I'm not sure about other classes, but for the Ranger skill "Colossus Slayer", it doesn't' show up anywhere under attacks or actions on the new sheet. It's listed under features, but I'm thinking it really should be included under "Limited" in the Action box.
I have a variant Aasimar (i.e. DMG Aasimar) cleric. In the spells section, lesser restoration shows as from the race, which is correct, but it is shown as at will, which is wrong. (It's once per long rest). Also, the blinded* entry in the list is a bit confusing, since the spell removes a condition, it doesn't inflict it.
Thank you for this post, I have been having the same problem. I have installed Firefox and it is working much better. Still having problem with a few of the features, but able to access everything now.
I'm not sure about other classes, but for the Ranger skill "Colossus Slayer", it doesn't' show up anywhere under attacks or actions on the new sheet. It's listed under features, but I'm thinking it really should be included under "Limited" in the Action box.
Colussus Slayer has been added as 'Other' action.
Can the same be done with Horde Breaker? Thanks!
Agreed and done. Thanks.
Can we get Sneak Attack too when you get a chance?
in t in div in t in div in div in t in div in div in div in div in t in Connect(t) in div in t in div in div in t in t in Connect(t) in div in t in div in t in t in div in n in Connect(n) in t in t in t in div in div in t in t in div in t in Connect(t) in t in t in t in n
I have a variant Aasimar (i.e. DMG Aasimar) cleric. In the spells section, lesser restoration shows as from the race, which is correct, but it is shown as at will, which is wrong. (It's once per long rest). Also, the blinded* entry in the list is a bit confusing, since the spell removes a condition, it doesn't inflict it.
I'm not sure about other classes, but for the Ranger skill "Colossus Slayer", it doesn't' show up anywhere under attacks or actions on the new sheet. It's listed under features, but I'm thinking it really should be included under "Limited" in the Action box.
Colussus Slayer has been added as 'Other' action.
Can the same be done with Horde Breaker? Thanks!
Agreed and done. Thanks.
Can we get Sneak Attack too when you get a chance?
Sneak Attack now appears in 'Other' actions. Thanks.
When exporting a character sheet to a printable PDF the notes field of weapons are blank.
For example, I have character who has the Flame Tongue short sword item equipped and the additional fire damage that shows in the browser is not brought over to the PDF.
It seems that all of the items lose their notes when exporting to a PDF.
I'm using Chrome on Windows 10, but it seems to do this with all browsers.
I got this when learning levitate spell to sorcerer.
HANDLER ERROR - API BAD REQUEST You have discovered a portal to a new plane where things are not working as intended.
If you report this entry to a D&D Beyond Dungeon Master, please include the following information:
Action character.SPELL_CREATE Payload {"spell":{"id":138393,"entityTypeId":435869154,"definition":{"id":2165,"name":"Levitate","level":2,"school":"Transmutation","duration":{"durationInterval":10,"durationUnit":"Minute","durationType":"Concentration"},"activation":{"activationTime":1,"activationType":1},"range":{"origin":"Ranged","rangeValue":60,"aoeType":null,"aoeValue":null},"description":"<p>One creature or object of your choice that you can see within range rises vertically, up to 20 feet, and remains suspended there for the duration. The spell can levitate a target that weighs up to 500 pounds. An unwilling creature that succeeds on a Constitution saving throw is unaffected.</p>\r\n<p>The target can move only by pushing or pulling against a fixed object or surface within reach (such as a wall or a ceiling), which allows it to move as if it were climbing. You can change the target's altitude by up to 20 feet in either direction on your turn. If you are the target, you can move up or down as part of your move. Otherwise, you can use your action to move the target, which must remain within the spell's range.