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Returning 28 results for 'more sigil with only are for for longer'.
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Spells
Player’s Handbook
;Permanent circle” means a permanent teleportation circle whose sigil sequence you know.
“Linked object” means you possess an object taken from the desired destination within the last
’s sanctum but instead viewed an illusion, or you are attempting to teleport to a location that no longer exists.
Mishap. The spell’s unpredictable magic results in a difficult journey
Spells
Player’s Handbook
result of how you worded the wish. For example, wishing that a villain were dead might propel you forward in time to a period when that villain is no longer alive, effectively removing you from the
encourage you to craft the wish in a particular way. If your wish would undo the multiverse itself, threaten the City of Sigil, or affect the Lady of Pain in any way, you see an image of her in your mind
Teleport
Legacy
This doesn't reflect the latest rules and lore.
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Spells
Basic Rules (2014)
a permanent teleportation circle whose sigil sequence you know. "Associated object" means that you possess an object taken from the desired destination within the last six months, such as a book from
an enemy's sanctum but instead viewed an illusion, or you are attempting to teleport to a familiar location that no longer exists.
On Target. You and your group (or the target object) appear where
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
warning, barring anything and anyone from entering or exiting the City of Doors. 8 The Lady of Pain decrees that Sigil tolerates its factions no longer. They must disband or risk her wrath. Three factols come together and hire the characters to change the Lady’s mind.
Sigil Calamities All manner of multiversal threats might unfold in Sigil. The Sigil Calamities table suggests plots for grand adventures in the City of Doors. Sigil Calamities d8 Calamity 1 Sigil
Compendium
- Sources->Dungeons & Dragons->Strixhaven: A Curriculum of Chaos
10 feet into the cave, a defensive sigil detonates on the ceiling, causing a cave-in. A character who moves 5 feet into the cave can detect this sigil with a successful DC 17 Perception (Wisdom) check
, and they can disable it with a successful DC 17 Intelligence (Arcana) check or a successful DC 17 Dexterity check using thieves’ tools. Failing the check by 5 or more causes the sigil to detonate
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
conveyance across the Outlands—though Zaythir won’t leave the Outlands herself or let the walking castle travel to other planes. Directions in the Outlands
As in Sigil, there are no literal cardinal
you can use at any time. The Castellan can provide the characters with an illusory version of the poster map of the Outlands from Sigil and the Outlands. Then, the characters can decide where they wish
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Ascendant Factions Factions wax and wane, shifting the balance of power in Sigil. The most influential factions are known as ascendant factions, widely recognized groups that oversee aspects of daily
life in the city. Currently Sigil has twelve ascendant factions. The following sections present these factions, along with notes on their leaders, sites in Sigil that serve as their headquarters
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Undersigil know how to navigate the Loop, darting through it in desperate moments to trap threats and leave them to die. Nowhere When a faction falls apart or Sigil tolerates it no longer, its members
Undersigil Chaos thrives beneath the streets of Sigil. Also known as the Realm Below, the snaking labyrinth of ancient tunnels binds long-standing city structures to subterranean criminal crossroads
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Sigil and the Outlands
Harmonium. Residents of the Clerks’ Ward claim it’s the safest and most honest ward in Sigil. Conflict usually occurs on paper, and structured forums for debate allow folks to resolve disagreements
atop a street-side soapbox. They attempt to goad a character into a cynical debate about the future of Sigil. Terraform Studios Creatures from every plane converge in
Sigil, the crossroads of the
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
51–00 — — Familiarity. Here are the meanings of the terms in the table’s Familiarity column: “Permanent circle” means a permanent teleportation circle whose sigil sequence you know. “Linked object
enemy’s sanctum but instead viewed an illusion, or you are attempting to teleport to a location that no longer exists. Mishap. The spell’s unpredictable magic results in a difficult journey. Each
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
51–00 — — Familiarity. Here are the meanings of the terms in the table’s Familiarity column: “Permanent circle” means a permanent teleportation circle whose sigil sequence you know. “Linked object
enemy’s sanctum but instead viewed an illusion, or you are attempting to teleport to a location that no longer exists. Mishap. The spell’s unpredictable magic results in a difficult journey. Each
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
. “Permanent circle” means a permanent teleportation circle whose sigil sequence you know. “Associated object” means that you possess an object taken from the desired destination within the last six months
tried to scry an enemy’s sanctum but instead viewed an illusion, or you are attempting to teleport to a familiar location that no longer exists. On Target. You and your group (or the target object
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
introduction no longer apply. Each character is now a regular character who lives and dies as normal. Level Jump. The character gains multiple levels, advancing to 17th level and remembering their former
. If they decide to release it later, they can do so by returning to the House of Liars or by magical means available in Sigil. CoupleOfKooks “You never stop being a hero. You might take a break, you
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
!”
