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Returning 35 results for 'mechanical see with only about from for leaves'.
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Monsters
Monster Manual
Ethereal Sight. The ghost can see 60 feet into the Ethereal Plane when it is on the Material Plane.
Incorporeal Movement. The ghost can move through other creatures and objects as if they were
the other plane.
Horrific Visage. Wisdom Saving Throw: DC 13, each creature in a 60-foot Cone that can see the ghost and isn’t an Undead. Failure: 10 (2d6 + 3);{"diceNotation":"2d6+3
Spells
Player’s Handbook
can see through the familiar’s eyes and hear what it hears until the start of your next turn, gaining the benefits of any special senses it has.
Finally, when you cast a spell with a range of
the pocket dimension, it leaves behind in its space anything it was wearing or carrying.
One Familiar Only. You can’t have more than one familiar at a time. If you cast this spell while you have a familiar, you instead cause it to adopt a new eligible form.
Spells
Player’s Handbook
Your body falls into a catatonic state as your soul leaves it and enters the container you used for the spell’s Material component. While your soul inhabits the container, you are aware of your
returning to your living body (and ending the spell) or attempting to possess a Humanoid’s body.
You can attempt to possess any Humanoid within 100 feet of you that you can see (creatures warded
Spells
Player’s Handbook
after yours and acts independently, focusing on protecting you.
Disappearance of the Steed. The steed disappears if it drops to 0 Hit Points or if you die. When it disappears, it leaves behind
can see. Failure: The target has the Frightened condition until the end of your next turn.
Fey Step (Fey Only; Recharges after a Long Rest). The steed teleports, along with its rider, to an unoccupied
Magic Items
Forgotten Realms: Heroes of Faerûn
A Mechanical Wonder is a semi-autonomous object imbued with magical power. Mechanical Wonders vary greatly in size and form depending on their function.
A Mechanical Wonder is a dormant object until
activated. To activate a Mechanical Wonder, you must wind the wonder with a handheld key unique to that wonder. It takes 1 minute to wind a Mechanical Wonder. While you wind it, you must take the
Monsters
Forgotten Realms: Adventures in Faerûn
knowledge of an even older version of himself. One of Manshoon’s enemies, Halaster Blackcloak, removed Manshoon’s left arm at the elbow. Manshoon now uses a mechanical prosthetic arm
someone else in disguise, which is just as Manshoon prefers.
Manshoon seeks power and is checked only by the many enemies who want to see him dead. He recently failed to seize control of Waterdeep in a
Monsters
Keys from the Golden Vault
. It looks like a mechanical, grapefruit-sized orb suspended under softly humming propeller blades. Embedded in the orb are keenly perceptive crystal eyes that enable the observer to see in multiple
mechanical shriek until the start of its next turn or until it drops to 0 hit points. This shriek can be heard within a range of 300 feet.A clockwork observer serves as an aerial spy for its creator
Magic Items
Dragonlance: Shadow of the Dragon Queen
This cloak appears to be made of autumnal leaves woven together. While you wear this cloak, you have advantage on Dexterity (Stealth) checks, and you can use a bonus action to magically teleport
, along with any equipment you are wearing or carrying, to an unoccupied space you can see within 30 feet of yourself. You then have advantage on the next attack roll you make before the end of the turn. Once this bonus action is used, it can’t be used again until the next dawn.
Monsters
Planescape: Adventures in the Multiverse
arm against other targets. The nonaton has nine arms, each of which can grapple one target.
Pillar of Truth. The nonaton chooses a point on the ground that it can see within 60 feet of itself. A 60
have wormlike bodies studded with nine mechanical arms.
Modrons
Constructed on the plane of Mechanus, modrons are partially mechanical beings that belong to a strict hierarchy. Each modron
Monsters
Planescape: Adventures in the Multiverse
hierarchs, such as productivity reports to septon modron;septons and diagnostic data to decaton modron;decatons. Octons have eight mechanical tentacles which they use to manipulate objects and defend
themselves, spinning them in a bludgeoning whirlwind.
Modrons
Constructed on the plane of Mechanus, modrons are partially mechanical beings that belong to a strict hierarchy. Each modron dutifully
Umber Hulk
Legacy
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Monsters
Monster Manual (2014)
Confusing Gaze. When a creature starts its turn within 30 feet of the umber hulk and is able to see the umber hulk’s eyes, the umber hulk can magically force it to make a DC 15 Charisma saving
to avoid the saving throw at the start of its turn. If the creature does so, it can’t see the umber hulk until the start of its next turn, when it can avert its eyes again. If the creature
Monsters
Planescape: Adventures in the Multiverse
only), protection from evil and goodThe least of the hierarchs, decatons monitor the physical well-being of base modrons. Two stubby legs support their spherical bodies, and ten mechanical tentacles
electricity from each of its ten eyes, synchronizing them to deadly effect.