</p>\r\n<p>When the spell ends, the target floats gently to the ground if it is still aloft.</p>","snippet":"","concentration":true,"ritual":false,"rangeArea":null,"damageEffect":null,"components":[1,2,3],"componentsDescription":"either a small leather loop or a piece of golden wire bent into a cup shape with a long shank on one end","saveDcAbilityId":3,"healing":null,"healingDice":null,"tempHpDice":null,"attackType":null,"canCastAtHigherLevel":false,"isHomebrew":false,"version":null,"sourceId":2,"sourcePageNumber":255,"requiresSavingThrow":true,"requiresAttackRoll":false,"atHigherLevels":{"scaleType":null,"higherLevelDefinitions":[],"additionalAttacks":[],"additionalTargets":[],"areaOfEffect":[],"duration":[],"creatures":[],"special":[],"points":[]},"modifiers":[],"conditions":[],"tags":["Movement"],"castingTimeDescription":""},"prepared":false,"countsAsKnownSpell":true,"usesSpellSlot":true,"castAtLevel":null,"alwaysPrepared":false,"restriction":null,"spellCastingAbilityId":null,"displayAsAttack":null,"additionalDescription":null,"range":{"origin":"Ranged","rangeValue":60,"aoeType":null,"aoeValue":null},"activation":{"activationTime":1,"activationType":1},"baseLevelAtWill":false,"atWillLimitedUseLevel":null,"componentId":0,"componentTypeId":0,"customData":{},"canAdd":true,"entity":{"id":138393,"entityTypeId":435869154,"definition":{"id":2165,"name":"Levitate","level":2,"school":"Transmutation","duration":{"durationInterval":10,"durationUnit":"Minute","durationType":"Concentration"},"activation":{"activationTime":1,"activationType":1},"range":{"origin":"Ranged","rangeValue":60,"aoeType":null,"aoeValue":null},"description":"<p>One creature or object of your choice that you can see within range rises vertically, up to 20 feet, and remains suspended there for the duration. The spell can levitate a target that weighs up to 500 pounds. An unwilling creature that succeeds on a Constitution saving throw is unaffected.</p>\r\n<p>The target can move only by pushing or pulling against a fixed object or surface within reach (such as a wall or a ceiling), which allows it to move as if it were climbing. You can change the target's altitude by up to 20 feet in either direction on your turn. If you are the target, you can move up or down as part of your move. Otherwise, you can use your action to move the target, which must remain within the spell's range.</p>\r\n<p>When the spell ends, the target floats gently to the ground if it is still aloft.</p>","snippet":"","concentration":true,"ritual":false,"rangeArea":null,"damageEffect":null,"components":[1,2,3],"componentsDescription":"either a small leather loop or a piece of golden wire bent into a cup shape with a long shank on one end","saveDcAbilityId":3,"healing":null,"healingDice":null,"tempHpDice":null,"attackType":null,"canCastAtHigherLevel":false,"isHomebrew":false,"version":null,"sourceId":2,"sourcePageNumber":255,"requiresSavingThrow":true,"requiresAttackRoll":false,"atHigherLevels":{"scaleType":null,"higherLevelDefinitions":[],"additionalAttacks":[],"additionalTargets":[],"areaOfEffect":[],"duration":[],"creatures":[],"special":[],"points":[]},"modifiers":[],"conditions":[],"tags":["Movement"],"castingTimeDescription":""},"prepared":false,"countsAsKnownSpell":true,"usesSpellSlot":true,"castAtLevel":null,"alwaysPrepared":false,"restriction":null,"spellCastingAbilityId":null,"displayAsAttack":null,"additionalDescription":null,"range":{"origin":"Ranged","rangeValue":60,"aoeType":null,"aoeValue":null},"activation":{"activationTime":1,"activationType":1},"baseLevelAtWill":false,"atWillLimitedUseLevel":null,"componentId":0,"componentTypeId":0}},"characterClassId":2635655} Server That character already knows this spell. Error ActionApiError: Bad Request at new t (https://www.dndbeyond.com/Content/1-0-402-0/React/CharacterTools/dist/characterSheet.bundle.min.js:17:45742) at https://www.dndbeyond.com/Content/1-0-402-0/React/CharacterTools/dist/characterSheet.bundle.min.js:44:310052 at r (https://www.dndbeyond.com/Content/1-0-402-0/React/CharacterTools/dist/characterSheet.bundle.min.js:17:157371) at Generator._invoke (https://www.dndbeyond.com/Content/1-0-402-0/React/CharacterTools/dist/characterSheet.bundle.min.js:17:158491) at Generator.e.