Search Results
All Results
Characters
Compendium
Spells
Items
Monsters
Vehicles
Forums
Returning 35 results for 'need counting region pdf'.
Other Suggestions:
need cunning regions pdf
need cunning religion pdf
need cunning region pdf
need cunning reason pdf
need cutting region pdf
Spells
Playerâs Handbook
this way, you donât need to meet any requirements to cast that spell, including costly components. The spell simply takes effect.
Alternatively, you can create one of the following effects of
consequences for a whole community, region, or world, you are likely to attract powerful foes. If your wish would affect a god, the godâs divine servants might instantly intervene to prevent it or to
Monsters
The Wild Beyond the Witchlight
, counting on their friends to bail them out whenever they get in over their head. They always have a friendly jibe or acerbic remark on the tip of their tongue, and their cavalier attitude doesnât
tyrants.â
Bond. âThe brigganock;brigganocks of Yon are my trusted friends. They need someone to protect them, and I happily volunteer.â
Flaw. âMy impatience sometimes
Demogorgon
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Out of the Abyss
doesnât need to concentrate on the spells, which end on initiative count 20 of the next round.
Regional Effects
The region containing Demogorgonâs lair is warped by his magic
the confusion spell without making a saving throw. The effect lasts until the start of Demogorgonâs next turn. Demogorgon doesnât need to concentrate on the spell.Demogorgon can take 2
Monsters
Mordenkainen Presents: Monsters of the Multiverse
ât need to concentrate on the spell.
5â6: Hypnotic Gaze. The target is charmed by Demogorgon until the start of Demogorgonâs next turn. Demogorgon chooses how the charmed target uses
rounds in a row:
Darkness. Demogorgon casts the darkness spell four times, targeting different areas with the spell. Demogorgon doesnât need to concentrate on the spells, which end on
Monsters
Mordenkainen Presents: Monsters of the Multiverse
for the giant to communicate with a mortal, carry out a short task, or defend their home against aggressors.A Quintessentâs Lair
A storm giant quintessent has no need for castles or dungeon
lairs. Their lair is usually a secluded region or prominent geographic feature, such as a mountain peak, a great waterfall, a remote island, a fog-shrouded loch, a beautiful coral reef, or a windswept
Monsters
Waterdeep: Dungeon of the Mad Mage
until the end of its next turn.
Regional Effects
The region containing a legendary bronze dragonâs lair is warped by the dragonâs magic.
Once per day, the dragon can alter the weather
in a 6-mile radius centered on its lair. The dragon doesnât need to be outdoors; otherwise the effect is identical to the control weather spell.
Underwater plants within 6 miles of the dragon
Monsters
Waterdeep: Dungeon of the Mad Mage
flames, such as lanterns, have a 50 percent chance of being extinguished.
Regional Effects
The region containing a legendary Steel dragonâs lair is warped by the dragonâs magic, which
creates one or more of the following effects.
Once per day, the dragon can alter the weather in a 6-mile radius centered on its lair. The dragon doesnât need to be outdoors; otherwise the effect
Monsters
Mordenkainen Presents: Monsters of the Multiverse
. Zariel prefers to create images of intrudersâ loved ones being burned alive. Zariel doesnât need to concentrate on the spells, which end on initiative count 20 of the next round. Each
of its turns, ending the effect on itself on a success.
Regional Effects
The region containing Zarielâs lair is warped by her magic, which creates one or more of the following effects
Yeenoghu
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Out of the Abyss
, causing them to have advantage on melee weapon attack rolls and causing attack rolls to have advantage against them.
Regional Effects
The region containing Yeenoghuâs lair is warped by his
.
Predatory beasts within 6 miles of the lair become unusually savage, killing far more than what they need for food. Carcasses of prey are left to rot in an unnatural display of wasteful slaughter.
If
Monsters
Sleeping Dragonâs Wake
deafened until the end of its next turn.
Regional Effects
The region containing a legendary bronze dragonâs lair is warped by the dragonâs magic.
Once per day, the dragon can alter the
weather in a 6-mile radius centered on its lair. The dragon doesnât need to be outdoors; otherwise the effect is identical to the control weather spell.
Underwater plants within 6 miles of the
Monsters
Mordenkainen Presents: Monsters of the Multiverse
or hyena that Yeenoghu can see can use its reaction to move up to its speed.
