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Returning 35 results for 'current castle stone'.
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Magic Items
Dungeon Master’s Guide
.
21–30
An animate but immobile stone statue in your likeness rises and makes verbal threats against you. If you leave it and others come near, it describes you as the most heinous of villains and
the DM chooses, such as to a great view, a cloud giant’s castle, or another plane of existence.
Magic Items
Acquisitions Incorporated
stone. These rumors reflect current or historical knowledge possessed by Acquisitions Incorporated or the organization’s many contacts.
Improved Rumor Mill
At rank 3, when you use your Rumor
Also at rank 1, you are given use of an Acquisitions Incorporated sending stone, an uncommon magic item that resembles a gemstone in a bold setting. It functions like a normal sending stones;sending
Monsters
Guildmasters’ Guide to Ravnica
throw fails by 5 or more, the creature is instantly petrified. Otherwise, a creature that fails the save begins to turn to stone and is restrained. The restrained creature must repeat the saving throw
cables, and its hands are scaly claws.
The gaze of a medusa's glowing eyes causes living tissue to petrify. The transformation is rapid, leaving the victim as a stone statue, usually frozen in a position
Magic Items
Acquisitions Incorporated
. It also has an inexhaustible supply of brochures related to your franchise’s current branding scheme.
When you meet someone for the first time, their details and a rough sketch are magically
stone as if they had cast a sending spell. A business card loses this power seven days after it has been given out, and no more than five cards can have this power at one time.
You can also use your
Monsters
The Wild Beyond the Witchlight
the spellcasting ability (spell save DC 11):
At will: minor illusion, spare the dying
1/day each: animal friendship, faerie fire, meld into stone, silence
Time Lapse (Recharges after a Short or
, perhaps while blowing out the candles on a birthday cake or tossing a coin down a well, an echo of that wish becomes lodged in a stone buried deep in the earth of the Feywild. Brigganocks seek out these
Monsters
Curse of Strahd
, months, and years practicing fell magic and looking for ways to help her “son.”
Raven Bane. Baba Lysaga has allies in Castle Ravenloft—a coven of witches. Through the aid of these
Lysaga as rewards for her ceaseless devotion to Strahd. Her skin has the resilience of stone, she is resistant to harmful magic, and she is shielded against divination magic. Mother Night has also
Monsters
Mordenkainen Presents: Monsters of the Multiverse
stone
1/day: teleportBaphomet can take 3 legendary actions, choosing from the options below. Only one legendary action option can be used at a time and only at the end of another creature’s turn
action to land on a ceiling to attack targets flying near it.
Seal the Way. Baphomet seals one doorway or other entryway within the lair. The opening must be unoccupied. It is filled with solid stone
Backgrounds
Bigby Presents: Glory of the Giants
Though you aren’t a Giant, you grew up among giants. Maybe you were an orphan taken in by a sympathetic family of stone giants who raised you as one of their own. Or perhaps you lived in a lost
, Survival
Languages: Giant and one other language of your choice
Equipment: A backpack, a set of traveler’s clothes, a small stone or sprig that reminds you of home, and a pouch containing 10 gp
Legend Lore
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Spells
Basic Rules (2014)
Name or describe a person, place, or object. The spell brings to your mind a brief summary of the significant lore about the thing you named. The lore might consist of current tales, forgotten
spell might yield this information: “Woe to the evildoer whose hand touches the axe, for even the haft slices the hand of the evil ones. Only a true Child of Stone, lover and beloved of Moradin, may awaken the true powers of the axe, and only with the sacred word Rudnogg on the lips."
Bag of Beans
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Magic Items
Basic Rules (2014)
treant sprouts. There's a 50 percent chance that the treant is chaotic evil and attacks.
21-30
An animate, immobile stone statue in your likeness rises. It makes verbal threats against you. If
leads where the GM chooses, such as to a great view, a cloud giant's castle, or a different plane of existence.
Backgrounds
Sword Coast Adventurer's Guide
functionaries in Baldur’s Gate or Neverwinter, or you might have grown up in and around the castle of Daggerford.
