Its partly for flavor but not all games have everything available at all times. I also think being able to make copies of keys can be useful. I also think if you choose Forge domain then any item you make will have a description. Like instead of a standard sword maybe you quested for some steel from a meteorite and you created a special sword for a friend in the party. Honestly not every ability has to have a combat context why not look at the different pillars of play and think about how this ability can help. I think it has a lot of roleplay opportunity like make a name for yourself as a blacksmith blessed by the gods.
when you say that, do you mean using the meteorite as the material in your craft or using artisans blessing to just straight up make more of the small sample of meteorite alloy you have?
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i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
I would use Artisan’s Blessing to shape the meteorite into an item. It’s a convo that you would have had with your DM prior to questing for it. Although Artisans Blessing could be used to pull the metal from a chunk of meteorite into a iron ingot. You could also probably convince your DM to allow you to create Damascus steel as well. Just realize there isn’t a mechanical value to it. It’s literally just coming up with a high quality material.
well, if you are going to only use the channel divinity option to shape the material, you might as well do it the proper way with the crafting rules, since that would most likely please your god more if you relied on your own skill as an artisan instead of letting your god do it for you (an forge cleric is still an cleric, you still get your divine power from the gods), and as for Damaskus steel specifically that is just an example of an long forgotten technique for handling metal, an really strong alloy we forgot to make long ago, an similar techniques might exist in the world created by your DM. And there already exists different forms of materials with different special beneficial properties in the worlds of dnd that might be rare or hard to come by or simply are not sold in shops like mitral and adamantine
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i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
well, if you are going to only use the channel divinity option to shape the material, you might as well do it the proper way with the crafting rules, since that would most likely please your god more if you relied on your own skill as an artisan instead of letting your god do it for you (an forge cleric is still an cleric, you still get your divine power from the gods), and as for Damaskus steel specifically that is just an example of an long forgotten technique for handling metal, an really strong alloy we forgot to make long ago, an similar techniques might exist in the world created by your DM. And there already exists different forms of materials with different special beneficial properties in the worlds of dnd that might be rare or hard to come by or simply are not sold in shops like mitral and adamantine
I view it like the Fabricate spell where you use it and by being proficient in different tools other options open up to you. The channel divinity is an act of prayer and communion with your god and it only works because of how high level a craftsman you are. I think there are alot of roleplay opportunities. Like people view the material as holy after a forge cleric communed with their god as part of the process and the type of materials you can create through the communion is a reflection of your skill.
I think if you're in the middle of a forest or deep in a dungeon and at least half a day's journey or more from the nearest town, then being able to use the ritual to make a trap, quiver of arrows, a replacement weapon or shield, or even a portable ram (for those difficult to pick door locks) can be super usefle imo.
Also, more of a rules question but can Artisan's Blessing be used to create silvered weapons, or is the cost too great?
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Three-time Judge of the Competition of the Finest Brews!Come join us in making fun, unique homebrew and voting for your favorite entries!
I think if you're in the middle of a forest or deep in a dungeon and at least half a day's journey or more from the nearest town, then being able to use the ritual to make a trap, quiver of arrows, a replacement weapon or shield, or even a portable ram (for those difficult to pick door locks) can be super usefle imo.
Also, more of a rules question but can Artisan's Blessing be used to create silvered weapons, or is the cost too great?
according to the rules a silvered weapon costs 100 gp more than its non-silvered counterpart, so a silvered dagger for instance will cost 101 gp and a silvered club would cost 100 gp + 1 sp. Since all weapons in the game costs at least some amount of money the silvered version of most weapons in the game would be just barely outside the price range for what you can create with artisan's blessing
Since you have Smiths tools proficiency, A dm may allow pieces to be made and then assembled (example blade without a hilt) or they may allow a downtime Reduction in hours/workdays but its not raw.
If, like many clerics, Intelligence is your dump stat, then you are going to suck at crafting - my forge cleric - with good Wis and Con, and crap Dex and Int - is actually not good at making anything. He'd starve if he tried to make a living using the crafting rules. So he'd probably agree to make something for you, then quietly drift away, get his god to make it, and bring it back to you. He'd still starve though unless he overcharged for it. Maybe a premium price for a rush delivery on a suit of chainmail.
