Why was the automation from the encumburance taken out after character revamp?
So with character with strength score of 8 has: Carrying Capacity: 120lb. and Push, Drag, or Lift: 240lb. after going over 120 lb my movement speed should drop to 5 feet, but it stays 30 feet. and after going over 240 lb it should drop to 0 feet. It will stay at 30 feet.
So why was this taken totally out?
What did you see on the Preferences?
There is a toggle to enforce the rules on Encumbrance.
There is no toggle to enforce encumbrance rules; there is only a dropdown to select normal, variant or no encumbrance. Variant seem to work, but the normal rules don't apply: https://ddb.ac/characters/6183638/ADfzcV
Meanwhile the "customize" funtion seem to be bugged off now, nothing happens if I try to use it in the movile view on items or actions, only for custom items.
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--[ Natural 20 - that's how I roll! ]-- We've stopped this OGL madness, but stay vigilant, they tried it once, they can try it again.
Contact other plane displays their saving throws incorrectly calculated from spell save DC instead of the flat DC 15 given by the spell. I know it is an exception, and there is a workaround by setting the DC manually.
Since the system does not allow specific DC, the need of a save has been removed from the spell. It is also more consistent this way.
Oh? But there are several items that grant a spell with a fixed DC (E.g. Medallion of Thoughts), and that seem to be working...
Rollback Post to RevisionRollBack
--[ Natural 20 - that's how I roll! ]-- We've stopped this OGL madness, but stay vigilant, they tried it once, they can try it again.
Contact other plane displays their saving throws incorrectly calculated from spell save DC instead of the flat DC 15 given by the spell. I know it is an exception, and there is a workaround by setting the DC manually.
Since the system does not allow specific DC, the need of a save has been removed from the spell. It is also more consistent this way.
Oh? But there are several items that grant a spell with a fixed DC (E.g. Medallion of Thoughts), and that seem to be working...
That isn't true for spells from the spellcasting feature.
I apologize if someone brought this up already, but the Life Domain Cleric's Disciple of Life feature is not reflected in the spells on the sheet (e.g. cure wounds, healing word)
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In general, I am blunt and to the point. I apologize in advance if I appear mean or rude.
I am an engineer. If there is a problem for which there is no current solution, I may suggest a workaround that accomplishes most of it. It is not that I don't understand the issue, rather, that I am trying to get you closer to what you want.
I have been DMing since shortly after the release of 5E and occasionally have the opportunity to be a player. I also happen to be a L1 Magic Judge.
When EXPORTING a character sheet for printing, the export function does not transfer the OTHER POSSESSIONS section (under the EQUIPMENT tab) to the PDF. My players use this section quite a lot and like to print their character sheets for tabletop play.
This has been brought up a number of times and has been addressed by both mods and devs. The answer? Apparently it's 'working as intended'.
Sorry? Just to be clear, "+ 0on DEX" is formatted that way intentionally?
It is obviously not intentional. It will get fixed. It is intentional the general note of the bonus you can add on a DEX saving throw.
Great, thanks. It would be cool if it told you what your actual shield bonus is in that description, not that hard to remember but would help new players or people that forget about magic shields.
I apologize if someone brought this up already, but the Life Domain Cleric's Disciple of Life feature is not reflected in the spells on the sheet (e.g. cure wounds, healing word)
They've said elsewhere in threads specific to the issue that it's not a quick fix, see this thread for more details. I ended up homebrewing all the spells and a new subclass to get my character sheet right.
It certainly is working as the default system would indicate it should, but this is an exception that we would like to handle better.
Please, report that Badeye's quote in its entirety.
I stand by my statement. The note of Shield Mastery is intended to be in the Saving Throws box, but the modifier is not working properly. It will get fixed.
Why was the automation from the encumburance taken out after character revamp?
