When leveling up my Warlock, the eldtrich invocations don't appear in my spell slots and you can't click on the spell name. It says [spell]mage armor[spell] instead.
*Was having issues attaching the screenshot from my phone.
In addition to the above, I'm noticing that there doesn't seem to be a difference between "Override AC" and "Override Base Armor + DEX"
Given that the DEX bonus is explicitly named in the field, I would assume that "Override Base Armor + DEX" affects the total AC while "Override AC" would only change the base AC without modifiers.
Steps to reproduce:
Navigate to character sheet
Click Armor Class
Enter "15" in the Override AC field
Click into a different field and see that Armor Class is now 15
Remove "15" from the Override AC field
Enter "15" in the Override Base Armor + DEX field
Click into a different field and see that Armor Class is now 15
Expected Results: Entering in a number for "Override AC" would only effect the base AC
Actual Results: Entering a number for either field makes the same change
If you create a Warlock with Devil's Sight the sheet incorrectly lists your sense as "Darkvision 120 ft."
If you click for more info it then says
Darkvision A monster with darkvision can see in the dark within a specific radius. The monster can see in dim light within the radius as if it were bright light, and in darkness as if it were dim light. The monster can't discern color in darkness, only shades of gray. Many creatures that live underground have this special sense.
This is incorrect as the text for Devil's Sight is
You can see normally in darkness, both magical and nonmagical, to a distance of 120 feet.
It's a very minor difference but Devil's Sight see's Darkness as Bright light not Dim light.
I created a new character and choose in this order
Race: Centaur
Class 1: Blood Hunter Ghostslayer (8 levels)
Point-buy Stats: Str 14 Dex 12 Con 14 Int 10 Wis 13 Cha 10
Class 2: Fighter Brute (8 Levels)
Class 3: War Cleric (4 Levels)
After this I choose my 4 cantrips: Guidance, Spare the Dying, Thaumaturgy, Word of Radiance.
At this point I went to spells and clicked prepare on Bane and nothing happened. I tried this with several other spells then finally the whole list to see if any worked. The only spells I could get prepared were the cantrips I had chosen and the spells that as a War Cleric are always prepared: Divine Favor, Shield of Faith, Magic Weapon, and Spiritual Weapon.
When taking a feat that affects ability score such as Keen Mind, the ability score doesn't add to the character. For example as a variant human taking keen mind with WIS and INT score bonuses, I should have a total INT score of 10, 8 base 1 racial and 1 from the feat, before spending points in a point buy. When you go to the ability score tab, the starting score is only +1 racial bonus, the added INT from the feat isn't calculated.
When looking to up cast spiritual weapon, which is a second level spell, the damage does not increase when looking at it as a third level spell. The damage stays 1d8 instead of 2d8, when looking at a fourth level spell slot the damage does increase but only up to 2d8 instead of 3d8.
Went to go make some small edits to one of my characters long ass backstories, and when I clicked to edit it the whole damn thing was gone, never to return :C I dont think there is any hope for getting the backstory back, but could you look into this please? The last thing I want is to write a new one and have this happen again the very next gersh dern day
My 10th level druid has this entry on his character sheet.
You can transform into a beast with a CR as high as 3.3333333333333335.
I understand that the rule states druid level / 3, but I wasn't expecting 3.3 repeating lol
Same with my 13th level druid.
Also, she is Circle of the Moon and the Wild Shape entry says "As an action, you can magically assume the shape of a beast that you have seen before twice per short rest. [2nd] Max CR 1/4 (no flying or swimming speed)"
Below that is Combat Wild shape and Circle forms "You can transform into a beast with a CR as high as 4.333333333333333.", and below THAT is the entry for Wild shape improvement "While using your Wild Shape feature, you can transform into beasts of CR 1 or lower."
That back and forth between the base class features and the Circle features could be really confusing to less experienced players. Any way to clean it up and consolidate rather just having all the separate entries?
Shadow Sorcerer class feature, Eyes of the Dark/Darkness, is showing as an At Will 2nd lvl spell, it still requires a spell slot or sorcery points to cast.
All spells tagged with buff it in the buff category (unsure which) are shown as having effects at higher levels even when they don't. Examples include pass without trace and glibness and death ward.
My 10th level druid has this entry on his character sheet.
You can transform into a beast with a CR as high as 3.3333333333333335.
I understand that the rule states druid level / 3, but I wasn't expecting 3.3 repeating lol
Same with my 13th level druid.
