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Returning 35 results for 'mdash score with open among from for lore'.
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Classes
Player’s Handbook
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Ability Score Improvement
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Memorize Spell
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Classes
Player’s Handbook
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Extra Attack, Faithful Steed
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Aura of
Protection
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Magic Items
Dungeon Master’s Guide
book must spend 80 hours reading and studying it to digest its contents and use its Adjusted Ability Scores, Tireless Form, Spells, Vile Lore, and Vile Speech properties.
The Book of Vile Darkness
by any means while your soul remains imprisoned.
Adjusted Ability Scores. One ability score of your choice increases by 2, to a maximum of 24. Another ability score of your choice decreases by 2, to
Classes
Player’s Handbook
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Ability Score Improvement
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Extra Attack
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Roving
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Expertise
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Classes
Player’s Handbook
Warlock Subclass
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Ability Score Improvement
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Ability Score Improvement
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Mystic Arcanum (level 9 spell)
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Epic Boon
10
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Classes
Player’s Handbook
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Ability Score Improvement
D6
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Font of Inspiration
D8
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Expertise
D8
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Classes
Player’s Handbook
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Sorcerous Restoration
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Magic Items
Dungeon Master’s Guide
While you are attuned to this magic weapon, your Strength is 20 unless your Strength is already equal to or greater than that score. The weapon deals an extra 1d8 Thunder damage to any creature it
saving throw, or its Concentration is broken. In addition, you can cause a 30-foot-deep, 10-foot-wide fissure to open up on the ground anywhere in the area. Any creature on a spot where the fissure
Backgrounds
Player’s Handbook
odd jobs and services in exchange for access to their libraries. You whiled away many a long evening studying books and scrolls, learning the lore of the multiverse—even the rudiments of magic—and your mind yearns for more.
Classes
Player’s Handbook
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Sear Undead
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Ability Score Improvement
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Classes
Player’s Handbook
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Wild Resurgence
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Ability Score Improvement
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Classes
Player’s Handbook
Unearth Forbidden Lore of Ineffable Beings
When you choose this subclass, you might bind yourself to an unspeakable being from the Far Realm or an elder god—a being such as Tharizdun, the
Spells
Player’s Handbook
that is on the same plane of existence as you. A shimmering portal opens within the circle you drew and remains open until the end of your next turn. Any creature that enters the portal instantly
circles. Each circle includes a unique sigil sequence—a string of runes arranged in a particular pattern.
When you first gain the ability to cast this spell, you learn the sigil sequences for two
Feats
Player’s Handbook
General Feat (Prerequisite: Level 4+, Intelligence 13+)
You gain the following benefits.
Ability Score Increase. Increase your Intelligence score by 1, to a maximum of 20.
Lore Knowledge. Choose
Magic Items
Dungeon Master’s Guide
1d100 (13-Card Deck)
1d100 (22-Card Deck)
Card
—
01–05
Balance
—
06–10
Comet
—
11–14
Donjon
01–08
15–18
Euryale
—
19–23
Fates
09–16
24–27
Flames
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28–31
Fool
—
32–36
Gem
17–24
37–41
Jester
25–32
42–46
Spells
Player’s Handbook
A shimmering, multicolored plane of light forms a vertical opaque wall—up to 90 feet long, 30 feet high, and 1 inch thick—centered on a point within range. Alternatively, you shape the
Passwall spell, or another spell of equal or greater level that can open a portal on a solid surface, destroys this layer.
5
Blue. Failed Save: 12d6 Cold damage. Successful Save: Half as much
Classes
Player’s Handbook
Arts, Unarmored Defense
1d6
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2
+2
Monk’s Focus, Unarmored Movement, Uncanny Metabolism
1d6
2
+10 ft.
3
+2
Deflect Attacks, Monk Subclass
1d6
3
+10 ft.
4
+2
Ability Score Improvement, Slow Fall
1d6
4
+10 ft.
5
+3
Extra Attack, Stunning Strike
1d8
5
+10 ft.
6
+3
Empowered Strikes, Subclass feature
1d8
6
+15 ft.
7
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Classes
Player’s Handbook
as a Rage. More than a mere emotion—and not limited to anger—this Rage is an incarnation of a predator’s ferocity, a storm’s fury, and a sea’s turmoil.
Some Barbarians
Defense, Weapon Mastery
2
+2
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2
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Danger Sense, Reckless Attack
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3
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Barbarian Subclass, Primal Knowledge
3
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4
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Ability Score Improvement
3
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Classes
Player’s Handbook
mercenaries—as Fighters, they all share an unparalleled prowess with weapons and armor. And they are well acquainted with death, both meting it out and defying it.
Fighters master various
Fighter Subclass
2
3
4
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Ability Score Improvement
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Extra Attack, Tactical Shift
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Ability Score Improvement
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Subclass feature
3
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8
Magic Items
Dungeon Master’s Guide
makes a DC 20 Constitution saving throw. On a successful save, a creature permanently increases its lowest ability score by 1, randomly choosing among equally low scores. On a failed save, the creature
Species
Player’s Handbook
and adventurous spirit that leads them on journeys of discovery, affording them the chance to explore a bigger world and make new friends along the way. Their size—similar to that of a human
child—helps them pass through crowds unnoticed and slip through tight spaces.