(anonymous function) [as throw] (https://www.dndbeyond.com/Content/1-0-402-0/React/CharacterTools/dist/characterSheet.bundle.min.js:17:157550) at h (https://www.dndbeyond.com/Content/1-0-402-0/React/CharacterTools/dist/characterSheet.bundle.min.js:17:60017) at Object.n [as cont] (https://www.dndbeyond.com/Content/1-0-402-0/React/CharacterTools/dist/characterSheet.bundle.min.js:17:60830) at g (https://www.dndbeyond.com/Content/1-0-402-0/React/CharacterTools/dist/characterSheet.bundle.min.js:17:60649) at r (https://www.dndbeyond.com/Content/1-0-402-0/React/CharacterTools/dist/characterSheet.bundle.min.js:17:59028) at Object.e.cont (https://www.dndbeyond.com/Content/1-0-402-0/React/CharacterTools/dist/characterSheet.bundle.min.js:17:59115)
1. The 'Other Possessions' field does not appear anywhere on my exported PDF. Not a big deal, I can type it in, but nice to
2. On my husband's Dwarf Barbarian sheet, there's some sort of bug in the 'Actions' box:
=== ACTIONS ===
Standard Actions
Attack, Cast a Spell, Dash, Disengage, Dodge, Help, Hide, Ready, Search, Use an Object, Opportunity Attack, Grapple, Shove, Improvise, Two-Weapon Fighting, Interact with an Object
=== BONUS ACTIONS ===
Rage • 2 / Long Rest
As a bonus action enter a rage for up to 1 minute (10 rounds).
You gain advantage on STR checks and saving throws (not attacks), scalevalue#signed - No level scale data available melee damage with STR weapons, resistance to bludgeoning, piercing,
3. Text in some boxes no longer resizes to fit available space, and cannot be manually resized without a PDF editor that has text editing functionality. I assume this was done for formatting reasons and it's not a big deal for me personally, but it's a problem for people with low vision or poor close vision. I've just ordered a lighted magnifier for my husband so I don't have to read him info off his character sheet. Obviously using a laptop or tablet to view the online version is an option and you can't cater to everyone, but an alternate large print layout would be very welcome.
Also, it looks like Turn Undead is showing up in both Actions and Features & Traits, but Destroy Undead is only showing up in Features & Traits. This makes Actions look a lot cleaner, but maybe there could be a reference to Destroy Undead? If you click on Turn Undead or Channel Divinity, you only see Turn Undead in the sidebar, no reference to the later advancements. Could it be tacked on underneath Channel Divinity's sidebar when you unlock it at higher levels?
Technically Channel Divinity is it's own core class feature with a number of uses per short rest. All the abilities that you can use your CD slots on, are not the CD core ability itself. In other words, there should only be one entry for Channel Divinity with a checkbox counter, and it should have any CD abilities as addendum's to it.
I would prefer that all features that use the same limited use feature have the checkboxes and checking off a box on any of them updates all the others. Not all uses of channel divinity, bardic inspiration, etc are actions so putting them all on the same page isn’t necessarily ideal.
Still would like to see a notation of Sneak Attack on the rogue's "Attack" subsection (possibly under "Other" as well).
HOnestly, it should show up in the line for any attack that can use Sneak Attack, in the Attack section.
I like Capt0bv10u5‘s suggestion. I would be cool if any feature or ability that can be applied to an attack conditionally were a footnote on the attacks page with the current damage.
The Skills section does not appear to reflect any modifiers other than straight +/- bonus to the roll.
For example, if you have an item or feat that grants advantage on a particular skill check (such as Sentinel Shield, this is not indicated.