Regional Effects
The region containing Yeenoghuâs lair is warped by his magic, creating one or more of the
following effects:
Savage Predators. Predatory beasts within 6 miles of the lair become unusually savage, killing far more than what they need for food. Carcasses of prey are left to rot in an unnatural
Monsters
The Book of Many Things
can cast the Scrying spell on the cursed creature without material components or a spell slot. Malaxxix doesnât need to be on the same plane of existence as the creature to use this ability, and
Effects
The region around the Unborn Palanquin is warped by its presence, creating the following effects:
Cranial Discomfort. Creatures that spend more than 24 hours within 1 mile of the palanquin
Monsters
Fizban's Treasury of Dragons
with natural steps and shelves throughout. The dragon spends little time in this part of the lair, visiting only when the spiders there need tendingâor when the dragon needs a snack
dragon can shape the stone to open or close a passage through a wall, as long as the wall is less than 10 feet thick.
Regional Effects
The region surrounding a legendary sapphire dragonâs lair
Monsters
Fizban's Treasury of Dragons
great thinkers, and spur adventurers to heroic deeds. They sometimes give guidance to those in need or request help from adventurers to encourage them to greatness.
As a rule, moonstone dragons are
","rollAction":"Ideal"}
Ideal
1
Curiosity. I might never be able to experience everything in the multiverseâbut it doesnât hurt to try. (Any)
2
Nonviolence. Violence need
Monsters
Fizban's Treasury of Dragons
artists and poets, encourage great thinkers, and spur adventurers to heroic deeds. They sometimes give guidance to those in need or request help from adventurers to encourage them to greatness.
As a rule
Nonviolence. Violence need never be the answer in a multiverse of infinite possibilities. (Neutral)
3
Whimsy. Why waste time on boring, ordinary concerns when the world is filled with fantastic and
Monsters
Fizban's Treasury of Dragons
empathy is a bottomless well. I canât help but lose myself in the emotions of others.
5
The stars have much to tell us, and folk need me to interpret what the stars say.
6
All play and no
round.
Regional Effects
The region surrounding a legendary crystal dragonâs lair is altered by the dragon's magic, creating one or more of the following effects:
Clear Skies. The skies above
Monsters
Fizban's Treasury of Dragons
.
4
My empathy is a bottomless well. I canât help but lose myself in the emotions of others.
5
The stars have much to tell us, and folk need me to interpret what the stars say.
6
the glow around any creature fades on initiative count 20 on the next round.
Regional Effects
The region surrounding a legendary crystal dragonâs lair is altered by the dragon's magic
Monsters
Mordenkainen Presents: Monsters of the Multiverse
1 minute later in unoccupied spaces of the ki-rinâs choice on the floor of the lair.
Regional Effects
A ki-rinâs Celestial nature transforms the region around its lair. Any of the
lair. The spellâs point of origin is always the point outdoors closest to the center of its lair. The ki-rin doesnât need to maintain a clear path to the sky or to concentrate for the
Monsters
Fizban's Treasury of Dragons
Dragon Ideals
d6;{"diceNotation":"1d6","rollType":"roll","rollAction":"Ideal"}
Ideal
1
Solitude. My own company obviates the need for others in my life, whether they are dragons or
infuses the lair until initiative count 20 on the next round. While the infusion lasts, creatures in the lair other than the dragon canât regain hit points.
Regional Effects
The region
Monsters
Fizban's Treasury of Dragons
dragon spends little time in this part of the lair, visiting only when the spiders there need tendingâor when the dragon needs a snack.
Underground River. A river flows along the right and bottom
through a wall, as long as the wall is less than 10 feet thick.
Regional Effects
The region surrounding a legendary sapphire dragonâs lair is altered by the dragonâs magic, creating one
Monsters
Fizban's Treasury of Dragons
;{"diceNotation":"1d6","rollType":"roll","rollAction":"Ideal"}
Ideal
1
Solitude. My own company obviates the need for others in my life, whether they are dragons or lesser creatures. (Any
initiative count 20 on the next round. While the infusion lasts, creatures in the lair other than the dragon canât regain hit points.
Regional Effects
The region surrounding a legendary topaz dragon
Species
Wayfinder's Guide to Eberron
into the eyes of the stunned onlookers. She smiled behind her spirit veil, counting the blades arrayed against her.
âBut forty will.â
Elven culture began on the distant continent of Xen
are too mired in the past, and need to find a way forward?
Elves of Valenar
Your people are dedicated to the arts of war. Millenia ago, your ancestors fought an epic war against mighty giants. When
Guild Artisan / Guild Merchant
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Backgrounds
Playerâs Handbook (2014)
;t craft items yourself but earn a living by buying and selling the works of others (or the raw materials artisans need to practice their craft). Your guild might be a large merchant consortium (or
family) with interests across the region. Perhaps you transported goods from one place to another, by ship, wagon, or caravan, or bought them from traveling traders and sold them in your own little shop
Species
Eberron: Rising from the Last War
, Karrnath)
The Healerâs Guild provides a vital service to Khorvaire, and the Last War ensured there was great need for healers. The leader of the guild, Baron Ulara dâJorasco, is much
beloved in northwestern Khorvaire for her instrumental role in combating an epidemic in that region a decade ago, and Jorasco medics served in every nationâs army during the war.