DM dependent, but my DM allows me to just pick up scrap metal at the end of combats, (they use a generous 1 pound to 5gp(raw value, if I try to sell it its obviously worth pretty much nothing)). So I can turn something essentially useless into new armor (which I did very recently) or a shield (for a forge cleric I now have an 18 to my AC at level 2). It's essentially a free 100gp every long rest or useful equipment. It can also be made out of metal that's worth more, so I have some silverware on me for example which is worth 12 gold, so I can turn essentially 5 forks into a shield at any point, which might be more useful for one of my allies if they happen to lose their shield or multiclass. Overall relatively niche, but it can be very situationally useful.
This is a good point. Even if your DM isn't using that rule, a good portion of your low level adversaries use metal equipment of some kind. If your party doesn't need it, well guess what. Toss it in the scrap bag. A rusty spear from a gnoll won't sell for much, but it sure will be cleansed in divine fire and worked into a new shield.
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It's ok Ranger, you'll always be cool to me.. Unless druid gets another use for its wild shape charges.
In a recent campaign, I got into the habit of creating 100 gp Waterdahvian Trade Bars out of scrap metal we got inout Waterdeep: Dragon Hoard campain. This got me into trouble with the city for 'forging' Waterdahvian currency . . .
In the end, I, and my associates, ended up performing several tasks for Force Grey to get out from under our legal issues. Now, whether we want to be or not, we are all members of Force Grey. My cleric is now L4 (Cleric (Forge Domain-2, Artificer-2) and am starting to wish I'd started up as artificer . . . ah well. We are approachign the end of the module, and level 5 I presume. Not sure if I will be going L3 as cleric or L3 as artificer. I don't really see an artificer archetype I really like for this character. My DM is encouraging me to look through the homebrew archetypes on D&D Beyond to see if I can fin one that we can both agree upon.
Mt DM doesn't really like WDotMM, so I don't know if that will be the next part of our campaign. He has been hinting at wisps of black mists whenever there is fog in the morings and evenings . . .
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Watch your back, conserve your ammo, and NEVER cut a deal with a dragon!
1st level characters, just killed your first band of goblins or kobolds. The poor quality daggers and short swords collected is now the fuel/ material for your Forge Cleric to make chainmail for your fighter, then a longsword or a battle-axe that he previously could not afford. Studded armor for your rogue. Beautiful new mace or a shield with his holy symbol emblazoned on the front. Imagine you are in a dungeon and realize after your first encounter that only magic works because you have no silver weapons. Silver coins or trinkets just became a longsword and an axe. If your DM is creative, you could all be captured and disarmed. As you figure out how to escape and end up with a surplus of bad gear, the cleric makes better gear as you find places to rest and hide. New spell book with ornate silver binding as a gift to a wizard. , a plethora of throwing axes and daggers and arrows. You need an offering to a strange frog worshipping cult in the swamp, bam, beautiful detailed metal statue. The 100 gp limit is also a fluid limit designed to keep you from making it a cash machine, but a DM has the power to allow or deny as it makes sense. This game is about imagination. Expand yours and be creative.
Argue for your limitations, and sure enough, they're yours.
1st level characters, just killed your first band of goblins or kobolds. The poor quality daggers and short swords collected is now the fuel/ material for your Forge Cleric to make chainmail for your fighter, then a longsword or a battle-axe that he previously could not afford. Studded armor for your rogue. Beautiful new mace or a shield with his holy symbol emblazoned on the front. Imagine you are in a dungeon and realize after your first encounter that only magic works because you have no silver weapons. Silver coins or trinkets just became a longsword and an axe. If your DM is creative, you could all be captured and disarmed. As you figure out how to escape and end up with a surplus of bad gear, the cleric makes better gear as you find places to rest and hide. New spell book with ornate silver binding as a gift to a wizard. , a plethora of throwing axes and daggers and arrows. You need an offering to a strange frog worshipping cult in the swamp, bam, beautiful detailed metal statue. The 100 gp limit is also a fluid limit designed to keep you from making it a cash machine, but a DM has the power to allow or deny as it makes sense. This game is about imagination. Expand yours and be creative.
