• V
    S
    M
  • Filter Spells
Level
Name
Casting Time
Duration
Range/Area
Attack/Save
Damage/Effect
    1st
    Inflict Wounds Necromancy V, S
    1 Action
    Instantaneous
    Touch
    CON Save
    Necrotic
    1st
    Inflict Wounds Legacy This doesn't reflect the latest rules and lore. Learn More Necromancy V, S
    1 Action
    Instantaneous
    Touch
    Melee
    Necrotic
    5th
    Insect Plague Concentration Conjuration V, S, M
    1 Action
    10 Minutes
    300 ft. (20 ft. )
    CON Save
    Piercing
    5th
    Insect Plague Legacy This doesn't reflect the latest rules and lore. Learn More Concentration Conjuration V, S, M
    1 Action
    10 Minutes
    300 ft. (20 ft. )
    CON Save
    Piercing
    6th
    Instant Summons Legacy This doesn't reflect the latest rules and lore. Learn More Ritual Conjuration V, S, M
    1 Minute
    Until Dispelled
    Touch
    Detection (...)
    3rd
    Intellect Fortress Concentration Abjuration V
    1 Action
    1 Hour
    30 ft.
    Buff
    6th
    Investiture of Flame Concentration Transmutation V, S
    1 Action
    10 Minutes
    Self
    DEX Save
    Fire (...)
    6th
    Investiture of Ice Concentration Transmutation V, S
    1 Action
    10 Minutes
    Self (15 ft. *)
    CON Save
    Cold
    6th
    Investiture of Stone Concentration Transmutation V, S
    1 Action
    10 Minutes
    Self
    DEX Save
    Prone
    6th
    Investiture of Wind Concentration Transmutation V, S
    1 Action
    10 Minutes
    Self (15 ft. *)
    CON Save
    Bludgeoning
    2nd
    Invisibility Concentration Illusion V, S, M
    1 Action
    1 Hour
    Touch
    Invisible
    2nd
    Invisibility Legacy This doesn't reflect the latest rules and lore. Learn More Concentration Illusion V, S, M
    1 Action
    1 Hour
    Touch
    Invisible
    9th
    Invulnerability Concentration Abjuration V, S, M
    1 Action
    10 Minutes
    Self
    Warding
    5th
    Jallarzi's Storm of Radiance Concentration Evocation V, S, M
    1 Action
    1 Minute
    120 ft. (10 ft. *)
    CON Save
    Radiant (...)
    2nd
    Jim's Glowing Coin Enchantment S, M, R
    1 Action
    1 Minute
    60 ft.
    WIS Save
    1st
    Jim's Magic Missile Evocation V, S, M
    1 Action
    Instantaneous
    120 ft.
    Ranged
    Force
    1st
    Jump Transmutation V, S, M
    1 Bonus Action
    1 Minute
    Touch
    Movement
    1st
    Jump Legacy This doesn't reflect the latest rules and lore. Learn More Transmutation V, S, M
    1 Action
    1 Minute
    Touch
    Movement
    2nd
    Kinetic Jaunt Concentration Transmutation S
    1 Bonus Action
    1 Minute
    Self
    Buff
    2nd
    Knock Transmutation V
    1 Action
    Instantaneous
    60 ft.
    Utility