Homebrew subclass options checked "IS GRANTED" not showing up in the character sheet. I've been able re-create the problem with copies of other template subclasses. I posted this issue in the main bug and support forum, but maybe it belongs here. Here's a link to the post:
Here's an oldie but a goodie... the neglected Action Panel sidebars:
I could give many, many more examples. This a basic UI crime... having a popover open where people would expect to find relevant info but there is none, forcing them to close it and dig around elsewhere.
Also, none of these are spells so Casting Time is incorrect terminology and potentially confusing for beginners.
This has been the case since the revamp. I would have expected it to be fixed within hours, maybe days, but here we are eight or nine weeks later. Even if staff are too busy to put in the correct info (like on the Features panel), perhaps just disable the popover when there is no sidebar info to display. What would that be, one IF/ELSE statement?
It's not like the Actions panel is hidden away behind other panels, it's right there on the character sheet when you open it.
My hexblade warlock uses the Green Flame Blade cantrip, which should do additional damage equal to his spellcasting ability modifier, which is charisma. But it seems to be taking another ability modifier instead, I think it's intelligence. He has this cantrip as his half-elf variant trait, which might be part of the problem behind the scenes.
In this instance, green-flame blade is functioning correctly. The half-elf variant that grants it gives you High Elf's Cantrip trait - and this always uses Intelligence.
Cantrip
You know one cantrip of your choice from the wizard spell list. Intelligence is your spellcasting ability for it.
My hexblade warlock uses the Green Flame Blade cantrip, which should do additional damage equal to his spellcasting ability modifier, which is charisma. But it seems to be taking another ability modifier instead, I think it's intelligence. He has this cantrip as his half-elf variant trait, which might be part of the problem behind the scenes.
Thanks for your help!
This is not a bug. The Half-Elf variants replace Skill Versaility trait with a trait from their parental sub-race. In the case of a High Half-Elf, which it seems your character is, you can replace "Skill Versaility" with either the Elf Training trait or the Bonus Cantrip trait. The traits are taken from the High Elf. The High Elf Bonus Cantrip trait states you get a bonus cantrip from the wizard spell list and your spellcasting ability for this is Intelligence.
Since you chose Green-Flame Blade the damage will be based on Intelligence.
This is not a bug and working precisely as intended.
Is it possible to move "Sorcery Points" section from actions tab to spells tab? As currently I have to constantly switch between those tabs when playing as a Sorcerer, and this'd make spells tab fully self-sufficient.
There is a typo in the Snippet for the Wrath of the Storm tempest cleric feature, which reads:
When a creature within 5 ft. that you can see hits you with an attack, you can use your reaction to cause the creature to make a DEX saving throw (DC 13 or it takes 2d8 lightning or thunder damage (your choice) (half damage on success).
It is missing a closing ). As long as you're fixing it, consider this version of the text for the snippet, which hews closer to the full description and avoids adding extra parentheses:
When a creature within 5 feet that you can see hits you with an attack, you can use your reaction to cause the creature to make a DC {{savedc:wis}} DEX saving throw. It takes 2d8 lightning or thunder damage (your choice) if it fails, and half damage if it succeeds.
Edit: replaced the DC value with the variable savedc:wis just to be thorough.
Attempting to open the Spells section for a Human Wizard character and receive the following error. I have deleted the character and reloaded it but the error persists.
