Hey all, Building out a Bladesinging wizard for my next campaign and as I was doing my leveling plan I noticed that when Bladesong is selected it doesn't adjust the characters affected stats.
"You gain a +2 bonus to your AC, your walking speed increases by 10 ft., you have advantage on Acrobatics checks, and you gain a +2 bonus to any CON saving throw you make to maintain your concentration on a spell."
and yet, the PC's AC is still 15 (studded leather, +3 Dex), their walking speed is still 30, and no advantage markers appear on the skill checks or saving throws.
DNDBeyond doesn't support temporary effects yet - not directly anyway. You have a couple of methods for a workaround. Probably the best is to create a magic item like a ring with the homebrew tools and call it Bladesong. Give it all the necessary benefits and equip it when you have Bladesong up and unequip it when you don't. Set its rarity to artifact so it sorts it to the top of the equipment list too. Just don't publish it.
DNDBeyond doesn't support temporary effects yet - not directly anyway. You have a couple of methods for a workaround. Probably the best is to create a magic item like a ring with the homebrew tools and call it Bladesong. Give it all the necessary benefits and equip it when you have Bladesong up and unequip it when you don't. Set its rarity to artifact so it sorts it to the top of the equipment list too. Just don't publish it.
I could swear I've seen other class features behave properly. But that's a good Idea about the nonattuned magic item!
I've only dabbled in the homebrew tools myself. Though I have a fair idea of how to make a Bladesong-like item. I'll see if I can provide a walkthrough (apologies if it's too basic - I'd rather assume no knowledge than end up confusing you).
Collections -> Create Magic Item.
Create from Scratch.
Fill in the Name, Version, Rarity, Magic Item Type, and description fields.
For the Rarity it would be best to go with Artifact so the character sheet sorts it to the top of the list for easy equipping.
For Magic Item Type a Ring or Wondrous Item would be best.
Create the Magic Item with the button at the bottom.
Once the new page has loaded - press the + on "Additional Information" and tick "Has Charges". Set the number of charges to 2 and a reset condition of Short Rest.
Save the changes.
Click to Add a Modifier. (You'll need to do this for each feature)
Modifier Type: "Bonus". Modifier Subtype: "Armor Class". Ability Score: "INT". Save. This adds your Intelligence to your AC.
Modifier Type: "Bonus". Modifier Subtype: "Speed". Fixed Value: 10. Adds 10 to your speed.
Modifier Type: "Bonus". Modifier Subtype: "Constitution Saving Throws". Details: " - Bladesong +INT to Concentration". This will show up as "+0 on CON - Bladesong: +INT to Concentration". If you select INT for the ability score it will add it to ALL your constitution saving throws - not just concentration. There is no field for concentration checks unfortunately (that I know of anyway). This way at least there's a note of it on the sheet.
Save each modifier and then save the item when you're done.
I've only dabbled in the homebrew tools myself. Though I have a fair idea of how to make a Bladesong-like item. I'll see if I can provide a walkthrough (apologies if it's too basic - I'd rather assume no knowledge than end up confusing you).
Collections -> Create Magic Item.
Create from Scratch.
Fill in the Name, Version, Rarity, Magic Item Type, and description fields.
For the Rarity it would be best to go with Artifact so the character sheet sorts it to the top of the list for easy equipping.
For Magic Item Type a Ring or Wondrous Item would be best.
Create the Magic Item with the button at the bottom.
Once the new page has loaded - press the + on "Additional Information" and tick "Has Charges". Set the number of charges to 2 and a reset condition of Short Rest.
Save the changes.
Click to Add a Modifier. (You'll need to do this for each feature)
Modifier Type: "Bonus". Modifier Subtype: "Armor Class". Ability Score: "INT". Save. This adds your Intelligence to your AC.
Modifier Type: "Bonus". Modifier Subtype: "Speed". Fixed Value: 10. Adds 10 to your speed.
Modifier Type: "Advantage". Modifier Subtype: "Acrobatics". This will not change anything on your character sheet unfortunately so you can skip it.
Modifier Type: "Bonus". Modifier Subtype: "Constitution Saving Throws". Details: " - Bladesong +INT to Concentration". This will show up as "+0 on CON - Bladesong: +INT to Concentration". If you select INT for the ability score it will add it to ALL your constitution saving throws - not just concentration. There is no field for concentration checks unfortunately (that I know of anyway). This way at least there's a note of it on the sheet.
Save each modifier and then save the item when you're done.
I hope that helps?
This is beyond amazing, thank you. It's really helped not only with the Bladesinger thing that I'm working on now, but I now have a better understanding of how Beyond 'thinks'. Thank you!
I'm glad people are finding it useful. As an update though - it's worth pointing out that Advantage on Acrobatics (and all skills actually) now do actually show up on the character sheet so I removed the bit about them not doing so.
