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                        Returning 35 results for 'cloud which remove'.
                    
                
                                                     Magic Items
                                                    Dungeon Master’s Guide
                                                    
                                                
                                            
                                                    When you take a Magic action to remove the stopper of this painted brass bottle, a cloud of thick smoke flows out of it. At the end of your turn, the smoke disappears with a flash of harmless fire
                                                
                                            
                                        
                                                     Magic Items
                                                    Dungeon Master’s Guide
                                                    
                                                
                                            
                                                    , makes a DC 15 Dexterity saving throw, taking 5d4 Force damage on a failed save or half as much damage on a successful one.
If you remove a bean from the bag, plant it in dirt or sand, and then water
                                                
                                            
                                                
                                                     the DM chooses, such as to a great view, a cloud giant’s castle, or another plane of existence.
                                                
                                            
                                        
                                                     Monsters
                                                    Planescape: Adventures in the Multiverse
                                                    
                                                
                                            
                                                     automatically remove the grappled condition from itself.
Magic Resistance. The kelubar has advantage on saving throws against spells and other magical effects.Multiattack. The kelubar makes two Bite attacks
                                                
                                            
                                                
                                                    , FireNauseating Fog (Recharge 6);{"diceNotation":"1d6", "rollType":"recharge", "rollAction":"Nauseating Fog"}. The kelubar magically creates a cloud of greenish fog that fills a 20-foot-radius sphere centered on a
                                                
                                            
                                        
                                                     Monsters
                                                    Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                    . The cloud rains acid. Each creature in the cylinder must succeed on a DC 25 Constitution saving throw or be covered in acid for 1 minute or until a creature uses its action to remove the acid from
                                                
                                            
                                                
                                                    ":"recharge", "rollAction":"Vengeful Storm"}. The scion conjures a churning storm cloud in a 30-foot-radius, 10-foot-tall cylinder centered on a point within 120 feet of itself. The cloud’s area is
                                                
                                            
                                        
                                                     Monsters
                                                    Planescape: Adventures in the Multiverse
                                                    
                                                
                                            
                                                    Boundless Movement. The farastu ignores difficult terrain, and magical effects can’t reduce its speed. It can spend 5 feet of movement to automatically remove the grappled condition from itself
                                                
                                            
                                                
                                                     farastu casts one of the following spells, requiring no material components and using Charisma as the spellcasting ability:
At will: invisibility (self only)
1/day each: dispel magic, fog cloud
Summon
                                                
                                            
                                        
                                                     Monsters
                                                    Baldur’s Gate: Descent into Avernus
                                                    
                                                
                                            
                                                    . Following the deaths of two council members amid a cloud of corruption and scandal, he persuaded the Parliament of Peers to back his election to grand duke.
Upon ascending to the highest position in the
                                                
                                            
                                                
                                                     Elturel, unaware that his political enemies in Baldur's Gate orchestrated this meeting in a fiendish plot to remove him from power. In his absence, the Flaming Fist is leaderless, the council rudderless.
                                                
                                            
                                        
                                                     Monsters
                                                    Tyranny of Dragons
                                                    
                                                
                                            
                                                    , ray of frost
1st level (4 slots): charm person, detect magic, shield, thunderwave
2nd level (3 slots): cloud of daggers, hold person, see invisibility
3rd level (3 slots): animate dead, dispel
                                                
                                            
                                                
                                                     dies, and its body turns to dust. The curse lasts until removed by the remove curse spell or other magic.
Dreadful Glare. Diderius targets one creature he can see within 60 feet of him. If the target
                                                
                                            
                                        
                                                     Monsters
                                                    Spelljammer: Adventures in Space
                                                    
                                                
                                            
                                                     brains), invisibility (7 brains), spider climb (8 brains), fear (9 brains), hypnotic pattern (10 brains), major image (11 brains), stinking cloud (12 brains)Known throughout the multiverse as brain
                                                
                                            
                                                
                                                    .
After a neh-thalggu kills a victim, it uses its pincers to cut open the victim’s head and remove the brain. It then swallows the brain whole. The collected brain is stored inside one of several
                                                
                                            
                                        
