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Returning 35 results for 'none closed remains pdf'.
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Spells
Playerâs Handbook
, memories, and abilities, but none of the originalâs equipment. The creatureâs original remains, if any, become inert and canât be revived, since the creatureâs soul is elsewhere.
choose whether the finished clone is the same age as the creature or younger. The clone remains inert and endures indefinitely while its vessel remains undisturbed.
If the original creature dies after
Spells
Playerâs Handbook
Dexterity saving throw or take 2d4 Piercing damage. The piece of ammunition is then destroyed. The spell ends when none of the ammunition remains planted in the ground.
When you cast this spell, you
Spells
Playerâs Handbook
cast the spell can enter the extradimensional dwelling as long as the door remains open. You can open or close it (no action required) if you are within 30 feet of it. While closed, the door is
Monsters
Icewind Dale: Rime of the Frostmaiden
False Appearance. While the ice piercer remains motionless on the ceiling, it is indistinguishable from a normal stalactite.
Spider Climb. The ice piercer can climb difficult surfaces, including
shell protects a soft, slug-like upper body that lets the piercer move across cavern walls and ceilings to position itself for prey. With its eye and mouth closed, the piercer is difficult to distinguish
Monsters
Spelljammer: Adventures in Space
none of its class features or other abilities. The transformation is permanent and can be undone only by a wish spell. Despite appearances, the psurlon ringer is still an Aberration, and other psurlons
corpse and on each other until only one remains. This worm crawls out of the putrescent remains of its dead host as an adult psurlon.Psychic
Monsters
Mordenkainen Presents: Monsters of the Multiverse
if it takes none of the damage, has legendary actions, or is Huge or larger. Such a creature takes an extra 27 (6d8);{"diceNotation":"6d8","rollType":"damage","rollAction":"Demonic Weapon
demons. It remains for 1 minute, until it or the molydeus dies, or until the molydeus dismisses it as an action.
PoisonCold, Fire, Lightning; Bludgeoning, Piercing, and Slashing from Nonmagical Attacks
Monsters
Mordenkainen Presents: Monsters of the Multiverse
. The cone doesnât function while the eye is closed or while the dreadnought is blinded.
Astral Entity. The dreadnought canât leave the Astral Plane, nor can it be banished or otherwise
diameter with a ceiling 100 feet high. Like a stomach, it contains the remains of past meals. The dreadnought canât be harmed from within the demiplane. If the dreadnought dies, the demiplane
Monsters
Mordenkainen Presents: Monsters of the Multiverse
if it takes none of the damage, has legendary actions, or is Huge or larger. Such a creature takes an extra 27 (6d8);{"diceNotation":"6d8","rollType":"damage","rollAction":"Demonic Weapon
;t summon other demons. It remains for 1 minute, until it or the molydeus dies, or until the molydeus dismisses it as an action.The molydeus can take 3 legendary actions, choosing from the options
Monsters
Mordenkainen Presents: Monsters of the Multiverse
is present. When two or more matron mothers gather within a temple of their goddess, none of them can use it as their lair.
Lair Actions
On initiative count 20 (losing initiative ties), the drow
Manual). The summoned creature appears in an unoccupied space within 60 feet of its summoner, acts as an ally of its summoner, and canât summon other demons. It remains for 10 minutes, until it or its summoner dies, or until its summoner dismisses it as an action.
Monsters
Curse of Strahd
;swarms of bats
13â15
1d4 + 1 vampire spawn;vampire spawns
16â18
3d6 wolf;wolves
19â20
None
Heart of Sorrow
Strahd can afford to be bold in his tactics, for he
close as he wishes. Closed doors can be magically locked (needing a successful DC 20 Strength check to force open) until Strahd chooses to end the effect, or until Strahd uses this lair action again
Monsters
The Book of Many Things
attack roll, the target is decapitated and dies if it fails a DC 20 Constitution saving throw and canât survive without that head. A target is immune to this effect if it takes none of the damage
martyrsâ remains until the martyrs are called back to life to oppose a world-changing foe.
2
Gather the lost shards of a dead godâs petrified body, and reunite them on the altar in the
Magic Items
Waterdeep: Dragon Heist
.)
Destroying the staff would release the spirits trapped inside it, but in that event, Khelbenâs spirit can lodge itself inside any one piece of the staff that remains. The piece containing Khelben&rsquo
;s spirit has the staffâs Sentience property but none of its other properties. As long as this piece of the staff exists, Khelbenâs spirit can make the staff whole again whenever he wishes. When the staff is remade, the spirits of the previous Blackstaffs become trapped inside it again.
Clone
Legacy
This doesn't reflect the latest rules and lore.