Somewhat related, penalty modifiers from armor (equipping armor without required proficiency, disadvantage on Stealth checks from heavy armor) are also not displayed on the skills themselves.
I like that the sheet does desktop mode in portrait on my iPad Pro now, but it’s flakey. It keeps switching to the mobile view. Maybe a couple pixels adjustment would make it stop switching to mobile.
For the Cleric spell "Spiritual Hammer Weapon", it lists under attacks, but only shows the 1d8 base damage, not the 1d8 +WIS Modifier. Is that by design? I didn't see any other players in my game who had spell attacks modified in that way, so can't be sure of intent vs. bug.
For the Cleric spell "Spiritual Hammer", it lists under attacks, but only shows the 1d8 base damage, not the 1d8 +WIS Modifier. Is that by design? I didn't see any other players in my game who had spell attacks modified in that way, so can't be sure of intent vs. bug.
Agreed and done. Thanks.
I have a variant Aasimar (i.e. DMG Aasimar) cleric. In the spells section, lesser restoration shows as from the race, which is correct, but it is shown as at will, which is wrong. (It's once per long rest). Also, the blinded* entry in the list is a bit confusing, since the spell removes a condition, it doesn't inflict it.
Trying to Decide if DDB is for you? A few helpful threads: A Buyer's Guide to DDB; What I/We Bought and Why; How some DMs use DDB; A Newer Thread on Using DDB to Play
Helpful threads on other topics: Homebrew FAQ by IamSposta; Accessing Content by ConalTheGreat;
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UPDATE: Character sheet works perfectly in Firefox on tablet, but not in chrome.
Can we get Sneak Attack too when you get a chance?
The Forum Infestation (TM)
Character creation beholder got me with this message...
This is fixed, thanks!
Sneak Attack now appears in 'Other' actions. Thanks.
When exporting a character sheet to a printable PDF the notes field of weapons are blank.
For example, I have character who has the Flame Tongue short sword item equipped and the additional fire damage that shows in the browser is not brought over to the PDF.
It seems that all of the items lose their notes when exporting to a PDF.
I'm using Chrome on Windows 10, but it seems to do this with all browsers.
I got this when learning levitate spell to sorcerer.
HANDLER ERROR - API BAD REQUEST
You have discovered a portal to a new plane where things are not working as intended.
If you report this entry to a D&D Beyond Dungeon Master, please include the following information:
Action
character.SPELL_CREATE
Payload
{"spell":{"id":138393,"entityTypeId":435869154,"definition":{"id":2165,"name":"Levitate","level":2,"school":"Transmutation","duration":{"durationInterval":10,"durationUnit":"Minute","durationType":"Concentration"},"activation":{"activationTime":1,"activationType":1},"range":{"origin":"Ranged","rangeValue":60,"aoeType":null,"aoeValue":null},"description":"<p>One creature or object of your choice that you can see within range rises vertically, up to 20 feet, and remains suspended there for the duration. The spell can levitate a target that weighs up to 500 pounds. An unwilling creature that succeeds on a Constitution saving throw is unaffected.</p>\r\n<p>The target can move only by pushing or pulling against a fixed object or surface within reach (such as a wall or a ceiling), which allows it to move as if it were climbing. You can change the target's altitude by up to 20 feet in either direction on your turn. If you are the target, you can move up or down as part of your move. Otherwise, you can use your action to move the target, which must remain within the spell's range.