                                                     Monsters
                                                    Curse of Strahd
                                                    
                                                
                                            
                                                    Shapechanger. If Strahd isn’t in running water or sunlight, he can use his action to polymorph into a Tiny bat, a Medium wolf, or a Medium cloud of mist, or back into his true form.
While in
                                                
                                            
                                                
                                                     coffin, he transforms into a cloud of mist (as in the Shapechanger trait) instead of falling unconscious, provided that he isn’t in running water or sunlight. If he can’t transform, he is
                                                
                                            
                                        
                                                    Eversmoking Bottle
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
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                                                     Magic Items
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                    Smoke leaks from the lead-stoppered mouth of this brass bottle, which weighs 1 pound. When you use an action to remove the stopper, a cloud of thick smoke pours out in a 60-foot radius from the
                                                
                                            
                                                
                                                     bottle. The cloud's area is heavily obscured. Each minute the bottle remains open and within the cloud, the radius increases by 10 feet until it reaches its maximum radius of 120 feet.
The cloud persists
                                                
                                            
                                        
                                                    Efreeti Bottle
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Magic Items
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                    This painted brass bottle weighs 1 pound. When you use an action to remove the stopper, a cloud of thick smoke flows out of the bottle. At the end of your turn, the smoke disappears with a flash of
                                                
                                            
                                        
                                                    Bag of Beans
                                                    
    
        Legacy
    
    
        This doesn't reflect the latest rules and lore.
        Learn More
    
                                                
                                            
                                                     Magic Items
                                                    Basic Rules (2014)
                                                    
                                                
                                            
                                                     fire ignites flammable objects in the area that aren't being worn or carried.
If you remove a bean from the bag, plant it in dirt or sand, and then water it, the bean produces an effect 1 minute later
                                                
                                            
                                                
                                                     leads where the GM chooses, such as to a great view, a cloud giant's castle, or a different plane of existence.
                                                
                                            
                                        
                                                    Ki-rin
                                                    
    
        Legacy
    
    
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                                                     Monsters
                                                    Volo's Guide to Monsters
                                                    
                                                
                                            
                                                    ): calm emotions, lesser restoration, silence
3rd level (3 slots): dispel magic, remove curse, sending
4th level (3 slots): banishment, freedom of movement, guardian of faith
5th level (3 slots): greater
                                                
                                            
                                                
                                                     world, a ki-rin chooses a similar location, such as atop a tall pinnacle or within a cloud solidified by the ki-rin's magic. When viewed from the outside, a ki-rin's lair is indistinguishable from a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    Eversmoking Bottle Wondrous item, uncommon Smoke leaks from the lead-stoppered mouth of this brass bottle, which weighs 1 pound. When you use an action to remove the stopper, a cloud of thick smoke
                                                
                                            
                                                
                                                     pours out in a 60-foot radius from the bottle. The cloud’s area is heavily obscured. Each minute the bottle remains open and within the cloud, the radius increases by 10 feet until it reaches its
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                    Eversmoking Bottle Wondrous item, uncommon Smoke leaks from the lead-stoppered mouth of this brass bottle, which weighs 1 pound. When you use an action to remove the stopper, a cloud of thick smoke
                                                
                                            
                                                
                                                     pours out in a 60-foot radius from the bottle. The cloud’s area is heavily obscured. Each minute the bottle remains open and within the cloud, the radius increases by 10 feet until it reaches its
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide
                                                    
                                                
                                            
                                                     your natural eye. You can insert or remove the Ersatz Eye as a Magic action, and it can’t be removed against your will while you are alive.  Eversmoking Bottle Wondrous Item, Uncommon
 As a Magic
                                                
                                            
                                                
                                                     action, you can open or close this bottle.
 Opening the bottle causes thick smoke to billow out, forming a cloud that fills a 60-foot Emanation originating from the bottle. The area within the smoke is
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player's Handbook (2014)
                                                    
                                                
                                            
                                                    
2nd Level   Cloud of Daggers
 Crown of Madness
 Darkness
 
  Enthrall
 Hold Person
 Invisibility
Mirror Image
 Misty Step
 Ray of Enfeeblement
 
