Wish is the mightiest spell a mortal creature can cast. By simply speaking aloud, you can alter the very foundations of reality in accord with your desires.
The basic use of this spell is to duplicate any other spell of 8th level or lower. You don't need to meet any requirements in that spell, including costly components. The spell simply takes effect.
Alternatively, you can create one of the following effects of your choice:
- You create one object of up to 25,000 gp in value that isn't a magic item. The object can be no more than 300 feet in any dimension, and it appears in an unoccupied space you can see on the ground.
- You allow up to twenty creatures that you can see to regain all hit points, and you end all effects on them described in the greater restoration spell.
- You grant up to ten creatures that you can see resistance to a damage type you choose.
- You grant up to ten creatures you can see immunity to a single spell or other magical effect for 8 hours. For instance, you could make yourself and all your companions immune to a lich's life drain attack.
- You undo a single recent event by forcing a reroll of any roll made within the last round (including your last turn). Reality reshapes itself to accommodate the new result. For example, a wish spell could undo an opponent's successful save, a foe's critical hit, or a friend's failed save. You can force the reroll to be made with advantage or disadvantage, and you can choose whether to use the reroll or the original roll.
You might be able to achieve something beyond the scope of the above examples. State your wish to the GM as precisely as possible. The GM has great latitude in ruling what occurs in such an instance; the greater the wish, the greater the likelihood that something goes wrong. This spell might simply fail, the effect you desire might only be partly achieved, or you might suffer some unforeseen consequence as a result of how you worded the wish. For example, wishing that a villain were dead might propel you forward in time to a period when that villain is no longer alive, effectively removing you from the game. Similarly, wishing for a legendary magic item or artifact might instantly transport you to the presence of the item's current owner.
The stress of casting this spell to produce any effect other than duplicating another spell weakens you. After enduring that stress, each time you cast a spell until you finish a long rest, you take 1d10 necrotic damage per level of that spell. This damage can't be reduced or prevented in any way. In addition, your Strength drops to 3, if it isn't 3 or lower already, for 2d4 days. For each of those days that you spend resting and doing nothing more than light activity, your remaining recovery time decreases by 2 days. Finally, there is a 33 percent chance that you are unable to cast wish ever again if you suffer this stress.
This would absolutely be my Wish for most any character.
The spell says 'The stress of casting this spell to produce any effect other than duplicating another spell weakens you', but this part doesn't mention spell level. Does that mean if I wanted to use Wish to cast a 9th level spell I wouldn't have to worry about losing Wish?
Some people think using a simulacrum to do its wishing for you can circumvent the negative consequences, but it will only circumvent some of them. For example, you would most likely never lose the ability to cast wish (unless your snowman made a wish-related wish that the DM used to make YOU lose the ability to cast wish), or suffer the Strength reduction or damage, but there are still a lot of monkey's paw consequences that could happen to you even if the simulacrum doesn't mention you in the wish. It is a nice way to deflect most of the problems, but still be careful what you wish for.
Yes, they do.
Exactly. Nobody talks about this for some reason.
Up to the DM. I'd say permanency only.
the last one does not work, as it is specified "the basic use of this spell is to duplicate the effects of a spell of 8th level or lower" however, "i wish for the 33% chance of not being able to cast wish again to not apply to me" may work
Be a College of Lore Bard
"the wish fails"
It makes it useful for not having to use the very expensive components of spells such as true resurrection.
"This spell might simply fail"
Hmmm... can someone else wish for you to regain the ability to cast wish after losing it?
Wizard 1 casts wish
GM: you rolled a 1, you can never cast wish again
Wizard 2 casts wish to replenish wish for Wizard 1
GM: rolled a 1, you lose wish
Wizard 1 casts wish to replenish wish for Wizard 2
repeat ad nauseam until you lose all of your friends at the table
i cast wish to make it so i no longer have a chance to never be able to cast it again
That seems highly unlikely
So, if the DM says "Demons are rising from the abyss to destroy the material plane", and I say "I WISH that doesn't happen", are we all good? Can we long rest?
If you use the "Alternatively, you can create one of the following effects of your choice:" option, do you still suffer "The stress of casting this spell to produce any effect other than duplicating another spell weakens you?"
hey
as a sorcerer,
what about using the wish spell to cast the spell simularcum. and maybe it would be possible to cast twinned spell on the simularcum.
although you cant make a 2nd copy of yourself, you could copy another partymember?
2 more caster in a boss fight would have a great impact i think
On the (nearly) one-year anniversary of this comment....
You failed to specify when the falling star will strike. It's going to take a while to even reach the atmosphere (quite far from an instant later), so you don't know where Daurogothoth might be standing once it actually hits. A month from now, the dragon is busy terrorizing the capital city of your nation when the falling star strikes, instantly wiping out 133,000 innocent civilians. Your party is now the most-wanted band of killers in the world. Your paladin is not happy about this.
And that is why my homebrew endgame bosses are immune to wish