I just realized that she has a homebrew subclass (domain) that grants "spiritual weapon" as a domain spell, but not sure how that would make a difference.
I just realized that she has a homebrew subclass (domain) that grants "spiritual weapon" as a domain spell, but not sure how that would make a difference.
It might make a difference. When granting a spell, the main ability (WIS, CHA, INT) for the spellcasting must be specified.
The customized AC option for overriding Base Armor + DEX doesn't seem to be overwriting the some classes' unarmored defense bonuses like with monks and barbarians.
I just realized that she has a homebrew subclass (domain) that grants "spiritual weapon" as a domain spell, but not sure how that would make a difference.
It might make a difference. When granting a spell, the main ability (WIS, CHA, INT) for the spellcasting must be specified.
I made sure I did, both on the General Section, and the individual spell entry under the Class Features granting the spells.
There are several bugs with how different sources of darkvision interact.
The sources that say they should stack are the magic item Goggles of Night and the Ranger subclass feature Umbral Sight. The following things give you extra darkvision when they shouldn't:
Robe of Eyes
Belt of Dwarvenkind
Axe of the Dwarvish Lords
Shadow Sorcerer's Eyes of the Dark
Then there are these related bugs.
Gloom Stalker's Umbral Sight gives extra 60 feet when you already have darkvision when it should give only 30 feet.
Axe of the Dwarvish Lords gives 120 feet of darkvision but the item should only give 60 feet.
The Eldritch Invocation Devil's Sight gives you 120 feet of darkvision but those are different abilities.
For the Tabaxi racial trait Cat's Claws, it specifies in the original text (and in the sidebar when you click on it for more info):
Because of your claws, you have a climbing speed of 20 feet. In addition, your claws are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal slashing damage equal to 1d4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.
In the actual Features & Traits pane, it's condensed to read:
You have a climbing speed of 20 ft. and your claws are natural weapons that deal 1d4 + STR modifier damage, instead of the normal bludgeoning damage for an unarmed strike.
... Which cuts out the mention of slashing damage.
For the Tabaxi racial trait Cat's Claws, it specifies in the original text (and in the sidebar when you click on it for more info):
Because of your claws, you have a climbing speed of 20 feet. In addition, your claws are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal slashing damage equal to 1d4 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.
In the actual Features & Traits pane, it's condensed to read:
You have a climbing speed of 20 ft. and your claws are natural weapons that deal 1d4 + STR modifier damage, instead of the normal bludgeoning damage for an unarmed strike.
... Which cuts out the mention of slashing damage.
This is fixed. Thanks.
Filcat, my calculation is still busted:
“You have a climbing speed of 20 ft. and your claws are natural weapons that deal 1d4 0 slashing damage, instead of the normal bludgeoning damage for an unarmed strike.”
Edit: my Tabaxi has no Str bonus so it should just read 1d4
While you’re in there would you mind updating unarmed strike to have a calculated damage too? Many thanks!
I'm having trouble managing the Character Sheet Sidebar. Using Google Chrome on Macbook pro. When I bring up the sidebar not all of the align options are visible and the background image doesn't seam to be oriented/scaled correctly.
I have the same issue in Safari on Mac. Looking at other screenshots, it looks like that dark bar should extend to both sides of the window. I reported it a couple of days ago so hopefully they fix it soon.
Rangers that choose humanoid as a favoured enemy lost the two specific race choices, i.e. goblins and orcs
Don't worry about the thread size! :)
The moderator team (well, mostly Filcat actually) has been reading every page of this thread and maintaining a concise list of issues which the development team are using to resolve the issues being reported.
There have been quite a few issues fixed already and there are many more ready for release in the next deployment.
The {{limiteduse:3}} snippet does not work when trying to create a new custom action. My campaign uses a few of the DMG variants, one of those is a modified Hero Points. I wanted to create a custom action that tracks, but I end up with an error:
Hero Points (Special) You may add a 1d6 roll to any of your d20 rolls. You can use this feature 3 times per long rest limiteduse:3 - No limited use data available / Long Rest
The {{limiteduse:3}} snippet does not work when trying to create a new custom action. My campaign uses a few of the DMG variants, one of those is a modified Hero Points. I wanted to create a custom action that tracks, but I end up with an error:
Hero Points (Special) You may add a 1d6 roll to any of your d20 rolls. You can use this feature 3 times per long rest limiteduse:3 - No limited use data available / Long Rest
I think {{limiteduse:3}} does not work.