The guild runs
Storm Giant Quintessent
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Volo's Guide to Monsters
storm.A Quintessent's Lair
A storm giant quintessent has no need for castles or dungeon lairs. Its lair is usually a secluded region or prominent geographic feature, such as a mountain peak, a great
flames in its area. Protected flames, such as those of lanterns, have a 50 percent chance of being extinguished.
Regional Effects
The region containing a storm giant quintessent's lair is warped by the
Adult Bronze Dragon
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Basic Rules (2014)
damage and be deafened until the end of its next turn.
Regional Effects
The region containing a legendary bronze dragonâs lair is warped by the dragonâs magic.
Once per day, the dragon
can alter the weather in a 6-mile radius centered on its lair. The dragon doesnât need to be outdoors; otherwise the effect is identical to the control weather spell.
Underwater plants within 6
Adult Silver Dragon
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Basic Rules (2014)
unprotected flames are extinguished. Protected flames, such as lanterns, have a 50 percent chance of being extinguished.
Regional Effects
The region containing a legendary silver dragonâs lair
ât need to be outdoors; otherwise the effect is identical to the control weather spell.
Within 1 mile of the lair, winds buoy non-evil creatures that fall due to no act of the dragonâs or
Species
Wayfinder's Guide to Eberron
into the eyes of the stunned onlookers. She smiled behind her spirit veil, counting the blades arrayed against her.
âBut forty will.â
Elven culture began on the distant continent of Xen
are too mired in the past, and need to find a way forward?
Elves of Aerenal
Aerenal is ruled by the Undying Court, a council of undead elves sustained by positive energy. The Undying Court wields
Ancient Bronze Dragon
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Basic Rules (2014)
damage and be deafened until the end of its next turn.
Regional Effects
The region containing a legendary bronze dragonâs lair is warped by the dragonâs magic.
Once per day, the dragon
can alter the weather in a 6-mile radius centered on its lair. The dragon doesnât need to be outdoors; otherwise the effect is identical to the control weather spell.
Underwater plants within
Ancient Silver Dragon
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Basic Rules (2014)
, and unprotected flames are extinguished. Protected flames, such as lanterns, have a 50 percent chance of being extinguished.
Regional Effects
The region containing a legendary silver dragon&rsquo
doesnât need to be outdoors; otherwise the effect is identical to the control weather spell.
Within 1 mile of the lair, winds buoy non-evil creatures that fall due to no act of the dragon
Knight
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Backgrounds
Playerâs Handbook (2014)
you need to determine your noble title, but you should also work with the DM to describe your family and their influence on you.
Is your family old and established, or was your title only recently
bestowed? How much influence do they wield, and over what area? What kind of reputation does your family have among the other aristocrats of the region? How do the common people regard them?
What&rsquo
Species
Wayfinder's Guide to Eberron
into the eyes of the stunned onlookers. She smiled behind her spirit veil, counting the blades arrayed against her.
âBut forty will.â
Elven culture began on the distant continent of Xen
are too mired in the past, and need to find a way forward?
Elves of Valenar
Your people are dedicated to the arts of war. Millenia ago, your ancestors fought an epic war against mighty giants. When
Ki-rin
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Volo's Guide to Monsters
-rin's celestial nature transforms the region around its lair. Any of the following magical effects is possible for travelers to encounter in the vicinity:
Water flows pure within 3 miles of a ki
while it is within 3 miles of its lair. The spell's point of origin is always the point outdoors closest to the center of its lair. The ki-rin doesn't need to maintain a clear path to the sky or to
Zariel
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Monsters
Mordenkainenâs Tome of Foes
create images of intrudersâ loved ones being burned alive. Zariel doesnât need to concentrate on the spells, which end on initiative count 20 of the next round. Each creature that can see
the effect on itself on a success.
Zariel casts her innate fireball spell.
Regional Effects. The region containing Zarielâs lair is warped by her magic, which creates one or more of the
Species
Wayfinder's Guide to Eberron
into the eyes of the stunned onlookers. She smiled behind her spirit veil, counting the blades arrayed against her.
âBut forty will.â
Elven culture began on the distant continent of Xen
are too mired in the past, and need to find a way forward?
Elves of Aerenal
Aerenal is ruled by the Undying Court, a council of undead elves sustained by positive energy. The Undying Court wields