Argue for your limitations, and sure enough, they're yours.
pretty massive problem with one of your ideas here: if you are 1st level, you don't have access to channel divinity yet and thus cannot use this feature in the first place, unless you happened to level up in the first session after killing a ton of goblins and kobolds
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i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
1st level characters, just killed your first band of goblins or kobolds. The poor quality daggers and short swords collected is now the fuel/ material for your Forge Cleric to make chainmail for your fighter, then a longsword or a battle-axe that he previously could not afford. Studded armor for your rogue. Beautiful new mace or a shield with his holy symbol emblazoned on the front. Imagine you are in a dungeon and realize after your first encounter that only magic works because you have no silver weapons. Silver coins or trinkets just became a longsword and an axe. If your DM is creative, you could all be captured and disarmed. As you figure out how to escape and end up with a surplus of bad gear, the cleric makes better gear as you find places to rest and hide. New spell book with ornate silver binding as a gift to a wizard. , a plethora of throwing axes and daggers and arrows. You need an offering to a strange frog worshipping cult in the swamp, bam, beautiful detailed metal statue. The 100 gp limit is also a fluid limit designed to keep you from making it a cash machine, but a DM has the power to allow or deny as it makes sense. This game is about imagination. Expand yours and be creative.
Argue for your limitations, and sure enough, they're yours.
pretty massive problem with one of your ideas here: if you are 1st level, you don't have access to channel divinity yet and thus cannot use this feature in the first place, unless you happened to level up in the first session after killing a ton of goblins and kobolds
🤷♂️ I dunnow about anyone else, but in campaigns I DM, the party hits 2nd level at the end of the first session, 3rd at the end of the 3rd session and 5th by the end of the 10th session. I say get ‘em to 3rd and 5th quickly because that’s when they really start to feel like heroes. You still want those levels so they can get to know their PCs, but want them to hit those benchmarks so they start to feel like the PCs they imagined. (By 3rd level everyone has a subclass, by 5th they have Extra Attack/equivalent.)
🤷♂️ I dunnow about anyone else, but in campaigns I DM, the party hits 2nd level at the end of the first session, 3rd at the end of the 3rd session and 5th by the end of the 10th session. I say get ‘em to 3rd and 5th quickly because that’s when they really start to feel like heroes. You still want those levels so they can get to know their PCs, but want them to hit those benchmarks so they start to feel like the PCs they imagined. (By 3rd level everyone has a subclass, by 5th they have Extra Attack/equivalent.)
👆 This. Other people may have their own preferences, but by my experience, the sooner I get my players through those early one-hit-and-you're-dead levels, the more that opens the game up (and the sooner I can hear them yell "****, WHAT IS THAT?!" when I throw some juicy monsters at them...)
I completely understand your point and was not thinking about the level required. I was more focused on thinking outside the box and encouraging the use of imagination. My apologies for not thinking about that part. You can always find people who can point out problems but finding people who point out problems as well as solutions is much more rare. Every single race/ class combo can be broken down to weaknesses and problems. A friend of mine pointed out that the greatest part of this game for him has been the memories and the most flavor and humorous moments for the majority of his experience has been with a characters weaknesses. Like rolling the 1' and the 20's....the highs and lows. Enjoy, have fun, learn, laugh and never give up.
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Its partly for flavor but not all games have everything available at all times. I also think being able to make copies of keys can be useful. I also think if you choose Forge domain then any item you make will have a description. Like instead of a standard sword maybe you quested for some steel from a meteorite and you created a special sword for a friend in the party. Honestly not every ability has to have a combat context why not look at the different pillars of play and think about how this ability can help. I think it has a lot of roleplay opportunity like make a name for yourself as a blacksmith blessed by the gods.
