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Returning 35 results for 'manner servants with only advanced for for level'.
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master servants with only advances for for level
master servant with only advanced for for level
Compendium
- Sources->Dungeons & Dragons->Eberron: Forge of the Artificer
Level 14: Advanced Artifice You gain the following benefits. Magic Item Savant. You can now attune to up to five magic items at once. Refreshed Genius. When you finish a Short Rest, you regain one expended use of your Flash of Genius feature.
Spells
Player’s Handbook
damage if it acts in a manner directly counter to your command. It takes this damage no more than once each day.
You can issue any command you choose, short of an activity that would result in certain
death. Should you issue a suicidal command, the spell ends.
A Remove Curse,Greater Restoration, or Wish spell ends this spell.
Using a Higher-Level Spell Slot. If you use a level 7 or 8 spell slot
Spells
Player’s Handbook
Wish is the mightiest spell a mortal can cast. By simply speaking aloud, you can alter reality itself.
The basic use of this spell is to duplicate any other spell of level 8 or lower. If you use it
consequences for a whole community, region, or world, you are likely to attract powerful foes. If your wish would affect a god, the god’s divine servants might instantly intervene to prevent it or to
Classes
Eberron: Forge of the Artificer
Core Artificer Traits
Primary Ability
Intelligence
Hit Point Die
D8 per Artificer level
Saving Throw Proficiencies
Constitution and Intelligence
Skill Proficiencies
Choose
magic as a complex system waiting to be decoded and then harnessed in their spells and inventions.
Becoming an Artificer...
As a Level 1 Character
Gain all the traits in the Core Artificer Traits
Geas
Legacy
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Spells
Basic Rules (2014)
understand you, it must succeed on a Wisdom saving throw or become charmed by you for the duration. While the creature is charmed by you, it takes 5d10 psychic damage each time it acts in a manner
ends it.
At Higher Levels. When you cast this spell using a spell slot of 7th or 8th level, the duration is 1 year. When you cast this spell using a spell slot of 9th level, the spell lasts until it is ended by one of the spells mentioned above.
Lizardfolk
Legacy
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Species
Volo's Guide to Monsters
smooth-skins is far greater.
Despite their alien outlook, some lizardfolk make an effort to understand and, in their own manner, befriend people of other races. Such lizardfolk make faithful and
. For example, humans confronted by an angry troll experience fear on a basic level. Their limbs shake, their thinking becomes panicked and jumbled, and they react by instinct. The emotion of fear takes
Modify Memory
Legacy
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Spells
Basic Rules (2014)
modified memory too nonsensical to affect a creature in a significant manner.
A remove curse or greater restoration spell cast on the target restores the creature's true memory.
At Higher Levels
. If you cast this spell using a spell slot of 6th level or higher, you can alter the target's memories of an event that took place up to 7 days ago (6th level), 30 days ago (7th level), 1 year ago (8th level), or any time in the creature's past (9th level).
Species
One Grung Above
grung hatchery is maintained in well-guarded ground-level pools. About three months after hatching, a grung tadpole takes on the shape of an adult. It takes another six to nine months for a grung
lookout for creatures they can capture and enslave. Grungs use slaves for all manner of menial tasks, but mostly they just like bossing them around. Slaves are fed mildly poisoned food to keep them
Species
Van Richten’s Guide to Ravenloft
or raw meat
3
Cerebral spinal fluid
4
Psychic energy
5
Dreams
6
Life energy
Dhampir Origins
Dhampirs often arise from encounters with vampires, but all manner of
joined and advanced through their lesser ranks, known as the Kargatane, and were rewarded by being transformed into a dhampir.
I’Cath. At night, the starving city of I’Cath is overrun by
Mass Suggestion
Legacy
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Spells
Basic Rules (2014)
. Creatures that can't be charmed are immune to this effect. The suggestion must be worded in such a manner as to make the course of action sound reasonable. Asking the creature to stab itself, throw itself
spell, the spell ends for that creature.
At Higher Levels. When you cast this spell using a 7th-level spell slot, the duration is 10 days. When you use an 8th-level spell slot, the duration is 30 days. When you use a 9th-level spell slot, the duration is a year and a day.
Spells
Acquisitions Incorporated
undertakes to perform any services or activities you ask of it in a friendly manner, to the best of its ability.