So with character with strength score of 8 has: Carrying Capacity: 120lb. and Push, Drag, or Lift: 240lb. after going over 120 lb my movement speed should drop to 5 feet, but it stays 30 feet. and after going over 240 lb it should drop to 0 feet. It will stay at 30 feet.
So why was this taken totally out?
What did you see on the Preferences?
There is a toggle to enforce the rules on Encumbrance.
I cant find any toggle.
I do find a place to choose a encumbrance type and i have it set "Use Encumburance". But this set it still doesn't work.
Please, report that Badeye's quote in its entirety.
The link to the full post is right there in the quote.
I stand by my statement. The note of Shield Mastery is intended to be in the Saving Throws box, but the modifier is not working properly. It will get fixed.
Why was the automation from the encumburance taken out after character revamp?
So with character with strength score of 8 has: Carrying Capacity: 120lb. and Push, Drag, or Lift: 240lb. after going over 120 lb my movement speed should drop to 5 feet, but it stays 30 feet. and after going over 240 lb it should drop to 0 feet. It will stay at 30 feet.
So why was this taken totally out?
What did you see on the Preferences?
There is a toggle to enforce the rules on Encumbrance.
I cant find any toggle.
I do find a place to choose a encumbrance type and i have it set "Use Encumburance". But this set it still doesn't work.
OK, I revised the rule and I think it is working correctly, but I would like your feedback.
The general rule for Encumbrance (No variant) does not actually say what happens when you go over you Carrying Capacity. It just says: "Your carrying capacity is your Strength score multiplied by 15. This is the weight (in pounds) that you can carry, which is high enough that most characters don't usually have to worry about it.", no speed penalty is specified.
On the other hand, the Push, Drag and Lift capacity sets a speed penalty (speed = 5 feet), but, as far as the character sheet is involved, you are not are lifting, dragging or pushing anything, you are carrying. These things are just a way to calculate what you can do in the game.
I remember the team revised how the sheet handles the Encumbrance a couple of times, this was the most accepted interpretation (from the community also).
Why was the automation from the encumburance taken out after character revamp?
So with character with strength score of 8 has: Carrying Capacity: 120lb. and Push, Drag, or Lift: 240lb. after going over 120 lb my movement speed should drop to 5 feet, but it stays 30 feet. and after going over 240 lb it should drop to 0 feet. It will stay at 30 feet.
So why was this taken totally out?
What did you see on the Preferences?
There is a toggle to enforce the rules on Encumbrance.
I cant find any toggle.
I do find a place to choose a encumbrance type and i have it set "Use Encumburance". But this set it still doesn't work.
OK, I revised the rule and I think it is working correctly, but I would like your feedback.
The general rule for Encumbrance (No variant) does not actually say what happens when you go over you Carrying Capacity. It just says: "Your carrying capacity is your Strength score multiplied by 15. This is the weight (in pounds) that you can carry, which is high enough that most characters don't usually have to worry about it.", no speed penalty is specified.
On the other hand, the Push, Drag and Lift capacity sets a speed penalty (speed = 5 feet), but, as far as the character sheet is involved, you are not are lifting, dragging or pushing anything, you are carrying. These things are just a way to calculate what you can do in the game.
I remember the team revised how the sheet handles the Encumbrance a couple of times, this was the most accepted interpretation (from the community also).
But it actually does!
Your carrying capacity is the limit you can *carry*. You cannot *carry* more than your capacity, ifyou try to move a total weight over your capacity, then you have to *push* or *drag* it. And that's when the next section takes over saying if you are dragging or pushing, then your speed becomes 5. So of your carry capacity is 50lbs, your equipment is 45lbs, and you found a 20lbs stone you want to have with you, you will have to push or drag the stone, and your speed drops to 5.
I mean if you think logically, it would be a very useless rule that says "your limit is x, if you go over the limit, nothing happens".
Rollback Post to RevisionRollBack
--[ Natural 20 - that's how I roll! ]-- We've stopped this OGL madness, but stay vigilant, they tried it once, they can try it again.
