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Returning 13 results for 'times of annihilation'.
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time of annihilation
types of annihilation
Magic Items
Dungeon Master’s Guide
Sphere of Annihilation, you can take a Magic action to move it 10 feet plus a number of additional feet equal to 10 times your Intelligence modifier. This movement doesn’t have to be in a straight line.
While holding or wearing this talisman, you have Advantage on any Intelligence (Arcana) check you make to control a Sphere of Annihilation. In addition, when you start your turn in control of a
Magic Items
Dungeon Master’s Guide
that passes through it. Artifacts are the exception. Unless an Artifact is susceptible to damage from a Sphere of Annihilation, it passes through the sphere unscathed. Anything else that touches the
sphere but isn’t wholly engulfed and obliterated by it takes 8d10 Force damage.
Controlling the Sphere. A Sphere of Annihilation is stationary until someone takes control of it. If you are
Talisman of the Sphere
Legacy
This doesn't reflect the latest rules and lore.
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Magic Items
Basic Rules (2014)
your turn with control over a sphere of annihilation, you can use an action to levitate it 10 feet plus a number of additional feet equal to 10 × your Intelligence modifier.
When you make an Intelligence (Arcana) check to control a sphere of annihilation while you are holding this talisman, you double your proficiency bonus on the check. In addition, when you start
Sphere of Annihilation
Legacy
This doesn't reflect the latest rules and lore.
Learn More
Magic Items
Basic Rules (2014)
that passes through it. Artifacts are the exception. Unless an artifact is susceptible to damage from a sphere of annihilation, it passes through the sphere unscathed. Anything else that touches the
action to make a DC 25 Intelligence (Arcana) check. On a success, the sphere levitates in one direction of your choice, up to a number of feet equal to 5 × your Intelligence modifier (minimum 5
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Annihilation. In addition, when you start your turn in control of a Sphere of Annihilation, you can take a Magic action to move it 10 feet plus a number of additional feet equal to 10 times your Intelligence modifier. This movement doesn’t have to be in a straight line.
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Annihilation. In addition, when you start your turn in control of a Sphere of Annihilation, you can take a Magic action to move it 10 feet plus a number of additional feet equal to 10 times your Intelligence modifier. This movement doesn’t have to be in a straight line.
Compendium
- Sources->Dungeons & Dragons->Dungeon Master’s Guide
Sphere of Annihilation Wondrous Item, Legendary Conceptopolis Sphere of Annihilation This 2-foot-diameter black sphere is a hole in the multiverse, hovering in space and stabilized by a magical
Annihilation, it passes through the sphere unscathed. Anything else that touches the sphere but isn’t wholly engulfed and obliterated by it takes 8d10 Force damage. Controlling the Sphere. A Sphere of
Compendium
- Sources->Dungeons & Dragons->D&D Beyond Basic Rules
Sphere of Annihilation Wondrous Item, Legendary This 2-foot-diameter black sphere is a hole in the multiverse, hovering in space and stabilized by a magical field surrounding it. The sphere
obliterates all matter it passes through and all matter that passes through it. Artifacts are the exception. Unless an Artifact is susceptible to damage from a Sphere of Annihilation, it passes through the
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation
elbow. It doesn’t matter how the arm is cut off, but sticking it in the sphere of annihilation in area 49B is one way to do it. 49B. Green Devil Face A green stone face of devilish countenance protrudes
transmutation magic on the face. The darkness within the mouth is a sphere of annihilation, which can’t be controlled or moved. Any character who stands within 5 feet of the sphere can hear a faint whisper
Compendium
- Sources->Dungeons & Dragons->Tomb of Annihilation Supplement
Random Encounters Roll a d20 three times per day of game time, checking for encounters each morning, afternoon, and evening or night. A random encounter occurs on a roll of 18 or higher. Roll a d100
Annihilation) might appear, cast guidance or resistance on the character, and then disappear on its next turn. Snout of Omgar Encounters Encounter Land Water Almiraj 01–05 — Axe beaks 06–10 — Baboons 11–15
Compendium
- Sources->Dungeons & Dragons->Mordenkainen's Tome of Foes
most epic of all his achievements is chronicled in The Trial of Asmodeus, a play based on purportedly true events as researched by the aasimar bard Anodius. In ancient times, as the Blood War raged
has been chosen by the universe to protect it from annihilation. If Asmodeus were any less capable, his arrogance would have led to his undoing long ago. Yet still he sits atop his throne, having
Compendium
- Sources->Dungeons & Dragons->Icewind Dale: Rime of the Frostmaiden
form. In some cases, a chwinga might simply like the way a humanoid walks or the way it combs its hair. Other times, it might be smitten by a humanoid’s ability to play music or to eat copious amounts of
appeared in the published adventure Tomb of Annihilation as creatures indigenous to the tropical peninsula of Chult. As spirits of the elements, however, they range far and wide. Large numbers of them
Compendium
- Sources->Dungeons & Dragons->Spelljammer: Adventures in Space->Light of Xaryxis
reactivate the illumination on a particular floor by clapping three times while she is on that floor. Walls. From the outside, the tower initially appears to have no windows. Topolah can cause an open
destination, use the orrery to get your bearings.”
As they leave her tower and head back to their ship, she wishes them luck saving their world from annihilation. If Krux and the characters no longer have a






