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                                                     Magic Items
                                                    Dungeon Master’s Guide
                                                    
                                                
                                            
                                                    .
Arrow of Transport. As a Magic action, you can fire one energy arrow from this weapon at a target you can see within 60 feet of yourself. The target can be either a willing Medium or smaller creature or
                                                
                                            
                                                
                                                     an object that isn’t being worn or carried, provided the object is small enough to fit inside a 5-foot Cube. The arrow teleports the target to an unoccupied space you can see within 10 feet of
                                                
                                            
                                        
                                                     Spells
                                                    Player’s Handbook
                                                    
                                                
                                            
                                                    With a touch, you place an illusion on a willing creature or an object that isn’t being worn or carried. A creature gains the Mask effect below, and an object gains the False Aura effect below
                                                
                                            
                                        
                                                     Spells
                                                    Player’s Handbook
                                                    
                                                
                                            
                                                    This spell instantly transports you and up to eight willing creatures that you can see within range, or a single object that you can see within range, to a destination you select. If you target an
                                                
                                            
                                                
                                                     object, it must be Large or smaller, and it can’t be held or carried by an unwilling creature.
The destination you choose must be known to you, and it must be on the same plane of existence as
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                     isn’t being worn or carried, the gazer moves it up to 30 feet in any direction. The gazer can also exert fine control on objects with this ray, such as manipulating a simple tool or opening a
                                                
                                            
                                                
                                                     familiar, forming a telepathic bond with its willing master, provided that the master is at least a 3rd-level spellcaster. While the two are bonded, the master can sense what the gazer senses as long as
                                                
                                            
                                        
                                                     Monsters
                                                    Mordenkainen Presents: Monsters of the Multiverse
                                                    
                                                
                                            
                                                    Familiar. The gazer can serve another creature as a familiar, forming a telepathic bond with its willing master, provided that the master is at least a 3rd-level spellcaster. While the two are bonded
                                                
                                            
                                                
                                                     less that isn’t being worn or carried, the gazer moves it up to 30 feet in any direction. The gazer can also exert fine control on objects with this ray, such as manipulating a simple tool or
                                                
                                            
                                        
                                                    Gazer Familiar
                                                    
    
        Legacy
    
    
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                                                     Monsters
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                     its willing master, provided that the master is at least a 3rd-level spellcaster. While the two are bonded, the master can sense what the gazer senses as long as they are within 1 mile of each other
                                                
                                            
                                                
                                                     up to 30 feet directly away from the gazer.
If the target is an object weighing 10 pounds or less that isn’t being worn or carried, the gazer moves it up to 30 feet in any direction. The gazer
                                                
                                            
                                        
                                                    Nystul's Magic Aura
                                                    
    
        Legacy
    
    
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                                                     Spells
                                                    Player’s Handbook (2014)
                                                    
                                                
                                            
                                                    You place an illusion on a creature or an object you touch so that divination spells reveal false information about it. The target can be a willing creature or an object that isn’t being
                                                
                                            
                                                
                                                     carried or worn by another creature.When you cast the spell, choose one or both of the following effects. The effect lasts for the duration. If you cast this spell on the same creature or object every day
                                                
                                            
                                        
                                                    Arcanist's Magic Aura
                                                    
    
        Legacy
    
    
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                                                     Spells
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                    You place an illusion on a creature or an object you touch so that divination spells reveal false information about it. The target can be a willing creature or an object that isn't being carried or
                                                
                                            
                                        
                                                     Backgrounds
                                                    Ghosts of Saltmarsh
                                                    
                                                
                                            
                                                    On a rickety barge, you carried a hundred longswords in fish barrels right past the dock master’s oblivious lackeys. You have paddled a riverboat filled with stolen elven wine under the gaze of
                                                
                                            
                                                
                                                     leather pouch with 15 gp
FEATURE: DOWN LOW
You are acquainted with a network of smugglers who are willing to help you out of tight situations. While in a particular town, city, or other
                                                
                                            
                                        
                                                     Backgrounds
                                                    Guildmasters’ Guide to Ravnica
                                                    
                                                
                                            
                                                     needs warrant. For example, you can have a message carried across a neighborhood, procure a short carriage ride without paying, or have others clean up a bloody mess you left in an alley. The DM
                                                
                                            
                                                
                                                    
Personality Trait
1
I am always willing to act in accordance with the financial incentive offered.
2
Debts are never meant to be forgiven.
3
I am accustomed to enjoying the
                                                
                                            
                                        
                                                    Teleport
                                                    
    
        Legacy
    
    
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                                                     Spells
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                    This spell instantly transports you and up to eight willing creatures of your choice that you can see within range, or a single object that you can see within range, to a destination you select. If
                                                
                                            
                                                