Addendum: if the character sheet is strictly only lists equipment that you literally carry, then per the written rules it should not allow you to add items that makes you go over your carry capacity ever, because the rules says you cannot carry that much. However that's a very bad approach.
The better approach is what you do - you allow extra items to be added, and assume that some of them are actually being dragged along instead, but then the push/drag speed decrease should trigger.
Rollback Post to RevisionRollBack
--[ Natural 20 - that's how I roll! ]-- We've stopped this OGL madness, but stay vigilant, they tried it once, they can try it again.
Why was the automation from the encumburance taken out after character revamp?
So with character with strength score of 8 has: Carrying Capacity: 120lb. and Push, Drag, or Lift: 240lb. after going over 120 lb my movement speed should drop to 5 feet, but it stays 30 feet. and after going over 240 lb it should drop to 0 feet. It will stay at 30 feet.
So why was this taken totally out?
What did you see on the Preferences?
There is a toggle to enforce the rules on Encumbrance.
I cant find any toggle.
I do find a place to choose a encumbrance type and i have it set "Use Encumburance". But this set it still doesn't work.
OK, I revised the rule and I think it is working correctly, but I would like your feedback.
The general rule for Encumbrance (No variant) does not actually say what happens when you go over you Carrying Capacity. It just says: "Your carrying capacity is your Strength score multiplied by 15. This is the weight (in pounds) that you can carry, which is high enough that most characters don't usually have to worry about it.", no speed penalty is specified.
On the other hand, the Push, Drag and Lift capacity sets a speed penalty (speed = 5 feet), but, as far as the character sheet is involved, you are not are lifting, dragging or pushing anything, you are carrying. These things are just a way to calculate what you can do in the game.
I remember the team revised how the sheet handles the Encumbrance a couple of times, this was the most accepted interpretation (from the community also).
But it actually does!
Your carrying capacity is the limit you can *carry*. You cannot *carry* more than your capacity, ifyou try to move a total weight over your capacity, then you have to *push* or *drag* it. And that's when the next section takes over saying if you are dragging or pushing, then your speed becomes 5. So of your carry capacity is 50lbs, your equipment is 45lbs, and you found a 20lbs stone you want to have with you, you will have to push or drag the stone, and your speed drops to 5.
I mean if you think logically, it would be a very useless rule that says "your limit is x, if you go over the limit, nothing happens".
Dragging and pushing is not what comes after one has reached the carrying capacity limit. You can drag, push or lift anything even if you are way below your carrying capacity. The two things are almost unrelated, two different set of rules.
Moreover, the sheet can't decide currently what you are carrying and what you are dragging. It assumes that all you have in the inventory is being carried and warns you accordingly.
I'll bring this to the staff attention and see their feedback is and what they decide.
Your carrying capacity is the limit you can *carry*. You cannot *carry* more than your capacity, ifyou try to move a total weight over your capacity, then you have to *push* or *drag* it. And that's when the next section takes over saying if you are dragging or pushing, then your speed becomes 5. So of your carry capacity is 50lbs, your equipment is 45lbs, and you found a 20lbs stone you want to have with you, you will have to push or drag the stone, and your speed drops to 5.
I mean if you think logically, it would be a very useless rule that says "your limit is x, if you go over the limit, nothing happens".
Dragging and pushing is not what comes after one has reached the carrying capacity limit. You can drag, push or lift anything even if you are way below your carrying capacity. The two things are almost unrelated, two different set of rules.
Moreover, the sheet can't decide currently what you are carrying and what you are dragging. It assumes that all you have in the inventory is being carried and warns you accordingly.
I'll bring this to the staff attention and see their feedback is and what they decide.
Ok, then let me not skip trivial details and explain it more explicitly:
If you reach your carry limit, you cannot carry more. If you still want to keep items in your vicinity / possession / reach, you have to use some other methods of transportation, because you cannot carry any more, because you have reached your limit.