You should use just {{limiteduse}} and then create an entry in 'Limited Use' to specify the number of uses per long rest.
Spell Sniper isn't working correctly on one of my players' character sheets. It doubles the range of his warlock's eldritch blast, but not his other ranged spells that require attack rolls, even the cantrip he chose when he took the feat (ray of frost)!
The {{limiteduse:3}} snippet does not work when trying to create a new custom action. My campaign uses a few of the DMG variants, one of those is a modified Hero Points. I wanted to create a custom action that tracks, but I end up with an error:
Hero Points (Special) You may add a 1d6 roll to any of your d20 rolls. You can use this feature 3 times per long rest limiteduse:3 - No limited use data available / Long Rest
I think {{limiteduse:3}} does not work.
You should use just {{limiteduse}} and then create an entry in 'Limited Use' to specify the number of uses per long rest.
How? When you make an action, there's no option for limited use info? Also, the JSON blob for the characters have "{{limiteduse:3}} / Long Rest", for example.
Spell Sniper isn't working correctly on one of my players' character sheets. It doubles the range of his warlock's eldritch blast, but not his other ranged spells that require attack rolls, even the cantrip he chose when he took the feat (ray of frost)!
Same here. If I have Eldritch Blast trained from my class, it works right, including working right with Eldritch Spear. If I switch my class cantrip to Lightning Lure, and instead gain Eldritch Blast from the feat, EB no longer has any extra range, not even from Eldritch Spear. I even switched my Invocation to something else and back again, and EB still shows a range of 120ft.
The {{limiteduse:3}} snippet does not work when trying to create a new custom action. My campaign uses a few of the DMG variants, one of those is a modified Hero Points. I wanted to create a custom action that tracks, but I end up with an error:
Hero Points (Special) You may add a 1d6 roll to any of your d20 rolls. You can use this feature 3 times per long rest limiteduse:3 - No limited use data available / Long Rest
I think {{limiteduse:3}} does not work.
You should use just {{limiteduse}} and then create an entry in 'Limited Use' to specify the number of uses per long rest.
How? When you make an action, there's no option for limited use info? Also, the JSON blob for the characters have "{{limiteduse:3}} / Long Rest", for example.
After you have created and saved an action with a restoration on long rest/short rest/dawn/special, re-enter the action. Below you'll now find Limited Use, which lets you add as many as you like to scale with level.
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https://www.dndbeyond.com/profile/Toski/characters/694227
I just realized that she has a homebrew subclass (domain) that grants "spiritual weapon" as a domain spell, but not sure how that would make a difference.
It might make a difference. When granting a spell, the main ability (WIS, CHA, INT) for the spellcasting must be specified.
Having an issue trying to remove a homebrew item from a characters inventory I get the following :
The customized AC option for overriding Base Armor + DEX doesn't seem to be overwriting the some classes' unarmored defense bonuses like with monks and barbarians.
I made sure I did, both on the General Section, and the individual spell entry under the Class Features granting the spells.
The subclass is https://www.dndbeyond.com/characters/subclasses/22312-priesthood-of-kanogurth
There are several bugs with how different sources of darkvision interact.
The sources that say they should stack are the magic item Goggles of Night and the Ranger subclass feature Umbral Sight. The following things give you extra darkvision when they shouldn't:
Then there are these related bugs.
–Hangikjet
Filcat, my calculation is still busted:
“You have a climbing speed of 20 ft. and your claws are natural weapons that deal 1d4 0 slashing damage, instead of the normal bludgeoning damage for an unarmed strike.”
Edit: my Tabaxi has no Str bonus so it should just read 1d4
While you’re in there would you mind updating unarmed strike to have a calculated damage too? Many thanks!
This thread is too big!
Rangers that choose humanoid as a favoured enemy lost the two specific race choices, i.e. goblins and orcs
Jesus Saves!... Everyone else takes damage.
