
Legacy
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Monsters
Basic Rules (2014)
rely on hearing or smell.Multiattack. (Humanoid or Hybrid Form Only). The werewolf makes two attacks: two with its spear (humanoid form) or one with its bite and one with its claws (hybrid form).
Bite
.
Claws. (Hybrid Form Only). Melee Weapon Attack: +4;{"diceNotation":"1d20+4","rollType":"to hit","rollAction":"Claws"} to hit, reach 5 ft., one creature. Hit: 7 (2d4 + 2);{"diceNotation":"2d4+2
Thri-kreen (weapons variant)
Legacy
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Monsters
Monster Manual (2014)
","rollAction":"Gythka","rollDamageType":"slashing"} slashing damage.
Chatkcha. Ranged Weapon Attack: +4;{"diceNotation":"1d20+4","rollType":"to hit","rollAction":"Chatkcha"} to hit, range 30/120 ft., one
bite and one with its claws.
Bite. Melee Weapon Attack: +3;{"diceNotation":"1d20+3","rollType":"to hit","rollAction":"Bite"} to hit, reach 5 ft., one creature. Hit: 4 (1d6 + 1);{"diceNotation":"1d6+1
Merrow
Legacy
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Monsters
Basic Rules (2014)
Amphibious. The merrow can breathe air and water.Multiattack. The merrow makes two attacks: one with its bite and one with its claws or harpoon.
Bite. Melee Weapon Attack: +6;{"diceNotation":"1d20+6
damage.
Claws. Melee Weapon Attack: +6;{"diceNotation":"1d20+6","rollType":"to hit","rollAction":"Claws"} to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4);{"diceNotation":"2d4+4","rollType":"damage
Lizard King/Queen
Legacy
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Monsters
Monster Manual (2014)
bite and one with its claws or trident or two melee attacks with its trident.
Bite. Melee Weapon Attack: +5;{"diceNotation":"1d20+5","rollType":"to hit","rollAction":"Bite"} to hit, reach 5 ft., one
target. Hit: 6 (1d6 + 3);{"diceNotation":"1d6+3","rollType":"damage","rollAction":"Bite","rollDamageType":"piercing"} piercing damage.
Claws. Melee Weapon Attack: +5;{"diceNotation":"1d20+5
Monsters
Bigby Presents: Glory of the Giants
14 Strength saving throw or have the prone condition.
Force Bolt. Ranged Spell Attack: +4;{"diceNotation":"1d20+4", "rollType":"spell", "rollAction":"Force Bolt"} to hit, range 30 ft., one target
-defense, channeling the power it absorbs into a magical blast to drive off predators.
If the fleece is shorn from the ram without damaging the creature, it can be made into a protective magical
Mezzoloth (summoner variant)
Legacy
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Monsters
Monster Manual (2014)
attacks are magical.Multiattack. The mezzoloth makes two attacks: one with its claws and one with its trident.
Claws. Melee Weapon Attack: +7;{"diceNotation":"1d20+7","rollType":"to hit","rollAction
":"Claws"} to hit, reach 5 ft., one target. Hit: 9 (2d4 + 4);{"diceNotation":"2d4+4","rollType":"damage","rollAction":"Claws","rollDamageType":"slashing"} slashing damage.
Trident. Melee or Ranged Weapon
Monsters
Ghosts of Saltmarsh
Magic Resistance. The skeletal alchemist has advantage on saving throws against spells and other magical effects.Multiattack. The skeletal alchemist makes two Lob Acid attacks.
Claws. Melee Weapon
Attack: +3;{"diceNotation":"1d20+3","rollType":"to hit","rollAction":"Claws"} to hit, reach 5 ft. one target. Hit: 4 (1d6 + 1);{"diceNotation":"1d6+1","rollType":"damage","rollAction":"Claws
Monsters
Spelljammer: Adventures in Space
","rollType":"to hit","rollAction":"Radiant Pellet"} to hit, range 60 ft., one target. Hit: 7 (3d4 + 1);{"diceNotation":"3d4+1","rollType":"damage","rollAction":"Radiant Pellet
use it to drag enemies toward the center of its body so that it can batter them with its powerful branches. It can also spit pellets of radiant energy.
The Aartuk language is made up of rustling
Monsters
Mordenkainen Presents: Monsters of the Multiverse
looks like an oversized, four-armed ape with grayish-tan skin and white fur. Its vicious fangs and claws reveal it to be a monstrous predator.
Girallons are most common in temperate or warm forest
forests and jungles, seem to attract girallons. They see a city’s buildings as a superior sort of forest whose uppermost “branches” can safely support them. The creatures can easily
Dragonborn
Legacy
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Species
Basic Rules (2014)
, gold, or copper-green. They are tall and strongly built, often standing close to 6½ feet tall and weighing 300 pounds or more. Their hands and feet are strong, talonlike claws with three
to the clan can result in expulsion and exile. Each dragonborn knows his or her station and duties within the clan, and honor demands maintaining the bounds of that position.
A continual drive for
Canoloth
Legacy
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Monsters
Mordenkainen’s Tome of Foes
makes two attacks: one with its tongue or its bite and one with its claws.
Bite. Melee Weapon Attack: +7;{"diceNotation":"1d20+7","rollType":"to hit","rollAction":"Bite"} to hit, reach 5 ft., one target
. Hit: 25 (6d6 + 4);{"diceNotation":"6d6+4","rollType":"damage","rollAction":"Bite","rollDamageType":"piercing"} piercing damage.
Claws. Melee Weapon Attack: +7;{"diceNotation":"1d20+7","rollType":"to
Monsters
Ghosts of Saltmarsh
and one with her claws or trident or two melee attacks with her trident.
Bite. Melee Weapon Attack: +5;{"diceNotation":"1d20+5","rollType":"to hit","rollAction":"Bite"} to hit, reach 5 ft., one target
. Hit: 6 (1d6 + 3);{"diceNotation":"1d6+3","rollType":"damage","rollAction":"Bite","rollDamageType":"piercing"} piercing damage.
Claws. Melee Weapon Attack: +5;{"diceNotation":"1d20+5","rollType":"to
Monsters
Tomb of Annihilation
one of its turns.Multiattack. The tabaxi makes two attacks with its claws, its shortsword, or its shortbow.
Claws. Melee Weapon Attack: +2;{"diceNotation":"1d20+2","rollType":"to hit","rollAction
":"Claws"} to hit, reach 5 ft., one target. Hit: 2 (1d4);{"diceNotation":"1d4","rollType":"damage","rollAction":"Claws","rollDamageType":"slashing"} slashing damage.
Shortsword. Melee Weapon Attack: +5
Monsters
Tomb of Annihilation
turn.Multiattack. The pterafolk makes three attacks: one with its bite and two with its claws. Alternatively, it makes two melee attacks with its javelin.
Bite. Melee Weapon Attack: +4;{"diceNotation
":"1d20+4","rollType":"to hit","rollAction":"Bite"} to hit, reach 5 ft., one target. Hit: 7 (2d4;{"diceNotation":"2d4","rollType":"roll","rollAction":"Bite"}+ 2) piercing damage.
Claws. Melee Weapon