I've only dabbled in the homebrew tools myself. Though I have a fair idea of how to make a Bladesong-like item. I'll see if I can provide a walkthrough (apologies if it's too basic - I'd rather assume no knowledge than end up confusing you).
Collections -> Create Magic Item.
Create from Scratch.
Fill in the Name, Version, Rarity, Magic Item Type, and description fields.
For the Rarity it would be best to go with Artifact so the character sheet sorts it to the top of the list for easy equipping.
For Magic Item Type a Ring or Wondrous Item would be best.
Create the Magic Item with the button at the bottom.
Once the new page has loaded - press the + on "Additional Information" and tick "Has Charges". Set the number of charges to 2 and a reset condition of Short Rest.
Save the changes.
Click to Add a Modifier. (You'll need to do this for each feature)
Modifier Type: "Bonus". Modifier Subtype: "Armor Class". Ability Score: "INT". Save. This adds your Intelligence to your AC.
Modifier Type: "Bonus". Modifier Subtype: "Speed". Fixed Value: 10. Adds 10 to your speed.
Modifier Type: "Bonus". Modifier Subtype: "Constitution Saving Throws". Details: " - Bladesong +INT to Concentration". This will show up as "+0 on CON - Bladesong: +INT to Concentration". If you select INT for the ability score it will add it to ALL your constitution saving throws - not just concentration. There is no field for concentration checks unfortunately (that I know of anyway). This way at least there's a note of it on the sheet.
Save each modifier and then save the item when you're done.
I hope that helps?
In your step 7.1, if the PC's INT mod is 0 or less, you'll need to put 1 in Fixed Value, otherwise this will not add the "(minimum of +1)" to the PC's AC.
You'll also need to add the following modifier when you hit Wizard 14:
Modifier Type: Damage
Modifier Subtype: Melee Weapon Attacks
Ability Score: INT
Fixed Value:
Details: Calculates correctly only if INT modifier is +1 or higher. Add a 1 to Fixed Value if your INT modifier is 0 or less
Duration Interval: 1 | Minute
Same with adding a bonus to the AC above, if the INT modifier is 0 or less, you'll need to put a 1 in Fixed Value to match the "(minimum of +1)" as well.
In step 7.4, it might be a good idea to put your INT modifier in place of INT in this description so it reads (using +3 as an example) " - Bladesong +3 to Concentration"
I actually use a different wording in my description: ": Add INT modifier to saving throws to maintain your concentration on a spell" with the note "* It might be a good idea to put your INT modifier in place of INT in this description so it reads (using +3 as an example): 'on CON : Add +3 to saving throws to maintain your concentration on a spell'"
The player will have to remember to update this homebrew item when their INT modifier changes though.
I was going to post something here, but all the things I did, are listed above (and I like some of input better than what I did)
But, I would point out you can use this same type of "on click" for many Bladesinger abilities or spells/items in general, which I collectively called Macguffins.
Shield (adding +5 bonus to AC)
Mage Armor (Bonus to +3 AC)
Haste (add +2 to AC, increasing movement to 80 (doubling bladesong) and add extra attack on action screen)
Tenser's Transformation (adds proficiences to list, but you have to add the temp hp yourself)
Paladin saving throw buff, when in range of a paladin (you have to edit the buff yourself).
Customize a Ring of Spell Storing with the load out of spells (2 shields and a haste)
I was going to post something here, but all the things I did, are listed above (and I like some of input better than what I did)
But, I would point out you can use this same type of "on click" for many Bladesinger abilities or spells/items in general, which I collectively called Macguffins.
Shield (adding +5 bonus to AC)
Mage Armor (Bonus to +3 AC)
Haste (add +2 to AC, increasing movement to 80 (doubling bladesong) and add extra attack on action screen)
Tenser's Transformation (adds proficiences to list, but you have to add the temp hp yourself)
Paladin saving throw buff, when in range of a paladin (you have to edit the buff yourself).
Customize a Ring of Spell Storing with the load out of spells (2 shields and a haste)
Hey all, Building out a Bladesinging wizard for my next campaign and as I was doing my leveling plan I noticed that when Bladesong is selected it doesn't adjust the characters affected stats.
"You gain a +2 bonus to your AC, your walking speed increases by 10 ft., you have advantage on Acrobatics checks, and you gain a +2 bonus to any CON saving throw you make to maintain your concentration on a spell."
and yet, the PC's AC is still 15 (studded leather, +3 Dex), their walking speed is still 30, and no advantage markers appear on the skill checks or saving throws.