  Shatter
 Spider Climb
 Suggestion
3rd
                                                
                                            
                                                
                                                     Level   Counterspell
 Dispel Magic
 Fear
 
  Fly
 Gaseous Form
 Hunger of Hadar
Hypnotic Pattern
 Magic Circle
 Major Image
 
  Remove Curse
 Tongues
 Vampiric Touch
4th Level
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    
 Find Familiar
 Fog Cloud
 Grease
 Identify
 Illusory Script
 Jump
 Longstrider
 Mage Armor
 Magic Missile
 Protection from Evil and Good
 Shield
 Silent Image
 Sleep
 Thunderwave
 Unseen
                                                
                                            
                                                
                                                     of Warding
 Haste
 Hypnotic Pattern
 Lightning Bolt
 Magic Circle
 Major Image
 Nondetection
 Phantom Steed
 Protection from Energy
 Remove Curse
 Sending
 Sleet Storm
 Slow
 Stinking
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
                                                    
                                                
                                            
                                                     spend 5 feet of movement to automatically remove the grappled condition from itself.
 Magic Resistance. The kelubar has advantage on saving throws against spells and other magical effects.
 Actions
                                                
                                            
                                                
                                                    , or until the kelubar dismisses it as an action.
 Bonus Actions
 Nauseating Fog (Recharge 6). The kelubar magically creates a cloud of greenish fog that fills a 20-foot-radius sphere centered on a
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tomb of Annihilation
                                                    
                                                
                                            
                                                     first creature that passes underneath. A patch of yellow mold (see chapter 5 of the Dungeon Master’s Guide) covers the skeletal corpse. If a creature touches the mold, it ejects a cloud of deadly spores
                                                
                                            
                                                
                                                     of his demonic mistress. Instead, it led to his sudden and horrific death. Xopal (area 14) occasionally ventures into the cavern to harvest poisonous toadstools from his corpse. To remove the brass key
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Basic Rules (2014)
                                                    
                                                
                                            
                                                    Efreeti Bottle Wondrous item, very rare This painted brass bottle weighs 1 pound. When you use an action to remove the stopper, a cloud of thick smoke flows out of the bottle. At the end of your turn
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                    Efreeti Bottle Wondrous Item, Very Rare When you take a Magic action to remove the stopper of this painted brass bottle, a cloud of thick smoke flows out of it. At the end of your turn, the smoke
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Tales from the Yawning Portal->a4
                                                    
                                                
                                            
                                                     automatically remove the illusion. Treasure. Only the brass-bound chest appears as it actually is. The chest must be opened while uttering a command word known only to Snarla, or it will emit a stinking cloud spell that lasts for 1 minute. Inside are 400 ep, 300 gp, and seven gems worth a total of 1,300 gp.
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
                                                    
                                                
                                            
                                                    Efreeti Bottle Wondrous item, very rare This painted brass bottle weighs 1 pound. When you use an action to remove the stopper, a cloud of thick smoke flows out of the bottle. At the end of your turn
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
                                                    
                                                
                                            
                                                     Flasks Uncorking or breaking a green flask releases a cloud of invisible poison gas called essence of ether. The gas fills a 10-foot-radius sphere and dissipates within seconds. Any creature in the cloud
                                                
                                            
                                                
                                                     faerie dragon prefers to remain invisible and likes to play pranks on guests.
 Otto’s favorite prank is to sneak up on a guest, engulf it in a cloud of euphoria gas, and sneak away while remaining
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Candlekeep Mysteries
                                                    
                                                
                                            
                                                    Encounter Locations The following encounters are keyed to the map of the ruined cloud giant keep.  Map 12.2: cloud giants keep View Player Version C1. Front Yard The mountainside splits, leaving a
                                                
                                            
                                                
                                                     encourages the party to press on, eager to be freed. C2. Entrance Hall Part of this room is open to the sky, as shown on the map. The ghosts of two cloud giants wander this hall, the floor of which is made
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Morte’s Planar Parade
                                                    
                                                
                                            
                                                     ignores difficult terrain, and magical effects can’t reduce its speed. It can spend 5 feet of movement to automatically remove the grappled condition from itself.
 Magic Resistance. The farastu has
                                                