Your secret is safe with my indifference - Percy
when you say that, do you mean using the meteorite as the material in your craft or using artisans blessing to just straight up make more of the small sample of meteorite alloy you have?
i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
I would use Artisan’s Blessing to shape the meteorite into an item. It’s a convo that you would have had with your DM prior to questing for it. Although Artisans Blessing could be used to pull the metal from a chunk of meteorite into a iron ingot. You could also probably convince your DM to allow you to create Damascus steel as well. Just realize there isn’t a mechanical value to it. It’s literally just coming up with a high quality material.
Your secret is safe with my indifference - Percy
well, if you are going to only use the channel divinity option to shape the material, you might as well do it the proper way with the crafting rules, since that would most likely please your god more if you relied on your own skill as an artisan instead of letting your god do it for you (an forge cleric is still an cleric, you still get your divine power from the gods), and as for Damaskus steel specifically that is just an example of an long forgotten technique for handling metal, an really strong alloy we forgot to make long ago, an similar techniques might exist in the world created by your DM. And there already exists different forms of materials with different special beneficial properties in the worlds of dnd that might be rare or hard to come by or simply are not sold in shops like mitral and adamantine
i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
I view it like the Fabricate spell where you use it and by being proficient in different tools other options open up to you. The channel divinity is an act of prayer and communion with your god and it only works because of how high level a craftsman you are. I think there are alot of roleplay opportunities. Like people view the material as holy after a forge cleric communed with their god as part of the process and the type of materials you can create through the communion is a reflection of your skill.
Your secret is safe with my indifference - Percy
One of the uses I make of this ability is transmuting 100 gp of scrap metal into jewelry (Jeweler's Tools proficiency).
Watch your back, conserve your ammo,
and NEVER cut a deal with a dragon!
I've used to essentially "repair" the party's Ranger's spent arrows. Broken arrows/arrow heads + 1gp = 10 new arrows.
I think if you're in the middle of a forest or deep in a dungeon and at least half a day's journey or more from the nearest town, then being able to use the ritual to make a trap, quiver of arrows, a replacement weapon or shield, or even a portable ram (for those difficult to pick door locks) can be super usefle imo.
Also, more of a rules question but can Artisan's Blessing be used to create silvered weapons, or is the cost too great?
Three-time Judge of the Competition of the Finest Brews! Come join us in making fun, unique homebrew and voting for your favorite entries!
according to the rules a silvered weapon costs 100 gp more than its non-silvered counterpart, so a silvered dagger for instance will cost 101 gp and a silvered club would cost 100 gp + 1 sp. Since all weapons in the game costs at least some amount of money the silvered version of most weapons in the game would be just barely outside the price range for what you can create with artisan's blessing
i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
Since you have Smiths tools proficiency, A dm may allow pieces to be made and then assembled (example blade without a hilt) or they may allow a downtime Reduction in hours/workdays but its not raw.
If, like many clerics, Intelligence is your dump stat, then you are going to suck at crafting - my forge cleric - with good Wis and Con, and crap Dex and Int - is actually not good at making anything. He'd starve if he tried to make a living using the crafting rules. So he'd probably agree to make something for you, then quietly drift away, get his god to make it, and bring it back to you. He'd still starve though unless he overcharged for it. Maybe a premium price for a rush delivery on a suit of chainmail.
DM dependent, but my DM allows me to just pick up scrap metal at the end of combats, (they use a generous 1 pound to 5gp(raw value, if I try to sell it its obviously worth pretty much nothing)). So I can turn something essentially useless into new armor (which I did very recently) or a shield (for a forge cleric I now have an 18 to my AC at level 2). It's essentially a free 100gp every long rest or useful equipment. It can also be made out of metal that's worth more, so I have some silverware on me for example which is worth 12 gold, so I can turn essentially 5 forks into a shield at any point, which might be more useful for one of my allies if they happen to lose their shield or multiclass. Overall relatively niche, but it can be very situationally useful.