I'm having trouble managing the Character Sheet Sidebar. Using Google Chrome on Macbook pro. When I bring up the sidebar not all of the align options are visible and the background image doesn't seam to be oriented/scaled correctly.
At default 100% Zoom:
At lower zoom:
I have the same issue in Safari on Mac. Looking at other screenshots, it looks like that dark bar should extend to both sides of the window. I reported it a couple of days ago so hopefully they fix it soon.
The same issue occurs on firefox, win 10 on my hp laptop.
Loex - A Lizardfolk Lvl 4/7/4 Hexblade Profane Blood Hunter/ Battlesmith Artificer/ Cleric of the Forge
Arborea - A Warforged Lvl 5 Hexblade Warlock
Archive - A Autognome Lvl 3 Old One Warlock
ER15 - A Autognome Lvl 7 Binder Warlock
DM - "Malign Intelligence"
Don't worry about the thread size! :)
The moderator team (well, mostly Filcat actually) has been reading every page of this thread and maintaining a concise list of issues which the development team are using to resolve the issues being reported.
There have been quite a few issues fixed already and there are many more ready for release in the next deployment.
Pun-loving nerd | Faith Elisabeth Lilley | She/Her/Hers | Profile art by Becca Golins
If you need help with homebrew, please post on the homebrew forums, where multiple staff and moderators can read your post and help you!
"We got this, no problem! I'll take the twenty on the left - you guys handle the one on the right!"🔊
Editing items and customizing the to hit and damage bonus as well as changing names.
Action:
character.VALUE_SET
Payload:
{"typeId":8,"value":"Makeshift Dagger","valueId":31604067,"valueTypeId":1439493548}
Error:
ActionApiError: Invalid JSON response, data object is a string at new t (https://www.dndbeyond.com/Content/1-0-402-0/React/CharacterTools/dist/characterSheet.bundle.min.js:17:45742) at Object.r [as validateResponse] (https://www.dndbeyond.com/Content/1-0-402-0/React/CharacterTools/dist/characterSheet.bundle.min.js:17:44341) at https://www.dndbeyond.com/Content/1-0-402-0/React/CharacterTools/dist/characterSheet.bundle.min.js:44:308851 at r (https://www.dndbeyond.com/Content/1-0-402-0/React/CharacterTools/dist/characterSheet.bundle.min.js:17:157371) at Generator._invoke (https://www.dndbeyond.com/Content/1-0-402-0/React/CharacterTools/dist/characterSheet.bundle.min.js:17:158491) at Generator.e.(anonymous function) [as next] (https://www.dndbeyond.com/Content/1-0-402-0/React/CharacterTools/dist/characterSheet.bundle.min.js:17:157550) at h (https://www.dndbeyond.com/Content/1-0-402-0/React/CharacterTools/dist/characterSheet.bundle.min.js:17:60159) at n (https://www.dndbeyond.com/Content/1-0-402-0/React/CharacterTools/dist/characterSheet.bundle.min.js:17:60830)
The {{limiteduse:3}} snippet does not work when trying to create a new custom action. My campaign uses a few of the DMG variants, one of those is a modified Hero Points. I wanted to create a custom action that tracks, but I end up with an error:
I think {{limiteduse:3}} does not work.
You should use just {{limiteduse}} and then create an entry in 'Limited Use' to specify the number of uses per long rest.
Spell Sniper isn't working correctly on one of my players' character sheets. It doubles the range of his warlock's eldritch blast, but not his other ranged spells that require attack rolls, even the cantrip he chose when he took the feat (ray of frost)!
never mind, it does!
How? When you make an action, there's no option for limited use info? Also, the JSON blob for the characters have "{{limiteduse:3}} / Long Rest", for example.
Same here. If I have Eldritch Blast trained from my class, it works right, including working right with Eldritch Spear. If I switch my class cantrip to Lightning Lure, and instead gain Eldritch Blast from the feat, EB no longer has any extra range, not even from Eldritch Spear. I even switched my Invocation to something else and back again, and EB still shows a range of 120ft.
We do bones, motherf***ker!
After you have created and saved an action with a restoration on long rest/short rest/dawn/special, re-enter the action. Below you'll now find Limited Use, which lets you add as many as you like to scale with level.