</p>\r\n<p>When the spell ends, the target floats gently to the ground if it is still aloft.</p>","snippet":"","concentration":true,"ritual":false,"rangeArea":null,"damageEffect":null,"components":[1,2,3],"componentsDescription":"either a small leather loop or a piece of golden wire bent into a cup shape with a long shank on one end","saveDcAbilityId":3,"healing":null,"healingDice":null,"tempHpDice":null,"attackType":null,"canCastAtHigherLevel":false,"isHomebrew":false,"version":null,"sourceId":2,"sourcePageNumber":255,"requiresSavingThrow":true,"requiresAttackRoll":false,"atHigherLevels":{"scaleType":null,"higherLevelDefinitions":[],"additionalAttacks":[],"additionalTargets":[],"areaOfEffect":[],"duration":[],"creatures":[],"special":[],"points":[]},"modifiers":[],"conditions":[],"tags":["Movement"],"castingTimeDescription":""},"prepared":false,"countsAsKnownSpell":true,"usesSpellSlot":true,"castAtLevel":null,"alwaysPrepared":false,"restriction":null,"spellCastingAbilityId":null,"displayAsAttack":null,"additionalDescription":null,"range":{"origin":"Ranged","rangeValue":60,"aoeType":null,"aoeValue":null},"activation":{"activationTime":1,"activationType":1},"baseLevelAtWill":false,"atWillLimitedUseLevel":null,"componentId":0,"componentTypeId":0,"customData":{},"canAdd":true,"entity":{"id":138393,"entityTypeId":435869154,"definition":{"id":2165,"name":"Levitate","level":2,"school":"Transmutation","duration":{"durationInterval":10,"durationUnit":"Minute","durationType":"Concentration"},"activation":{"activationTime":1,"activationType":1},"range":{"origin":"Ranged","rangeValue":60,"aoeType":null,"aoeValue":null},"description":"<p>One creature or object of your choice that you can see within range rises vertically, up to 20 feet, and remains suspended there for the duration. The spell can levitate a target that weighs up to 500 pounds. An unwilling creature that succeeds on a Constitution saving throw is unaffected.</p>\r\n<p>The target can move only by pushing or pulling against a fixed object or surface within reach (such as a wall or a ceiling), which allows it to move as if it were climbing. You can change the target's altitude by up to 20 feet in either direction on your turn. If you are the target, you can move up or down as part of your move. Otherwise, you can use your action to move the target, which must remain within the spell's range.</p>\r\n<p>When the spell ends, the target floats gently to the ground if it is still aloft.</p>","snippet":"","concentration":true,"ritual":false,"rangeArea":null,"damageEffect":null,"components":[1,2,3],"componentsDescription":"either a small leather loop or a piece of golden wire bent into a cup shape with a long shank on one end","saveDcAbilityId":3,"healing":null,"healingDice":null,"tempHpDice":null,"attackType":null,"canCastAtHigherLevel":false,"isHomebrew":false,"version":null,"sourceId":2,"sourcePageNumber":255,"requiresSavingThrow":true,"requiresAttackRoll":false,"atHigherLevels":{"scaleType":null,"higherLevelDefinitions":[],"additionalAttacks":[],"additionalTargets":[],"areaOfEffect":[],"duration":[],"creatures":[],"special":[],"points":[]},"modifiers":[],"conditions":[],"tags":["Movement"],"castingTimeDescription":""},"prepared":false,"countsAsKnownSpell":true,"usesSpellSlot":true,"castAtLevel":null,"alwaysPrepared":false,"restriction":null,"spellCastingAbilityId":null,"displayAsAttack":null,"additionalDescription":null,"range":{"origin":"Ranged","rangeValue":60,"aoeType":null,"aoeValue":null},"activation":{"activationTime":1,"activationType":1},"baseLevelAtWill":false,"atWillLimitedUseLevel":null,"componentId":0,"componentTypeId":0}},"characterClassId":2635655}
Server
That character already knows this spell.