Even if you are no longer a full-fledged member of the group that gave you your start in
gain access to the records and inner workings of any noble court or government you encounter. You know who the movers and shakers are, whom to go to for the favors you seek, and what the current
Compendium
- Sources->Dungeons & Dragons->Princes of the Apocalypse
of a stone keep and gatehouse linked by a curtain wall to a river tower and dock. Rivergard is home to a mercenary band led by “Lord of the Castle” Jolliver Grimjaw (see chapter 7). The band is
repairing the old castle, and reroofing is their current major task. They claim their intention is to make Rivergard Keep their base for protecting river-borne trade from monsters and bandits. In truth
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
General Features The castle is carved from opaque ice magically reinforced to be as hard as stone. While on the ground, the castle rests in a wide ravine on the outskirts of Parnast. Everything in
the castle are made of 1-foot-thick ice as hard and tough as stone, but only half the weight. They are fitted with iron hinges and handles, and sized for giants. A normal door is 20 feet tall, 8 feet
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
itself seems to be pulling the castle apart. The castle groans in protest as stone grates against stone.
Two guards, their bodies made of ash, flank the castle’s entrance. More ashen guards circle
Castle Cinis Starting at the edge of the city, it takes the characters 1 hour on foot to reach Castle Cinis. The city around them is grim and desolate. Its buildings are slowly turning to cinders
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
General Features The castle is carved from opaque ice magically reinforced to be as hard as stone. While on the ground, the castle rests in a wide ravine on the outskirts of Parnast. Everything in
cloud giants who built it. Doors. All doors in the castle are made of 1-foot-thick ice as hard and tough as stone, but only half the weight. They are fitted with iron hinges and handles, and sized for
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
Approaching the Caer When the characters first approach the castle, read: A sturdy, stone castle devoid of warmth and ostentation squats atop the cliffs overlooking the town and the frozen harbor
. Warding the castle entrance are thick, battle-hardened wooden doors. Four cylindrical guard towers have wind-worn flags bearing the town’s heraldry fluttering above their tiled, conical roofs. These
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
trees stands an ornate tower. Around it, toppled pillars lie scattered. A short stairway rises from the ground to a stone terrace, where six openings lead into the structure.
The walking castle is
feet high on other floors. Doors. Doors in the castle are stone reinforced with iron. The doors have AC 17, 25 hit points, and immunity to poison and psychic damage. They can be broken open as an
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
faerie dragon has also discovered the castle and claimed it as its lair. To reach the castle, adventurers must travel through caverns inhabited by a family of forgetful stone giants.
What Dwells Here? Maddgoth comes and goes from Undermountain with the aid of a horned ring similar to the one worn by Halaster Blackcloak. While he’s away, his homunculus watches over his castle. A
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
it.” The castle is a beautiful structure. Its walls, floors, and 20-foot-high ceilings of smooth gray stone can’t be damaged or magically altered except with wish spells. The interior walls have
made of stone with adamantine hinges, and, like the castle walls, are impervious to damage. Interior doors look like fancy stained glass windows with iron hinges on one side. Each one is fitted with
Compendium
- Sources->Dungeons & Dragons->Phandelver and Below: The Shattered Obelisk
3 feet of mortared fill sandwiched between 1-foot-thick courses of hard stone blocks. Interior walls are 1-foot-thick worked stone. Arrow slits in the castle walls are positioned 10 feet above the
General Features The centuries haven’t been kind to Cragmaw Castle. The Cragmaw goblins shored up the weakest areas beneath its falling towers with crude timbers, but it’s only a matter of time
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Inside Castle Naerytar The castle’s exterior walls average 10 feet thick. Interior walls are also stone but only about 1 or 2 feet thick. Most of the structures inside the castle are more than one
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
center of the cavern, floating 10 feet above a smooth, 80-foot-tall mithral spindle that erupts from the floor, is Maddgoth’s castle. The stone castle is more than 60 feet away from the ledges, putting
it outside the range of some creatures’ darkvision. The stone giants have never noticed it for this reason. The castle looks small enough to fit in a 20-foot-cube, and it floats at the center of an
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
Stone Giants Ten years ago, Halaster lured a family of stone giants to Undermountain and stripped them of most of their memories. The giants remember who they are and can recall events that happened