You can set the creature new tasks when a previous task is completed, or if you decide to end
.
When the spell ends, the creature knows it was charmed by you.
At Higher Levels. When you cast this spell using a spell slot of 4th level or higher, you can target one additional creature for each slot level above 3rd.
Spells
Xanathar's Guide to Everything
’t cross the circle or harm it, and they can’t target anyone within it. Using the material component in this manner consumes it when the spell ends.
At Higher Levels. When you cast this
spell using a spell slot of 6th or 7th level, you summon twice as many demons. If you cast it using a spell slot of 8th or 9th level, you summon three times as many demons.
Magic Items
Lost Laboratory of Kwalish
common or uncommon magic weapon with which you are proficient, or a spell scroll featuring a spell of a level you can cast, appears in your hands. The DM chooses the weapon or spell, which you
to cast any spell of 5th level or lower, and can use that ability 1d3 times for the duration of the adventure.
Rogue. An NPC of the DM’s choice becomes secretly hostile toward you. The
Warlock
Legacy
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Classes
Basic Rules (2014)
play in your patron’s plans? Do you know other servants of your patron? How does your patron communicate with you? If you have a familiar, it might occasionally speak with your patron’s
score, followed by Constitution. Second, choose the charlatan background. Third, choose the eldritch blast and chill touch cantrips, along with the 1st-level spells charm person and witch bolt. The
Spells
Xanathar's Guide to Everything
. While the spell lasts, the summoned demon can’t cross the circle or harm it, and it can’t target anyone within it. Using the material component in this manner consumes it when the spell
ends.
At Higher Levels. When you cast this spell using a spell slot of 5th level or higher, the challenge rating increases by 1 for each slot level above 4th.
Spells
Xanathar's Guide to Everything
. Instead, it acts in whatever manner it chooses for 3d6 minutes, and then it disappears.
If you possess an individual devil’s talisman, you can summon that devil if it is of the appropriate
challenge rating plus 1, and it obeys all your commands, with no Charisma checks required.
At Higher Levels. When you cast this spell using a spell slot of 6th level or higher, the challenge rating increases by 1 for each slot level above 5th.
Compendium
- Sources->Dungeons & Dragons->Van Richten’s Guide to Ravenloft
knows anything that they know. The God-Brain delegates broad goals to its most effective servants, encouraging them to indulge all manner of radical experiments. Mist Vibrations. Through the awesome
The God-Brain’s Powers and Dominion The God-Brain is more akin to a physical location or massive object than a creature. Its droves of servants are more direct threats than the inscrutable Darklord
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
Bard College At 3rd level, you delve into the advanced techniques of a bard college of your choice: the College of Lore or the College of Valor, both detailed at the end of the class description. Your choice grants you features at 3rd level and again at 6th and 14th level.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
Bard College At 3rd level, you delve into the advanced techniques of a bard college of your choice: the College of Lore or the College of Valor, both detailed at the end of the class description. Your choice grants you features at 3rd level and again at 6th and 14th level.
Paladin
Legacy
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Classes
Basic Rules (2014)
. Although the class features related to your oath don’t appear until you reach 3rd level, plan ahead for that choice by reading the oath descriptions at the end of the class. Are you a devoted
, paladins are rarely of any evil alignment. Most of them walk the paths of charity and justice. Consider how your alignment colors the way you pursue your holy quest and the manner in which you conduct
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
The Forge of Fury The Forge of Fury, written by Richard Baker, was published in 2000 shortly after The Sunless Citadel. Characters who succeeded in that mission and advanced to 3rd level were now
fortress. Those who survive the experience can expect to advance to 5th level—seasoned adventurers ready to strive for greater glory and renown.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dragon Heist
Serenore, who lives on the Moonshae island of Alaron with her husband and daughter). Lady Haventree retains a handful of loyal servants and spies. Remi holds secret Harper meetings in her villa
, which is warded by all manner of spells. She uses a silver raven figurine of wondrous power to deliver messages to Harper spies scattered throughout the city. Remallia Haventree
Medium humanoid (elf
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
skeletal-thin figure depicted in grimoires and ancient art, draped and veiled in mycelia and lichen. Indeed, much of her appearance and manner, and that of her servants, is a soulless mockery of mortal
Zuggtmoy The Demon Queen of Fungi, Lady of Rot and Decay, Zuggtmoy is an alien creature whose only desire is to infect the living with spores, transforming them into her mindless servants and
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
lethal natural hazards. Along with the servants of Semuanya—who eagerly encourage visitors and one another to strive toward ever-greater goals—all manner of giant Beasts and swamp monsters inhabit the
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
the room.
