not sure if already reported when you make a Cleric and export the Character Sheet. On the Spells Sheet with will list all of the Spells for Cleric.
Yep that's because Divine casters 'know' all spells. Each day they prepare from the entire list. You just tick in pencil the ones you've prepared for the day.
The Linguist feat is unable to pull the character's Intelligence score.
There is no option to set or alter the To Hit score for custom attacks.
When you filter the Inventory so that nothing is shown (entering a nonsense value, for example), the options to add the starting packages are shown again.
not sure if already reported when you make a Cleric and export the Character Sheet. On the Spells Sheet with will list all of the Spells for Cleric.
Intended. As a Cleric you prepare your spells each long rest. If they didn't export all of them, you'd have to re-export each time you changed spells on a long rest.
This might have been reported already but the cost of any item measured in cp does not display correctly in the character sheet. An ink pen for example costs 2 cp, but in the sheet it's listed as 0.002 gp, which is two tenths of a copper piece. 0.02 gp is what it should be.
After tonight's episode of Critical Role...please, PLEASE fix the snippet for Blood Maledict. I am begging you. Please fix the wording so that it specifies the tiers of use correctly.
For the Tabaxi racial trait Cat's Claws, it specifies in the original text (and in the sidebar when you click on it for more info):
Because of your claws, you have a climbing speed of 20 feet. In addition, your claws are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal slashing damage equal to 1d4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.
In the actual Features & Traits pane, it's condensed to read:
You have a climbing speed of 20 ft. and your claws are natural weapons that deal 1d4 + STR modifier damage, instead of the normal bludgeoning damage for an unarmed strike.
... Which cuts out the mention of slashing damage.
For the Tabaxi racial trait Cat's Claws, it specifies in the original text (and in the sidebar when you click on it for more info):
Because of your claws, you have a climbing speed of 20 feet. In addition, your claws are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal slashing damage equal to 1d4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.
In the actual Features & Traits pane, it's condensed to read:
You have a climbing speed of 20 ft. and your claws are natural weapons that deal 1d4 + STR modifier damage, instead of the normal bludgeoning damage for an unarmed strike.
... Which cuts out the mention of slashing damage.
You have a climbing speed of 20 ft. and your claws are natural weapons that deal 1d4 0 slashing damage, instead of the normal bludgeoning damage for an unarmed strike.
When looking at the Gunslinger archetype for Fighters, the Adept Marksman feature does not show, specifically, under the "Other" or "Limited Use" subsection of the Actions section. This means that the tracker for it is only found on the Feature & Traits section. Seems like a minor oversight given that it is connected to, yet somehow distinct from, the Trick Shots feature.
Similar issue with a druid on my account. The character has a charged staff, which does not show on the "Limited Use" subsection, either. The item in question is homebrew, but I have also checked using the Want of Magic Missiles, and it does not work there, either.
Still would like to see a notation of Sneak Attack on the rogue's "Attack" subsection (possibly under "Other" as well).
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Some ammunition/bundles don't calculate cost correctly, but Sling Bullets do though.
–Hangikjet
not sure if already reported when you make a Cleric and export the Character Sheet. On the Spells Sheet with will list all of the Spells for Cleric.
Yep that's because Divine casters 'know' all spells. Each day they prepare from the entire list. You just tick in pencil the ones you've prepared for the day.
Not sure if this has been mentioned yet, but all of the characters I have (regardless of class) have two-weapon fighting as a bonus action....
Yep that's because anyone can use a bonus action to attack with an offhand weapon. Whether they're any good at it or not is another question.
Derp, shoulda read it closer where it says you don’t add your modifier unless it’s negative huh.
I think one of the awesome things about this new layout is that it exposes options players might not even consider :)
The Linguist feat is unable to pull the character's Intelligence score.
There is no option to set or alter the To Hit score for custom attacks.
When you filter the Inventory so that nothing is shown (entering a nonsense value, for example), the options to add the starting packages are shown again.
~~Quaza
Intended. As a Cleric you prepare your spells each long rest. If they didn't export all of them, you'd have to re-export each time you changed spells on a long rest.
This might have been reported already but the cost of any item measured in cp does not display correctly in the character sheet. An ink pen for example costs 2 cp, but in the sheet it's listed as 0.002 gp, which is two tenths of a copper piece. 0.02 gp is what it should be.
Also, some Channel Divinity options aren't showing their slots whereas some are.
"Most people are other people. Their thoughts are someone else's opinions, their lives a mimicry, their passions a quotation."
― Oscar Wilde.
Safari 11.1.2 - gray band at top doesn't span full window width:
Leading to this abomination:
Not sure if this is on here. Improved Hunters Defense for Rangers hunter subclass doesn't have anything in the dropdown during character creation.
I may just be blind, but where is the number of attacks per action on the new sheet? I can't find it anywhere...
After tonight's episode of Critical Role...please, PLEASE fix the snippet for Blood Maledict. I am begging you. Please fix the wording so that it specifies the tiers of use correctly.
It’s gone but it’ll be back tomorrow
For the Tabaxi racial trait Cat's Claws, it specifies in the original text (and in the sidebar when you click on it for more info):
In the actual Features & Traits pane, it's condensed to read:
... Which cuts out the mention of slashing damage.
This is fixed. Thanks.
My Tabaxi’s cat’s claw now says this:
You have a climbing speed of 20 ft. and your claws are natural weapons that deal 1d4 0 slashing damage, instead of the normal bludgeoning damage for an unarmed strike.
When looking at the Gunslinger archetype for Fighters, the Adept Marksman feature does not show, specifically, under the "Other" or "Limited Use" subsection of the Actions section. This means that the tracker for it is only found on the Feature & Traits section. Seems like a minor oversight given that it is connected to, yet somehow distinct from, the Trick Shots feature.
Similar issue with a druid on my account. The character has a charged staff, which does not show on the "Limited Use" subsection, either. The item in question is homebrew, but I have also checked using the Want of Magic Missiles, and it does not work there, either.
Still would like to see a notation of Sneak Attack on the rogue's "Attack" subsection (possibly under "Other" as well).