Tyrza Bonebreaker (chaotic good, human gladiator; detailed further in Sigil and the Outlands) is loud, powerful, and free with her feelings and praise. She’s fond of Bkol, and listens as he
in the Outlands, the distance between Glorium and Grakenok varies. How long the journey takes is up to you, but so long as the characters don’t pause for any amount of time longer than a short rest
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
. “Permanent circle” means a permanent teleportation circle whose sigil sequence you know. “Associated object” means that you possess an object taken from the desired destination within the last six months
tried to scry an enemy’s sanctum but instead viewed an illusion, or you are attempting to teleport to a familiar location that no longer exists. On Target. You and your group (or the target object
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
a period when that villain is no longer alive, effectively removing you from the game. Similarly, wishing for a Legendary magic item or an Artifact might instantly transport you to the presence of
god’s divine servants might instantly intervene to prevent it or to encourage you to craft the wish in a particular way. If your wish would undo the multiverse itself, threaten the City of Sigil, or
Compendium
- Sources->Dungeons & Dragons->Player’s Handbook
a period when that villain is no longer alive, effectively removing you from the game. Similarly, wishing for a Legendary magic item or an Artifact might instantly transport you to the presence of
god’s divine servants might instantly intervene to prevent it or to encourage you to craft the wish in a particular way. If your wish would undo the multiverse itself, threaten the City of Sigil, or
Compendium
- Sources->Dungeons & Dragons->Out of the Abyss
. On a successful save, it is no longer blinded. The characters can harvest up to twelve of the crystals in total, but taking the time to do so increases the drow pursuit level by 1. Fungus Cavern The
cavern dotted with stalagmites and stalactites. Those with a passive Wisdom (Perception) score of 11 or higher spot the sigil to the right carved into one of the stalagmites. The sigil is a drow warning
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
sarcophagus receives a supernatural gift from Acererak that varies based on the key’s color. The character becomes aware of the gift when Acererak’s arcane sigil appears somewhere on his or her body. The
once, the charm goes away. Red Key. The recipient gains a charm of the ghoul. This charm allows you to use an action to eat a mouthful of flesh from a humanoid that has been dead no longer than 1 day. When you do, you regain 3d8 + 3 hit points. Once used three times, the charm goes away.
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
the sigil of the Six! A crew of hobgoblins and goblins can be seen swarming the deck, and a ballista and three harpoon guns are trained on your vessel. To arms!
If the battle balloon took more than
ring of feather falling. The characters get another chance at Splugoth in episode 6. Mopping Up If the characters capture the Six’s airship, they find it is in a sorry state. It will not fly much longer
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
the cleric spell list, such as commune or raise dead. Letter 3. This letter bears the signature and arcane sigil of Saya Kalternax, a wizard known throughout the land. (You can replace this wizard with
their return by a year or longer), he leaves behind a trusted associate who can give them the key and provide directions to his hidden treasure. This associate might be a friendly pixie or faerie
Compendium
- Sources->Dungeons & Dragons->Planescape: Adventures in the Multiverse->Turn of Fortune’s Wheel
. Coins, Two. The participant wins 500 gp. Coins, Three. The participant wins 5,000 gp. Compass. The participant wins a portal compass (see Sigil and the Outlands). Crown. The participant becomes a quasi
Lady of Pain and other figures who seek to oust gods from Sigil pay the winner no attention. Feather. The participant wins a Quaal’s feather token (bird). Flask. The participant wins a flask of holy
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
if Garl and his gang don’t know, it can’t be known.
— Griballix, gnome of Sigil
It shouldn’t be surprising that gnomes, inveterate inventors that they are, have an incredible number of legends
life, Urdlen is no longer a gnome but has become a greedy and destructive monster, a great blind and hairless mole with iron claws and teeth. Gnomes believe that Urdlen exerts influence on their lives
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
face. (This rune matches the one on the shield guardian’s forearms and is the personal sigil of the wizard who created both.) This particular shield guardian amulet is a rare magic item that requires
becomes real permanently. A creature brought into being in this way is under the DM’s control and uses whichever stat block best matches its form. In addition, the damage to the runes causes the crystal disk to burn out, making the chamber no longer functional.
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
sigil of the library and credited to “The Avowed of Candlekeep.” These limited editions contain short essays, excerpts, and other writings relevant to a particular theme or subject, such as gardening
authenticity by opening and reading it. If the letter passes muster, the Keeper returns it, opens the Emerald Door, and allows the letter’s owner to enter the Inner Ward. Unless a shorter or longer
Compendium
- Sources->Dungeons & Dragons->Fizban's Treasury of Dragons
Chamber seeks to hire the characters to explore a dungeon that was recently discovered behind a sigil-inscribed stone seal.
5 A member of the Chamber believes that one of the characters could
purpose. The longer dragons stay with a lauth, the more wards they receive. Most hidecarved dragons have one of these wards plus an additional ward for each age category above wyrmling. You can roll for
Compendium
- Sources->Dungeons & Dragons->Acquisitions Incorporated
no weapon wounds, but a successful DC 10 Intelligence (Arcana) or Wisdom (Medicine) check finds evidence of necrotic damage. A familiar sigil has been carved into the corpse’s chest — a draconic
the lens. For each successful action undertaken to disrupt the lens, its power falters as follows: The area around the top of the lighthouse is no longer lightly obscured. The lens no longer grants
Compendium
- Sources->Dungeons & Dragons->The Wild Beyond the Witchlight
clearing. An arcane sigil is inscribed on the inward-facing side of each stone, and the space between the stones is free of vegetation.
A detect magic spell reveals an aura of conjuration magic around
. The pricking of the needles isn’t severe enough to deal damage, but a character can’t grasp the crown with bare hands for longer than 1 minute before the discomfort becomes unbearable. A character who