This is a good point. Even if your DM isn't using that rule, a good portion of your low level adversaries use metal equipment of some kind. If your party doesn't need it, well guess what. Toss it in the scrap bag. A rusty spear from a gnoll won't sell for much, but it sure will be cleansed in divine fire and worked into a new shield.
It's ok Ranger, you'll always be cool to me.. Unless druid gets another use for its wild shape charges.
In a recent campaign, I got into the habit of creating 100 gp Waterdahvian Trade Bars out of scrap metal we got inout Waterdeep: Dragon Hoard campain. This got me into trouble with the city for 'forging' Waterdahvian currency . . .
In the end, I, and my associates, ended up performing several tasks for Force Grey to get out from under our legal issues. Now, whether we want to be or not, we are all members of Force Grey. My cleric is now L4 (Cleric (Forge Domain-2, Artificer-2) and am starting to wish I'd started up as artificer . . . ah well. We are approachign the end of the module, and level 5 I presume. Not sure if I will be going L3 as cleric or L3 as artificer. I don't really see an artificer archetype I really like for this character. My DM is encouraging me to look through the homebrew archetypes on D&D Beyond to see if I can fin one that we can both agree upon.
Mt DM doesn't really like WDotMM, so I don't know if that will be the next part of our campaign. He has been hinting at wisps of black mists whenever there is fog in the morings and evenings . . .
Watch your back, conserve your ammo,
and NEVER cut a deal with a dragon!
1st level characters, just killed your first band of goblins or kobolds. The poor quality daggers and short swords collected is now the fuel/ material for your Forge Cleric to make chainmail for your fighter, then a longsword or a battle-axe that he previously could not afford. Studded armor for your rogue. Beautiful new mace or a shield with his holy symbol emblazoned on the front. Imagine you are in a dungeon and realize after your first encounter that only magic works because you have no silver weapons. Silver coins or trinkets just became a longsword and an axe. If your DM is creative, you could all be captured and disarmed. As you figure out how to escape and end up with a surplus of bad gear, the cleric makes better gear as you find places to rest and hide. New spell book with ornate silver binding as a gift to a wizard. , a plethora of throwing axes and daggers and arrows. You need an offering to a strange frog worshipping cult in the swamp, bam, beautiful detailed metal statue. The 100 gp limit is also a fluid limit designed to keep you from making it a cash machine, but a DM has the power to allow or deny as it makes sense. This game is about imagination. Expand yours and be creative.
Argue for your limitations, and sure enough, they're yours.
Off the top of my head?
pretty massive problem with one of your ideas here: if you are 1st level, you don't have access to channel divinity yet and thus cannot use this feature in the first place, unless you happened to level up in the first session after killing a ton of goblins and kobolds
i am soup, with too many ideas (all of them very spicy) who has made sufficient homebrew material and character to last an thousand human lifetimes
🤷♂️ I dunnow about anyone else, but in campaigns I DM, the party hits 2nd level at the end of the first session, 3rd at the end of the 3rd session and 5th by the end of the 10th session. I say get ‘em to 3rd and 5th quickly because that’s when they really start to feel like heroes. You still want those levels so they can get to know their PCs, but want them to hit those benchmarks so they start to feel like the PCs they imagined. (By 3rd level everyone has a subclass, by 5th they have Extra Attack/equivalent.)
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👆 This. Other people may have their own preferences, but by my experience, the sooner I get my players through those early one-hit-and-you're-dead levels, the more that opens the game up (and the sooner I can hear them yell "****, WHAT IS THAT?!" when I throw some juicy monsters at them...)
I completely understand your point and was not thinking about the level required. I was more focused on thinking outside the box and encouraging the use of imagination. My apologies for not thinking about that part. You can always find people who can point out problems but finding people who point out problems as well as solutions is much more rare. Every single race/ class combo can be broken down to weaknesses and problems. A friend of mine pointed out that the greatest part of this game for him has been the memories and the most flavor and humorous moments for the majority of his experience has been with a characters weaknesses. Like rolling the 1' and the 20's....the highs and lows. Enjoy, have fun, learn, laugh and never give up.