Fortunately you can decide to keep items in your vicinity / possession / reach even if the total weight exceeds your carry limit, because you can decide to push or drag some or all of them if it's convenient. You can either decide to just shove everything in a big bag and drag everything, or you can just shove the items exceeding your carry limit and drag that amount. Either way, since you do carry / drag items with you, your current speed is reduced to 5 feet. It does not matter how much is being dragged. So if your carry limit is 50lbs (and your lift/push/drag capacity is 100lbs), you can either drag/push 100lbs OR carry 25lbs and drag another 45lbs, OR carry 50lbs and push another 5lbs - you are pushing/dragging something, so your speed limit is 5.
Now we don't need tracking of what is being pushed and what is carried just to decide that you went over your limit, and you have to push/drag some of it. It does not matter, your speed limit should still apply.
I hope that clears up for you.
Rollback Post to RevisionRollBack
--[ Natural 20 - that's how I roll! ]-- We've stopped this OGL madness, but stay vigilant, they tried it once, they can try it again.
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There is no toggle to enforce encumbrance rules; there is only a dropdown to select normal, variant or no encumbrance. Variant seem to work, but the normal rules don't apply: https://ddb.ac/characters/6183638/ADfzcV
Meanwhile the "customize" funtion seem to be bugged off now, nothing happens if I try to use it in the movile view on items or actions, only for custom items.
--[ Natural 20 - that's how I roll! ]--
We've stopped this OGL madness, but stay vigilant, they tried it once, they can try it again.
Oh? But there are several items that grant a spell with a fixed DC (E.g. Medallion of Thoughts), and that seem to be working...
--[ Natural 20 - that's how I roll! ]--
We've stopped this OGL madness, but stay vigilant, they tried it once, they can try it again.
That isn't true for spells from the spellcasting feature.
I apologize if someone brought this up already, but the Life Domain Cleric's Disciple of Life feature is not reflected in the spells on the sheet (e.g. cure wounds, healing word)
In general, I am blunt and to the point. I apologize in advance if I appear mean or rude.
I am an engineer. If there is a problem for which there is no current solution, I may suggest a workaround that accomplishes most of it. It is not that I don't understand the issue, rather, that I am trying to get you closer to what you want.
I have been DMing since shortly after the release of 5E and occasionally have the opportunity to be a player. I also happen to be a L1 Magic Judge.
When EXPORTING a character sheet for printing, the export function does not transfer the OTHER POSSESSIONS section (under the EQUIPMENT tab) to the PDF. My players use this section quite a lot and like to print their character sheets for tabletop play.
Just a small formatting error:
This has been brought up a number of times and has been addressed by both mods and devs. The answer? Apparently it's 'working as intended'.
"Most people are other people. Their thoughts are someone else's opinions, their lives a mimicry, their passions a quotation."
― Oscar Wilde.
Sorry? Just to be clear, "+ 0on DEX" is formatted that way intentionally?
It is obviously not intentional. It will get fixed. It is intentional the general note of the bonus you can add on a DEX saving throw.
Great, thanks. It would be cool if it told you what your actual shield bonus is in that description, not that hard to remember but would help new players or people that forget about magic shields.
They've said elsewhere in threads specific to the issue that it's not a quick fix, see this thread for more details. I ended up homebrewing all the spells and a new subclass to get my character sheet right.
Birgit | Shifter | Sorcerer | Dragonlords
Shayone | Hobgoblin | Sorcerer | Netherdeep
https://www.dndbeyond.com/forums/d-d-beyond-general/bugs-support/26994-shield-master-feat-character-sheet-bug?comment=3
https://www.dndbeyond.com/forums/d-d-beyond-general/bugs-support/26994-shield-master-feat-character-sheet-bug?comment=7
"Most people are other people. Their thoughts are someone else's opinions, their lives a mimicry, their passions a quotation."
― Oscar Wilde.
Please, report that Badeye's quote in its entirety.