                                                     you target an object, it must be able to fit entirely inside a 10-foot cube, and it can't be held or carried by an unwilling creature.
The destination you choose must be known to you, and it must be
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dragon Delves
                                                    
                                                
                                            
                                                    V1: Arborean Road Dyson Logos  Map: Overland Map View Player Version Your journey from Arborean Springs leads you along a smooth road heading northeast, skirting the edge of a forest. A plume of
                                                
                                            
                                                
                                                     clear: flames dance in the trees perhaps half a mile to the north. A charred wagon smolders in the middle of the road ahead, with no sign of life.
 As the characters come closer, they notice skeletal
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                    Rundreth Manor Atop a hill overlooking the Long Road less than a day’s travel northeast of Amphail stands ruined Rundreth Manor. This large stone mansion, now roofless and overgrown, is home to a
                                                
                                            
                                                
                                                     stalks them. She sometimes poses as a drow captive of a dragon, desperate to avoid being eaten and willing to pay with her treasure to be rescued. The Harpers have learned her secret, and do their best to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hoard of the Dragon Queen
                                                    
                                                
                                            
                                                     they were willing to leave him buried in the road and “let providence decide the man’s fate.” Amoffel has Harper contacts in Waterdeep and knows his way around the city. He can be a useful ally when this caravan reaches its destination.
                                                
                                            
                                                
                                                    Payback As the caravan rounds a bend in the road, a human head can be seen sitting in the middle of the road a hundred yards ahead. From a distance, characters with a passive Wisdom (Perception
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Journeys through the Radiant Citadel
                                                    
                                                
                                            
                                                    Ashen Battlefield Four bodies lie where they’ve fallen on the road ahead, all showing burn marks and spear wounds. Broken arrows and fragments of a shattered wooden cart are strewn about.
 The four
                                                
                                            
                                                
                                                     warriors, they carried offerings of fruits and crafts, but those have been stolen. A character who investigates the bodies and succeeds on a DC 14 Wisdom (Perception) check finds burns on them and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     as food, so they target the beasts this time around, hoping to strand the wagons along the road so they can harry the caravan defenders at will. Use the rhinoceros statistics for the oxen, but remove
                                                
                                            
                                                
                                                     the Charge feature. Again, the bandits aren’t willing to die to win. The wounded retreat as soon as they can.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     were willing to leave him buried in the road and “let providence decide the man’s fate.” Amoffel has Harper contacts in Waterdeep and knows his way around the city. He can be a useful ally when this caravan reaches its destination.
                                                
                                            
                                                
                                                    Payback As the caravan rounds a bend in the road, a human head can be seen sitting in the middle of the road a hundred yards ahead. From a distance, characters with a passive Wisdom (Perception
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     of the wall, carried through the city by porters on foot, and reloaded onto different wagons north of the city for the rest of their journey. No road conveniently bypasses the city—a situation that
                                                
                                            
                                                
                                                     or die on the road, and a replacement has a chance to find employment. 6–10 Hired as a basic guard for 5 gp per tenday, plus food and living expenses on the road. 11–15 Hired as a sergeant for 8 gp
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hoard of the Dragon Queen
                                                    
                                                
                                            
                                                     of the wall, carried through the city by porters on foot, and reloaded onto different wagons north of the city for the rest of their journey. No road conveniently bypasses the city — a situation that
                                                
                                            
                                                
                                                     they prefer. Check the results below. Hiring Out  d20 Result   0–5 No one is interested in hiring the character, but he or she can tag along as a traveler. Guards sometimes quit or die on the road
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
                                                    
                                                
                                            
                                                     hire the cabs of Tea Street Transit (see the “Clerks’ Ward” section). Sedan Chairs Sedan chairs are comfortable chairs carried by burly types, Humanoid or otherwise. Sedan chairs act as a citywide taxi
                                                
                                            
                                                
                                                    , but there are some places they simply won’t go—like Undersigil or unsafe parts of the Hive Ward. Heavier chairs that ferry larger customers or groups exist, carried by brawny creatures such as ogres or
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Storm King's Thunder
                                                    
                                                
                                            
                                                     lonely wooden signpost, standing where the trail to Nightstone meets the High Road, points the way to the settlement. Nightstone’s closest neighbors are the elves of the Ardeep Forest. Hunters from
                                                
                                            
                                                
                                                     Velrosa Nandar, is a Waterdhavian noble. She is reportedly offering a reward to anyone willing and able to deal with the goblin threat. Nightstone is a popular retreat for wealthy nobles who wish to hunt
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hoard of the Dragon Queen
                                                    
                                                
                                            
                                                    Stranded This is an ideal event for the Fields of the Dead region, if one occurs there, but it can be used anywhere. The caravan sees a fight happening ahead. A freight wagon is stranded on the road
                                                
                                            
                                                