Dining Set. A green marble dining table surrounded by twelve high-backed oak chairs stands in the middle of the room.
Moments after the bell rings, the six living unseen servants from
enameled bowls, plates, goblets, and mugs, as well as silver eating utensils and candlesticks. Unless they were in encountered in area 27a, six living unseen servants (see appendix A) staff the
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal
Advanced D&D game, came in 1978. As a proving ground for characters and players alike, fabricated by the devious mind of the game’s cocreator, Tomb of Horrors has no equal in the annals of D&D’s greatest
adventures. Only high-level characters stand a chance of coming back alive, but every player who braves the Tomb will have the experience of a lifetime.
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
area 40 for details). View Player Version The Obstacle Course is mostly devoid of furnishings, since the level was designed explicitly to dispose of intruders in an efficient yet entertaining manner.
Exploring This Level The following encounter locations are keyed to map 15. The most distinguishing feature of the level is a gaping chasm that borders several dungeon corridors and chambers (see
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
What Dwells Here? This level is controlled by servants of Shar and creatures of shadow.
Compendium
- Sources->Dungeons & Dragons->Tales from the Yawning Portal->a2
succeeded in that mission and advanced to 3rd level were now ready to take on the challenges of a ruined dwarven fortress.
Adventure Synopsis The Forge of Fury is set in the ruined stronghold of Khundrukar. It is designed for four 3rd-level player characters. They can advance to 5th level with good play. The characters
Compendium
- Sources->Dungeons & Dragons->Monster Manual (2014)
than one rank away are either too advanced or too simple to understand. Cogs of the Great Machine. If a modron is destroyed, its remains disintegrate. A replacement from the next lowest rank then
transforms in a flash of light, gaining the physical form of its new rank. The promoted modron is replaced by one of its underlings in the same manner, all the way to the lowest levels of the hierarchy
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
this way, the constant vigilance and lack of truly peaceful rest would lead to a dangerous level of psychosis, but a beholder’s mind accepts this attitude as normal and necessary — it is always alert
the beholder’s genius-level intelligence. Where another creature would ignore the occurrence of two seemingly unrelated events as merely coincidental, a beholder imagines multiple ways they could be
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
38. Glittering Hall The halls on this level join to form a circuit, with crystal-barred windows looking down on the central courtyard (area 23). The floor is made of tiny bits of colored glass and
crushed gems, polished to a lustrous sheen. Four living unseen servants (see appendix A), each carrying a mop and a bucket of soapy water, stand outside the doors to areas 39 through 42, ready to clean
Compendium
- Sources->Dungeons & Dragons->Waterdeep: Dungeon of the Mad Mage
servants (see appendix A) that deliver meals.
Stove. The kitchen’s centerpiece, a massive iron stove with a domed hood, is topped with bubbling cauldrons and sizzling skillets.
Pneumatic Tubes. Thirteen
copper pneumatic tubes are fastened to one wall, with a shelf of empty copper canisters below them.
The devils perform their duties in a half-hearted manner, usually undercooking or overcooking the
Compendium
- Sources->Dungeons & Dragons->Keys from the Golden Vault
. Sythian supervises rehearsals in the music hall (area C11) on level 3 while the servants work and Joster lazes about. Noon Lunch is served in the dining hall (area C1). 1 p.m. A courier drops off Sythian’s
. Midnight Sythian, Joster, and the students retire to their quarters (Joster and the students in area C7 on level 2, Sythian in area C15 on level 3) while the servants tidy up.
Compendium
- Sources->Dungeons & Dragons->One Grung Above
Mee’Yah-Ghee 6th-level Albino Dwarf Monk Hermit Way of the Drunken Master A devoted member of the Ytepka Society, Mee’Yah-Ghee spends most of his time occupying various taverns in the Merchant’s
Ward of Port Nyanzaru, drinking, and generally keeping tabs on goings on in the city in that regard. All manner of folks are willing to talk freely around a drunk albino dwarf that can barely seem to