I stand by my statement. The note of Shield Mastery is intended to be in the Saving Throws box, but the modifier is not working properly. It will get fixed.
I cant find any toggle.
I do find a place to choose a encumbrance type and i have it set "Use Encumburance".
But this set it still doesn't work.
https://www.dndbeyond.com/profile/Seliathas/characters/447832
The link to the full post is right there in the quote.
"Most people are other people. Their thoughts are someone else's opinions, their lives a mimicry, their passions a quotation."
― Oscar Wilde.
OK, I revised the rule and I think it is working correctly, but I would like your feedback.
The general rule for Encumbrance (No variant) does not actually say what happens when you go over you Carrying Capacity. It just says: "Your carrying capacity is your Strength score multiplied by 15. This is the weight (in pounds) that you can carry, which is high enough that most characters don't usually have to worry about it.", no speed penalty is specified.
On the other hand, the Push, Drag and Lift capacity sets a speed penalty (speed = 5 feet), but, as far as the character sheet is involved, you are not are lifting, dragging or pushing anything, you are carrying. These things are just a way to calculate what you can do in the game.
I remember the team revised how the sheet handles the Encumbrance a couple of times, this was the most accepted interpretation (from the community also).
But it actually does!
Your carrying capacity is the limit you can *carry*. You cannot *carry* more than your capacity, ifyou try to move a total weight over your capacity, then you have to *push* or *drag* it. And that's when the next section takes over saying if you are dragging or pushing, then your speed becomes 5. So of your carry capacity is 50lbs, your equipment is 45lbs, and you found a 20lbs stone you want to have with you, you will have to push or drag the stone, and your speed drops to 5.
I mean if you think logically, it would be a very useless rule that says "your limit is x, if you go over the limit, nothing happens".
--[ Natural 20 - that's how I roll! ]--
We've stopped this OGL madness, but stay vigilant, they tried it once, they can try it again.
Addendum: if the character sheet is strictly only lists equipment that you literally carry, then per the written rules it should not allow you to add items that makes you go over your carry capacity ever, because the rules says you cannot carry that much. However that's a very bad approach.
The better approach is what you do - you allow extra items to be added, and assume that some of them are actually being dragged along instead, but then the push/drag speed decrease should trigger.
--[ Natural 20 - that's how I roll! ]--
We've stopped this OGL madness, but stay vigilant, they tried it once, they can try it again.
Dragging and pushing is not what comes after one has reached the carrying capacity limit. You can drag, push or lift anything even if you are way below your carrying capacity. The two things are almost unrelated, two different set of rules.
Moreover, the sheet can't decide currently what you are carrying and what you are dragging. It assumes that all you have in the inventory is being carried and warns you accordingly.
I'll bring this to the staff attention and see their feedback is and what they decide.
Ok, then let me not skip trivial details and explain it more explicitly:
If you reach your carry limit, you cannot carry more. If you still want to keep items in your vicinity / possession / reach, you have to use some other methods of transportation, because you cannot carry any more, because you have reached your limit.
Fortunately you can decide to keep items in your vicinity / possession / reach even if the total weight exceeds your carry limit, because you can decide to push or drag some or all of them if it's convenient. You can either decide to just shove everything in a big bag and drag everything, or you can just shove the items exceeding your carry limit and drag that amount. Either way, since you do carry / drag items with you, your current speed is reduced to 5 feet. It does not matter how much is being dragged. So if your carry limit is 50lbs (and your lift/push/drag capacity is 100lbs), you can either drag/push 100lbs OR carry 25lbs and drag another 45lbs, OR carry 50lbs and push another 5lbs - you are pushing/dragging something, so your speed limit is 5.
Now we don't need tracking of what is being pushed and what is carried just to decide that you went over your limit, and you have to push/drag some of it. It does not matter, your speed limit should still apply.
I hope that clears up for you.
--[ Natural 20 - that's how I roll! ]--
We've stopped this OGL madness, but stay vigilant, they tried it once, they can try it again.