Error
ActionApiError: Bad Request
at new t (https://www.dndbeyond.com/Content/1-0-402-0/React/CharacterTools/dist/characterSheet.bundle.min.js:17:45742)
at https://www.dndbeyond.com/Content/1-0-402-0/React/CharacterTools/dist/characterSheet.bundle.min.js:44:310052
at r (https://www.dndbeyond.com/Content/1-0-402-0/React/CharacterTools/dist/characterSheet.bundle.min.js:17:157371)
at Generator._invoke (https://www.dndbeyond.com/Content/1-0-402-0/React/CharacterTools/dist/characterSheet.bundle.min.js:17:158491)
at Generator.e.(anonymous function) [as throw] (https://www.dndbeyond.com/Content/1-0-402-0/React/CharacterTools/dist/characterSheet.bundle.min.js:17:157550)
at h (https://www.dndbeyond.com/Content/1-0-402-0/React/CharacterTools/dist/characterSheet.bundle.min.js:17:60017)
at Object.n [as cont] (https://www.dndbeyond.com/Content/1-0-402-0/React/CharacterTools/dist/characterSheet.bundle.min.js:17:60830)
at g (https://www.dndbeyond.com/Content/1-0-402-0/React/CharacterTools/dist/characterSheet.bundle.min.js:17:60649)
at r (https://www.dndbeyond.com/Content/1-0-402-0/React/CharacterTools/dist/characterSheet.bundle.min.js:17:59028)
at Object.e.cont (https://www.dndbeyond.com/Content/1-0-402-0/React/CharacterTools/dist/characterSheet.bundle.min.js:17:59115)
Got this error while editing the custom attacks on the new sheet (on chrome browser on a window's laptop):
Ey up! I'm Yubi, the DM for The Mortal Path podcast and all round D&D nerd.
Three issues I've noticed:
1. The 'Other Possessions' field does not appear anywhere on my exported PDF. Not a big deal, I can type it in, but nice to
2. On my husband's Dwarf Barbarian sheet, there's some sort of bug in the 'Actions' box:
=== ACTIONS === Standard Actions Attack, Cast a Spell, Dash, Disengage, Dodge, Help, Hide, Ready, Search, Use an Object, Opportunity Attack, Grapple, Shove, Improvise, Two-Weapon Fighting, Interact with an Object === BONUS ACTIONS === Rage • 2 / Long Rest As a bonus action enter a rage for up to 1 minute (10 rounds). You gain advantage on STR checks and saving throws (not attacks), scalevalue#signed - No level scale data available melee damage with STR weapons, resistance to bludgeoning, piercing,
3. Text in some boxes no longer resizes to fit available space, and cannot be manually resized without a PDF editor that has text editing functionality. I assume this was done for formatting reasons and it's not a big deal for me personally, but it's a problem for people with low vision or poor close vision. I've just ordered a lighted magnifier for my husband so I don't have to read him info off his character sheet. Obviously using a laptop or tablet to view the online version is an option and you can't cater to everyone, but an alternate large print layout would be very welcome.
Oh wow, thank you! I'll fix that thing up then.
ClintonLugert.com
I would prefer that all features that use the same limited use feature have the checkboxes and checking off a box on any of them updates all the others. Not all uses of channel divinity, bardic inspiration, etc are actions so putting them all on the same page isn’t necessarily ideal.
I like Capt0bv10u5‘s suggestion. I would be cool if any feature or ability that can be applied to an attack conditionally were a footnote on the attacks page with the current damage.
The Skills section does not appear to reflect any modifiers other than straight +/- bonus to the roll.
For example, if you have an item or feat that grants advantage on a particular skill check (such as Sentinel Shield, this is not indicated.
Somewhat related, penalty modifiers from armor (equipping armor without required proficiency, disadvantage on Stealth checks from heavy armor) are also not displayed on the skills themselves.
I like that the sheet does desktop mode in portrait on my iPad Pro now, but it’s flakey. It keeps switching to the mobile view. Maybe a couple pixels adjustment would make it stop switching to mobile.
For the Cleric spell "Spiritual
HammerWeapon", it lists under attacks, but only shows the 1d8 base damage, not the 1d8 +WIS Modifier. Is that by design? I didn't see any other players in my game who had spell attacks modified in that way, so can't be sure of intent vs. bug.You mean spiritual weapon?
Yes.. sorry. Every now and then some AD&D slips out. :) I corrected it.
It shows the correct damage to me, including the WIS bonus.
Share here the link to your character sheet, so we mods can give a look.