Error
t.getLevelSpells</<@https://www.dndbeyond.com/Content/1-0-460-0/React/CharacterTools/dist/characterSheet.bundle.min.js:1:49463
t.getLevelSpells<@https://www.dndbeyond.com/Content/1-0-460-0/React/CharacterTools/dist/characterSheet.bundle.min.js:1:49215
l/</c<@https://www.dndbeyond.com/Content/1-0-460-0/React/CharacterTools/dist/characterSheet.bundle.min.js:1:284971
o/<@https://www.dndbeyond.com/Content/1-0-460-0/React/CharacterTools/dist/characterSheet.bundle.min.js:1:284398
l/</f<@https://www.dndbeyond.com/Content/1-0-460-0/React/CharacterTools/dist/characterSheet.bundle.min.js:1:285101
o/<@https://www.dndbeyond.com/Content/1-0-460-0/React/CharacterTools/dist/characterSheet.bundle.min.js:1:284398
c@https://www.dndbeyond.com/Content/1-0-460-0/React/CharacterTools/dist/characterSheet.bundle.min.js:50:342071
o/</r<@https://www.dndbeyond.com/Content/1-0-460-0/React/CharacterTools/dist/characterSheet.bundle.min.js:12:236491
o/</r.mapToProps@https://www.dndbeyond.com/Content/1-0-460-0/React/CharacterTools/dist/characterSheet.bundle.min.js:12:236612
o/</r<@https://www.dndbeyond.com/Content/1-0-460-0/React/CharacterTools/dist/characterSheet.bundle.min.js:12:236473
o@https://www.dndbeyond.com/Content/1-0-460-0/React/CharacterTools/dist/characterSheet.bundle.min.js:39:44114
o/<@https://www.dndbeyond.com/Content/1-0-460-0/React/CharacterTools/dist/characterSheet.bundle.min.js:39:44612
run@https://www.dndbeyond.com/Content/1-0-460-0/React/CharacterTools/dist/characterSheet.bundle.min.js:12:229879
u/</c</c.prototype.initSelector@https://www.dndbeyond.com/Content/1-0-460-0/React/CharacterTools/dist/characterSheet.bundle.min.js:12:232400
c@https://www.dndbeyond.com/Content/1-0-460-0/React/CharacterTools/dist/characterSheet.bundle.min.js:12:231315
constructClassInstance@https://www.dndbeyond.com/Content/1-0-460-0/React/CharacterTools/dist/characterSheet.bundle.min.js:31:24398
beginWork@https://www.dndbeyond.com/Content/1-0-460-0/React/CharacterTools/dist/characterSheet.bundle.min.js:31:36933
o@https://www.dndbeyond.com/Content/1-0-460-0/React/CharacterTools/dist/characterSheet.bundle.min.js:31:53322
i@https://www.dndbeyond.com/Content/1-0-460-0/React/CharacterTools/dist/characterSheet.bundle.min.js:31:53595
b@https://www.dndbeyond.com/Content/1-0-460-0/React/CharacterTools/dist/characterSheet.bundle.min.js:31:56544
g@https://www.dndbeyond.com/Content/1-0-460-0/React/CharacterTools/dist/characterSheet.bundle.min.js:31:56084
v@https://www.dndbeyond.com/Content/1-0-460-0/React/CharacterTools/dist/characterSheet.bundle.min.js:31:55921
interactiveUpdates@https://www.dndbeyond.com/Content/1-0-460-0/React/CharacterTools/dist/characterSheet.bundle.min.js:31:59722
Ye@https://www.dndbeyond.com/Content/1-0-460-0/React/CharacterTools/dist/characterSheet.bundle.min.js:31:17099
nrWrapper@https://www.dndbeyond.com/profile/Jimmy_the_Tulip/characters/5132548:12:11686
Component Info
in Connect(t)
in div
in t
in div
in div
in t
in div
in div
in t
in t
in Connect(t)
in div
in t
in div
in t
in Connect(t)
in div
in div
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in Connect(t)
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in n
Do you have any homebrew items on the character? If so, try removing them and see if the error persists. It shouldn't throw this kind of error even if there is "bad" homebrew on the sheet, but at least removing problem items will make the character workable until they get it fixed.
Homebrew subclass options checked "IS GRANTED" not showing up in the character sheet. I've been able re-create the problem with copies of other template subclasses. I posted this issue in the main bug and support forum, but maybe it belongs here. Here's a link to the post:
https://www.dndbeyond.com/forums/d-d-beyond-general/bugs-support/23919-homebrew-subclass-feature-option-is-granted-does#c1
(Apologies if I'm breaking any "duplicate post" rules in the forum.)
Action: character.ITEM_ATTUNE
Payload: {"id":43629638}
Error: ActionApiError: Invalid JSON response, data object is a string at new t (https://www.dndbeyond.com/Content/1-0-456-0/React/CharacterTools/dist/characterSheet.bundle.min.js:23:47703) at Object.r [as validateResponse] (https://www.dndbeyond.com/Content/1-0-456-0/React/CharacterTools/dist/characterSheet.bundle.min.js:23:46302) at https://www.dndbeyond.com/Content/1-0-456-0/React/CharacterTools/dist/characterSheet.bundle.min.js:50:412495 at r (https://www.dndbeyond.com/Content/1-0-456-0/React/CharacterTools/dist/characterSheet.bundle.min.js:23:215117) at Generator._invoke (https://www.dndbeyond.com/Content/1-0-456-0/React/CharacterTools/dist/characterSheet.bundle.min.js:23:216237) at Generator.e.(anonymous function) [as next] (https://www.dndbeyond.com/Content/1-0-456-0/React/CharacterTools/dist/characterSheet.bundle.min.js:23:215296) at h (https://www.dndbeyond.com/Content/1-0-456-0/React/CharacterTools/dist/characterSheet.bundle.min.js:23:120918) at n (https://www.dndbeyond.com/Content/1-0-456-0/React/CharacterTools/dist/characterSheet.bundle.min.js:23:121589)
"Most people are other people. Their thoughts are someone else's opinions, their lives a mimicry, their passions a quotation."