                                                     driven off, then the injured attended to, and then something must be done about the stranded wagon. The trader has money to buy more horses if anyone is willing to sell. Otherwise, he’ll take a lift to the next hostelry, where he can buy animals, while his three guards stay behind.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     willing creature or an object that isn’t being worn or carried. A creature gains the Mask effect below, and an object gains the False Aura effect below. The effect lasts for the duration. If you cast the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                     so that divination spells reveal false information about it. The target can be a willing creature or an object that isn’t being carried or worn by another creature. When you cast the spell, choose one
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player’s Handbook
                                                    
                                                
                                            
                                                     willing creature or an object that isn’t being worn or carried. A creature gains the Mask effect below, and an object gains the False Aura effect below. The effect lasts for the duration. If you cast the
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                    Stranded This is an ideal event for the Fields of the Dead region, if one occurs there, but it can be used anywhere. The caravan sees a fight happening ahead. A freight wagon is stranded on the road
                                                
                                            
                                                
                                                     driven off, then the injured attended to, and then something must be done about the stranded wagon. The trader has money to buy more horses if anyone is willing to sell. Otherwise, he’ll take a lift to the next hostelry, where he can buy animals, while his three guards stay behind.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sleeping Dragon’s Wake
                                                    
                                                
                                            
                                                    Location Overview The dread cultist Ularan Mortus carried his acolytes over the sea in a cursed galleon imbued with the soul of a death knight. South of Neverwinter, the vessel was spotted by a local
                                                
                                            
                                                
                                                     sings to it regularly, the soul of the ship remains willing to carry out Fheralai’s commands. Since then, the storm lord has kept the dreadnaught beached on the rocks as a staging post for her upcoming invasion of the Sword Coast.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Hoard of the Dragon Queen
                                                    
                                                
                                            
                                                     your way around it now. If the cultists are preparing to conduct another raid, or a large body of them marches away, or if anything substantial is carried into or out of that cave, I need to know. If
                                                
                                            
                                                
                                                     apiece. He’s willing to haggle; this mission is important, and no one else is available who Leosin believes can handle it. If the characters accept, he tells them to find him at the city of Elturel
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tyranny of Dragons
                                                    
                                                
                                            
                                                     your way around it now. If the cultists are preparing to conduct another raid, or a large body of them marches away, or if anything substantial is carried into or out of that cave, I need to know. If
                                                
                                            
                                                
                                                     apiece. He’s willing to haggle; this mission is important, and no one else is capable of handling it. If the characters accept, Leosin tells them to find him at the city of Elturel afterward, both to
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     yourself. The target can be either a willing Medium or smaller creature or an object that isn’t being worn or carried, provided the object is small enough to fit inside a 5-foot Cube. The arrow teleports
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
                                                    
                                                
                                            
                                                    Dusthawk Hill East of the city, high above the scattered slums and cut-rate inns that stretch along the trade road, rises the steep yellow granite of Dusthawk Hill. This cliff-skirted hill is one of
                                                
                                            
                                                
                                                     willing to spend money giving hawks a home, but not them. Others resent the Flaming Fist guards who keep them from trapping on the hill. Stringy rabbits and scrawny quail made poor meals, but they were
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
                                                    
                                                
                                            
                                                    Dusthawk Hill East of the city, high above the scattered slums and cut-rate inns that stretch along the trade road, rises the steep yellow granite of Dusthawk Hill. This cliff-skirted hill is one of
                                                
                                            
                                                
                                                     willing to spend money giving hawks a home, but not them. Others resent the Flaming Fist guards who keep them from trapping on the hill. Stringy rabbits and scrawny quail made poor meals, but they were
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide
                                                    
                                                
                                            
                                                     yourself. The target can be either a willing Medium or smaller creature or an object that isn’t being worn or carried, provided the object is small enough to fit inside a 5-foot Cube. The arrow teleports
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Princes of the Apocalypse
                                                    
                                                
                                            
                                                     Uthgardt and the returned chief are willing to talk while on the move. Javor plans to find and slay the desecraters. He knows two of the Nettlebees are culpable, but he is able to identify them only when
                                                
                                            
                                                
                                                     can be swayed. He is willing to stay Fennor’s bloodlust. However, if he agrees, he demands recompense. The characters must aid in the capture of the desecraters, as well as find Javor’s treasure and
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
                                                    
                                                
                                            
                                                    Longsaddle The hamlet of Longsaddle is little more than a row of buildings on either side of the Long Road, halfway along the lengthy journey from Triboar to Mirabar. A path leaves the road here and
                                                
                                            
                                                
                                                     illusion, or the odd, galloping horse of lightning speeding by. Several businesses designed to attract travelers stand in Longsaddle, if for no other reason than travel along the well-named Long Road can
                                                
                                            
                                        






