Monk
Base Class: Monk

Warriors of Darklight seek enlightenment through contrast. They believe that truth is not found in light or shadow alone, but in the harmony between them. By embracing both extremes — life and death, motion and stillness — they learn to channel their ki as Darklight: a perfect balance of radiant and necrotic energy that mirrors the dual forces of the multiverse.

Level 3: Truth Through Duality

Your training grants you insight into both halves of existence—the outer and the inner.

You gain Darkvision out to 60 feet. If you already have Darkvision, its range increases by 30 feet.
You also gain proficiency in the Insight skill. If you already have proficiency in Insight, you gain proficiency in one skill of your choice from the list of skills available to Monks at 1st level.

Level 3: Darklight Essence

Your essence flows in perfect harmony between radiance and decay, allowing you to wield both as one.

Resistance and Damage. You gain resistance to radiant and necrotic damage. Whenever you make an Unarmed Strike, you can choose for it to deal radiant or necrotic damage instead of its normal type.

Aggravated Vulnerability. Whenever you deal radiant or necrotic damage to a creature that has vulnerability to that damage type, you deal extra damage equal to your Wisdom modifier (minimum of +1).

Level 6: Dichotomous Soul

You can manifest your inner balance as living reflections of light and shadow.

You must use your action to perform a Control Duplicates action for the duplicates to take actions and reactions on their turns. When you do so, they act in any order you choose over the two consecutive turns that follow your own. If you don’t use your action specifically to control them on your turn, the duplicates take no actions or reactions, and their turns are skipped.

These duplicates last for 1 minute, have hit points equal to half your maximum hit points, and share your AC, ability scores, saving throws, proficiencies, and Monk class features. They cannot expend Focus Points or use bonus actions. You can see, hear, and speak through either duplicate in a distorted manner.

If one duplicate is destroyed, the other vanishes immediately.
Once you use this feature, you can’t use it again until you finish a short or long rest, unless you use a bonus action to dismiss both duplicates before they are destroyed.

Radiant Duplicate. It gains the benefits of your Darklight Essence feat, with the following adjustments:
• Its Unarmed Strikes deal only radiant damage and can apply Aggravated Vulnerability.
• It has immunity to radiant damage and does not have resistance to necrotic damage.
• It sheds Bright Light in a 5-foot radius and Dim Light for an additional 5 feet.

Necrotic Duplicate. It gains the benefits of your Darklight Essence feat, with the following adjustments:
• Its Unarmed Strikes deal only necrotic damage and can apply Aggravated Vulnerability.
• It has immunity to necrotic damage and does not have resistance to radiant damage.
• A faint aura of shadow flickers around it, dimming nearby light sources.

Level 11: Perfected Duality

Your mastery over balance is refined.
Your duplicates now last for up to 10 minutes instead of 1 minute, and they can now perform bonus actions on their turns.

Level 17: Darklight Ascendant

You gain the following benefits:

Twilight Glide. Your duplicates gain a fly speed equal to their walking speed and become partially incorporeal, allowing them to move through occupied spaces as though those spaces were difficult terrain. If a duplicate ends its turn inside an occupied space, it is shunted to the last unoccupied space it occupied.

Shared Focus. When you use your action to perform a Control Duplicates action and expend 1 Focus Point as a bonus action to use Patient Defense, each duplicate gains 1 Focus Point. A duplicate can spend this point only to use Flurry of Blows or Stunning Strike on its turn.

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