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Spells
Basic Rules (2014)
personality, memories, and abilities, but none of the original's equipment. The original creature's physical remains, if they still exist, become inert and can't thereafter be restored to life, since the creature's soul is elsewhere.
120 days; you can also choose to have the clone be a younger version of the same creature. It remains inert and endures indefinitely, as long as its vessel remains undisturbed.
At any time after the
Eversmoking Bottle
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Basic Rules (2014)
bottle. The cloud's area is heavily obscured. Each minute the bottle remains open and within the cloud, the radius increases by 10 feet until it reaches its maximum radius of 120 feet.
The cloud persists
as long as the bottle is open. Closing the bottle requires you to speak its command word as an action. Once the bottle is closed, the cloud disperses after 10 minutes. A moderate wind (11 to 20 miles
Mirage Arcane
Legacy
This doesn't reflect the latest rules and lore.
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Spells
Basic Rules (2014)
You make terrain in an area up to 1 mile square look, sound, smell, and even feel like some other sort of terrain. The terrain's general shape remains the same, however. Open fields or a road could
a wide and smooth road.
Similarly, you can alter the appearance of structures, or add them where none are present. The spell doesn't disguise, conceal, or add creatures.
The illusion includes
Astral Dreadnought
Legacy
This doesn't reflect the latest rules and lore.
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Monsters
Mordenkainenâs Tome of Foes
way the cone faces. The cone doesn't function while the dreadnought's eye is closed or while the dreadnought is blinded.
Astral Entity. The astral dreadnought can't leave the Astral Plane, nor can it
resembles a stone cave roughly 1,000 feet in diameter with a ceiling 100 feet high. Like a stomach, it contains the remains of the dreadnought's past meals. The dreadnought can't be harmed from within
Magnificent Mansion
Legacy
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Spells
Basic Rules (2014)
any creature you designate when you cast the spell can enter the extradimensional dwelling as long as the portal remains open. You can open or close the portal if you are within 30 feet of it. While
closed, the portal is invisible.
Beyond the portal is a magnificent foyer with numerous chambers beyond. The atmosphere is clean, fresh, and warm.
You can create any floor plan you like, but the
Molydeus (Summoner Variant)
Legacy
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Monsters
Mordenkainenâs Tome of Foes
rolled a 20 on the attack roll, the target is decapitated and dies if it can't survive without that head. A target is immune to this effect if it takes none of the damage, has legendary actions, or
"} chasme;chasmes, or one marilith. A summoned demon appears in an unoccupied space within 60 feet of the molydeus, acts as an ally of the molydeus, and can't summon other demons. It remains for 1
Mordenkainen's Magnificent Mansion
Legacy
This doesn't reflect the latest rules and lore.
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Spells
Playerâs Handbook (2014)
any creature you designate when you cast the spell can enter the extradimensional dwelling as long as the portal remains open. You can open or close the portal if you are within 30 feet of it. While
closed, the portal is invisible.
Beyond the portal is a magnificent foyer with numerous chambers beyond. The atmosphere is clean, fresh, and warm.
You can create any floor plan you like, but the
Spells
Lost Laboratory of Kwalish
is closed, the elemental and the chest disappear, then reappear adjacent to the target creature. If the target creature is on another plane, or if it is proofed against magical detection or location
spellâs duration remains in which it can retrieve them. No other creature can open the chest and retrieve its contents. When the spell expires or when all the contents of the chest have been
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
contest between a monster trying to open a door and an adventurer trying to keep the door closed, a tie means that the door remains shut.
to force open a door that an adventurer is holding closed. In situations like these, the outcome is determined by a special form of ability check, called a contest. Both participants in a contest make
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
contest between a monster trying to open a door and an adventurer trying to keep the door closed, a tie means that the door remains shut.