                                            
                                                
                                                    , requiring no material components and using Charisma as the spellcasting ability:
 At will: invisibility (self only)
 1/day each: dispel magic, fog cloud
 Summon Demodand (1/Day). The farastu has a 40
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
                                                    
                                                
                                            
                                                     with a successful DC 12 Wisdom (Perception) check and can use an action to try to remove it, doing so with a successful DC 10 Dexterity check. On a check that fails by 5 or more or if a character opens
                                                
                                            
                                                
                                                     the book without first removing the vial, the container shatters, releasing a cloud of mummy dust that fills a 10-foot-radius sphere centered on the book. The dust spreads around corners and settles
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Bigby Presents: Glory of the Giants
                                                    
                                                
                                            
                                                    ’ scores, whichever is lower. (This increases the teenager’s passive Perception score to 10 as well.) Remove darkvision (unless the teenager is a stone giant) and adjust the teenager’s weapons and armor
                                                
                                            
                                                
                                                     as you see fit.
 For a young adult giant, use the stat block of a giant lower in the ordning. For example, Storm King’s Thunder includes young cloud giants that use the hill giant stat block with
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player’s Handbook
                                                    
                                                
                                            
                                                     Spells   Spell School Special   Cloud of Daggers Conjuration C Crown of Madness Enchantment C Darkness Evocation C Enthrall Enchantment C Hold Person Enchantment C Invisibility Illusion C Mind Spike
                                                
                                            
                                                
                                                     Major Image Illusion C Remove Curse Abjuration — Summon Fey Conjuration C, M Summon Undead Necromancy C, M Tongues Divination — Vampiric Touch Necromancy C   Level 4 Warlock Spells   Spell School
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Player’s Handbook
                                                    
                                                
                                            
                                                     Steed Illusion R Protection from Energy Abjuration C Remove Curse Abjuration — Sending Divination — Sleet Storm Conjuration C Slow Transmutation C Speak with Dead Necromancy — Stinking Cloud Conjuration C
                                                
                                            
                                                
                                                     Fall Transmutation — Find Familiar Conjuration R, M Fog Cloud Conjuration C Grease Conjuration — Ice Knife Conjuration — Identify Divination R, M Illusory Script Illusion R, M Jump Transmutation
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     Spells   Spell School Special   Cloud of Daggers Conjuration C Crown of Madness Enchantment C Darkness Evocation C Enthrall Enchantment C Hold Person Enchantment C Invisibility Illusion C Mind Spike
                                                
                                            
                                                
                                                     Major Image Illusion C Remove Curse Abjuration — Summon Fey Conjuration C, M Summon Undead Necromancy C, M Tongues Divination — Vampiric Touch Necromancy C   Level 4 Warlock Spells   Spell School
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Dungeon Master’s Guide
                                                    
                                                
                                            
                                                    Efreeti Bottle Wondrous Item, Very Rare When you take a Magic action to remove the stopper of this painted brass bottle, a cloud of thick smoke flows out of it. At the end of your turn, the smoke
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->D&D Beyond Basic Rules
                                                    
                                                
                                            
                                                     Steed Illusion R Protection from Energy Abjuration C Remove Curse Abjuration — Sending Divination — Sleet Storm Conjuration C Slow Transmutation C Speak with Dead Necromancy — Stinking Cloud
                                                
                                            
                                                
                                                     Transmutation C False Life Necromancy – Feather Fall Transmutation — Find Familiar Conjuration R, M Fog Cloud Conjuration C Grease Conjuration — Identify Divination R, M Illusory Script Illusion R, M
                                                
                                            
                                        
                                                     Compendium
                                                    
                                                    
                                                         - Sources->Dungeons & Dragons->Out of the Abyss
                                                    
                                                
                                            
                                                     that all other creatures they meet join them, releasing a cloud of spores if anyone refuses to do so. They can release this cloud once, and any creature within 30 feet of one or more of the myconids
                                                
                                            
                                                
                                                     when the cloud is released must succeed on a DC 11 Constitution saving throw or become charmed. While charmed in this way, a creature can do nothing other than dance and use its movement to follow the
                                                
                                            
                                        