DNDBeyond doesn't support temporary effects yet - not directly anyway. You have a couple of methods for a workaround. Probably the best is to create a magic item like a ring with the homebrew tools and call it Bladesong. Give it all the necessary benefits and equip it when you have Bladesong up and unequip it when you don't. Set its rarity to artifact so it sorts it to the top of the equipment list too. Just don't publish it.
Mega Yahtzee Thread:
Highest 41: brocker2001 (#11,285).
Yahtzee of 2's: Emmber (#36,161).
Lowest 9: JoeltheWalrus (#312), Emmber (#12,505) and Dertinus (#20,953).
I could swear I've seen other class features behave properly. But that's a good Idea about the nonattuned magic item!
If they're permanent it will - but Bladesong is temporary - it only lasts for 1 minute - and so DNDBeyond doesn't support it.
Mega Yahtzee Thread:
Highest 41: brocker2001 (#11,285).
Yahtzee of 2's: Emmber (#36,161).
Lowest 9: JoeltheWalrus (#312), Emmber (#12,505) and Dertinus (#20,953).
Emmber, do you happen to have the seemingly advanced skills in DND beyond Item Crafting that would make this possible?
I can't seem to figure out how to make workright and would love a lesson
I've only dabbled in the homebrew tools myself. Though I have a fair idea of how to make a Bladesong-like item. I'll see if I can provide a walkthrough (apologies if it's too basic - I'd rather assume no knowledge than end up confusing you).
I hope that helps?
Mega Yahtzee Thread:
Highest 41: brocker2001 (#11,285).
Yahtzee of 2's: Emmber (#36,161).
Lowest 9: JoeltheWalrus (#312), Emmber (#12,505) and Dertinus (#20,953).
oh gods.. finally. you answered a massive question for me.
Thank you!
This is beyond amazing, thank you. It's really helped not only with the Bladesinger thing that I'm working on now, but I now have a better understanding of how Beyond 'thinks'. Thank you!
I'm glad people are finding it useful.
As an update though - it's worth pointing out that Advantage on Acrobatics (and all skills actually) now do actually show up on the character sheet so I removed the bit about them not doing so.
Mega Yahtzee Thread:
Highest 41: brocker2001 (#11,285).
Yahtzee of 2's: Emmber (#36,161).
Lowest 9: JoeltheWalrus (#312), Emmber (#12,505) and Dertinus (#20,953).
In your step 7.1, if the PC's INT mod is 0 or less, you'll need to put 1 in Fixed Value, otherwise this will not add the "(minimum of +1)" to the PC's AC.
You'll also need to add the following modifier when you hit Wizard 14:
Same with adding a bonus to the AC above, if the INT modifier is 0 or less, you'll need to put a 1 in Fixed Value to match the "(minimum of +1)" as well.
How to: Replace DEX in AC | Jump & Suffocation stats | Spell & class effect buff system | Wild Shape effect system | Tool Proficiencies as Custom Skills | Spells at higher levels explained | Superior Fighting/Martial Adept Fix | Snippet Codes Explored - Subclasses | Snippet Math Theory | Homebrew Weapons Explained
My: FEATS | MAGIC ITEMS | MONSTERS | SUBCLASSES Artificer Specialist: Weaveblade
Dndbeyond images not loading WORKAROUND FIXED!!! (TY Jay_Lane for original instructions)
In step 7.4, it might be a good idea to put your INT modifier in place of INT in this description so it reads (using +3 as an example) " - Bladesong +3 to Concentration"
I actually use a different wording in my description: ": Add INT modifier to saving throws to maintain your concentration on a spell" with the note "* It might be a good idea to put your INT modifier in place of INT in this description so it reads (using +3 as an example): 'on CON : Add +3 to saving throws to maintain your concentration on a spell'"
The player will have to remember to update this homebrew item when their INT modifier changes though.
How to: Replace DEX in AC | Jump & Suffocation stats | Spell & class effect buff system | Wild Shape effect system | Tool Proficiencies as Custom Skills | Spells at higher levels explained | Superior Fighting/Martial Adept Fix | Snippet Codes Explored - Subclasses | Snippet Math Theory | Homebrew Weapons Explained
My: FEATS | MAGIC ITEMS | MONSTERS | SUBCLASSES Artificer Specialist: Weaveblade
Dndbeyond images not loading WORKAROUND FIXED!!! (TY Jay_Lane for original instructions)
Amazing, thank you!
I know this has been said a lot, but thank you for this step by step!
I was going to post something here, but all the things I did, are listed above (and I like some of input better than what I did)
But, I would point out you can use this same type of "on click" for many Bladesinger abilities or spells/items in general, which I collectively called Macguffins.
Have fun!
Please see the Subclasses & Races FAQ #2: (https://www.dndbeyond.com/forums/dungeons-dragons-discussion/homebrew-house-rules/131411-a-homebrewers-how-to-faq).
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