to force open a door that an adventurer is holding closed. In situations like these, the outcome is determined by a special form of ability check, called a contest. Both participants in a contest make
Compendium
- Sources->Dungeons & Dragons->Monster Manual
, many are captured and kept by unscrupulous folk seeking guardians for their treasures. The remains of Petrified creatures litter the area where a basilisk hunts. These might be mundane creatures or
grounds. There is a 50 percent chance that any of these statues are missing limbs or broken into pieces. Rule 4: No one carves statues of frightened warriors. If you see one, keep your eyes closed and your
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
, or they can go to the tavern to see the speaker. If the characters decide to ignore the quest, the mine remains closed for several weeks before the kobolds mysteriously vanish, enabling the miners
pass by. When you approach, the boy cries, âThe gemstone mine is closed because of monsters! Speaker Masthew is offering fifty gold to anyone who clears it out!â
If the characters express interest
Compendium
- Sources->Dungeons & Dragons->The Book of Many Things
24: Escape Pod Three metal platforms in this bay once held escape pods, only one of which remains; it resembles a large coffin made of semitranslucent orange crystal. One Medium creature or two Small
creatures can fit inside the escape pod. If the podâs door is closed, a creature inside the pod can use an action to pull a lever, causing the stanchions holding the pod in place to collapse, a hatch
Compendium
- Sources->Dungeons & Dragons->Monster Manual
Stirges Notorious, Clinging Bloodsuckers Habitat: Desert, Forest, Grassland, Hill, Mountain, Swamp, Underdark, Urban; Treasure: None Stirges are bat-size vermin with dagger-length proboscises that
result from the Stirge Roosts table to inspire where stirges might lurk. Stirge Roosts 1d4 Between Hunts, the Stirge Lurks In... 1 The attic or furniture of a ruined building. 2 A cave or narrow crevice. 3 A hollow tree or thicket. 4 The remains of a gigantic, dead creature.
Compendium
- Sources->Dungeons & Dragons->Player's Handbook (2014)
physically identical to the original and has the same personality, memories, and abilities, but none of the originalâs equipment. The original creatureâs physical remains, if they still exist, become inert and canât thereafter be restored to life, since the creatureâs soul is elsewhere.
spellâs casting and grows to full size and maturity after 120 days; you can also choose to have the clone be a younger version of the same creature. It remains inert and endures indefinitely, as long as its
Compendium
- Sources->Dungeons & Dragons->Playerâs Handbook
identical to the original and has the same personality, memories, and abilities, but none of the originalâs equipment. The creatureâs original remains, if any, become inert and canât be revived, since the creatureâs soul is elsewhere.
spellâs casting and finishes growing after 120 days; you choose whether the finished clone is the same age as the creature or younger. The clone remains inert and endures indefinitely while its
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
identical to the original and has the same personality, memories, and abilities, but none of the originalâs equipment. The creatureâs original remains, if any, become inert and canât be revived, since the creatureâs soul is elsewhere.
spellâs casting and finishes growing after 120 days; you choose whether the finished clone is the same age as the creature or younger. The clone remains inert and endures indefinitely while its
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
pours out in a 60-foot radius from the bottle. The cloudâs area is heavily obscured. Each minute the bottle remains open and within the cloud, the radius increases by 10 feet until it reaches its
maximum radius of 120 feet. The cloud persists as long as the bottle is open. Closing the bottle requires you to speak its command word as an action. Once the bottle is closed, the cloud disperses after 10
Compendium
- Sources->Dungeons & Dragons->Dragon of Icespire Peak
the castellanâs signet ring is placed in the indentation, the chest unlocks and remains unlocked until its lid is closed tight. The chest can also be unlocked with a successful DC 20 Dexterity check
Compendium
- Sources->Dungeons & Dragons->Candlekeep Mysteries
sarcophagi are closed and contain inanimate human bones. The third is open, its lid lying broken on the floor behind it. This sarcophagus, which once held the corpse of Drovath Harrn, now appears to
when he was alive. If the saddle is taken from the mausoleum by anyone other than Drovath, the skeletal remains of the horses animate and rise as three warhorse skeletons to slay the thief. Map 4.2: harrn mausoleum View Player Version
Compendium
- Sources->Dungeons & Dragons->Dungeon Masterâs Guide (2014)
pours out in a 60-foot radius from the bottle. The cloudâs area is heavily obscured. Each minute the bottle remains open and within the cloud, the radius increases by 10 feet until it reaches its
maximum radius of 120 feet. The cloud persists as long as the bottle is open. Closing the bottle requires you to speak its command word as an action. Once the bottle is closed, the cloud disperses after 10
Compendium
- Sources->Dungeons & Dragons->Basic Rules (2014)
physically identical to the original and has the same personality, memories, and abilities, but none of the originalâs equipment. The original creatureâs physical remains, if they still exist, become inert and canât thereafter be restored to life, since the creatureâs soul is elsewhere.
spellâs casting and grows to full size and maturity after 120 days; you can also choose to have the clone be a younger version of the same creature. It remains inert and endures indefinitely, as long as its
Compendium
- Sources->Dungeons & Dragons->Curse of Strahd
None 4â5 2d4 swarms of rats 6â18 Vallakian townsfolk 19â20 Vallakian cultists Rats A house infested with rats appears abandoned at first. The rats are servants of Strahd and attack if the characters
who listens at the door hears chatter from within. Townsfolk wonât willingly invite strangers into their homes, but they will speak with characters from behind closed doors or while standing in their