Also, she is Circle of the Moon and the Wild Shape entry says "As an action, you can magically assume the shape of a beast that you have seen before twice per short rest. [2nd] Max CR 1/4 (no flying or swimming speed)"
Below that is Combat Wild shape and Circle forms "You can transform into a beast with a CR as high as 4.333333333333333.", and below THAT is the entry for Wild shape improvement "While using your Wild Shape feature, you can transform into beasts of CR 1 or lower."
That back and forth between the base class features and the Circle features could be really confusing to less experienced players. Any way to clean it up and consolidate rather just having all the separate entries?
Yea i noticed this too with my druid
I know they are all different features but would be nice to see some consolidation happen between them to reduce confusion.
I have a fierna tiefling warlock and when i highlight text in the racial traits box the page crashes and i get this error
TypeError: Cannot read property 'replace' of null at t.value (https://www.dndbeyond.com/Content/1-0-352-0/React/CharacterTools/dist/characterSheet.bundle.min.js:51:188946) at f (https://www.dndbeyond.com/Content/1-0-352-0/React/CharacterTools/dist/characterSheet.bundle.min.js:25:33621) at beginWork (https://www.dndbeyond.com/Content/1-0-352-0/React/CharacterTools/dist/characterSheet.bundle.min.js:25:37062) at o (https://www.dndbeyond.com/Content/1-0-352-0/React/CharacterTools/dist/characterSheet.bundle.min.js:25:53322) at i (https://www.dndbeyond.com/Content/1-0-352-0/React/CharacterTools/dist/characterSheet.bundle.min.js:25:53595) at b (https://www.dndbeyond.com/Content/1-0-352-0/React/CharacterTools/dist/characterSheet.bundle.min.js:25:56544) at g (https://www.dndbeyond.com/Content/1-0-352-0/React/CharacterTools/dist/characterSheet.bundle.min.js:25:56084) at v (https://www.dndbeyond.com/Content/1-0-352-0/React/CharacterTools/dist/characterSheet.bundle.min.js:25:55921) at interactiveUpdates (https://www.dndbeyond.com/Content/1-0-352-0/React/CharacterTools/dist/characterSheet.bundle.min.js:25:59722) at Ye (https://www.dndbeyond.com/Content/1-0-352-0/React/CharacterTools/dist/characterSheet.bundle.min.js:25:17099)
with this component
in t in Connect(t) in div in div in div in div in t in Connect(t) in div in t in Connect(t) in div in div in t in Connect(t) in t in n
It does not crash for other character's racial traits
Got this error.
When leveling up my Warlock, the eldtrich invocations don't appear in my spell slots and you can't click on the spell name. It says [spell]mage armor[spell] instead.
In addition to the above, I'm noticing that there doesn't seem to be a difference between "Override AC" and "Override Base Armor + DEX"
Given that the DEX bonus is explicitly named in the field, I would assume that "Override Base Armor + DEX" affects the total AC while "Override AC" would only change the base AC without modifiers.
Steps to reproduce:
Expected Results: Entering in a number for "Override AC" would only effect the base AC
Actual Results: Entering a number for either field makes the same change
If you create a Warlock with Devil's Sight the sheet incorrectly lists your sense as "Darkvision 120 ft."
If you click for more info it then says
This is incorrect as the text for Devil's Sight is
It's a very minor difference but Devil's Sight see's Darkness as Bright light not Dim light.
The sheet is not applying Proficiency to Firearms for Gunslingers.
She/Her Player and Dungeon Master
Created a new character, built notes in the description but if you edit same the previous disappears.
I am having an issue with preparing spells.
I created a new character and choose in this order
Race: Centaur
Class 1: Blood Hunter Ghostslayer (8 levels)
Point-buy Stats: Str 14 Dex 12 Con 14 Int 10 Wis 13 Cha 10
Class 2: Fighter Brute (8 Levels)
Class 3: War Cleric (4 Levels)
After this I choose my 4 cantrips: Guidance, Spare the Dying, Thaumaturgy, Word of Radiance.
At this point I went to spells and clicked prepare on Bane and nothing happened. I tried this with several other spells then finally the whole list to see if any worked. The only spells I could get prepared were the cantrips I had chosen and the spells that as a War Cleric are always prepared: Divine Favor, Shield of Faith, Magic Weapon, and Spiritual Weapon.
Let the Mists surround you...