Modrons
Constructed on the plane of Mechanus, modrons are partially mechanical beings that belong to a strict hierarchy
Skulk
Legacy
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Monsters
Mordenkainen’s Tome of Foes
or on another surface.
The skulk appears as a dim, translucent form in the light of a candle made of fat rendered from a corpse whose identity is unknown.
Humanoid children, aged 10 and under, can see
through this invisibility.
Trackless. The skulk leaves no tracks to indicate where it has been or where it's headed.Claws. Melee Weapon Attack: +6;{"diceNotation":"1d20+6","rollType":"to hit
Equipment
This small mechanical device is a specialty of gnomish crafters. As a Utilize action, you can throw the Noisemaker into a space within 60 feet. When it lands, it makes a loud noise of some kind
creature who the Frightened creature can see or hear can attempt a DC 20 Wisdom (Animal Handling;Handle Animal) or Charisma (Persuasion) check. On a success, the Frightened condition ends on that creature.
Monsters
Monstrous Compendium Vol. 2: Dragonlance Creatures
one.Flash Powder. If the inventor is damaged by a creature it can see within 15 feet of itself, the inventor retaliates by flinging brilliantly explosive powder at the creature. The creature must succeed
Krynn. Within the mountain, a vibrant community of rock gnome tinkerers and other inventors relentlessly study various scientific pursuits to create mechanical marvels.
Monsters
The Book of Many Things
","rollAction":"Slam","rollDamageType":"bludgeoning"} bludgeoning damage.
Detention Orb. The drone launches a tiny orb of magical force at a creature it can see within 30 feet of itself. The creature
the creature inside.Detention drones vary in size, strength, and shape, though most are shaped like some kind of mechanical animal or plant.Poison, Psychic
Monsters
The Book of Many Things
":"Shortbow","rollDamageType":"piercing"} piercing damage.
Detention Orb. The drone launches a tiny orb of magical force at a creature it can see within 30 feet of itself. The creature must succeed on a
inside.Detention drones vary in size, strength, and shape, though most are shaped like some kind of mechanical animal or plant.
Monsters
Quests from the Infinite Staircase
and bear fragrant white berries during temperate seasons. Between encounters, the plant buries its weapons— wide, razor-sharp outer leaves—in the loose dirt around itself to catch
unsuspecting prey off guard.Sap Squirt (Purple Blossom Only). The horrid plant targets one creature it can see within 15 feet of itself. The target must succeed on a DC 14 Dexterity saving throw or take 28 (8d6
Monsters
Misplaced Monsters: Volume One
Beam"}. The scrapper shoots a magical beam from its extended eye at one creature it can see within 120 feet of itself. The target must make a DC 16 Dexterity saving throw, taking 44 (8d10
, broad-shouldered automatons usually found in scrap yards. Sparks erupt from the loose wires that protrude from their hulking frames. Their quasi-mechanical minds are shielded with lead, protecting
Monsters
The Book of Many Things
creature it can see within 30 feet of itself. The creature must succeed on a DC 15 Constitution saving throw or be encased in the orb, which expands to a size just large enough to contain the creature. While
already has one active, the first orb disappears, freeing the creature inside.Detention drones vary in size, strength, and shape, though most are shaped like some kind of mechanical animal or plant.Force, Necrotic, PoisonBludgeoning, Piercing, and Slashing from Nonmagical Attacks that aren't Adamantine
Ice Devil
Legacy
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Monsters
Basic Rules (2014)
damage.
Wall of Ice (Recharge 6);{"diceNotation":"1d6","rollType":"recharge","rollAction":"Wall of Ice"}. The devil magically forms an opaque wall of ice on a solid surface it can see within 60 feet
section is destroyed, it leaves behind a sheet of frigid air in the space the wall occupied. Whenever a creature finishes moving through the frigid air on a turn, willingly or otherwise, the creature
Monsters
Planescape: Adventures in the Multiverse
identified by their seven flexible limbs.
Modrons
Constructed on the plane of Mechanus, modrons are partially mechanical beings that belong to a strict hierarchy. Each modron dutifully obeys commands
, maintaining order in Mechanus and the realms beyond. For more information on modrons, see the Monster Manual.Lightning, Psychic
Monsters
The Book of Many Things
orb of magical force at a creature it can see within 30 feet of itself. The creature must succeed on a DC 15 Constitution saving throw or be encased in the orb, which expands to a size just large
mechanical animal or plant.
This Construct doesn’t have a control amulet and can’t be controlled like other shield guardian;shield guardians.Poison
Wand of Wonder
Legacy
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Magic Items
Basic Rules (2014)
.
