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Returning 17 results for 'must same with only above for for landed'.
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Bead of Force
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Basic Rules (2014)
explodes on impact and is destroyed. Each creature within a 10-foot radius of where the bead landed must succeed on a DC 15 Dexterity saving throw or take 5d4 force damage. A sphere of transparent
Teleport
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Spells
Basic Rules (2014)
you target an object, it must be able to fit entirely inside a 10-foot cube, and it can't be held or carried by an unwilling creature.
The destination you choose must be known to you, and it must be
distance that was to be traveled. For example, if you tried to travel 120 miles, landed off target, and rolled a 5 and 3 on the two d10s, then you would be off target by 15 percent, or 18 miles. The GM
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide (2014)
the bead up to 60 feet. The bead explodes on impact and is destroyed. Each creature within a 10-foot radius of where the bead landed must succeed on a DC 15 Dexterity saving throw or take 5d4 force
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
the bead up to 60 feet. The bead explodes on impact and is destroyed. Each creature within a 10-foot radius of where the bead landed must succeed on a DC 15 Dexterity saving throw or take 5d4 force
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
.
“The book speaks of a star falling to earth—a black rock, seemingly worthless but seared by the heavens,” he explains. “Only it can help us. We must find it, and soon, or evil will seize the power of
her this bestiary as payment. When the star falls, only she can tell you where it landed. I implore you, do not return without the star.”
Three days ago, Shalfey tasked his tower hands with seeking out Derwyth. They died along the way.
Compendium
- Sources->Dungeons & Dragons->Volo's Guide to Monsters
far as it can. The giant who was challenged then goes to where the stone landed and hurls it back at the challenger. A challenger who is stronger wins, because the return throw will fall short, but a
giants fight enormous foes (such as dragons) or enormous targets (such as castles), they prefer to hurl stones so large that even a giant must use both arms to lift and throw one. Giants throw just as
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
you can see within range, or a single object that you can see within range, to a destination you select. If you target an object, it must be able to fit entirely inside a 10-foot cube, and it can’t be
held or carried by an unwilling creature. The destination you choose must be known to you, and it must be on the same plane of existence as you. Your familiarity with the destination determines whether
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
you can see within range, or a single object that you can see within range, to a destination you select. If you target an object, it must be able to fit entirely inside a 10-foot cube, and it can’t be
held or carried by an unwilling creature. The destination you choose must be known to you, and it must be on the same plane of existence as you. Your familiarity with the destination determines whether
Compendium
- Sources->Dungeons & Dragons->Dragonlance: Shadow of the Dragon Queen
of coppery dragonnels landed in a grove southwest of the city. They didn’t look like the kind the Dragon Army flies, and only one had a rider.
From this description, the characters should recognize
Hawker’s Grove, a wooded area southwest of the city. To rendezvous with Clystran, the characters must reach him amid the siege. The characters might come up with their own methods, but if they ask Darrett
Compendium
- Sources->Dungeons & Dragons->Ghosts of Saltmarsh
movement, and pressure on the sand. When the pirates landed here, the skeletons made them pay dearly, but the pirates eventually cleared a path through the undead and pushed on to the abbey. When the
across sides and not on a diagonal path. Pirates’ Path. Before they start moving, the characters can attempt to find the clear path. The party must select one character to lead the way. That character
Compendium
- Sources->Dungeons & Dragons->Quests from the Infinite Staircase
. Additionally, water blasts south from the dam in a 100-foot-wide, 300-foot-long line. Each creature in that area must make a DC 15 Strength saving throw. Creatures with a swimming speed have advantage on
characters show they mean no harm, the hunters agree to parley. Aspen shares the following information: The hunters witnessed the star fall, but they aren’t sure exactly where it landed. They know the
Compendium
- Sources->Dungeons & Dragons->Sword Coast Adventurer’s Guide
. But something awoke him early a few years ago, and it was as if the red bastard could smell the gold coming into the island. Although Mintarn had made proper tribute, Hoondarrh landed atop Castle
have decided not to return. There’s talk of hiring adventurers to slay Hoondarrh, but Hoondarrh’s hoard must be massive. If that’s not enough of a draw to dragon slayers, then there’s no amount of
Compendium
- Sources->Dungeons & Dragons->Divine Contention
, these pools of light are extinguished one by one as the dead swarm over the walls!
To triumph in this encounter, the characters must hold the line against an ever-growing horde of undead. The palisade
character, including sidekicks. At start of each new round thereafter, two more ghasts per character enter the fray. To prevail, the party must hold out for 8 rounds without retreating (or 5 rounds if they
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
demanding that explorers buy charters. A charter grants permission to the holder to explore Chult and plunder its riches, but half of an expedition’s proceeds and discoveries must be turned over to the
, Portyr will reward them with five magic arrows (see area 10G). If the characters accept the mission, Portyr gives the party a free charter of exploration. To complete the mission, the characters must
Compendium
- Sources->Dungeons & Dragons->Storm King's Thunder
spent, the ring loses its spellcasting properties but retains its resizing property. To reach the relic buried under the Gray Wolves’ altar, the characters must smash through the altar or burrow
the townsfolk farewell and fly back to their castle, which has landed in the High Moor (and is obscured by fog). The castle has another ten cloud giants aboard — guards loyal to Nirva and Jaral. If
Compendium
- Sources->Dungeons & Dragons->Baldur's Gate: Descent into Avernus
looking for new performers, at the moment he needs more than just a talented bard or contortionist. The cost of putting on his outrageous shows has landed him deep in debt, and his compulsive need to
the river via the fortress’s two massive bridges must pay the 5 cp toll and pass through the fortress via a long central tunnel riddled with arrow slits and murder holes. Between twenty-five and fifty
Compendium
- Sources->Dungeons & Dragons->Baldur’s Gate Gazetteer
individual. While Goodnight is always looking for new performers, at the moment he needs more than just a talented bard or contortionist. The cost of putting on his outrageous shows has landed him deep in
river via the fortress’s two massive bridges must pay the 5 cp toll and pass through the fortress via a long central tunnel riddled with arrow slits and murder holes. Between twenty-five and fifty