When taking a feat that affects ability score such as Keen Mind, the ability score doesn't add to the character. For example as a variant human taking keen mind with WIS and INT score bonuses, I should have a total INT score of 10, 8 base 1 racial and 1 from the feat, before spending points in a point buy. When you go to the ability score tab, the starting score is only +1 racial bonus, the added INT from the feat isn't calculated.
It seems searching spells via tags is not working. E.g. Typing "Healing" should have Cure Wounds show up in the list, but it does not.
When looking to up cast spiritual weapon, which is a second level spell, the damage does not increase when looking at it as a third level spell. The damage stays 1d8 instead of 2d8, when looking at a fourth level spell slot the damage does increase but only up to 2d8 instead of 3d8.
I happen to be a software tester. :D
Steps:
# View https://www.dndbeyond.com/profile/F3n1x/characters/2742152/builder#/class/manage
# Open the Paladin spells section
# Try to view the spell "Shield of faith"
results:
Stack dump reading :
"TypeError: Cannot read property 'hasOwnProperty' of undefined at Object.h [as getEntityData] (https://www.dndbeyond.com/Content/1-0-355-0/React/CharacterTools/dist/characterBuilder.bundle.min.js:1:235902) at t.r.renderCustomize (https://www.dndbeyond.com/Content/1-0-355-0/React/CharacterTools/dist/characterBuilder.bundle.min.js:6:128272) at t.value (https://www.dndbeyond.com/Content/1-0-355-0/React/CharacterTools/dist/characterBuilder.bundle.min.js:6:130904) at f (https://www.dndbeyond.com/Content/1-0-355-0/React/CharacterTools/dist/characterBuilder.bundle.min.js:25:33621) at beginWork (https://www.dndbeyond.com/Content/1-0-355-0/React/CharacterTools/dist/characterBuilder.bundle.min.js:25:37062) at o (https://www.dndbeyond.com/Content/1-0-355-0/React/CharacterTools/dist/characterBuilder.bundle.min.js:25:53322) at i (https://www.dndbeyond.com/Content/1-0-355-0/React/CharacterTools/dist/characterBuilder.bundle.min.js:25:53595) at b (https://www.dndbeyond.com/Content/1-0-355-0/React/CharacterTools/dist/characterBuilder.bundle.min.js:25:56544) at v (https://www.dndbeyond.com/Content/1-0-355-0/React/CharacterTools/dist/characterBuilder.bundle.min.js:25:56084) at y (https://www.dndbeyond.com/Content/1-0-355-0/React/CharacterTools/dist/characterBuilder.bundle.min.js:25:55921)"
Notes:
# Charter is a Cleric 4/paladin 2.
# I was playing around with spells. Move the spell that is breaking from my cleric list to the paladin spell list.
# Browser : Chrome version 67.0.3396.87 (Official Build) (64-bit)
# OS: Redhat Fedora
Let me know if I can help you guys run this down some more. I will not change my char anymore till I hear back.
Went to go make some small edits to one of my characters long ass backstories, and when I clicked to edit it the whole damn thing was gone, never to return :C I dont think there is any hope for getting the backstory back, but could you look into this please? The last thing I want is to write a new one and have this happen again the very next gersh dern day
Same with my 13th level druid.
Also, she is Circle of the Moon and the Wild Shape entry says "As an action, you can magically assume the shape of a beast that you have seen before twice per short rest. [2nd] Max CR 1/4 (no flying or swimming speed)"
Below that is Combat Wild shape and Circle forms "You can transform into a beast with a CR as high as 4.333333333333333.", and below THAT is the entry for Wild shape improvement "While using your Wild Shape feature, you can transform into beasts of CR 1 or lower."
That back and forth between the base class features and the Circle features could be really confusing to less experienced players. Any way to clean it up and consolidate rather just having all the separate entries?
Shadow Sorcerer class feature, Eyes of the Dark/Darkness, is showing as an At Will 2nd lvl spell, it still requires a spell slot or sorcery points to cast.
All spells tagged with buff it in the buff category (unsure which) are shown as having effects at higher levels even when they don't. Examples include pass without trace and glibness and death ward.
Yea i noticed this too with my druid
I know they are all different features but would be nice to see some consolidation happen between them to reduce confusion.
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Built a barbarian, set to level 4, then set to level 8, looked at some stuff, then set back to level 4. Got a 500 error:
Playtesting Fugare Draconis, an epic tale of adventure, loss, and redemption
Resilient (con) doesn't add 1 to your constitution score like it should, but does make you proficient in con saves, that half works.