within the last 8 hours, but everything that occurred before then is lost in a haze and soon forgotten. All their memories of the surface world and its inhabitants faded long ago. The stone giants are
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
Townmaster’s Hall The townmaster’s hall has sturdy stone walls, a pitched wooden roof, and a bell tower at the back. Posted on a board next to the front door is a notice written in Common. It reads
government, but the townsfolk elect someone to serve as townmaster each year. The townmaster serves as a judge in minor disputes and keeps any records that need to be kept. The current townmaster is a male
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
K7. Entry Read the following text if the characters approach from the courtyard (area K1): The ornate outer doors of the castle hang open, flanked by fluttering torches in iron sconces. Twenty feet
inside the castle is a second set of doors. If one or more characters approach from area K1 and come within 10 feet of the double doors, read: The doors in front of you suddenly swing open, revealing a
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
Inside Castle Naerytar The castle’s exterior walls average 10 feet thick. Interior walls are also stone but only about 1 or 2 feet thick. Most of the structures inside the castle are more than one
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
performed the procedure trapped this knowledge within an artifact called the Stone of Golorr. The wizard disappeared shortly thereafter, and Dagult hid the stone in the Palace of Waterdeep. Dagult was
off rebuilding the city of Neverwinter when the other Lords of Waterdeep voted him out of office. He immediately made plans to retrieve the Stone of Golorr and smuggle his cache of dragons out of
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
denizens and cultists of the dragon vie for power at the ruins of Castle Naerytar. This stout, stone castle was the home of a half-elf wizard, but he abandoned it long ago when the swamp claimed the area
Chapter 6: Castle Naerytar The tunnel from the roadhouse emerges in a spot nearby that’s screened by trees and brush from the camp. As characters approach through the tunnel, any of them with a
Compendium
- Sources->Dungeons & Dragons->Lost Mine of Phandelver
thick, with 3 feet of mortared fill sandwiched between 1-foot-thick courses of hard stone blocks. Interior walls are 1-foot-thick worked stone. Arrow slits in the castle walls are 10 feet above the
General Features The centuries have not been kind to Cragmaw Castle. The goblins have shored up the weakest areas beneath its falling towers with crude timbers, but it’s only a matter of time before
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
sits nearby. If the castle alarms have not sounded, the characters gain a surprise round. The two stone giants, Wiglof and Hulda, are guests of the cloud giant. They are worried that Blagothkus’s
Wiglof’s companion and bodyguard, and any hostility directed at her or Wiglof is met with brutal force. The stone giants know that the flying castle is controlled from a steering tower (area 19
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
Through the Gate The gate from Castle Naerytar closes as soon as the party steps through. The gate cannot be reopened without the proper password. Dark pine woods are all around on the slopes of a
mountain valley; the air is cold and fresh. Two ancient stones stand to either side of you, and no more than a bowshot ahead along a path is a large house, with stone on the ground floor, timbers above
Compendium
- Sources->Dungeons & Dragons->Hoard of the Dragon Queen
denizens and cultists of the dragon vie for power at the ruins of Castle Naerytar. This stout, stone castle was the home of a half-elf wizard, but he abandoned it long ago when the swamp claimed the area
Chapter 6: Castle Naerytar The tunnel from the roadhouse emerges in a spot nearby that’s screened by trees and brush from the camp. As characters approach through the tunnel, any of them with a
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
Through the Gate The gate from Castle Naerytar closes as soon as the party steps through. The gate cannot be reopened without the proper password. Dark pine woods are all around on the slopes of a
mountain valley; the air is cold and fresh. Two ancient stones stand to either side of you, and no more than a bowshot ahead along a path is a large house, with stone on the ground floor, timbers above
Compendium
- Sources->Dungeons & Dragons->Tyranny of Dragons
sits nearby.
If the castle alarms have not sounded, the characters gain a surprise round. The two stone giants, Wiglof and Hulda, are guests of the cloud giant. They are worried that Blagothkus’s
. Hulda is Wiglof’s companion and bodyguard, and any hostility directed at her or Wiglof is met with brutal force. The stone giants know that the flying castle is controlled from a steering tower (area
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
Lyn Armaal Countess Sansuri’s castle consists of three conjoined towers with a protruding gatehouse, all made of smoothly mortared stone. The central tower constitutes the main keep and has a more