85-87
Leaves grow from the target. If you chose a point in space as the target, leaves sprout from the creature nearest to that point. Unless they are picked off, the leaves turn brown and
can see must succeed on a DC 15 Constitution saving throw or become blinded for 1 minute. A creature can repeat the saving throw at the end of each of its turns, ending the effect on itself on a
Monsters
Keys from the Golden Vault
(spell save DC 14):
At will: nondetection (self only)
2/day: dimension door
1/day each: blindness/deafness, blurUsing magic and mechanical know-how, Tixie Tockworth has transformed most of herself into
, metallic red orbs that can see through illusions.
In her current form, Tockworth ruthlessly seeks to destroy anyone and anything that stands in the way of her ultimate goal, which is to become a
Ice Devil (Spear Variant)
Legacy
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Monsters
Monster Manual (2014)
","rollAction":"Wall of Ice"}. The devil magically forms an opaque wall of ice on a solid surface it can see within 60 feet of it. The wall is 1 foot thick and up to 30 feet long and 10 feet high, or
hit points, vulnerability to fire damage, and immunity to acid, cold, necrotic, poison, and psychic damage. If a section is destroyed, it leaves behind a sheet of frigid air in the space the wall
Monsters
Van Richten’s Guide to Ravenloft
regains hit points equal to the amount of necrotic damage dealt. A creature reduced to 0 hit points from this attack dies and leaves nothing behind except its skin and its equipment.
Ravenous Children (1
/Day). The strigoi magically summons 1d4 + 2;{"diceNotation":"1d4+2","rollType":"roll","rollAction":"Ravenous Children"} stirge;stirges (see their entry in the Monster Manual) in unoccupied spaces it
Backgrounds
Guildmasters’ Guide to Ravnica
silver light dance in the air around you, and phantasmal green leaves might waft through the air. A sensation of gentle warmth and the smell of spring flowers or autumn leaves might accompany your
always straining to peer into another reality that seems to be just beyond my senses.
5
I’m uneasy if I can’t see plants growing or feel soil beneath my feet.
6
Seeing illness
Monsters
Monstrous Compendium Vol. 1: Spelljammer Creatures
see.
Clockwork horrors communicate with each other by means of clicks, whirs, and similar mechanical sounds that imitate the Thri-kreen language perfectly, leading some to speculate the first
":"lightning"} lightning damage.
Spelljamming Helm Interface. The horror attaches to a spelljamming helm it can see within 5 feet of itself and attunes to the helm instantly. If another creature is
Monsters
Monstrous Compendium Vol. 2: Dragonlance Creatures
):
Chattergrab. Parts of this gadget look like gnashing metal teeth. This gadget hurtles toward a creature the mastermind can see within 60 feet of itself. The creature must succeed on a DC 16 Dexterity saving
;s next turn.
Phasmoball. The mastermind launches this gadget to a point the mastermind can see within 30 feet of itself, where the gadget unleashes a cloud of mind-warping gases in a 10-foot-radius
Monsters
Planescape: Adventures in the Multiverse
only), protection from evil and goodThe hexton can take up to three reactions per round but only one per turn.
Counter Magic. The hexton attempts to interrupt a creature it can see that is casting a
which end in powerful pincers.
Modrons
Constructed on the plane of Mechanus, modrons are partially mechanical beings that belong to a strict hierarchy. Each modron dutifully obeys commands from the
Monsters
Mordenkainen Presents: Monsters of the Multiverse
will: mage hand, minor illusion
1/day: stinking cloudDuergar despots replace parts of their bodies with mechanical devices that they control through their psionic abilities.
Duergar
Duergar are
may decry their creations as cold and bare of ornamentation to the point of austerity, duergar see them as honoring the materials used and honest about their purpose.Poison
Ice Devil (Summoner Variant)
Legacy
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Monsters
Monster Manual (2014)
damage.
Wall of Ice (Recharge 6);{"diceNotation":"1d6","rollType":"recharge","rollAction":"Wall of Ice"}. The devil magically forms an opaque wall of ice on a solid surface it can see within 60 feet
section is destroyed, it leaves behind a sheet of frigid air in the space the wall occupied. Whenever a creature finishes moving through the frigid air on a turn, willingly or otherwise, the creature
Monsters
Tales from the Yawning Portal
Amphibious. The nereid can breathe air and water.
Aquatic Invisibility. If immersed in water, the nereid can make itself invisible as a bonus action. It remains invisible until it leaves the water
next turn.
Drowning Kiss (Recharge 5–6);{"diceNotation":"1d6","rollType":"recharge","rollAction":"Drowning Kiss"}. The nereid touches one creature it can see within 5 feet of it. The target must succeed
Monsters
Mordenkainen Presents: Monsters of the Multiverse
poisoned in this way, it dies and instantly transforms into a living manes (see the Monster Manual). The transformation can be undone only by a wish spell.Rutterkins are warped demons that roam the Abyss in
wave of fear in advance of their attacks that leaves their victims terrified and rooted in place.
Creatures bitten by rutterkins are exposed to a terrible disease that infects them with the corrupting