Anyone who has spent time around halflings, particularly halfling adventurers, has likely witnessed the storied &ldquo
Magic Items
Dungeon Master’s Guide
it longs to be more than mere reference material.
Abyssal Lore. You can reference the Demonomicon whenever you make an Intelligence check to discern information about demons or a Wisdom (Survival
successful save, the Fiend can’t try to possess you again for 7 days (but another Fiend trapped in the book can certainly try).
When the tome is discovered, it has 1d4 Fiends occupying its pages&mdash
Monsters
Forgotten Realms: Adventures in Faerûn
sinister manipulators who hoard necromantic lore and gather in cults to share their gruesome secrets. Such secrets often require unsavory experimentation, which these heartless cultists relish
wicked cults that follow their paths of tyranny, murder, and necromancy.
More than any other gods, the Dead Three directly influence Faerûn—and particularly the city of Baldur’s Gate
Classes
Forgotten Realms: Heroes of Faerûn
Unearth Secrets and Master the Mind
The Knowledge Domain values learning and understanding above all. Clerics who tap into this domain study esoteric lore, collect old tomes, delve into secret
draw on the power of the Knowledge Domain.
Gods of knowledge vary from masters of arcane magic to patrons of craft and invention. In Faerûn, Clerics of the Knowledge Domain worship deities of learning and ingenuity such as Oghma and Gond, among many others.
Monsters
Forgotten Realms: Adventures in Faerûn
: Mind Spike
1/Day Each: Dimension Door, MisleadCultists of Bhaal revel in bloodshed. They enjoy the act of murder, particularly when they can use inventive methods that instill fear among witnesses
follow their paths of tyranny, murder, and necromancy.
More than any other gods, the Dead Three directly influence Faerûn—and particularly the city of Baldur’s Gate—in malign
Monsters
Forgotten Realms: Adventures in Faerûn
deep dragons often spend years sequestered among individualized libraries, fungal gardens, or collections of esoterica. When these venerable terrors venture forth to hunt, they can remake Underdark
hunters with an affinity for lost lore and fungi that flourish in the depths. As deep dragons age, their smooth, serpentine bodies become riddled with fungal rot, particularly around their faces, to
Classes
Eberron: Forge of the Artificer
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Artificer Subclass
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Magic Item Adept
6
4
Monsters
Astarion's Book of Hungers
their large tongues, speaker devils speak with clear and pleasing voices. Among the ranks of the Nine Hells, they are known as logokrons.
Many speaker devils are loyal to the archdevil Mephistopheles
! Oh, the possibilities! But trust me when I say it’ll only end in tears.
—Astarion on Speaker Devils
Fire, PoisonColdUtterance of Pain. Wisdom Saving Throw: DC 18, each creature in a 20
Monsters
Forgotten Realms: Adventures in Faerûn
only, no Temporary Hit Points gained from the spell, and no Concentration or Temporary Hit Points required to maintain the spell), Thunderwave
1/Day: Legend Lore (as an action)
Time-Warping Breath
uses its magic to walk disguised among people. A dragon might hire adventurers to undertake quests into the ruins of its lost homeland.
Spirit Dragons
Spirit dragons, sometimes called song dragons
Monsters
Forgotten Realms: Adventures in Faerûn
liches, creating an amalgamated form.
Zlan is the foremost mind among the liches and controls the body, The other liches rage and scheme about being subsidiary to someone they once considered both a
direct action when an oblique or hidden action will suffice. Its plans always contain fallbacks and contingencies. One of these contingencies—one the other liches who constitute its new form failed
Monsters
Astarion's Book of Hungers
creatures that resemble tieflings. Also known as falxugons among the ranks of the Nine Hells, harvester devils have short horns and expressive tails. Most harvester devils dress in flattering finery. They
another fiend.
5
Has an identical twin or clone.
6
Tricks the devil into signing any other contract.
Unfortunately, finding these dandyish devils’ contractual loopholes is not nearly as much fun as I had hoped.
—Astarion on Harvester Devils
Fire, PoisonCold
Monsters
Astarion's Book of Hungers
course it is.
—Astarion on Vampire Infernalists
Vampire Infernalist Lairs
Vampire infernalists lurk in gloomy libraries or ritual chambers, far from the sun’s light. The region
can’t spend Hit Point Dice at the end of the rest and doesn’t regain Hit Points, Hit Point Dice, or spell slots at the end of the rest.
Tenacious Lore. Within 1 mile of the lair, flame
Species
Lorwyn: First Light
Safewrights— Shadowmoor elves who venture across their realm in search of beautiful things—Bloomseekers are among the most trusted and revered members of their society.
Book of Vile Darkness
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Magic Items
Dungeon Master’s Guide (2014)
Darkness touches on every evil in the cosmos. A character can use the lore the book contains to unearth terrible secrets no mortal should know. Among the contents a character might find are the following
the book’s contents, provided that those modifications advance evil and expand the lore already contained within.
Whenever a non-evil creature attunes to the Book of Vile Darkness, that creature
Equipment
Combat
Utility
Whimsy
1
0
0
Cloud horn flowers bloom in the spring. In the late summer months, a seed pod in the middle of the flower cracks open and a light, fibrous fluff
emerges — a fluff that is highly sought after by potion makers and brewers. Cloud horns are usually found in meadows and grasslands, and prefer dry climates.