― Oscar Wilde.
Here's an oldie but a goodie... the neglected Action Panel sidebars:
I could give many, many more examples. This a basic UI crime... having a popover open where people would expect to find relevant info but there is none, forcing them to close it and dig around elsewhere.
Also, none of these are spells so Casting Time is incorrect terminology and potentially confusing for beginners.
This has been the case since the revamp. I would have expected it to be fixed within hours, maybe days, but here we are eight or nine weeks later. Even if staff are too busy to put in the correct info (like on the Features panel), perhaps just disable the popover when there is no sidebar info to display. What would that be, one IF/ELSE statement?
It's not like the Actions panel is hidden away behind other panels, it's right there on the character sheet when you open it.
When I export a Rogue character to pdf, I see the following in the "Actions"/"Special" for describing sneak attack damage:
"Once per turn, you can deal an extra scalevalue - No level scale data available damage to one creature..."
The correct text "deal an extra 1d6 damage to one creature" is shown on the web page view of the character. Only the PDF text is incorrect.
The same thing occurs in the PDF when exporting other level scaling abilities (such as bardic inspiration).
On the manage spells tab, ritual tags do not appear next to a spell name unless a spell is "learnt".
My hexblade warlock uses the Green Flame Blade cantrip, which should do additional damage equal to his spellcasting ability modifier, which is charisma. But it seems to be taking another ability modifier instead, I think it's intelligence. He has this cantrip as his half-elf variant trait, which might be part of the problem behind the scenes.
Thanks for your help!
Hi aztrpt, welcome to the D&D Beyond forum!
In this instance, green-flame blade is functioning correctly. The half-elf variant that grants it gives you High Elf's Cantrip trait - and this always uses Intelligence.
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My homebrew: [Subclasses] [Races] [Feats] [Discussion Thread]
This is not a bug. The Half-Elf variants replace Skill Versaility trait with a trait from their parental sub-race. In the case of a High Half-Elf, which it seems your character is, you can replace "Skill Versaility" with either the Elf Training trait or the Bonus Cantrip trait. The traits are taken from the High Elf. The High Elf Bonus Cantrip trait states you get a bonus cantrip from the wizard spell list and your spellcasting ability for this is Intelligence.
Since you chose Green-Flame Blade the damage will be based on Intelligence.
This is not a bug and working precisely as intended.
My Homebrew: Races | Subclasses | Backgrounds | Spells | Magic Items | Feats
Need help with Homebrew? Check out this FAQ/Guide thread by IamSposta
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Ah, I missed that. Thanks!
Is it possible to move "Sorcery Points" section from actions tab to spells tab? As currently I have to constantly switch between those tabs when playing as a Sorcerer, and this'd make spells tab fully self-sufficient.
There is a typo in the Snippet for the Wrath of the Storm tempest cleric feature, which reads:
It is missing a closing ). As long as you're fixing it, consider this version of the text for the snippet, which hews closer to the full description and avoids adding extra parentheses:
Edit: replaced the DC value with the variable savedc:wis just to be thorough.
This is fixed. Thanks.
Awesome thank you. There's an extra space in the new description before this comma: "...lightning or thunder damage (your choice) ,half..." :)
Oh sorry for that. Now is fixed.
Perfect! Thank you.
I'm still seeing a bug when exporting to a paper character sheet regarding encumbrance.
Something happens to the calculation for encumbered, it doesn't quite come out correct with the poundage.
Attempting to open the Spells section for a Human Wizard character and receive the following error. I have deleted the character and reloaded it but the error persists.
Do you have any homebrew items on the character? If so, try removing them and see if the error persists. It shouldn't throw this kind of error even if there is "bad" homebrew on the sheet, but at least removing problem items will make the character workable until they get it fixed.
Trying to Decide if DDB is for you? A few helpful threads: A Buyer's Guide to DDB; What I/We Bought and Why; How some DMs use DDB; A Newer Thread on Using DDB to Play
Helpful threads on other topics: Homebrew FAQ by IamSposta; Accessing Content by ConalTheGreat;
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Thanks, ArwensDaughter. That was the problem. I will have to try to correctly create the item that character carried.
Thank you for your help. :)
The fighting style wont change on the final sheet while the chosen style is different in the selection menu for the eldritch knight.